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Author SHA1 Message Date
030a7e49e5 merge mpv-updates
Reviewed-on: #1
2024-05-25 00:21:45 +12:00
e7b6c2f40a update uosc 2024-05-25 00:19:22 +12:00
13e6033869 remove old uosc 2024-05-24 23:57:05 +12:00
38 changed files with 9325 additions and 4708 deletions

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{
"a": "阿啊呵腌嗄锕錒",
"ai": "爱唉挨碍哀矮埃哎艾癌隘蔼嗳皑霭捱暧瑷娭砹锿嫒薆䔽㤅鴱㗨藹㕌磑礙硋䑂愛壒㘷叆靉䨠毐塧靄璦㱯䶣瞹䀳濭溰溾曖昹啀噯嘊㗒㝶䝽敱敳賹懓懝㢊銰鑀鱫鎄皧皚馤躷䅬㿄凒娾嬡伌㑸僾餲䬵譪譺",
"an": "安按案暗岸氨俺铵胺鞍黯庵桉谙鮟鹌咹犴广厂埯揞菴蓭荌萻葊隌㸩䮗㱘鵪豻貋腤雸堓垵䎨玵䁆洝晻唵啽㽢罯㟁屵䯥峖鞌䅁錌銨䅖馣痷鶕闇媕㜝盫儑侒䬓偣韽盦䎏䜙諳誝",
"ang": "昂肮盎䩕䒢䭹䭺䀚昻㦹㼜骯岇醠㭿枊䍩仰",
"ao": "傲熬凹遨嗷奥拗澳袄懊坳敖翱螯鳌鏖岙媪鏊骜艹聱獒廒蔜芺隞隩䮯厫磝䦋奡镺䐿䞝垇㘬墺㘭璈嗸嶅䫨㥿驁鰲鷔䵅摮嫯鼇謷䁱滶澚㕭軪䯠㟼㠂㠗岰慠㤇爊襖䥝獓翶擙抝䚫梎柪翺嶴䴈奧㿰㜜媼㜩㑃謸䜒",
"ba": "把八吧巴爸罢拔霸坝叭芭扒跋疤靶耙粑笆钯伯茇菝灞岜鲅捌魃䩻䩗夿䳊䃻㔜胈鼥壩垻豝玐㶚蚆㖠跁䟦哵罷軷㞎炦鈀鲃䥯䰾鮁䳁䱝魞釟抜㧊扷覇柭欛朳叐矲䆉羓䇑丷妭颰癹仈弝詙",
"bai": "白百摆败拜柏呗掰伯稗捭佰薭䒔㼣㓦瓸㗗㗑贁㠔䢙敗韛粨庍粺䙓襬猈拝㼟擺䳆挀㿟㧳栢䴽竡絔",
"ban": "办般半班板伴版搬斑扮颁瓣拌扳绊坂阪舨瘢柈钣癍靽䕰㚘瓪湴昄蝂岅肦怑粄䉽魬鈑鉡㩯㸞秚褩螌辦㪵闆辬姅頒鳻攽䬳絆斒",
"bang": "帮邦膀棒傍榜绑梆磅蚌旁镑谤浜蒡䧛䂜幚邫垹鞤幇幫䎧塝玤蜯䖫䟺髈䰷鎊挷捠搒㯁㭋㮄棓牓稖艕㔙㾦綁縍謗彭",
"bao": "保报包胞宝暴抱薄剥炮爆饱堡孢豹瀑刨鲍苞雹葆曝褒鸨褓煲龅趵勹蕔菢藵犦髱䨌䨔㙅靌報堢㙸虣珤㻄齙㵡㿺曓㫧蚫骲鳵怉䎂寳寚寶䴐宲窇䥤鑤㲒鮑䳈鉋铇勽䤖枹䈏㲏忁笣䪨闁媬儤賲䳰佨飹飽䭋駂鴇剝緥袌裦襃",
"bei": "被北备背倍悲贝杯辈臂卑碑呗狈惫钡悖孛蓓焙陂碚褙勃鞴鐾庳鹎邶䔒鞁藣苝犕㸬㸽牬盃愂䎬䎱琲㰆珼䁅輩䩀㻗㶔昁蛽䠙唄䡶㽡郥骳貝㤳糒禙鋇䰽狽㔨鉳㼎鵯揹柸桮梖椑㸢㓈㾱鄁軰㛝僃備憊㷶偹俻偝㣁䋳誖",
"ben": "本奔笨苯贲坌夯畚锛奙逩坋㱵渀漰泍㤓㡷錛撪㨧捹桳㮺翉楍栟犇倴䬱",
"beng": "崩蹦绷甭迸泵嘣甏菶䩬鞛奟䳞埲䨻塴埄琫㱶琣嗙嵭㷯䙀祊鏰镚甮揼逬䭰痭閍伻㑟綳䋽繃絣蚌",
"bi": "比必笔毕避壁秘闭鼻币彼逼辟臂泌碧弊蔽鄙毙弼痹庇陛璧婢敝匕俾裨荸吡哔蓖贲襞铋秕毖愎髀篦睥畀妣筚薜萆芘荜滗濞跸嬖狴箅舭鞸䩛蓽㳼萞苾䕗䎵聛䧗驆駜䮡夶髲䭮觱㗉皕䏢腷毴貏䏶賁堛䟆㙄㘩㻫豍珌㱸㻶㹃睤䁹䀣湢滭幤㵥獘斃鄨幣鷩潷䨆沘㡀畢鷝㪤䖩螕蜌啚蹕䟤躃䠋嗶咇罼奰㘠貱䯗畁㡙㠲贔赑怶愊韠䪐躄繴㵨鼊怭屄邲煏熚廦䊧粃襅袐襣禆䃾鲾鏎鐴鉍鰏鮅獙鎞㧙魓㪏柀楅䣥㯇㮿柲榌㮰䵄朼梐䫁篳馝䇷箆筆䄶閉閇㓖閟痺䦘疕疪㚰妼鵖嬶佊偪朇佖䬛䫾饆飶㢰䋔㢶弻彃縪鄪䌟綼㿫毞坒粊㢸䘡詖诐佛拂",
"bian": "变便边遍编辩辨鞭扁贬辫蝙匾卞鳊汴砭弁苄碥忭煸褊窆笾缏䒪鞕䛒藊萹䪻鴘㺹玣㻞䁵㳎覍汳㝸㴜昪䡢峅貶惼炞糄鯾鯿獱猵鍽㣐抃揙㭓牑邉邊釆籩艑䉸箯徧稨閞㵷㦚辡辧辮辯緶編㲢甂変諚變",
"biao": "表标彪裱婊飚飙镖膘鳔俵骠镳飑髟瘭䔸藨蔈骉驫飆猋嫑磦脿爂臕墂㯱滮淲瀌贆幖㟽㠒飊熛褾錶鑣鏢㧼摽㯹標檦穮儦飇颩颮颷飈諘謤䞄",
"bie": "别憋瘪鳖蹩虌莂䏟蟞鱉龞彆鼈蛂䠥別襒䋢徶䭱䉲癟㿜㢼",
"bin": "宾滨斌彬濒缤鬓槟殡摈膑邠玢份频髌豳镔傧髩鬢鬂臏䐔霦豩璸瑸殯頻虨瀕濱濵汃髕賓顮䚔賔鑌擯檳梹椕儐繽",
"bing": "并病兵冰饼丙柄炳秉禀屏槟摒邴鞆鞞苪䓑陃靐垪眪昞昺蛃䗒怲庰寎窉鈵鮩鋲鉼掤抦㨀棅栤䴵幷䈂並竝偋倂併仒傡餠餅仌䋑氷稟誁",
"bo": "波伯播剥博玻勃拨柏脖卜搏泊驳膊舶簿渤簸菠箔跛薄钵铂僰帛礴饽钹亳啵檗鹁踣擘䪇葧萡蘗蔔㹀䂍䮂䮀駁駮驋礡盋䰊䫊㝿砵䶈肑胉䑈䞳郣鵓㪍䢌㱟碆浡㴾溊淿謈㬧㬍䗚䟛蹳嚗㗘㖕䯋髉髆㟑嶓懪孹糪愽㶿煿袹襮袯䙏襏鑮䥬鈸鋍鲌馎鮊鱍鉑鎛镈鉢狛猼瓟瓝㩭挬㩧撥欂桲秡䢪缽簙牔䭯馛馞䒄艊䍨䪬䍸癷侼癶仢僠䭦䬪餑餺紴䊿袰譒佛",
"bu": "不部步布补捕卜哺埔怖簿埠钚卟逋晡钸醭瓿䪁荹蔀䏽㘵埗㙛㻉歨歩堡䴝鳪䀯㳍吥咘踄轐峬䝵䪔悑庯䊇廍補鈈鈽錻鸔抪捗㨐柨鵏䴺䍌䒈䑰篰㾟勏郶䳝㚴佈䬏餔餢䋠誧",
"ca": "擦嚓礤遪礸䟃䵽攃",
"cai": "才采材财彩菜裁猜蔡踩睬䰂毝䐆埰䞗啋跴財㥒寀採棌䴭䣋㒲婇倸偲䌨綵䌽纔縩",
"can": "参残餐惨蚕灿掺惭璨孱粲骖黪薒䣟朁蠶叄參㕘叅驂䏼蝅蠺䗞䘉殘㱚㻮㣓䝳㛑澯湌㘔喰㽩黲慙䳻㨻㥇憯慘慚㦧燦爘䙁䗝㺑穇䅟䑶㿊䍼飡䫮㜗嬠傪儏䬫謲䛹",
"cang": "藏苍仓舱沧臧伧蒼㶓㵴濸滄螥嵢賶鑶獊欌艙䅮凔仺鸧傖倉鶬䢢",
"cao": "草操曹槽糙嘈漕螬艚蓸䏆艸騲䐬鼜䎭曺鄵嶆愺慅慒懆褿襙䄚鏪撡㯥肏䒑㜖",
"ce": "策测侧册厕栅恻拆䔴荝萴萗蓛厠䜺測畟冊㥽夨惻憡廁粣䊂㨲拺㩍敇筴䇲䈟笧筞簎箣側",
"cen": "参岑涔䃡䨙埁㻸嵾䯔㞥䲋䤁䅾篸笒",
"ceng": "层曾蹭噌驓䁬㬝嶒層䉕㣒竲",
"cha": "差察查茶插叉诧岔刹喳茬嚓楂杈碴汊搽衩姹槎馇镲锸猹檫靫䕓䓭䒲䰈䑘垞䶪䁟嗏䟕蹅嵖㣾㤞㢒㢎㢉䆛銟䲦䤩鑔鍤扠剎挿揷査臿䊬秅䑡艖䡨疀奼侘偛餷詧紁㪯詫㛳㫅",
"chai": "差柴拆钗豺侪虿瘥茝芆䓱蠆䘍袃肞㼮祡㳗囆喍釵犲㾹儕㑪訍",
"chan": "产颤阐缠禅铲掺潺馋蝉搀蟾忏谄孱谗巉廛羼崭蒇骣觇澶躔冁婵单剗蕆䩶韂䵐苂䧯㹌䣑硟䐮䑎壥㙻㶣㙴刬䀡覘㢟䂁湹瀍瀺潹㵌灛滻浐㬄蟐蟬螹旵䠨囅丳嚵䡲磛䡪幝幨辿嵼懴䪜㦃懺煘鄽㢆燀裧襜䥀酁劖毚䤫䱿鑱镵㹽鋋鋓獑㺥鏟摻摲攙摌醦䤘䊲棎欃梴㯆䴼㸥艬簅闡閳産剷嬋儳饞儃緾繟纏纒產譂顫諂䜛讒誗讇斺",
"chang": "长常场厂唱昌肠偿尝倡畅倘敞淌猖怅嫦娼氅菖昶徜鲳惝苌鬯阊伥萇䩨䕋長䯴镸瓺兏厰腸膓㙊場鼚塲瑺瑒琩玚仧淐甞嘗㦂䗅暢㫤䠆䠀嚐畼悵韔廠焻裮鋹鲿錩锠鱨鯧椙閶倀仩僘償誯裳",
"chao": "朝超潮吵巢抄嘲剿炒钞绰晁焯耖怊焣㷅䏚䎐眧巣漅鼌鼂罺轈巐䬤煼㶤窲窼觘鈔䰫樔麨牊䄻鄛欩仯仦弨謿訬",
"che": "车彻撤扯澈掣尺屮砗坼莗㱌䧪聅䨁硨䞣䰩頙迠瞮䁤㵔蛼㬚唓車㥉爡烢䚢撦㨋硩㿭㯙䑲䒆勶徹㾝偖伡俥㔭䋲䛸䜠",
"chen": "称陈沉晨臣尘趁衬辰嗔琛抻伧谶碜宸郴谌忱龀榇茞蔯莀䢻莐薼䒞陳螴敶磣䣅㲀㫳䢈敐硶䫖夦䢅䐜墋趂霃齓齔瞋㴴鷐迧曟踸䟢趻㕴嚫軙贂賝䞋愖煁麎塵襯䆣鍖鈂䤟捵栕樄桭梣棽櫬䚘䑣瘎疢㽸㧱儭諶䜟謓訦諃讖沈",
"cheng": "成程称城承诚呈乘惩撑澄秤橙逞丞骋盛瞠铛塍柽埕琤净抢蛏裎铖酲枨荿䔲䧕阷㞼騁䮪騬郕䫆㼩碀脭爯頳䞓赪赬塖堘珹靗珵睈䀕䁎洆浾泟澂㲂牚瀓溗蟶晿䗊畻峸憆悜憕庱宬窚竀䆑䆵䆸䄇鋮鐣鏿鯎掁摚撐挰㨃揨檉棖檙橕棦朾乗筬稱罉穪䇸徎懲娍偁侱㐼饓僜絾緽誠椉",
"chi": "吃持池尺赤迟斥齿翅驰耻痴弛炽哧侈嗤叱敕啻饬笞踟柢呎茌褫鸱勅墀蚩蚩豉眵螭魑匙篪瘛媸傺荎䠠㔑䔟䧝妛恥欼馳䮻䮈肔胵腟胣䐤趩赿䞾灻垑漦雴鵄䜵䜻彨彲銐殦䶔齝齒歯瞝懘㳏湁蚇蚳喫噄䟷翤叺㽚㞿㞴貾㟂恜翄㓾遲翨杘遅遟憏迡烾㢁㶴粚㡿㢋熾裭䙙袳鴟㱀䤲鍉卶鉹㺈鉓瓻䰡抶摛攡㮛鶒慗鷘遫㓼麶勑䳵竾䑛䇪箎筂䈕䇼黐䪧痸癡侙䶵伬䬜飭㒆㘜䊼絺㢮訵㙜䜄謘袲誺䛂",
"chong": "重充冲虫崇涌宠憧忡舂铳种茺艟隀憃埫珫沖漴浺㳘蟲蝩蹖嘃罿㓽翀爞崈寵褈銃摏揰㧤䳯䖝衝㹐緟䌬",
"chou": "抽筹仇丑愁臭酬畴瞅绸稠踌惆帱瘳俦雠䓓薵菗䔏遚魗㦞㐜殠矁㵞躊吜疇幬㤽懤燽䊭裯䲖鮘㿧㩅皗搊㨶梼檮醻酧醜椆杽栦籌䇺臰篘䪮嬦㛶丒儔䀺偢犨讐雔雦犫讎䌧綢紬䌷絒詶",
"chu": "出处除初础助楚触畜储厨锄橱雏躇矗搐刍蜍怵滁黜绌杵蹰亍憷樗楮蒢蒭䢺㔘欪䧁䮞犓㕑㕏礎貙臅㙇埱趎耡䎤㼥䎝豠豖珿䜴璴齣齭齼敊䖏處泏濋㶆滀蟵䟞䠧躕䟣嘼㗰歜㡡幮岀㤕㤘廚䊰䙘䙕禇鶵芻雛鋤鉏㐥觸㹼摴斶櫉櫥䠂椘檚榋篨䅳処䦌竐竌閦媰俶儊儲傗絀諔鄐",
"chuai": "揣啜踹膪搋膗㪜㪓䦤䦟䦷",
"chuan": "传船穿川串喘椽氚钏舛遄舡巛荈堾玔瑏㱛䁣汌暷踳圌輲歂㼷賗釧猭㯌篅舩僢傳剶鶨",
"chuang": "创床窗闯疮怆磢䃥䚎刱䎫㵂噇䡴㡖愴窓窻摐牎牕䇬剙剏闖䚒牀瘡刅傸䭚創幢",
"chui": "吹垂锤椎炊捶槌陲棰菙㝽腄䞼䶴㓃錘鎚搥桘㩾䳠䍋埀䄲箠㥨龡倕顀",
"chun": "春纯唇醇蠢淳椿莼鹑蝽䔚䓐萶萅蓴蒓陙㸪犉脣䫃惷䐏䏝䐇䏛旾瑃睶㵮浱漘滣湻暙㖺輴賰䞐䄝䥎鰆鯙錞㿤鶞槆杶䣩䣨醕櫄橁箺䦮媋偆純㝄鶉㝇",
"chuo": "戳绰辍龊啜淖踔辶䓎歠䮕磭䃗辵趠繛齪逴涰嚽踀哾輟惙䆯鑡㚟㲋擉酫䂐䄪䍳䇍婥娖娕餟䋘綽",
"ci": "此次差词刺磁辞雌慈兹瓷赐伺疵呲糍祠茨鹚䓧㹂茦莿薋䦻㤵辝䰍䯸䂣礠㓨辭辤蛓趀䨏珁玼刾䧳㘹䖪㠿鮆鴜䳄飺泚濨蠀䗹螆跐㘂骴髊賜䛐㞖䲿㡹庛㢀皉㩞朿柌栨䆅䈘齹垐䳐餈鶿鷀甆嬨佌偨佽䭣縒絘詞",
"cong": "从匆丛聪葱囱淙熜琮苁骢璁枞藂䕺茐蔥蓯孮聦聰聡騘驄瑽瞛潈潀灇潨漗漎蟌暰䟲賩悰愡憁爜叢賨錝鍯怱鏓鏦欉樷樬樅棇徔悤囪徖䉘篵従從䳷㼻婃忩繱誴謥",
"cou": "凑腠辏楱湊㫶輳",
"cu": "促粗簇醋卒蹙猝蹴徂趣趋蔟殂䓚觕㗤顣䃚䢐脨趗鼀䠞踧踿䠓噈怚䎌憱麤䙯䥄麁䥘䟟㰗橻瘄瘯媨麄䬨縬蹵䛤誎",
"cuan": "窜篡攒蹿撺爨镩汆䰖㸑殩㵀躥㠝巑熶竄䆘鑹攛櫕欑㭫簒穳",
"cui": "催翠脆粹崔摧萃悴瘁璀啐淬毳榱䃀磪䂱膵膬䄟㯔臎脃脺趡墔琗㧘㱖㵏漼濢㳃啛嵟慛㥞忰翆㷃䊫粋㷪焠㝮襊竁鏙皠㯜槯䧽䆊凗疩伜倅紣縗缞綷顇衰",
"cun": "存村寸忖皴吋刌壿邨膥澊踆籿拵䍎竴侟",
"cuo": "错措挫搓撮磋锉蹉矬厝脞鹾鹾嵯痤蔖剒逪莡蒫莝遳蓌䂳䐣瑳䣜虘鹺睉䠡䟶㽨嵳㟇錯䱜鎈銼醝䴾酂酇㿷剉夎",
"da": "大打达答搭瘩嗒哒鞑沓耷惮靼跶褡怛笪妲荙韃䩢薘剳荅䃮迖羍迏䐛䐊垯墶㙮逹達溚蟽噠迚呾咑䵣䳴眔㟷燵炟匒鎝鐽鎉撘㯚笚䑽龖龘㾑㜓㿯畣繨詚亣畗",
"dai": "代带待袋戴呆贷逮歹岱傣玳怠黛殆迨甙棣呔诒埭毒大绐帶䒫貣㞭黱叇霴靆瑇帯㻖瀻蝳㫹曃蚮蹛跢軩軑轪軚獃懛廗襶䚟䚞鴏㯂簤艜䈆㿃垈帒貸柋㐲侢㶡紿緿",
"dan": "但单担弹蛋淡胆丹旦氮诞耽郸掸惮疸眈赕澹啖箪膻石萏聃殚瘅儋蓞䩥匰耼聸馾駳髧砃䃫㽎腅膽䨢霮䨵玬殫頕㴷単泹㵅鴠㫜啿㗖鄲單噉㕪啗嘾唌嚪黮黕黵帎賧贉刐饏疍憚憺㡺瓭沊㱽褝襌衴窞禫甔觛䱋狚㺗撣㲷抌擔撢酖柦䄷䉞蜑簞䉷躭癉癚媅妉僤伔䭛餤弾彈紞繵訑勯亶㔊誕",
"dang": "当党荡挡档裆铛宕噹菪砀凼谠蘯蕩礑碭䑗雼圵趤壋垱璫珰瞊澢灙盪璗䣊䣣當黨瓽潒逿蟷嵣氹愓襠鐺擋攩檔欓簜簹筜艡䦒闣㜭婸儅譡讜",
"dao": "到道导倒岛刀蹈稻盗捣叨悼祷焘氘捯纛刂忉菿陦隯﨩隝䧂䲽壔翿燾瓙盜螩翢嶹嶌嶋禱禂鱽島㠀魛釖擣搗椡槝檤朷稲軇艔衜舠衟㿒導噵䆃辺䌦",
"de": "的地得德嘚底锝㤫悳惪㥁䙸䙷淂㝵㥀鍀㯖棏徳恴",
"dei": "得嘚",
"deng": "等灯登邓瞪凳澄蹬噔磴戥嶝镫簦䒭隥䮴墱璒䠬燈鐙櫈艠竳嬁鄧㲪覴豋",
"di": "的地第提低底敌帝弟抵递滴迪堤蒂缔笛涤狄嘀谛娣嫡邸诋砥棣碲柢睇骶荻觌坻氐镝籴羝蔕䩘鞮靮䩚蔋苖菧慸遰菂苐蔐藡隄聜阺墬埅䮤馰牴㹍髢䯼磾厎奃䂡腣坘䞶趆覿䨤埞墑䶍豴玓珶眱䴞䀿坔滌螮蝃㼵䗖蝭旳踶䟡蹢嚁呧唙啲䵠軧䍕頔嶳埊廸岻怟鸐䊮䣌㡳焍袛祶禘鉪㪆䢑釱觝䏑鯳䱃䱱鏑摕逓遞掋拞䀸梊杕枤㭽梑樀楴㰅㣙彽秪䑭䑯糴䨀媂僀仾俤偙弤㢩締詆啇敵甋遆諦翟",
"dia": "嗲",
"dian": "点电典店淀颠殿垫奠甸碘佃滇惦巅癫掂踮玷靛钿癜阽坫簟蒧蕇䓦䧃驔厧磹㼭䟍顛㒹電墊琔齻奌敁㓠澱㵤㶘蜔蹎跕嚸㸃點敟巔嵮巓壂㞟㥆㝪鈿攧槙椣橂槇䍄癲瘨㚲婰婝傎顚扂",
"diao": "掉雕吊钓刁叼调碉凋貂鲷屌铞铫藋䔙蓧䂽奝䂪鼦雿琱㪕瞗汈蛁虭䵲彫鵰䘟窎窵鋽銱錭鑃鯛魡鮉銚釣㹿鈟扚䠼簓䉆竨瘹刟鳭㒛伄弔盄弴調訋",
"die": "爹跌叠蝶迭碟谍喋牒堞蹀垤耋鲽瓞㦶戜苵㲲䴑䮢镻胅䏲臷趃䞕耊褺䠟䲀䞇㻡殜眰眣蜨曡㬪螲㫼昳哋咥跮疂氎疊疉畳嵽峌幉㥈惵㦅恎㷸褋䘭㲳鰈䳀挕㩹㩸楪㭯鴩艓牃㑙絰绖諜詄佚",
"ding": "定顶丁订钉盯叮鼎锭啶腚仃町铤酊疔碇耵玎靪薡萣艼聢䦺矴磸碠鼑濎㴿㫀蝊虰帄嵿忊顁㝎鐤饤錠釘頂㼗㐉椗奵飣訂",
"diu": "丢铥丟銩",
"dong": "动东冬洞懂冻董咚栋侗峒恫胴氡鸫硐胨垌岽菄苳蕫駧䂢腖霘鼕䞒埬涷湩蝀昸㖦㗢戙迵㢥崬崠鯟鮗挏氭㨂東㼯鶇鶫棟動徚䅍箽笗㐑䳉䵔㓊凍䍶嬞姛㜱娻㑈倲働諌",
"dou": "都斗读豆抖兜陡逗窦蚪痘渎吋蔸篼钭䕱荳䕆阧脰郖毭㪷㐙鬦鬪鬥鬬鬭浢唗唞吺斣㞳㢄㷆竇䄈饾鈄㨮兠梪酘橷枓乧闘閗㛒餖䬦䛠",
"du": "度独读毒督渡杜肚堵赌嘟笃睹妒都镀竺犊渎牍蠹黩阇芏髑椟靯韇䪅匵䓯荰犢㸿騳䮷䀾䐗皾䢱蠧䲧覩剢瓄琽㱩殰殬裻錖瀆涜䟻黷䫳賭厾韣韥䙱䄍鑟鍍獨贕櫝醏螙篤牘䅊秺䈞凟闍㾄妬嬻豄讀讟読",
"duan": "断段短端锻缎煅椴簖葮碫腶塅㱭瑖躖䠪耑褍鍴鍛毈籪媏偳緞斷㫁",
"dui": "对队堆兑碓敦追怼镦憝䔪薱隊陮磓䨺䨴垖塠㙂㳔㵽濧瀩㬣轛䯟㠚㟋憞䊚對懟祋鐓䇤頧鴭痽䇏兊兌䬈䬽綐鐜対譵譈",
"dun": "盾顿吨蹲敦钝墩囤沌遁盹炖趸惇砘礅躉驐犜碷遯㬿逇頓潡蜳噸踲蹾㥫庉燉鈍䤜獤撴伅墪撉",
"duo": "多夺朵躲踱度堕惰哆舵跺垛咄掇铎剁哚柁裰缍䩔䩣䒳墮陏陊刴朶敠毲剟鵽敪鬌奲尮奪䐾垜㙍趓㙐埵㻧㻔畓㖼跥䠤喥嚉崜憜墯㥩剫䙃䙟䙤䤻鐸饳鈬䫂䤪挅㧷挆柮桗椯㔍軃躱䅜䑨㣞敚凙䍴痥㛆夛㛊敓飿綞嚲亸䯬隋",
"e": "额恶俄饿呃鹅扼厄蛾娥峨愕鳄鄂遏萼腭颚讹噩谔婀锷垩轭屙阿咹鹗苊莪锇䩹䳬䓊㼢蕚䔾䕏阨鵈娿阸騀頋阏砐砈㕎礘磀硆砨㼂妿䞩堨堮迗䝈豟堊蝁惡琧悪䫷㱦珴齶歺睋湂涐蚅歞噁卾㓵顎咢鶚遌覨㗁䣞遻㖾吪呝軛囮軶岋㡋崿㟧㠋㟯峉峩㦍㷈廅額頞䆓䄉鈪匎㔩鑩鍔䱮鰪鱷鰐䳗䳘魤鋨鈋擜搹㩵㼰皒搤㧖枙櫮㮙䙳齃頟䖸鵝鵞䑥䑪閼妸姶僫偔餓餩譌讍䛖諤戹誐訛哦",
"ei": "诶欸",
"en": "嗯恩摁蒽奀峎䊐煾䅰䭡䭓䬶",
"er": "而二儿尔耳饵迩洱贰鲕珥鸸铒佴荋貳弍薾聏陑毦隭刵䎶駬䮘髶髵耏鴯䏪胹兒趰弐貮邇爾児洏咡㖇唲輀轜峏粫袻鉺鮞㧫樲栮㮕栭䣵尓衈㛅䎟㜨㚷䎠㒃侕尒餌䋙䌺㢽䋩誀",
"fa": "发法乏罚伐阀筏砝珐垡䒥藅茷蕟髪髮䂲坺㘺墢琺沷㳒灋浌㕹罸罰峜彂鍅瞂䣹栰橃笩䇅冹疺閥㛲姂佱発發傠",
"fan": "反范饭犯翻繁凡泛番烦返贩帆藩梵樊蕃矾幡钒畈璠蘩燔蹯匥薠䒦㝃軬䮳颿䭵膰䐪墦䪤凣䀟㴀䀀氾滼瀿盕汎噃㕨輽䡊轓軓㠶販䪛㤆憣忛煩籵畨䊩襎㼝鱕㸋鐇㺕釩払䣲礬蠜䫶鐢棥橎柉杋笲䉊笵籓範勫飜鷭䉒舧舤凢瀪緐䌓㶗䋣㽹羳嬎㜶嬏奿仮飯飰繙䋦䛀旙旛訉拚",
"fang": "方放房防仿访芳纺妨肪坊彷舫鲂钫匚枋邡㯐牥䦈髣眆淓汸昘昉蚄趽㕫㤃錺魴䲱鈁㧍堏㑂倣鶭紡瓬䢍鴋旊訪",
"fei": "非飞费肥废肺匪菲沸啡妃吠斐翡诽绯蜚扉霏腓痱悱芾榧狒淝鲱镄镄篚萉蕜䕁䕠陫騑騛䰁厞朏蜰䑔鼣胇靅奜猆靟䩁剕㐟䨽棐婓餥渄濷㵒蟦暃昲曊䠊胐㥱屝飛飝䨾廃廢裶䚨䤵鯡鐨㩌杮㭭櫠䈈馡䆏䉬癈疿婔俷緋㔗費誹䛍",
"fen": "分份奋粉纷愤氛芬粪坟焚吩酚忿汾雰玢鼢瀵鲼棼偾蕡䩿棻蒶隫㸮奮膹朌鼖䴅墳豮豶瞓濆昐蚡㖹轒幩帉岎憤翂燌黺糞黂㥹衯鐼鱝魵獖鈖㮥橨梤燓㷊枌馩馚躮秎羵㿎朆竕羒妢僨弅餴饙蚠炃紛䯨訜",
"feng": "风封丰锋峰奉凤缝蜂冯逢疯讽枫沣烽俸砜葑唪酆䒠䩼飌蘴碸䏎堼犎霻靊堸鴌琒盽湗灃溄浲漨㵯沨渢䟪鄷豐崶㡝賵赗峯㦀焨煈寷䙜鎽鋒鏠猦摓檒桻覂楓麷夆蠭㷭篈艂馮瘋妦仹凮凨凬鳳僼鳯風偑綘縫諷",
"fo": "佛坲梻仏",
"fou": "否不缶鴀䳕雬殕缹缻妚紑",
"fu": "复服夫富府父负副福妇附符付幅伏浮腐腹傅扶辐肤抚覆辅赋赴甫缚弗咐俯俘孵拂斧敷脯腑袱芙氟孚蝠阜匐麸釜涪馥凫驸茯讣蝮蚨苻呋罘稃芾跗拊茀趺伕鄜莩菔莩阝砩郛滏蜉呒幞赙赙怫黻黼祓鳆鲋桴绂艴绋荂芣葍䕎䓛䔰萯荴蕧䧞䮛駙䭸䯱㬼䯽髴砆䩉㕊䂤㚕鵩胕䨗䞜䞯䞸䞞韨䘄㙏䨱垘坿䝾邞琈豧玞畐㽬鶝鬴巿玸鳺䫍膚虙㐢㜑澓洑泭㳇㫙蝜蜅蚹䗄蚥哹踾䟔䟮嘸㕮咈罦輻畉䡍䍖輔輹㟊賦帗賻㠅岪翇㤱䪙韍㤔烰粰糐焤炥冨䘠袚褔衭襆複袝襥䃽禣祔鍢鈇頫負鰒鳧鮲鮒鮄鍑鳬鉜鉘䎅捬撫郙棴尃酜枎盙乶椨榑椱覄栿柎麬麩麱柫旉懯箙筟㓡䫝甶䠵䘀蛗峊鴔簠秿復稪艀䒇䒀䑧䵗彿笰乀竎㵗癁䦣㾈娐妋嬔婏媍婦䵾怤姇釡俛偩俌颫紱綒綍䋹䌿刜㪄縛䌗緮䋨絥弣紨紼諨訃㚆詂佛",
"ga": "嘎伽尬噶旮咖夹尕尜钆嘠錷釓魀玍",
"gai": "改该概盖钙溉芥丐垓赅戤陔葢蓋荄䏗瓂豥㕢䀭漑晐畡乢峐賅䪱忋祴鈣匃匄㧉摡槩槪㮣姟侅絠絯郂㱾賌該",
"gan": "感赶敢甘杆干肝乾柑竿赣尴苷秆橄坩擀绀酐泔玕灨旰矸澉淦疳䔈芉皯䃭尷尲趕幹榦倝迀鳱䲺攼尶盰澸漧㽏汵䵟骭䯎忓粓衦鳡鱤㺂魐檊桿䇞簳稈筸贑䤗贛凎仠凲紺詌",
"gang": "刚钢港纲岗杠缸冈扛肛戆罡筻犅牨矼堽堈䴚㽘㟵崗㟠剛岡焵焹釭䚗鎠鋼摃㧏掆槓㭎棡罁疘冮戅戇綱",
"gao": "高告搞稿膏糕羔镐篙睾皋诰槁藁锆杲缟槔郜菒䔌藳㚏夰䗣鼛櫜峼韟祮祰禞鋯鎬鷎㚖皐槹橰檺勂吿臯鷱筶㾸餻縞髙槀稾稁誥",
"ge": "个合各革格歌哥隔割葛阁戈胳颌鸽搁咯疙蛤骼铬膈嗝镉圪鬲硌盖哿塥虼袼搿舸䪂䩐鞈䕻戓㦴茖呄䧄牫騔㷴䐙肐䨣䘁䪺䫦臵鞷㵧滆滒䗘蛒㗆嗰轕輵㠷愅韚韐裓㝓䆟觡鎘亇饹鴚鮯鎶獦鉻犵匌挌㨰擱槅戨㢦櫊䈓㪾敋箇笴閣鴿䢔個佫佮彁諽䛋䛿謌",
"gei": "给給",
"gen": "根跟亘艮茛哏亙㫔揯搄㮓䫀",
"geng": "更耕耿庚梗哽埂羹赓颈鲠绠莄菮堩刯郠浭畊骾峺焿鹒賡鶊䱍䱎鯁䱭䱴挭椩㾘羮絚綆䌄緪縆䋁",
"gong": "工公共功供攻宫贡巩弓恭拱躬龚汞蚣珙肱红廾觥龷慐貢㔶䢼拲㭟䂬鞏䡗㧬㼦碽厷髸塨䢚㺬㫒唝嗊輁幊愩㤨熕宮觵匔匑栱㯯杛篢躳䇨㓋龏龔侊糼糿",
"gou": "构够句购狗沟勾钩拘苟垢篝枸媾佝诟笱岣鞲遘觏彀缑冓覯芶䃓豿撀㜌㝅㨌坸耇耉耈玽溝㳶蚼㗕啂㽛購䝭䞀韝煹㝤褠袧雊鈎鉤夠㺃搆構簼䑦痀姤緱訽詬",
"gu": "古故固顾姑骨鼓股谷孤估雇咕呱辜菇沽锢贾钴梏臌箍蛄汩蛊轱诂牯崮鸪鹘瞽痼鲴毂菰牿嘏罟觚酤巭薣盬㠬䓢蓇苽巬㠫夃㚉䜼䮩尳鴣㼋䀇脵皷鼔堌㯏䅽皼榖穀糓轂䍍䐨䶜䀦䵻䀰濲瀔淈泒蠱啒唃唂軲䡩䍛罛軱鶻崓愲祻鈷錮馉鮕鯝鈲䀜㧽扢橭棝榾柧杚箛稒笟篐㒴㽽凅㾶羖嫴傦餶逧僱䊺縎詁顧",
"gua": "挂瓜寡刮褂呱卦剐胍鸹括栝诖䒷劀騧趏坬颪啩踻叧罣冎剮歄㒷煱掛桰鴰䈑颳絓緺詿",
"guai": "怪拐乖䂯㽇罫恠叏夬㷇㧔柺枴箉䊽",
"guan": "关观管官惯馆贯冠灌罐棺斡倌纶矜盥莞鳏鹳掼涫䩪䪀鸛觀雚蒄覌礶瓘璭琯矔卝泴㴦潅丱䗆䗰躀輨䏓䎚悺慣爟㮡悹䙮䘾䙛窤祼鑵鳤鱹鱞鰥䲘錧鏆摜欟樌罆観筦䦎癏瘝痯関關闗舘館䌯遦貫毌䝺",
"guang": "光广逛胱犷潢咣桄茪黆炗垙珖洸㫛炚輄臦臩廣烡広灮炛銧獷姯僙俇",
"gui": "规贵归鬼桂轨柜硅龟跪瑰闺诡傀匮圭刽桧鲑癸皈炅鳜珪匦眭晷刿庋宄簋妫茥鞼匭蓕蘬㔳陒雟㸵騩䰎厬胿䝿㙺攰邽㪈郌䳏䞨垝昋鬹規槼嫢璝鬶椝瓌劌瞡瞆瞶䁛氿湀㲹蟡蛫螝貴䠩軌䯣䞈巂嶲恑庪廆袿䙆襘祪禬鑎䣀㩻觤亀鐀鱖鮭䲅鱥䤥猤摫撌㨳㧪櫃槻樻槶椢櫷檜筀歸龜䇈攱閨䍷䍯癐䐴嬀姽媯劊佹䌆詭帰",
"gun": "滚棍辊衮磙丨鲧绲蓘蔉䎾䃂㙥㯻睔滾䵪輥惃鯀鮌袞緄緷㫎䜇謴",
"guo": "国过果郭锅裹蝈埚帼聒虢椁腘粿掴蜾崞猓馘菓蔮聝䂸㞅䆐腂膕䐸堝墎㳀㶁淉漍濄蟈褁㖪㕵嘓啯㗻國囯輠囻囶圀幗過惈慖䙨鈛鍋鐹馃㚍懖摑楇䴹槨簂瘑䤋䬎餜彉綶彍涡",
"ha": "哈蛤虾铪鉿紦",
"hai": "还海孩害嗨亥骇咳氦嗐骸胲醢㜾駴駭㦟塰咍䯐㤥烸䱺㺔㨟㧡酼䠽䠹䇋妎饚餀",
"han": "含汉喊寒汗旱韩函涵罕憾焊憨翰撼邯悍捍酣瀚鼾蚶颔晗菡犴旰顸焓厂邗撖䕿䓿㽉䓍蔊莟顄凾圅馯駻厈䫲丆䏷䶃䐄爳䨡䖔㙳頇㙈垾韓㲦螒鶾䮧雗㙔䎯䧲琀䁔睅甝㵄漢涆澏浫㵎浛暵蜬虷㪋晘蜭蛿㘕㖤哻㘚㘎唅輚䍐崡嵅屽䍑㟏㟔熯㶰㸁䗙䘶䤴䥁釬銲魽鋎猂㺖鋡㨔扞皔㮀梒䈄馠筨兯閈闬㽳嫨㜦娢傼佄㒈㑵谽豃頷㼨䌍㢨䛞譀",
"hang": "行航杭巷夯沆吭绗颃苀垳䀪蚢䣈䟘貥㤚裄䴂魧筕笐䘕䦳絎斻頏迒䲳",
"hao": "好号毫耗豪浩郝壕嚎皓镐蒿嗥濠昊貉薅颢灏蚝嚆薃䒵茠薧聕䧚䧫䝞毜㬶䝥㘪淏㵆灝澔滈昦㬔暤暭晧曍䯫顥暠蠔㙱䪽號㕺噑哠嘷㞻㠙乚悎鰝獆獔獋皞皡皥皜㩝椃秏籇竓恏㚪侴䬉䜰傐儫㝀䚽鄗譹皋",
"he": "和合何河呵核喝荷吓贺赫盒颌褐鹤禾嗬壑诃涸阂阖劾貉龢翮菏盖盍曷纥蠚鞨䕣萂䒩䓼㹇䃒碋礉盇賀䶅貈䞦䚂㷤靏靎垎靍鸖齕㕡龁澕渮㵑䳚㬞螛毼㔠鹖㓭䫘鶡㕰嚇啝咊㗿哬嗃䵱䢗峆䳽㥺䪚㦦翯煂熆爀焃㷎籺粭熇燺袔寉鶴鑉釛鲄饸魺狢鉌皬㿣抲㭱㪃㰤㮫楁覈柇㭘㮝麧䴳篕䎋惒盉䅂闔癋閤閡姀郃敆頜㪉欱餄紇鶮訶訸詥謞苛",
"hei": "黑嘿嗨潶黒",
"hen": "很恨狠痕鞎䓳拫㯊佷詪",
"heng": "衡横恒哼亨珩鸻蘅桁㔰䒛胻脝㶇涥啈䯒恆悙烆䄓鑅撗橫鴴鵆姮䬖䬝",
"hong": "红洪宏轰鸿哄虹烘弘泓竑訇讧闳薨蕻荭黉鞃䩑葓䲨葒苰䧆耾硔翃䫺硡䃔䂫㬴黌垬霟霐䞑䨎玒沗玜䀧鬨澒鴻汯渱潂浤渹晎叿吰呍嚝㖓䍔䡌軣轟輷䡏屸羾灴䉺㶹粠焢翝䆖宖銾鉷鈜魟鋐鍧撔揈篊閧闀閎䪦竤闂妅娂仜䫹谾䜫谹谼紅紘纮㢬彋綋紭訌",
"hou": "后候厚猴侯喉吼逅篌齁骺堠鲎糇後瘊茩葔䂉㸸㕈鱟䞧豞睺洉㫗㬋䗔㗋㖃吽帿翵㤧翭䙈矦鲘䪷鮜鯸䳧銗犼㺅鍭郈垕㮢鄇䫛餱",
"hu": "互乎护呼户忽胡湖虎糊弧狐壶沪蝴葫瑚浒惚唬扈琥瓠囫鹄唿斛祜滹鄠鹕醐猢和许核觳虍轷岵怙煳烀鹱槲笏冱戽䩴芐萀㸦蔛匢匫䔯苸蔰䕶㕆鬍鶘鶦䭌綔瓳㪶䎁怘䮸膴䞱豰壺嗀縠㺉螜壷垀雽䨥䨼戸䁫虖歑虝雐鍙瀫沍淴汻䲵泘滬滸䗂昒昈㗅䠒嘑嘝嚛喖䍓軤幠恗䪝䊀䉿焀熩粐㝬寣隺鍸䚛鳠錿鱯鸌鰗魱鯱曶㫚㹱乕摢抇搰㿥䰧㨭楜㯛枑槴箶衚頶鵠䧼䇘戶䈸䉉乯簄㾰頀媩嫮嫭婟俿䬍餬䭍䭅弖絗護謼帍鳸㦿䛎戏",
"hua": "化话花划画华滑哗桦猾铧骅砉華鷨蕐黊蘤㭉䔢蒊驊硴夻磆䏦埖㓰䶤澅螖嘩㕦䠉㕷㕲呚㠏崋㟆㦊㦎糀鏵錵觟釫釪鋘䱻㚌撶摦搳㩇樺椛槬㮯枠杹䅿舙嬅婲畵畫劃婳姡嫿繣譁誮諣諙䛡話譮豁",
"huai": "坏怀淮槐徊踝蘾蘹䃶壊耲壞䴜瀤咶㠢懐懷櫰䈭㜳褱褢",
"huan": "还环换欢缓患幻唤焕寰桓痪宦涣豢獾浣奂洹圜鬟鹮垸萑漶逭锾鲩擐缳荁萈酄歡藧㿪㕕驩䭴䮝㹖貛䝠貆肒堚豲瓛環瑍雈睆䀨䀓澣澴㶎㵹渙㬊㬇㼫嚾喛喚還轘嵈䯘峘鴅懽㦥愌㡲糫煥䴟鵍寏䆠鍰䥧鐶镮奐烉鰀鯶鯇獂狟犿攌換梙槵㣪䈠歓䍺闤阛羦䦡瘓㓉孉嬛緩絙繯綄讙㪱",
"huang": "黄皇荒慌晃煌惶簧谎恍蝗磺凰隍幌徨潢璜湟肓篁蟥遑鳇癀䪄黃鷬葟㞷䮲騜奛䐵㬻䐠䑟墴塃趪䞹堭瑝䁜兤滉曂晄喤㡆崲䍿愰怳㤺熿䊣熀炾䊗宺鐄鎤鱑鰉鍠锽獚皝皩䳨㿠㨪揘榥櫎楻穔䅣艎韹㾠㾮媓偟餭䌙縨謊朚巟㠵衁諻詤",
"hui": "会回挥灰汇绘恢辉毁慧惠悔溃徽讳卉秽贿晦诙彗晖蛔桧诲喙洄荟珲蕙烩茴睢迴麾咴隳恚虺蟪缋蘳蔧薉匯㰥䕇藱薈隓䜐䧥芔䃣㥣靧䩈㩓毀毇䏨噕璤恵豗㱱㻅璯睳顪翽瞺頮颒滙湏洃泋潓輝濊瀈蛕㬩暳蚘蜖暉嚖嘒噅䫭囬廽逥圚廻㞧屷賄囘翙屶懳㤬憓恛翚翬烠烣燬㷐㷄煇燴寭袆䙡䙌褘禈鏸鐬䤧灳鮰獩㨤㩨㨹拻撝揮櫘槥檓橞檅楎篲䂕穢鰴幑䇻䅏徻闠阓痐瘣㜇彚媈嬒婎㒑僡會㑹佪儶餯㑰繢彙絵繪譿詼譭䛼譓䜋䛛諱詯誨堕",
"hun": "婚混昏魂浑棍荤馄珲诨溷阍葷蔒䧰鼲䰟琿殙睴睧尡渾涽䫟圂慁轋䡣昬睯忶㥵惛焝觨䚠掍㨡棔䴷䅙䅱閽婫倱俒㑮餛䛰諢",
"huo": "和活或火获货伙惑霍祸豁夥蠖嚯镬藿劐耠灬钬锪攉㦯韄䰥蒦騞奯剨臛耯靃眓矆矐䂄䁨濩湱瀖沎漷曤嚄嚿喐咟吙㗲㘞䯏旤雘㦜邩㸌煷窢䄀禍䄑䄆鑊䱛鈥鍃獲掝擭捇㨯檴䣶㯉穫秮䉟秳艧秴癨䦚閄彠彟佸俰貨䋭謋",
"ji": "机几基己期济及级计即极技记集际积纪急激既继击奇季鸡迹剂辑绩吉寄疾挤肌籍祭寂脊饥忌冀藉稽畸棘鲫叽圾嫉姬讥妓汲系伎缉唧骥羁髻悸瘠箕暨矶麂岌蓟亟戟跻诘犄荠稷畿霁嵇嵴屐蒺觊笈玑楫偈鱀勣芨咭其齐芰蕺剞赍殛乩洎虮戢跽哜墼鲚掎笄彐佶齑䓫䩯蘎鞿蘻蘮葪薊茤旡蕀蔇虀薺䓽焏際隮㤂䲯﨤㹄䯂驥䮺鳮䰏㞆㚡朞卙䦇惎諅磼磯䐀鶏膌䐕䐚鷄雞叝䨖趌䟌䞘䟇塉郆霵賷坖䣢耤耭垍賫㙫㙨霽㒫䢋㱞㻷㻑璣璾䶩茍㦸䁒㭰㲺㴕㴉湒濈瀱漃㳵泲鹡鶺漈潗済濟䗁螏蝍暩蟣嗘踖躤踑蹟蹐䠏躋跡㘍㗊㖢喞㗱嘰嚌羇羈轚擊檕罽輯毄㚻繋撃䍤䝸覬㡇䶓嶯㠖㞦㠍㥛忣㠱㥍丮鵋㞛愱懻妀庴廭㸄㲅襀襋禝禨錤觙觭銈銡鱾䤠鍓魥鰿魝魢鯚鯽鰶鱭鑙犱鏶鐖鑇㔕撠刏鬾魕㰟裚揤曁旣皀卽皍擠㨈鸄覉覊極㮟樭橶枅䤒檝㮨梞槣槉楖㭲檵機櫅䇫彶䚐嵆徛簊稘筓積臮箿稩躸䪢刉艥䒁鷑穊穄穖穧兾㾊痵癪㽺㾒㾵癠塈堲䳭姞䢳伋亼偮㑧飢饑谻㞃僟亽雧級綨績緁緝紀彑䋟継紒㡮幾㡭繼計韲齏剤劑齎齌㧀記誋譤譏䜞给",
"jia": "家加价假架甲夹佳嫁驾嘉贾钾稼颊伽挟迦枷荚戛拮浃胛袈痂颉镓岬笳珈蛱跏瘕袷葭恝郏铗莢䩡䕛斚犌戞㕅郟夾頰鵊㼪脥駕毠乫㔖鴐腵貑鴶㪴耞圿豭玾頬䁍䀹䀫浹泇蛺䖬唊斝䑝幏叚忦糘麚䴥裌鋏鉫鉀鎵猳拁抸扴㮖榎梜賈椵榢槚檟徦㿓婽傢價䛟",
"jian": "间见建件坚简渐减检践健尖监艰键肩兼鉴浅箭碱剪剑舰奸歼俭拣荐贱茧柬捡煎溅涧谏睑堑腱毽笺缄饯硷翦犍謇鲣僭锏缣囝鞯菅蒹戋戬湔趼踺蹇裥搛枧楗笕鹣牮谫戔韉靬韀鞬堅䵖㔋監鋻鍳鑒㯺譼虃囏艱蔪繭薦藆蕑蕳葌菺䧖䮿礷碊礛鬋䶠䩆礀磵礆堿麉䶬趝墹䵤鳽雃戩臶幵瑊珔䵡豜豣殱殲瑐蠒玪鹸鹻鹼見瞷睷瞼㓺瀳減洊瀐䤔漸濺瀽㶕澗湕㳨瀸暕鵑踐䟰跈轞䟅䭕賤䯛䯡賎帴㦗惤熞熸糋寋弿襺袸襉襇鑑鑬鳒鏩鰹鰔鰜鰎鑳㺝猏鐗鐧䥜鍵鐱鑯㨴挸揀擶揃㨵撿樫檻椷栫榗梘㰄椾検檢櫼箋㣤㔓䄯牋筧䅐馢籛䇟篯艦簡䉍徤䵛覵間覸冿鶼姧姦俴剣劍劎剱劒劔餞䬻䭠餰䭈㦰倹儉緘絸繝彅縑諓䛳譛鵳諫譾謭旔詃槛",
"jiang": "将讲江降奖蒋港匠疆浆姜僵酱桨缰绛犟强茳礓耩豇洚糨匞韁薑顜葁蔣䕬㹔膙塂壃䞪䙹畺殭䁰滰疅畕嵹翞糡鳉鱂摪摾橿櫤㯍夅䉃䒂奨醤㢡奬獎醬漿螀螿槳將傋䋌䥒繮勥謽絳弜弶講",
"jiao": "教叫较交觉角脚焦胶郊缴骄娇轿搅浇嚼校剿礁椒矫狡绞蕉酵窖饺跤佼侥皎蛟茭醮姣铰湫鲛峤艽噍挢敫徼僬鹪茮斠藠驕膠腳膲趭璬珓䂃䣤䴛䁶㳅灚澆漖䀊滘潐㬭曒蟜暞晈蟭䠛踋劋嘂嘄噭呌嘦轇轎較嶠㠐峧賋嶕嶣䪒憿憍煍烄燋䘨䆗窌䚩鱎鮫䥞獥鉸鐎㩰敎皭攪撹皦撟捁挍摷㰾譥釂㭂敽鷮敿矯徺臫笅穚簥筊㽲㽱虠䢒䴔鵁勦嬓嬌孂㚣僥龣儌餃鷦燞繳纐絞訆譑䜈",
"jie": "结解接阶界价节介姐借街揭届洁杰截皆戒捷竭劫桔藉诫秸睫楷芥婕拮孑诘疥嗟颉疖桀碣羯讦偈蚧毑袷家她卩喈骱鲒䕙鞊鞂蓵䔿菨莭㔾階卪岊犗礍䂝䯰䂶㛃镼砎䃈脻丯刦刧刼頡㔛劼㓤迼堺堦䣠琾疌玠䀷䁓潔尐滐蠽湝昅蛶蠘蜐蛣䗻蝔唶踕跲喼吤畍嶻崨幯㠹巀嵥岕悈屆㞯㦢㸅庎煯㝌衱袺褯衸㝏䥛觧鉣㘶鍻鎅鮚䰺䱄䲙魪狤擮㨗掲擑㨩掶搩杢㮮楬楐檞桝榤㮞椄徣䂒䅥節蠞稭㓗㾏㿍楶癤痎䇒媎媫嫅媘㑘倢偼䲸傑飷結䌖鶛誡訐詰誱謯䛺",
"jin": "进金今近仅紧尽禁劲津斤晋锦浸筋巾谨襟靳矜瑾烬噤缙觐馑堇荩卺赆廑衿钅槿妗蓳荕菫緊覲㝻歏黅藎䒺巹㹏矝厪㰹砛䐶墐壗晉㬜琎瑨殣琻勁珒璶璡齽䶖鹶漌溍浕濅堻濜㴆㬐䗯唫嚍䝲贐惍㶦煡燼寖䘳䆮祲觔釿錦釒㨷劤搢䖐䤐枃䫴㱈㯲㯸䑤凚嫤㶳盡䀆賮嬧僅仐侭伒僸饉䭙儘進縉䋮䌝紟謹䥆",
"jing": "经精境京静竟惊景睛镜径警晶劲竞净敬井颈茎鲸荆靖兢痉憬泾菁粳阱胫腈迳旌璟儆箐刭肼靓獍婧弪荊莖葏㢣蟼憼驚䔔聙頚㣏㕋脛鼱㘫坓汬丼璥靜靚䴖鶄殌璄巠剄頸鵛逕坙梷淨汫瀞㵾涇澋浄曔暻㬌踁䵞䡖幜麠麖宑穽鯨㹵猄鏡坕桱橸稉徑秔凈痙竸競竫竧妌婙婛俓傹経弳經綡䜘鶁亰旍誩",
"jiong": "炯窘迥炅颎冂扃蘏蘔褧駫駉澃䐃坰埛㷡煛泂浻煚㖥囧冋㢠冏䢛燛㤯烱逈㷗㓏㑋僒侰絅䌹綗熲顈",
"jiu": "就究九久旧酒救纠舅揪灸疚臼鸠厩赳韭咎桕啾柩鹫鬏玖阄僦匶萛韮匛䓘舊牞镹䊆䳔䳎慦㺩㺵殧齨䰗鬮㲃汣䡂㠇丩乆䊘㡱廏廐廄㶭麔䆒鯦勼匓捄摎㧕揂㩆欍柾朻樛杦舏䅢揫㐇鳩奺倃糾乣糺紤鷲䛮",
"ju": "具据局举剧句居巨距聚拒柜菊矩惧俱拘桔咀锯鞠橘踞驹沮瞿炬踽疽遽掬枸飓榘苣裾龃榉倨狙钜莒且车苴鞫犋雎琚屦窭锔醵椐讵蘜䕮䢹乬巪蒟輂埾陱聥犑駏驧駶駒䃊砠㪺䢸舉㐦擧鴡貗腒䏱鼳鼰毩毱弆壉趜埧㘲耟㠪歫䶙齟䶥郹䴗鶪㮂狊䋰勮豦劇愳虡眗䡞洰㳥挙湨澽涺泦泃淗趄昛蚷㬬蜛䗇蹫跙㘌躆跼跔踘啹罝㽤巈岠岨崌㞫鵙怇鶋懅懼䪕㥌屨㞐凥烥粔焗粷寠袓襷䆽窶䄔鉅鐻邭鋸鋦鮔匊䱟鮈鵴䱡據㩴㩀㨿挶䰬抅㐝拠檋櫸欅䣰䤎椇梮椈秬簴筥躹䅓艍䈮䵕閰姖娵㜘婮婅倶侷颶䜯繘詎䛯諊渠",
"juan": "卷倦捐圈娟鹃绢眷涓镌蠲鄄狷锩桊蔨菤奆朘腃臇埍睊睠淃瓹呟罥羂䳪脧惓慻焆㷷裐隽鋑䥴獧錈鎸鐫捲䚈䣺㯞䅌䡓勌劵䄅龹䖭帣巻餋弮勬絭姢䌸㢧絹㢾讂㪻",
"jue": "决觉绝掘嚼爵诀厥倔攫崛蕨獗撅噘抉镢蹶谲角孓噱橛珏矍鳜桷钁劂爝觖匷㓸芵蕝孒䦼矡駃砄蹷蟨憠鷢橜䐘䏣臄貜䏐䁷覺趉䞵䞷赽瑴䝌玨㻕玦亅䀗覐㵐決覚泬灍蟩䖼蚗虳噊䟾躩䠇趹爴䡈㟲嶡嶥崫㤜憰戄屩屫刔鴂爑㷾熦焳䙠䘿䆕䆢氒鐍鐝觼觮䦆鈌鴃玃㹟㩱挗㸕捔撧㰐㭾㭈櫭䍊䇶欮疦瘚弡彏䋉㔢絶㔃絕譎斍訣",
"jun": "军均菌君俊峻钧郡骏竣隽浚筠麇儁皲捃莙葰䕑陖皹駿鵕㕙碅㓴埈䝍㻒珺䜭濬汮㴫晙蜠蚐呁㽙畯賐懏燇麏麕皸軍袀㝦寯鲪銞馂鵔鮶鍕銁鈞攈攟棞桾箟箘䇹姰頵鵘覠㒞餕㑺雋龟",
"ka": "卡咔咖咯喀佧胩垰裃鉲䘔",
"kai": "开凯慨恺揩楷铠忾闿锴岂蒈垲剀锎䒓奒䐩塏䁗暟嘅䡷輆剴颽凱㡁嵦愷愾炌烗鎧㚊鎎鐦鍇開闓勓欬",
"kan": "看刊堪砍坎勘嵌侃槛瞰龛阚磡戡莰凵顑歁墈栞䶫鬫矙轗輡嵁崁惂冚欿衎㸝䘓㸔䀍竷闞龕偘",
"kang": "抗康炕扛慷亢糠鱇伉钪闶匟砊漮䡉囥嵻忼㱂粇㝩鏮犺鈧槺躿穅閌嫝邟㰠",
"kao": "考靠烤铐拷犒尻栲䐧攷丂洘䯌嵪㸆銬鲓鮳鯌䯪髛",
"ke": "可科克客刻课颗壳棵渴咳柯磕苛坷瞌窠蝌轲颏恪稞髁珂氪缂岢嗑剋尅呵骒溘蚵锞钶疴薖萪匼騍牱犐礚碦勊勀砢㕉堁殼殻㵣渇顆敤㪙趷礊軻嶱嵑㞹嵙峇愘炣㪡愙䙐錁翗鈳搕揢榼醘㐓㪼㤩衉艐痾㾧牁娔樖緙課頦",
"kei": "剋尅",
"ken": "肯恳垦啃龈裉㸧硍墾懇貇豤肻肎褃錹掯",
"keng": "坑吭铿硻阬牼硁硜䡰鏗鍞銵摼挳妔誙劥",
"kong": "空控孔恐箜倥崆鞚硿埪涳㤟悾鵼錓躻㸜",
"kou": "口扣寇叩抠佝蔻芤眍筘剾蔲瞉鷇㲄瞘滱䳟怐冦宼㓂窛釦敂䳹摳劶㔚簆彄",
"ku": "苦哭库枯裤酷窟挎骷绔袴刳堀喾䧊郀矻嚳㱠跍圐㠸庫廤㐣焅褲鮬狜楛桍䇢秙䵈瘔㒂俈絝",
"kua": "跨夸垮挎胯侉咵趶骻䯞銙舿姱誇䋀",
"kuai": "会快块筷脍侩狯哙蒯浍郐䓒巜膾凷墤㙕㙗塊圦㱮欳澮㬮噲䯤㟴廥糩鲙鱠獪擓㧟㔞䈛鄶䭝儈旝",
"kuan": "款宽髋䕀臗髖寛寬窾窽䥗䲌鑧䤭㯘歀梡欵",
"kuang": "况矿狂框旷筐眶匡邝哐圹诳劻夼贶贶纩诓匩邼硄礦砿壙眖矌洭黋況曠昿軭軖軦軠岲貺恇忹懭鄺懬爌䊯鋛鑛鉱㤮鵟狅抂䵃筺穬儣絖纊絋誆誑",
"kui": "亏溃愧奎魁馈葵窥盔傀匮逵夔喟睽喹聩揆篑岿馗蒉蝰暌跬悝愦䕚蘷藈匱蕢䕫虁聵聭聧骙騤犪尯磈㚝膭頍㙓刲䖯殨㕟虧潰晆䠑䟸躨蹞嘳顝䯓巋巙憒煃窺頯鍷鍨㨒䫥楏䤆櫆楑籄簣䈐䦱闚䍪㛻嬇媿戣鄈䳫饋餽䧶謉",
"kun": "困昆捆坤锟崑鲲琨髡堃醌悃阃菎騉髨髠硱堒壼壸瑻睏涃潉蜫䖵晜㫻鹍鵾䠅崐焜熴鶤裩裍裈褌祵錕鯤猑㩲梱稇稛閸閫綑",
"kuo": "括扩阔廓蛞鞟鞹萿葀䯺髺鬠霩濶䟯㗥韕挄擴拡頢筈䦢闊",
"la": "拉啦腊辣蜡落喇垃剌旯邋砬瘌藞鞡䪉菈䏀鬎磖䂰㕇䃳臈臘䟑䝓䶛㻋㻝瓎溂䗶蝋蝲蠟嚹翋㸊爉鯻鑞镴搚揦攋䱫揧辢楋櫴柆䓥",
"lai": "来赖莱癞睐籁徕涞崃疠唻赉濑铼䓶藾萊䧒騋㚓䂾琜睞瀨瀬淶䠭㠣崍庲襰䄤䲚鯠錸猍梾頼賴鵣棶郲來賚顂鶆逨䚅麳筙㥎籟徠箂䅘癩㾢婡俫倈䋱",
"lan": "兰蓝烂览篮栏拦懒滥揽澜婪岚缆阑榄斓褴啉谰镧漤罱藍韊䪍覧覽擥蘫蘭葻䰐䃹䑌壈璼㱫瓓灆濫灠灡浨㳕瀾嚂囒躝㘓幱嵐㞩懢懶惏㦨爁爦爤糷䊖顲燗爛燷燣襤襽襕襴䆾钄䳿鑭㩜攬㨫攔欖㰖欗醂欄籃籣䦨闌㜮孏嬾㛦孄儖㑣㑑繿纜䌫䍀譋斕讕",
"lang": "浪朗郎狼廊琅螂啷榔鎯莨阆蒗锒稂䕞蓈蓢硠朤朖㙟埌㱢瑯䁁䀶蜋㫰䍚䡙䯖崀㟍㢃烺䆡㝗䱶鋃樃桹躴艆筤㾿閬㾗嫏郞塱㮾勆郒欴㓪斏誏",
"lao": "老劳落牢络捞姥烙唠涝佬潦痨酪崂醪乐耢铹铑栳荖䵏䕩硓磱嗠䝤朥耮耂㐗䳓珯澇労浶蛯蟧㗦咾嘮哰轑㟙㟹嶗㟉㞠恅憦顟粩䃕勞憥䝁窂銠鮱鐒䲏狫㧯撈㨓橯䇭躼軂簩癆嫪僗髝䜎",
"le": "了乐勒肋仂嘞鳓泐叻艻阞砳㔹玏氻㖀忇㦡鰳鱳扐楽樂簕竻韷餎",
"lei": "类累雷泪勒蕾垒肋擂磊儡镭耒羸嘞檑酹嫘缧缧诔䒹蕌蘲虆藟蘽蔂蘱絫厽㹎䮑礌礧磥㲕䐯鼺䨓靁㙼䢮䣂頛㼍瓃矋㵢洡灅㶟涙淚㴃蠝䍥䍣塁罍礨㔣壘壨畾纍轠鸓䴎櫐㡞類頪纇颣禷鐳銇鑸鑘鱩錑攂㭩䣦欙櫑樏䉪䉂䉓癗㿔㒍㑍㒦儽傫纝縲䛶誄讄",
"leng": "冷愣楞棱塄薐䮚碐堎睖踜㘄唥䚏䉄稜倰䬋",
"li": "里理力利立例离历李礼丽粒隶哩璃励黎厉厘梨莉吏栗犁鲤狸砾沥荔篱漓笠蛎痢俐锂俚雳逦戾镉罹栎蠡俪藜鹂骊砺蜊黧娌莅猁疠傈唳溧疬慄醴砬喱鬲苈澧蓠坜嫠郦呖跞轹詈粝鲡鳢枥篥缡藶蒚蒞荲䔆䔁䔣䔧蔾菞䔉苙茘䓞蘺䧉犡䮥䮋驪勵厲礪㔏礰鬁㻎砅䃯礫歴暦厯磿歷厤曆㻺㽁貍䤚蠫䴄脷壢靂隷䟐赲䟏靋塛孷釐剺斄㹈瓑珕蟸叓䣓䰛酈鸝邐䚕婯麗䴡㱹㡂㽝瓅瑮琍瓈䶘㮚䁻睙濿瀝浬浰沴涖灕蠇䘈曞蠣蛠㬏蝷蚸蟍蜧㒿嚦㘑囇躒㗚唎嚟㕸囄轣䡃轢䍠䍦豊巁屴峛峢㟳峲㠟岦㤦㤡㦒悧悷䊪爄糲糎爏廲粴麜㷰裡褵䙰禲禮䄜䥶觻䲞鋰鱱鳨鱺鯉鱧鯏㺡鏫鑗鉝瓥㼖攊㿨攦㸚擽皪搮㧰攭櫔櫪栛朸隸䣫欐䤙醨栃檪櫟鷅梸㰀㯤欚棙樆㰚䅄穲䖽䵩悡鋫䱘㴝犂睝䖿鯬鵹䊍邌錅䴻棃剓筣䉫秝艃䵓䅻籬癘竰癧䍽㿛㾐㾖鴗凓䇐孋㓯娳刕儮儷䬅䬆㑦㒧劙䗍盠盭䰜纚䋥綟縭讈裏離謧",
"lia": "俩",
"lian": "联连脸练炼恋莲怜链廉帘敛镰鲢涟殓濂梿奁裢潋楝蔹臁琏琏蠊裣匲蓮薕萰蘞匳蘝聨聫聯䏈聮奩鬑䃛磏臉䨬覝堜鄻璉㱨殮瑓䁠㶌瀮漣湅濓溓瀲澰㶑螊蹥嗹噒連㦁㡘慩翴㦑憐䙺㥕燫煉劆㢘熑褳襝鏈鰱鰊鐮錬鍊㺦䥥鎌㼓摙櫣㪝槤㼑㰈㯬㟀簾䆂䇜籢籨亷㾾㝺羷㜕嫾嬚媡㜃㜻斂㪘歛㰸僆䭑縺練䌞纞謰戀",
"liang": "两量亮良粮梁俩凉辆谅粱踉晾靓莨墚魉椋䩫䓣駺㹁脼㔝兩両涼湸蜽唡啢䠃喨哴輌輛輬辌㒳䝶悢糧裲䭪鍄掚魎䣼樑倆倞俍緉諒",
"liao": "了料疗辽僚聊廖缭寥撩燎撂瞭缪嘹潦寮镣蓼獠尥鹩钌藔䒿镽䩍尞鷯遼䨅㶫膫㙩璙䝀敹漻㵳暸蟟曢蹽蹘䍡嶚嶛髎嵺賿憭憀屪鄝䢧䎆廫膋爎㡻䉼炓㝋窷竂釕鐐爒㺒橑䄦簝䑠療嫽尦飉豂䜮繚䜍",
"lie": "列烈裂猎劣咧冽趔鬣埒洌躐捩茢䓟聗㸹犣鬛㼲脟㲱埓劽䴕㤠烮鮤鴷迾姴䁽浖毟蛚㬯哷䟹䟩㽟煭鱲猟獵㧜挒挘擸栵㭞㯿䅀䉭巤颲儠䜲",
"lin": "林临邻磷淋鳞霖麟琳拎凛吝粼赁蔺躏嶙啉璘廪檩遴膦瞵辚辚懔臨䕲菻藺隣阾厸驎䮼䫰碄壣瀶潾澟暽䗲晽躪蹸躙㖁轥疄轔崊恡悋懍燐㷠䢯鄰粦㔂亃翷斴甐麐廩冧㝝䚬鱗鏻獜撛㨆橉䫐檁箖䉮焛閵癝凜癛僯賃繗綝㐭",
"ling": "领另令灵零龄岭铃玲凌陵棱菱伶苓聆翎绫羚鲮呤棂蛉囹瓴酃泠柃䔖蘦䖅蕶蔆蓤䕘䧙駖㸳砱朎霊霗㪮䰱龗霝䴒䚖孁靈㲆䨩夌坽䴇霛琌㱥㻏齡羐鹷齢澪淩㬡昤㖫跉䡼䡿輘軨䯍崚岺嶺㦭㥄爧燯炩㡵䴫麢䙥裬袊祾䄥錂鯪魿狑鈴掕皊櫺欞㯪醽䉁䍅䉹䈊䉖䠲舲彾秢笭衑竛閝㾉婈姈鸰刢領鴒䌢綾紷詅〇",
"liu": "流六留刘硫柳溜瘤碌榴馏琉浏绺蹓遛镠骝鎏鹨熘镏锍旒蓅藰蒥䋷䭷驑駵駠騮磟磂䶉㙀塯霤㽌璢畱鬸珋瑠䰘澑畄瀏瑬蟉䗜㽞嚠疁罶嵧羀懰鷚翏雡熮㶯廇麍裗䄂䚧鐂鏐䱞䱖鰡鎦鋶鹠劉鶹㨨橊桺栁桞橮䉧癅嬼媹飗飂䬟飀飅餾綹㐬斿旈",
"long": "龙隆笼垄拢胧聋咙陇窿珑垅弄砻茏栊滝眬泷癃䪊蘢䃧隴䏊龓尨礲朧霳䥢鏧壠靇瓏矓漋㙙㴳湰瀧昽曨蠬哢躘嚨嶐㟖巃巄贚㦕㢅爖㝫襱竉鑨攏梇䙪櫳槞㚅䡁徿籠䆍篭聾礱龍壟龒蠪驡鸗㰍竜㛞㑝儱豅㡣",
"lou": "露楼漏陋搂喽篓娄镂偻髅蝼瘘耧蒌嵝鞻㔷蔞䮫㲎塿耬䝏剅瞜䁖漊溇螻嘍䣚䫫婁甊遱鷜㪹髏㟺嶁屚慺㥪廔熡䄛鏤䱾㺏摟樓簍䅹軁艛瘻瘺謱",
"lu": "路陆绿露录鲁炉卢芦鹿碌禄卤虏庐噜麓颅漉辘掳六赂鹭戮泸橹璐潞鲈撸蓼箓轳胪垆氇鸬渌辂镥栌簏舻逯虂䩮蘆蓾蕗蔍菉陸䎼騼䮉騄馿䰕磠硵䃙硉臚膔氌䐂壚塷趢塶圥勎坴鵱瓐㱺璷琭矑虜㪭盧顱鸕鹵睩淕瀘滷澛瀂淥曥蠦螰㫽踛嚧蹗鷺䟿嚕㖨黸䡜轤轆輅䡎髗㠠賂峍㟤㦇䎑勠剹㢚廬爐廘熝粶䴪㼾䘵祿錴鐪鑪鏀㔪鏴鯥䲐鱸魯鴼鵦䱚鏕魲鑥獹録錄鈩擄攎摝擼醁㯭櫨樐㯝樚櫓㯟㭔椂枦甪罏稑籚簬簵穋簶穞籙艣艫艪舮㓐㿖㛬㪖䚄盝㜙娽僇侓纑彔䌒㢳㪐謢玈",
"luan": "乱卵挛峦滦鸾孪栾銮脔娈䖂虊亂灤羉圞圝釠癴癵鵉孿㝈奱㡩灓曫巒鸞鑾攣欒孌臠㱍龻䜌",
"lun": "论轮伦仑沦纶抡囵崙菕芲陯磮碖腀耣埨淪溣蜦踚㖮圇輪崘惀㷍鯩錀㤻掄棆䑳稐䈁婨侖倫綸論",
"luo": "落罗逻洛络螺裸萝锣骆烙骡啰珞箩摞捋倮瘰猡硌荦脶漯泺镙椤雒蠃蘿蓏騾駱䯁硦覶頱腡㼈㱻覼䀩㴖濼曪囉囖邏羅峈㦬犖鏍鑼鮥玀㩡攞㰁欏洜㓢鵅籮躶䈷笿癳㿚㑩儸饠㒩纙絡䌱䌴驘臝䊨鸁䇔詻剆㽋咯",
"lv": "律率绿虑旅氯铝履吕捋驴滤侣屡缕榈褛偻闾稆膂藘葎䕡驢膢膟垏勴慮濾郘呂氀㠥嵂屢爈焒褸祣鑢鋁㲶捛挔櫖梠櫚穭箻閭儢侶僂絽縷緑綠繂膐",
"lve": "略掠锊寽㔀畧㨼圙鋢鋝稤",
"ma": "马吗妈麻嘛骂码抹玛蚂蟆犸嫲么杩蟇蔴䣕馬䣖遤碼鬕瑪睰溤螞䗫嗎駡嘜罵䯦犘㦄䳸祃禡鎷鰢鷌獁㨸榪㾺痲痳閁媽㜫㐷傌㑻摩",
"mai": "买卖麦脉埋迈霾荬劢唛薶勱邁蕒䮮脈霢霡䨪賣売䨫䁲嘪䚑鷶買麥衇䘑䈿㜥佅䜕",
"man": "满慢漫曼蛮瞒蔓馒螨幔缦鳗谩颟墁埋鞔熳镘䕕顢㒼蔄蘰鬗䯶鬘䰋䐽䝡䝢㙢䟂瞞満滿㵘澷蟎鄤㬅㗈㗄䡬㡢慲屘悗䊡襔鏋鏝鰻獌摱樠槾䅼䑱姏娨嫚㛧僈饅䜱縵謾䛲矕蠻",
"mang": "忙盲茫芒氓莽蟒铓牤邙硭漭䒎莾蘉茻牻駹厖硥壾㙁㻊䁳䀮盳浝汒蠎㬒蛖哤䟥䵨㟿㟐㟌㡛恾庬㝑鋩狵釯杧䅒笀䈍痝娏䖟杗吂",
"mao": "毛矛貌冒贸帽猫茂茅髦瑁锚牦铆卯懋袤昴峁眊茆瞀蟊蝥耄泖旄蓩鶜䓮芼鄚萺堥暓䖥愗髳冇貓䫉覒氂犛㲠㺺渵㴘冐毷㪞㒻㫯蝐罞軞䡚冃㡌戼㝟錨夘鉾䀤鉚乮鄮貿㧌㿞㧇皃㒵楙柕㮘枆酕䅦笷媢㚹䋃",
"me": "么濹嚰嚒",
"mei": "没美每妹梅煤眉霉媒枚酶镁媚魅玫昧莓糜楣寐湄嵋袂浼鹛镅猸䒽葿䓺苺脄腜脢堳坆㺳䜸瑂珻眛睸䀛湈沬沒渼䰪蝞跊嚜槑䵢黣䍙嵄郿鶥韎㶬䊊煝塺䊈燘禖祙鎇鋂鎂抺攗鬽挴楳㭑䤂栂䆀䰨躾黴徾篃毎䉋羙凂痗媺嬍媄睂旀",
"men": "们门闷瞒懑扪汶焖钔虋菛璊玧㱪懣㵍暪㡈䝧㥃㦖䊟穈燜䫒鍆㨺捫椚門悶閅們",
"meng": "梦蒙猛盟孟萌朦氓锰懵蟒勐檬濛蜢虻蠓矇瞢甍礞艨艋䓝鄸䒐䠢顭夢莔氋鹲鸏蕄䰒㚞䑅䑃䏵㙹靀霿霥矒溕曚䗈甿㠓幪懜懞冡鼆䀄䙩㝱䙦錳䴌䲛鯭鯍䥂獴䥰㩚掹擝橗䤓䴿䵆䉚㒱癦䇇㜴儚饛鄳夣蝱",
"mi": "密米秘迷蜜弥泌眯咪觅谜靡糜猕谧醚嘧弭脒幂麋縻汨蘼蘼芈敉宓冖祢糸蔝㰽蒾䕷蘪藌蔤葞䕳䮭镾覔㫘䪾覓㸓塓鸍羋瞇䖑濗漞濔㵋㳴㴵灖洣滵淧沵沕䌘渳瀰㳽羃䍘峚幎㠧㟜怽幦戂㥝㐘粎䊳麊熐麿爢㸏麛䴢冪宻鼏䁇冞㝥袮禰祕䱊銤獼㩢覛擟攠㨠䤍䤉釄醿醾䣾榓櫁樒簚䉾㜆孊侎䭩䭧䌩䌐㣆䥸彌㜷瓕䌕䋛䌏䛉謐䛑䛧謎詸",
"mian": "面免棉眠绵勉缅腼冕娩沔湎眄渑宀芇葂䏃䰓勔靦靣䃇㻰㤁丏麺䀎睌矈矏矊汅㴐澠蝒㬆喕愐糆㝰鮸緜㮌䤄杣㰃櫋麵麪麫檰䫵臱媔㛯婂嬵偭㒙緬絻綿",
"miao": "描苗妙秒庙渺瞄缪淼藐缈邈鹋眇喵杪鶓㦝䁧䖢㠺庿廟劰篎䅺竗媌嫹㑤緢緲玅",
"mie": "灭蔑篾咩乜蠛薎孭礣烕䩏䁾瀎滅䘊哶吀幭懱鴓鑖鱴搣櫗衊䈼㒝",
"min": "民敏闽皿悯抿泯岷闵苠珉玟黾愍鳘缗蠠䃉䂥碈砇垊琝瑉琘䁕盿湣潣旻旼䟨䡅罠䡑䡻㟭崏㞶䪸敯刡㥸鴖暋㟩敃惽怋憫忟鍲鈱䲄錉㨉捪笽笢簢勄慜鰵閩冺痻閔姄僶緡㢯䋋黽緍忞",
"ming": "明命名鸣铭冥螟茗瞑酩溟暝蓂眀眳洺㫥鳴朙㟰慏䊅鄍䒌䫤覭㝠䆩䆨䄙銘猽掵榠凕嫇姳佲詺",
"miu": "谬缪謬",
"mo": "么没模末默莫摸脉磨冒膜摩墨漠魔抹沫陌寞摹蓦蟆蘑馍谟茉貉秣殁貘万貊耱麽镆瘼嫫嬷嬷靺䒬莈驀㱳謩藦䮬砞䩋礳䃺䏞貃䳮塻圽歿歾瞙眜瞐䁼眽眿尛蛨黙昩䘃蟔嗼嚤䁿㱄髍帞帓懡糢㷬爅㷵䯢劘麼䜆庅鏌銆魹䱅魩獏㹮皌擵枺橅䴲䉑妺嫼嬤饃䬴饝纆絈謨嘿",
"mou": "某谋牟眸缪呣哞鍪蛑侔䥐劺鴾䏬䗋踎䍒恈䱕㭌麰繆謀",
"mu": "目母木模莫幕牧亩墓姆慕穆暮姥牡拇睦募沐牟缪苜钼毪坶仫莯䧔鞪䱯楘㜈牳砪氁胟雮霂畞䀲暯蚞踇畂畮峔幙慔毣炑䥈鉬狇鉧㣎㧅䑵艒㾇凩㒇縸䊾畆畝畒",
"na": "那哪拿纳娜呐捺衲钠内南肭镎靹蒳䖓乸䫱貀豽䏧雫䀑㴸䖧䟜吶㗙嗱軜䎎䪏袦鈉魶䱹鎿㨥䅞笝䇱郍䇣䈫拏妠搻納䛔",
"nai": "奶耐乃奈萘氖迺艿能鼐柰孻螚䘅䯮腉渿褦釢錼㮈㲡廼㮏疓㾍䍲嬭倷",
"nan": "难南男喃楠囡赧囝腩蝻䕼䔜萳戁難莮䔳遖䁪湳暔㫱㽖畘䶲煵揇抩枏柟䈒㓓婻娚侽諵䛁",
"nang": "囊囔曩馕攮䂇嚢灢㶞蠰乪擃欜齉儾㒄饢",
"nao": "脑闹恼挠瑙呶孬桡淖铙硇垴蛲猱夒䃩碙碯臑脳腦䑋䴃堖鬧蟯巎嶩悩憹怓惱鐃獶獿峱㺀㺁撓䄩閙嫐㞪㛴䫸㑎匘譊䛝詉䜀䜧",
"ne": "呢呐讷哪疒䭆䎪眲㕯抐訥",
"nei": "那内哪馁脮腇㼏㘨㖏䡾內䳖鮾䲎鯘錗㨅氞氝娞㐻餒",
"nen": "嫩恁㶧㯎㜛嫰",
"neng": "能䏻㲌㴰",
"ni": "你疑尼泥拟逆妮腻倪匿溺霓昵睨怩鲵铌旎呢坭猊伲䘌臡苨䕥薿孴聣隬䧇膩貎胒䝚郳㪒堄䁥齯惄眤㵫淣聻埿氼暱晲蜺蚭跜輗㞾㠜㥾㦐愵籾麑䘽䘦觬鈮鯢狔㹸掜屔抳䰯擬棿檷柅䭲馜秜䵒䵑屰䦵嫟嬺婗妳儞㲻伱儗㣇縌誽䛏",
"nian": "年念粘碾撵捻辗蔫拈埝黏鲶鲇辇廿䩞卄輦涊㲽淰躎蹍蹨哖唸㘝㞋惗焾鮎鯰攆撚䚓鵇秥簐䄭秊艌䄹姩䬯",
"niang": "娘酿䖆醸釀嬢孃",
"niao": "鸟尿溺袅脲茑嬲蔦䮍䦊䃵䐁㳮㠡㞙鳥䙚裊㭤樢嬝嫋㜵㒟褭",
"nie": "捏聂涅孽镍蹑蘖镊颞啮嗫摄乜陧臬糵㜸苶菍聶顳隉孼蠥糱櫱䯅䯀䯵齧㚔䂼㘿㙞摰槷湼㴪圼囁囓躡踙嚙踂噛踗㡪嵲嶭巕㸎䄒鑷鑈钀鎳錜揑㩶枿㮆籋臲篞㖖痆闑帇敜䌜䜓讘捻",
"nin": "您恁脌囜㤛拰䋻䚾䛘",
"ning": "宁凝拧狞咛柠泞佞聍甯䔭薴聹鬡㿦矃澝濘䗿嚀寕㝕㲰寍寜鸋寧寗鑏獰擰橣檸㣷嬣儜倿䭢侫",
"niu": "牛扭纽钮拗妞忸狃靵莥䒜牜䏔㺲䀔汼炄鈕杻䋴紐",
"nong": "农弄浓脓哝侬蕽鬞膿䢉䁸濃噥農燶㶶襛禯㺜挵挊醲檂欁辳齈穠秾䵜癑儂繷譨",
"nu": "努奴怒弩帑孥驽胬搙䢞笯駑砮㐐傉伮㚢",
"nuan": "暖䎡渜㬉煗煖䙇奻餪",
"nuo": "诺娜挪糯懦喏傩搦难锘逽㔮蹃㡅愞懧糥糑鍩䚥掿㰙梛榒橠稬穤㐡㛂儺㑚諾",
"nv": "女衄恧钕朒沑籹釹衂",
"nve": "虐疟硸䖋䖈瘧婩",
"o": "哦噢喔筽",
"ou": "偶呕鸥殴耦藕讴禺沤怄瓯区欧蕅毆鷗歐甌䚆鴎藲膒腢塸漚㼴嘔吘䯚慪熰鏂䳼櫙㛏㒖䌔䌂謳",
"pa": "怕爬帕扒啪趴琶耙杷葩钯筢䔤苩䯲䶕潖帊袙皅掱舥妑",
"pai": "派排迫拍牌湃徘俳哌蒎犤沠渒㵺䖰輫鎃猅棑㭛簲箄簰",
"pan": "判盘胖潘盼叛攀畔拌蹒泮蟠磐槃爿袢柈番襻丬萠蒰聁䰉䰔磻䃑䃲坢眅㳪溿沜瀊洀蹣跘炍鑻鋬牉䈲鞶幋縏盤鎜搫媻頖鵥冸詊拚",
"pang": "旁胖庞乓磅螃彷滂徬耪逄䮾厐龎肨膖胮霶㫄雱䨦眫㤶㥬炐龐鳑鰟舽䅭㜊嫎䒍覫",
"pao": "跑炮泡抛袍刨咆疱狍庖匏脬鞄䩝萢皰礟礮靤砲奅褜垉㘐軳麅麃炰拋爮㯡麭䶌㚿䛌",
"pei": "配培陪佩胚赔沛妃裴呸帔辔霈锫醅旆蓜阫馷䪹䲹䫠肧毰珮㳈浿㫲䣙賠㟝怌㤄䊃犻錇㧩衃姵俖伂轡裵斾",
"pen": "盆喷湓葐翸歕喯噴呠瓫",
"peng": "朋碰棚蓬膨捧篷鹏烹砰澎抨怦硼嘭彭堋蟛莑芃蘕駍騯鬅髼鬔䰃磞硑鵬蟚塜塳㼞淎泙踫輣軯䡫剻㥊憉恲熢袶䄘鑝錋匉捀皏掽樥槰椪䴶梈椖稝竼篣閛韸韼㛔倗傰纄弸苹亨",
"pi": "皮批屁披辟疲脾匹劈僻副罢譬啤琵坯癖毗痞枇霹噼裨媲否貔丕吡陂砒邳铍圮睥蜱疋鼙陴埤淠蚍罴甓庀擗郫仳纰苉鴄㓟隦阰駓髬㔻礔磇䏘豾脴腗䑀䑄膍肶豼噽嚭壀耚疈錃潎澼蚾蚽䠘㔥羆䡟毘岯嶏崥翍礕䴙憵鷿鸊悂炋焷螷蠯鈹銔鉟銢鲏鮍魾魮䤨釽錍狓狉鈚抷㨽揊䰦䫌䤏㯅秛秠稫篺笓鵧㿙闢嫓伾伓枈紕諀旇䚰䚹",
"pian": "片偏篇骗扁翩骈胼蹁便犏谝貵䮁騈駢騙腁䏒跰囨骿賆魸鍂楩楄覑㸤㾫㛹媥㓲騗鶣㼐諞",
"piao": "票飘漂瓢瞟缥剽嫖朴嘌骠慓殍螵薸䕯䏇驃犥㵱㬓䴩鰾㺓㹾皫㩠魒勡彯飄顠翲㼼醥徱篻闝僄飃縹旚",
"pie": "撇瞥苤氕丿暼鐅撆嫳覕䥕",
"pin": "品贫频拼聘拚嫔颦姘牝玭榀蘋薲驞礗砏琕顰䀻矉蠙嚬汖㰋馪穦嬪娦貧",
"ping": "平评凭瓶屏苹萍乒坪呯鲆枰娉俜蓱荓聠砯胓䶄塀玶㻂淜涄洴蚲蛢輧軿甹岼幈帲帡屛焩鮃檘缾䍈甁簈箳郱頩艵慿憑凴竮㺸評冯",
"po": "破迫婆坡颇泼朴泊魄粕珀鄱钋笸陂叵钷皤蔢尀蒪頗駊奤砶䞟䨰㨇洦湐溌潑昢哱嘙嚩岥䯙岶䪖烞鉕釙鏺廹敀櫇䣮䣪酦醱醗箥䎊䄸㰴㛘㔇繁",
"pou": "剖掊裒犃垺哣㧵抔捊抙箁咅娝婄",
"pu": "普铺扑谱朴葡仆浦蒲埔菩瀑圃噗曝匍蹼溥濮璞莆氆攴镤镨堡攵䔕䑑蒱䧤陠㹒暴圤墣㺪瞨潽㬥䗱圑贌烳炇㲫䴆菐鯆鏷䲕鋪獛鐠擈撲酺檏樸㯷䈻䈬穙痡暜舖舗㒒僕纀諩譜",
"qi": "起其气期器企七奇汽齐妻启旗弃骑欺漆棋岂凄契歧戚栖泣砌祈蹊乞迄崎祺鳍伎缉岐琦祁琪憩畦沏绮脐亟嘁荠杞麒颀耆啐蛴碛淇葺芪祇綦欹槭萋讫圻蕲揭萁芑骐亓丌柒汔蜞屺桤藄䩓䓅鄿䕤蘄䔇䒻炁芞藒䒗萕陭隑䏅䧘亝騹騎騏䭼䭶唘碶磩碕鬐䰇磧慼䫔䚉栔㓞㼤矵攲敧鵸碁䫏磜剘蜝㐞䳢棊肵䏠臍墄埼霋䞚䟄䎢璂䚍玘郪鶈䀙䶞盀盵濝淒呇滊湇湆蚑螧蚔蚚暣㫓蠐咠唭踦跂䟚噐呮罊蟿䡋軝䡔䢀㟢豈帺㟓岓嵜㠎邔慽㥓愭悽愒迉忯㞚㞓懠粸䉻麡䧵褀褄䙄禥䄎䄢鏚錡锜釮鲯鯕鶀䱈鰭䲬䰴夡玂猉鐑頎掑捿氣鬿魌気摖㩩櫀㯦㟚棲㩽榿檱㮑䣛桼憇諬䅲欫甈㣬䄫簯䅤䑴䉝艩簱籏㾨竒疧闙䀈婍娸傶僛倛䏌䬣㒅綺緀紪䭫䭬綥䌌斊棄䛴諆斉齊䶒䐡䁉䋯啔啟䏿䁈晵啓棨訖旂枝俟稽",
"qia": "恰洽掐卡髂拤袷咭葜鞐圶硈胢䨐殎䶝䶗䠍跒䯊峠㡊帢㤉擖酠冾㓣䜑",
"qian": "前千钱潜迁浅签纤牵欠遣铅歉谦乾倩嵌虔钳黔谴堑扦阡茜钎掮犍钤佥荨骞愆箝芡芊肷椠岍悭慊褰搴仟缱䪈韆䕭茾孯臤蜸掔婜蔳葥蕁蒨騚騝㸫鬜鬝厱膁㦮墘䥅亁乹圲䨿䁮䖍歬淺灊潛汧壍嬱汘濳蚈黚輤塹㟻槧㜞軡㡨岒慳悓忴粁䊴䞿騫錢鹐鵮銭鉗鑓鰬釺鎆鈆鉛鈐鏲㧄攑㩮拑皘㨜攐攓㩃拪揵扲撁橬檶遷棈榩櫏杄槏㯠圱刋谸籖䍉篏䈤䈴篟簽籤羬䇂䦲竏㪠䫡奷媊僉俔儙諐伣㐸偂傔䭤仱欦綪繾縴譴顅謙牽",
"qiang": "强枪墙抢腔羌呛跄锵蔷羟襁戕戗嫱樯蜣炝锖镪薔蘠蔃墻玱瑲溬漒蹡蹌啌嗴唴嗆嶈廧熗獇猐鏘鎗鏹摤㩖搶檣椌䵁槍艢䅚篬牆羥羗羻羫墏斨牄嬙㛨戧強彊繈繦謒疆",
"qiao": "巧桥悄瞧敲乔侨翘峭窍俏锹鞘憔跷撬樵荞橇壳雀诮峤鞒硗愀劁缲谯鞩鞽㤍䲾㚽菬荍藮蕎陗犞磽䃝䩌硚礄䂭翹墝㚁趬趫墽墧睄郻㴥踍蹺躈蹻嘺骹帩幧韒燆㢗㝯䆻竅釥鐰鄥䱁鄡鐈鍬撽櫵槗橋勪喬䀉䎗㡑鍫䇌頝癄嫶僺僑顦繰繑誚髜毃㪣髚譙",
"qie": "切且窃契怯砌伽茄妾惬趄锲箧挈郄苆㥦匧㰼聺㚗洯蛪㓶厒㤲㰰朅淁㫸䟙踥㗫愜悏竊鍥䤿鯜㹤癿篋笡籡穕㾜䦧㾀㛍㛙䬊",
"qin": "亲侵勤秦琴禽钦沁芹寝擒矜噙覃揿芩嗪衾螓吣锓檎菣靲䔷懃斳兓菳菦藽耹骎㮗駸肣㘦赾埐坅琹珡䖌澿瀙螼蠄昑蚙唚㞬嶜嵚嶔嵰懄慬吢㤈㢙庈㝲寴寢寑顉鈙鮼鵭欽鋟鈫抋捦撳㩒搇梫䠴笉䈜瘽䦦親㓎㾛嫀媇㪁鳹雂綅誛",
"qing": "情清亲青轻请倾庆氢晴顷卿蜻擎氰磬罄圊箐苘檠謦黥鲭綮葝䔛碃䌠硘埥殸漀㷫郬靘靑殑濪淸暒甠啨軽輕鑋䝼䞍慶檾庼廎寈錆鯖䲔夝擏掅氫㯳櫦棾樈凊儬傾頃請勍剠䋜䯧",
"qiong": "穷琼穹邛茕跫蛩銎筇卭㧭䓖藭藑蛬䊄䅃赹璚瓗㼇瓊瞏睘惸㷀煢焭熍焪䆳竆窮宆憌桏㮪橩笻䠻舼儝㒌䛪",
"qiu": "求球秋丘酋囚蚯邱裘鳅巯泅湫虬遒楸逑龟蝤赇糗犰鼽俅蓲鞦鞧莍萩蘒芁䎿毬肍䞭趥坵皳䣇盚㺫蟗玌璆殏巰㐀汓浗湭渞蛷虯䟵䟬䠗唒㕤賕㟈崷㞗㤹㥢恘秌煪觩觓銶䲡䤛䱸鰽鯄鮂鰍鰌釚釻㼒㧨搝扏梂逎㭝朹湬蝵鹙鶖醔媝穐篍龝蠤㷕丠頄㐤叴訄恷䜪紌絿緧䊵訅仇",
"qu": "去区取曲趣趋屈驱渠躯娶岖瞿祛蛐觑衢蛆龋黢癯苣蠼佉阒麯蘧蕖磲朐璩氍劬鸲麴诎葋䒧匤菃敺區䒼螶䧢阹驅駆駈厺髷胠刞臞䝣鼩㰦鼁坥䟊䞤趍趨耝璖麹䶚齲覰覻䁦䀠䂂戵鸜覷灈浀淭䖦㫢蠷蟝蝺呿䠐躣㖆軥㻃嶇㲘岴胊鶌憈翑焌爠粬煀袪鑺鴝斪䵶鰸魼鱋抾㭕㯫欔欋麮衐籧忂筁軀闃閴竘竬㜹佢伹紶㣄䋧絇詘詓誳㧁",
"quan": "全权圈泉劝拳券犬醛蜷痊颧铨荃诠筌鬈畎辁悛犭绻勸顴葲虇䄐騡駩犈牷犮硂䑏䟒埢瑔䀬湶洤蠸䠰踡跧啳圏輇巏㟨㟫峑恮䊎烇鳈鐉鰁銓搼權楾権棬椦勧箞㒰齤奍韏觠牶闎婘姾佺縓綣絟詮",
"que": "确却缺雀鹊炔瘸榷阙阕悫皵鵲䧿蒛碏礭確硞碻礐趞㱿㲉愨慤埆㱋塙琷㴶崅燩㕁搉㩁棤㰌缼䇎䦬㾡闕闋傕卻",
"qun": "群裙逡麇䭽夋囷峮宭㿏㪊裠帬羣",
"ran": "然染燃冉髯苒蚺䖄㲯蒅㸐䒣㿵髥肰䫇珃蚦呥嘫冄䎃衻袡袇䤡橪㯗䑙㾆媣姌㚩㜣䣸繎",
"rang": "让壤嚷攘瓤禳穰蘘鬤㚂壌瀼躟懹爙獽穣䉴儴勷譲讓",
"rao": "绕扰饶桡娆荛蕘隢㹛遶襓擾橈䫞嬈㑱饒繞",
"re": "热惹喏若熱",
"ren": "人认任忍仁韧刃妊纫壬饪仞衽荏稔轫亻靭靱荵芢㸾牣䏕䏰肕腍忈䀼軔㠴岃屻韌㣼䴦袵祍魜鈓銋扨梕杒栣朲棯忎躵秹䇮秂姙刄䋕鵀㶵栠飪餁䭃仭䌾紝纴綛紉絍認訒讱",
"reng": "仍扔芿陾辸礽㭁䄧㺱䚮",
"ri": "日䒤驲馹囸衵鈤釰釼",
"rong": "容溶荣融绒熔蓉茸戎榕冗嵘镕蝾肜狨茙㲨䩸氄駥毧㲓㲝坈瑢瀜栄螎曧蠑䠜㘇䡥䡆軵嶸峵烿爃嵤榮㣑䘬褣䇀宂㝐䢇㼸鎔㺎搑搈榵㭜䤊槦穁䇯穃䈶羢媶嬫嫆傇傛縙絨",
"rou": "肉柔揉蹂鞣糅葇鶔騥䰆腬脜䐓瑈瓇渘蝚㖻輮㽥禸韖煣粈宍鍒鰇楺䄾䧷媃厹譳",
"ru": "如入乳儒辱汝蠕茹褥濡嚅孺铷缛襦女蓐薷颥溽洳蕠蒘㹘㦺鄏肗䰰顬渪蝡曘嗕嶿袽鱬銣㨎擩扖醹杁筎㐈鳰邚鴑䋈媷嬬帤鴽挐桇侞縟繻",
"ruan": "软阮朊䓴碝礝耎腝堧壖瑌瓀輭㽭軟䞂撋䪭㼱媆偄㐾緛",
"rui": "瑞锐蕊兑睿芮蕤蚋枘蕋蘃蘂䓲㓹甤叡㪫㲊壡汭蜹繠橤鋭銳桵㮃䅑㛱緌䌼",
"run": "润闰膶瞤潤㠈橍閏閠䦞",
"ruo": "若弱偌箬鄀爇蒻叒䐞渃㘃嵶焫鰙鰯挼捼楉篛婼鶸",
"sa": "萨撒洒仨卅飒脎蕯薩靸躠隡馺䘮㪪灑㳐䊛䙣鈒钑摋櫒颯㽂㒎䬃訯",
"sai": "塞赛腮鳃噻毸毢嗮㗷嘥顋愢賽䚡鰓揌䈢簺僿思",
"san": "三参散伞叁糁毵馓弎㪚毿犙䫩鬖毶壭䀐潵㤾糤糣糝䊉䫅鏾鏒㧲㪔䉈閐厁俕饊傘繖",
"sang": "丧桑嗓搡颡磉顙䫙桒喪䡦褬鎟槡",
"sao": "扫嫂骚缫搔臊瘙埽鳋䕅騒騷䐹矂溞螦氉鰠鱢掻掃㿋㛐㛮颾繅髞梢",
"se": "色涩瑟啬塞铯穑槭䔼雭䨛嗇㱇璱㻭歮濇濏澁渋㴔洓瀒澀轖懎㥶銫鏼摵擌㮦栜穯穡䉢閪瘷歰飋㒊繬譅",
"sen": "森襂槮椮",
"seng": "僧鬙",
"sha": "沙杀啥纱砂傻刹厦杉莎煞鲨霎裟挲嗄唦痧唼铩歃萐蔱䮜髿䝊硰㲚㸺乷鯊桬啑喢帹翜翣廈粆魦鯋鎩猀毮閷殺榝樧㰱箑䶎䈉䵘閯㚫㛼儍倽紗繺",
"shai": "晒筛曬㬠㩄簛籭簁篩",
"shan": "山单善闪扇衫陕珊禅杉擅掺栅煽膳删姗汕赡跚掸讪缮舢疝嬗潸鳝搧鄯苫膻芟骟彡蟮钐陝剼騸㚒磰㪎脠赸墠圸墡㣌睒灗澘㶒晱蟺嘇軕刪邖幓贍炶煔覢熌䘰禪䄠釤銏䱉䱇鱓鯅鱔狦鐥䦅䥇䦂掞挻㨛樿柵檆椫䴮㣣笘䠾䆄痁閊㪨敾歚羴閃羶譱姍僐饍傓縿繕䚲訕謆",
"shang": "上商伤尚赏汤裳晌熵墒垧殇觞绱鞝蔏鬺殤丄尙賞漡滳螪贘慯恦禓觴鋿鏛鑜樉䬕傷緔扄謪",
"shao": "少烧绍召稍梢哨勺捎邵鞘芍韶筲艄苕劭潲杓莦萷䒚䔠蕱髾㪢䏴㲈玿輎㷹焼燒䘯袑鮹柖䈰䈾㸛娋卲綤䙼䬰弰紹旓",
"she": "社设射涉舍摄舌蛇折拾畲奢赦慑麝赊佘猞歙阇厍滠揲蔎騇厙奓䂠䁋䁯灄渉㴇㵃涻蠂虵蛥䵥畭輋䞌賒賖懾韘慴䀅䄕䤮攝摂捨欇㰒㭙檨䠶㒤舎畬䬷弽䌰㢵設",
"shen": "什身神深参甚审伸申沈渗婶肾慎绅呻娠砷蜃莘吲糁鯵诜谌瘆信葚胂渖哂矧谂蔘腎頣蓡薓葠駪㰮眘昚脤㥲堔珅眒瞫滲㵕㵊瀋涁蜄曑曋罧屾峷愼糂籸燊籶邥㔤審覾宷裑䆦穼罙祳鋠鲹鉮鰺鰰魫鯓氠扟䰠柛㰂榊兟甧甡鵢瘮㾕妽嬸㜤姺敒侺侁㑗紳弞矤訷谉讅詵諗訠",
"sheng": "生声省胜升盛圣剩乘牲绳笙甥嵊晟眚蕂苼䎴聖陞阩陹鼪勝賸榺墭聲殅珄渻湦泩䚇㼳晠琞曻昇㗂呏貹䞉憴焺鍟䱆鵿鉎狌斘橳枡剰䪿㾪竔偗䁞繉縄繩譝甸",
"shi": "是时实事十使什式世识食市史石始师失视示似适士势试施室释诗氏湿饰驶拾蚀尸逝侍誓矢狮匙柿硕嗜屎噬嘘栅拭峙仕恃虱轼舐耆螫豕谥弑奭殖蓍泽莳贳埘炻鲥鲺铈酾筮蒔貰䒨蒒葹䦹旹㱁乨駛䰄觢㸷䩃乭䂖䏡鼫鼭卋㔺邿塒㐊辻兘勢丗䴓鳾瑡亊䶡眎睗䁺眂眡溼溡浉湜濕㵓澨溮湤䖨㫑㫭時昰遈㒾呩㕜䟗㖷呞軾嵵崼峕忕蝨屍鸤䲩鳲恀烒煶䊓実寔宩冟襫襹褷䙾實祏視鉽釶鉐鉂䤱鮖鰣鯴鰘鰤鶳鉇鉃㹬㹝獅鈰鍦㹷銴弒揓栻枾釃榯榁柹㮶簭遾舓秲徥師釋釈笶籂箷竍䦠嬕姼餝䭄蝕餙飾飠䌳絁試詩諟戺䗐䛈適謚諡識",
"shou": "手受收首守授售寿瘦兽狩绶扌艏膄壽夀垨涭獣㖟獸㥅収㝊鏉龵痩䭭綬䛵",
"shu": "术数书属树述熟输束殊叔朱舒鼠疏署竖蔬抒枢淑暑薯梳俞蜀庶赎塾墅恕曙倏漱黍腧戍孰澍秫菽纾疋沭摅姝殳毹荗䩳䩱㷂竪豎䜿䝂薥䔫蒁藷陎㽰毺䑕䞖霔尌朮怷璹琡䜹㻿尗虪濖瀭潄潻㳆鼡㶖蠴暏䠱踈䟽咰數軗輸㟬贖䝪䎉疎屬庻糬襩裋襡䘤䆝鏣鮛鱪鱰錰鉥掓攄捒樞樹橾㯮杸䴰鶐䉀䢤術癙㾁書㛸婌㜐㣽鵨鄃侸跾倐儵焂㒔紓綀絉䃞",
"shua": "刷耍唰㕞誜",
"shuai": "率衰摔帅甩蟀帥䢦卛",
"shuan": "拴栓涮闩䧠腨閂",
"shuang": "双霜爽孀骦騻驦礵䫪鷞㼽㦼塽鹴鸘漺灀䗮䡯慡鏯欆艭㕠孇雙縔",
"shui": "谁水睡税说氵脽氺涚涗帨裞祱稅閖㽷䭨誰",
"shun": "顺瞬舜吮蕣䑞鬊䀵瞚䀢順㥧橓楯",
"shuo": "说烁硕朔数妁蒴铄搠槊矟碩䀥爍鑠獡鎙欶箾䌃説說",
"si": "思四死斯似司丝私饲寺撕祀肆嘶嗣厮俟泗咝巳鸶蛳驷锶汜伺食厶耜兕澌笥姒缌纟蕼䔮蕬㹑㸻牭騃駟騦磃蟴䏤鼶貄亖耛䎣㺨肂洍涘洠瀃泀泤㴲蟖螄㕽噝罳㟃孠覗廝燍䇁禗禩禠鈶鐁鋖鍶鈻鉰釲㺇銯虒枱杫梩柶楒㭒榹蜤㐌恖竢凘䦙䇃媤㚶㚸娰儩佀飔価俬颸飼飤緦糹㣈鷥絲",
"song": "送松宋颂讼耸诵淞嵩悚凇怂忪菘崧竦駷鬆硹濍㕬嵷憽㞞愯䢠庺梥鎹㧐㩳㨦檧楤㮸枩柗㣝䉥聳慫娀頌枀倯傱餸䜬誦訟䛦",
"sou": "搜艘嗽嗖擞飕馊薮螋叟溲瞍嗾锼蓃藪蒐䏂騪䮟鄋㵻㖩廋廀叜鎪獀捜擻摉摗醙櫢籔䉤䈹凁瘶傁颼䬒餿",
"su": "素速苏诉缩俗塑肃宿稣溯粟酥簌窣夙谡嗉僳愫蔌涑觫蘇莤藗䔎蘓㕖骕驌碿䃤膆塐趚甦殐璛珟玊溸㴑㴼泝潥潚㴋洬㬘囌蹜憟䘻㝛鯂穌鱐鋉䥔㨞㩋榡遬㔄樎櫯梀㯈樕䅇橚䑿愬遡㪩肅䎘鷫嫊鹔䏋粛㜚㓘傃㑛餗㑉縤䌚䛾謖訴",
"suan": "算酸蒜狻匴㔯祘筭笇痠",
"sui": "随虽岁碎遂髓穗隋绥隧邃祟燧睢荽濉谇䔹荾鞖䪎芕隨䢫鐆遀砕膸埣瓍㻟璲㻪㻽歲歳睟瀡㵦浽澻㴚滖哸䠔雖䡵嵗㞸䯝髄亗賥韢熣煫襚禭䥙鐩夊檖䉌穂䅗穟㒸嬘䭉倠綏繐繀繸䍁䜔旞譢誶尿",
"sun": "孙损笋荪狲飧榫隼蓀薞蕵孫飱䁚㡄㦏猻鎨搎損㔼槂簨箰筍鶽",
"suo": "所索缩锁梭嗦琐唆羧唢娑蓑挲些睃睃嗍桫䓾莏䂹䐝䞽趖琑瑣㪽䖛溹溑逤䣔暛蜶嗩䞆惢褨鎍鎖鮻獕鏁鎻挱乺摍䵀䅴䈗簔簑㛖傞䌇縮莎",
"ta": "他它她塔踏塌榻沓蹋嗒拓獭挞趿遢溻鳎铊闼鞳鞜䓠㿹牠䂿䶁䶀墖㳠㳫澾涾毾躂躢蹹嚃嚺㗳䵬䍝遝崉䎓粏褟祂禢錔鰨鮙鉈㺚㹺獺狧撻㧺搨榙橽㭼㯓䑜䍇㣵濌䈋䈳㣛闧闥闒阘㛥侤㒓傝䌈誻䜚譶",
"tai": "大太态台抬泰胎苔汰钛酞肽薹骀邰炱跆鲐䑓菭孡態㣍駘夳冭坮臺㙵溙汏汱㬃旲㘆囼㥭忲䢰燤炲㷘㸀鈦鮐擡檯䣭䈚籉箈舦嬯㒗㑷㑀儓颱",
"tan": "谈探弹碳坦叹滩炭摊坛贪谭潭痰毯瘫檀坍袒覃忐昙钽澹郯锬藫歎菼䕊䃪貚䏙䐺墵䞡壜埮墰㽑壇璮灘潬湠曇暺嘆嘽啴嗿惔憛憳憻顃㲜㲭㷋燂䊤襢䆱鉭錟擹攤醈醓醰橝榃舑舕罎罈䉡癱䦔痑婒怹倓僋貪談譚䜖譠",
"tang": "堂唐糖躺汤塘倘趟烫膛淌棠搪螳蹚羰傥溏帑醣耥瑭螗铴镗樘鞺薚蓎隚䧜磄膅鼞赯矘漟燙湯坣䣘劏曭蝪踼䟖嘡啺戃糛爣糃煻鄌㲥鶶㼺禟鐋鏜钂鎲镋鎕㿩摥㭻橖榶䉎篖䅯闛㜍伖㑽儻㒉偒傏饄餹䌅㙶",
"tao": "讨套逃陶桃萄掏涛淘滔叨韬啕绦洮饕跳鼗鞱鞉鞀㹗騊駣㚐夲瑫㴞濤蜪飸咷轁幍慆韜裪祹迯鋾匋搯槄醄䵚嫍絛䬞饀䬢弢縚綯绹縧詜謟討䚯䛬",
"te": "特忑忒慝铽脦蟘㥂鋱㧹",
"teng": "腾疼藤滕誊䕨虅驣䲢幐縢螣騰鰧謄膯鼟霯漛䠮熥籐籘䒅䲍駦痋邆儯",
"ti": "体提题替梯踢蹄惕啼剔剃涕屉嚏锑棣倜悌鹈逖醍缇绨䪆䔶薙蕛䧅㯩騠髰鬄鬀碮厗朑䨑趧趯䎮瑅殢瓋睼漽渧題鶗惖逷㗣嚔蹏鷤嗁㖒罤䯜體骵䝰㡗崹惿屜褆䙗褅禔禵䚣鳀鯷鷈鮷悐銻鍗䴘鷉掦挮揥擿笹䣽㬱䶑䅠躰軆徲籊稊㣢䣡䶏鵜媞偍䬾緹䌡綈䛱戻謕歒鶙弟",
"tian": "天田甜填添佃恬腆舔阗钿畑忝殄畋掭菾黇磌碵䩄胋鷏㙉甛塡靔靝瑱㐁琠璳兲睓沺淟湉晪䟧䠄唺㖭䡒䡘鴫䐌覥觍賟悿屇㥏㶺窴錪䥖搷㮇䣯酟䑚舚䄼䄽闐痶婖倎餂鷆緂㧂甸",
"tiao": "条调跳挑眺迢窕苕佻笤啁粜髫龆蜩祧鲦䒒萔芀蓚蓨糶聎䯾朓趒齠晀旫䟭㟘脁岧岹恌庣宨窱祒覜鰷䱔樤㸠䠷䎄䳂嬥鞗䩦䖺鯈鋚鎥條絩誂",
"tie": "铁贴帖餮萜聑驖䵿蛈呫貼怗鐵鐡䥫銕鉄䴴僣飻",
"ting": "听停庭挺厅廷亭艇烃婷蜓汀霆町铤葶莛梃鞓聴聽聤厛鼮脡䵺圢耓珽涏渟䗴蝏甼嵉聼廰廳烴庁烶䱓鋌㹶邒桯榳楟頲颋筳䦐閮娗侹䋼綎誔諪",
"tong": "同通统痛童铜筒桶桐佟侗酮捅瞳僮彤潼嗵恸峒茼砼仝蓪㼧㪌䂈䮵犝朣赨眮浵晍蚒䳋曈哃㠽峝峂㠉膧慟㤏烔粡庝炵燑䆚䆹鲖鉵銅鮦狪獞鉖樋㮔橦筩憅㣠秱㣚衕穜䶱勭氃䴀㼿痌㛚㸗餇絧統綂詷",
"tou": "头投透偷愉骰亠蘣斢黈䞬頭㰯䟝㖣㡏䵉㢏鋀䱏鍮㪗敨婾媮妵㓱偸紏緰㕻䚵",
"tu": "图土突途徒吐涂兔屠凸秃荼钍菟堍酴蒤葖莵鷋駼鼵迌腯㐋堗圡瑹㻬㻯㻠㻌䖘汢潳涋湥塗跿䠈唋圗圖図嶀㟮䣝鷵怢悇廜庩宊鶟鈯釷鵵鵌鍎鋵揬捸捈䤅㭸梌䅷馟兎禿稌筡鵚瘏痜凃䣄峹嵞䳜",
"tuan": "团湍疃抟彖䵎貒墥剸鷒漙湪団䵯團畽圕慱䊜糰煓褖鏄鷻猯摶㩛槫檲篿䜝揣",
"tui": "推退腿颓蜕褪忒煺藬蓷蘈隤駾㞂尵㦌䍾䀃㱣螁蛻蹪蹆骽㷟㢈㢑魋橔頺䅪頹䫋頽穨㿉㾯㾽㿗㾼弚娧俀僓弟",
"tun": "吞屯豚臀囤褪饨鲀氽暾芚朜霕坉㼊豘涒旽蛌㖔噋黗軘臋忳㞘焞魨㹠㩔呑飩",
"tuo": "脱托拖妥拓驼陀唾椭驮沱砣鸵佗坨跎箨柁柝橐沲鼍庹酡乇䓕萚蘀莌阤嶞陁馱駄䭾驝騨驒駝馲駞㸰㸱毻碢砤鼧鵎脫堶槖沰汑涶跅鼉咜咃䡐㟎岮䪑袥袉㼠饦䲊鰖鮀鴕魠䰿鮵狏扡拕捝挩橢楕杔䴱彵籜䍫㾃嫷媠毤侂仛侻飥紽詑託讬",
"wa": "瓦挖娃哇蛙凹洼袜佤娲腽韈聉䎳砙膃劸㰪鼃䵷邷漥溛咓䠚嗢嗗畖㼘韤襪窐窪穵窊㧚搲攨屲瓾媧䚴",
"wai": "外歪崴呙㖞喎咼䶐䠿顡竵",
"wan": "完万晚玩湾弯碗顽挽烷婉皖蔓腕丸宛惋蜿豌绾纨莞剜脘畹塆菀芄琬箢薍萖萬㿸䂺䩊脕埦頑㝴刓壪琓瞣睕澫涴潫汍灣蟃晥晼晩踠唍輐輓贎䯈岏貦帵贃䝹忨卐卍翫䗕䘼䖤盌㽜鋄錽䳃鋔䥑鎫抏捖捥杤椀梚䅋笂妧婠倇㸘綰綩紈䛷彎",
"wang": "往王望忘亡网旺汪妄枉惘罔辋辋魍朢菵莣尪迋尫瀇㲿㴏㳹蚟蛧蝄暀罒輞罖罓㓁䤑棢徍彺䰣徃兦仼亾尣尩䋞䋄網䛃誷",
"wei": "为维围委未微谓卫味唯威危伟尾违伪慰魏喂胃纬畏韦惟苇萎尉蔚巍薇偎帷娓渭桅圩倭痿崴猬诿猥潍煨葳韪帏嵬玮逶炜隈隗洧涠沩囗軎鲔艉闱位䔺蔿䪋苿菋蓶葨䵋荱藯葦蘶芛蒍隇䧦䮹熭碨硙䃬㞇硊㕒䑊腲鄬爲䙿壝墛霨䞔霺䝐瑋㱬琟覹矀濻潙韑瀢渨潿溦浘湋洈濰溈蝛㬙韙蝟暐蜲蜼喴踓㖐喡䡺轊囲䵳罻圍㠕骩骫骪幃嶉嵔㟪峗峞嶶崣屗㞑叞褽犚螱㷉韡䪘韋違㥜愄愇懀燰烓煟煒寪頠鏏厃鳂鳚鍡鍏鮪鰄鮇鰃䲁鮠䥩撱㨊揻揋捤㧑楲㭏醀椳欈梶椲䈧㣲徫躗躛㦣衛衞䘙讆讏䉠覣犩䭳痏闈癓媙媦媁儰僞偉䬑颹䬐饖餵䬿餧偽縅緭緯㢻維䗽詴亹斖䜜謂䜅為諉",
"wen": "文问温闻稳纹吻蚊紊瘟韫雯汶刎璺阌鞰莬芠䎽駇馼鼤脗肳塭豱瑥䰚殟珳渂溫㳷昷㗃呡㖧呅輼辒轀蟁炆顐㝧鳁鎾鰛鰮魰揾搵抆榅榲桽穩穏䎹聞閿闅䦩閺問闦瘒妏㒚伆饂繧紋彣䘇螡蚉㐎鴍鳼",
"weng": "翁嗡瓮蓊蕹聬㹙㹚䐥䤰塕奣瞈滃暡螉㘢嵡䱵鎓攚齆䈵㜲勜鹟鶲罋甕",
"wo": "我握窝卧沃涡斡蜗喔倭挝龌渥莴幄硪肟臥萵䰀臒腛㦱瓁㱧齷䁊瞃濣渦涹蝸䠎踒唩㠛焥窩猧捰捾㧴枂楃婐媉婑仴偓",
"wu": "物无五务舞武屋误恶午吴伍污乌雾悟吾呜侮唔巫勿梧诬捂晤兀於芜戊毋鹉妩钨邬坞蜈婺鹜忤骛牾庑杌亡芴阢鼯圬浯鋈怃焐寤迕痦仵莁靰蘁茣蕪鹀鵐陚䎸隖奦務㡔嵍熃騖鶩䳱敄䮏鴮碔矹䃖䑁㬳霧雺霚塢墲鵡珷珸郚㻍㐚逜㐏忢瑦卼玝璑瞴洿汚汙洖溩㵲潕螐旿蟱䟼躌吳呉嗚䡧䍢峿屼嵨岉剭悮悞憮乄熓粅廡㷻窏窹祦鋙铻鄔鯃烏鰞歍鎢㹳扤摀㐅杇啎無鷡橆甒鼿齀箼䒉㽾䦜䫓䦍娬娪嫵娒倵俉㐳儛㑄弙䳇誣誈䛩誤譕",
"xi": "系西细习息吸喜戏析希席洗稀惜悉袭腊溪媳牺锡嘻夕隙晰栖膝熙昔烯熄禧鳃徙嬉犀蟋奚兮曦蜥汐翕玺唏螅铣淅硒皙熹窸羲矽檄郗忾僖屣歙樨觋娭豨咭葸菥蓰隰鼷舄浠粞裼穸禊饩欷醯舾阋㐂葈蕮蒵䩤䓇匸煕蓆莃薂蒠覡隵隟䧍䢄枲騱驨騽䮎犔犠犧磶磎礂䲪䙽㚛䐼䏮貕舃肸肹谿䫣㙾霼趘䨳趇欯囍憙歖霫赩赥豯卌琋壐璽瞦䀘鬩戲䖒矖戱卥戯睎盻覤㳧澙渓潟鸂虩漝㵿漇潝螇暿蟢蠵晞嚱躧蹝呬㗩㕧焁唽噏喺繫黖㽯嵠巇㠄嶍酅㔒忚㤴慀恄憘㤸怬屃屓屭㥡㦻悕習飁恓㞒屖焟熺糦㸍焬熂燨爔熻邜鐊觿觽觹鳛錫鑴饻鱚鰼鯑鉨釸鈢㹫㺣鎴釳鏭狶鉩扱鵗㩗忥氥扸墍㯕榽䙵橲槢桸晳惁椞㮩㭡厀椺橀怸熈㷩稧徯㣟䈪郋鄎徆襲㿇凞瘜闟䊠㜎衋嬆傒翖俙㑶係饎餼餏郤豀縘繥緆細縰綌绤謑䜁譆諰焈謵䛥䜣䚷洒蹊",
"xia": "下夏吓狭辖霞峡瞎厦虾暇匣唬遐侠黠呷瑕罅狎瘕硖柙蕸陿陜䖎騢硤碬磍夓埉圷㙤赮丅乤珨睱䖖虲蝦㗇㽠㘡翈轄峽懗䫗㰺䪗舝炠煆烚鶷䘥祫鎼鏬鍜魻鰕鎋狹梺筪敮舺閕䦖疜閜傄俠颬谺縖諕䛅",
"xian": "现先线显限县鲜险献宪陷仙闲纤腺弦贤嫌掀咸衔羡掺涎娴见酰舷藓馅锨铣冼霰暹籼苋痫氙蚬岘莶燹跹跣祆猃筅鹇藖韅䁂賢贒莧䵌㔵蘚䒸䕔薟苮䧟䧋䧮陥険險礥䃱尠䃸臔姭䏹鼸毨胘韯壏塪赻䨘垷埳䨷現豏珗䶢䶟獻睍縣鹹県盷瞯涀灦㳭瀗㶍㳄鍌㵪澖湺䝨尟㫫晛蜆䗾顕䘆㬗蛝顯㬎蚿㘋咁咞嘕哯蹮躚啣㘅嗛輱䞁幰峴㡉崄嶮㦓忺憪憸糮粯廯䵇烍㡾麙鶱憲褼襳禒鑦臽䚚䀏鋧䥪䱤鱻䲗鮮銽錎䤼鍁銛铦銑獮玁狝㺌獫㧋搟攇㩈㧥撊撏挦攕㮭醎枮櫶杴㭠橌橺麲㭹㯀䉯䢾㪇箲馦秈銜䉳衘稴屳閒鷳羨鷼閑鷴㜪䦥㿅癇癎甉㛾娊奾嫺嫻嬐孅娹妶仚僊僲僩僴餡韱佡伭綫纎繊線缐絤㢺纖婱絃諴誢䜢譣誸洗",
"xiang": "想相象向响像项乡降香羊享箱祥详湘橡翔巷厢镶襄饷骧芗飨衖葙蟓庠鲞缃缃項瓨䔗萫䢽薌驤䐟膷䜶珦瓖晑䖮曏跭㟟嶑㟄䊑廂麘襐勨鱌鱶鱜鐌銄鑲栙楿欀缿稥忀鮝鯗姠佭餉饟緗鄊蚃鄕郷鄉蠁響嚮㗽饗絴纕亯㖜㐔詳",
"xiao": "小消笑效校销削晓肖硝萧孝啸潇俏嚣哮淆宵箫霄筱逍骁姣枭哓鴞蛸崤魈枵绡绡䒕虈䕧䒝蕭藃驍硣膮斅斆㬵毊瀟揱涍㕾敩洨蠨蟏暁曉蟂蟰嘵嘋鸮踃嚻囂呺嘐㗛咲嘯嘨髐髇憢㤊恔庨焇灲熽䊥灱宯窙銷鴵䥵梟㹲猇獢郩殽皢皛撨櫹穘鷍筿簫簘篠痚痟効㔅歗婋虓侾翛㑾烋颵俲傚綃彇謏誟歊誵訤詨",
"xie": "些解写协谢械鞋斜谐胁泄歇邪契携卸屑泻蟹懈挟蝎偕楔勰亵燮鲑撷颉榭邂缬澥瀣廨躞叶薤渫獬榍绁靾鞢鞵䕵䩧䢡藛薢䕈䔑㔎㕐絜脅脇劦膎協㙝奊翓塮暬垥瑎齛齥齘禼卨䪥韰㱔㳦洩㴮瀉㵼㴬㴽㳿蝢旪蠍蠏㖑嚡噧㖿嗋䵦䡡峫嶰屟恊愶屧㞕㥟㦪灺緳熁燲糏炨炧䊝冩寫㝍褉䙎襭䙊祄㙰䲒䥱䥾猲揳挾拹㨙擷攜㨝烲焎娎㩉㩦擕㩪㰔䉣缷徢齂㣯䉏㣰䦑㸉㓔䦏媟孈脋伳偞偰龤㙦㒠㰡僁䭎紲緤綊纈絏縀繲絬衺䚳䙝褻讗爕夑㽊謝䚸諧血",
"xin": "心新信欣辛薪锌芯馨鑫衅昕訢忻莘炘歆囟忄镡䒖阠孞馸舋釁脪盺噷噺軐惞廞焮襑鈊䰼鐔鋅邤㭄杺枔馫顖嬜妡㛛㚯㐰伈俽伩䜗䚱訫䛨",
"xing": "行性形兴型星省幸醒刑姓杏猩腥邢惺悻荥陉擤荇硎饧䓷莕葕陘骍騂臖興㐩㓝㼬㙚垶㼛郉瑆䣆䁄睲涬洐蛵曐哘䳙煋滎㝭觲觪䤯鈃钘鉶铏銒鋞鯹鮏㨘䰢皨㮐䂔㣜箵篂㓑嬹婞娙倖侀餳緈䛭謃",
"xiong": "雄兄胸凶熊汹匈芎熋䧺洶焽焸哅賯恟忷夐敻胷匂兇詗诇詾訩讻㐫",
"xiu": "修秀休袖臭羞绣朽锈嗅溴貅岫咻宿髹庥馐鸺苬髤脙璓臹珛㱙琇潃滫螑嚊㗜峀糔烌鱃鮴鏥銹鏽鎀鏅銝樇齅㾋脩鵂俢飍饈綉繡繍褎褏",
"xu": "许需须续序虚徐绪叙蓄吁絮婿嘘旭栩墟畜浒戌胥圩恤煦蓿酗顼诩魆洫盱砉溆勖糈醑芧蕦藇藚㰲蒣聓䔓㜿䦽㞊䳳㷦㕛㐨䂆驉㚜㦽鬚䢕盨媭嬃須㘧壻垿珬頊珝殈㺷瞁虛歔虗汿沀㵰湑潊漵朂晇暊勗旴冔蝑昫㖅噓㗵呴喣盢㞰賉怴㤢㥠慉燸烼歘欻烅裇䙒禑銊鑐欨鱮䱬獝揟魖䣱䣴楈槒聟䅡鄦卹䘏欰稰稸疞㾥䦗䍱姁㜅㑔㑯敍敘伵偦䬔侐俆䋶續続緒緖縃綇䜡訏譃諿詡諝谞訹許䛙休邪",
"xuan": "选宣旋悬玄喧轩绚眩炫渲漩暄萱癣煊镟璇县碹泫铉揎楦痃儇谖萲䩰鞙䩙蓒蕿藼蘐蔙䧎駽䮄塇璿琄瑄琁玹懸睻眴矎贙䁢㳙㳬晅昍蠉暅蝖蜁暶昡咺䠣吅軒翾䴉㘣䍗䝮愋懁選愃怰烜翧䘩袨禤䚭䚙鋗䴋鰚䲂鍹㹡鏇鉉㧦楥梋檈箮衒䍻癬㾌媗嫙颴弲繏絢縼諼譞諠䗠䲻券",
"xue": "学血雪削穴薛靴谑踅噱鳕泶蒆鞾茓辥膤學觷壆澩嶨燢鷽䨮趐坹瞲㔧辪㶅瀥峃鸴㗾㖸吷轌㞽㡜岤䎀袕鱈䱑狘㧒㿱乴樰䤕桖艝疶䫻䬂䫼䭥斈謔",
"xun": "训迅寻循讯巡询旬逊驯勋熏汛殉荀薰峋洵浚鲟徇浔醺窨荨埙巽蕈孙曛恂郇獯蘍薫愻遜馴駨顨奞毥臐壦攳坃塤壎殾燅珣璕矄潠潯畃䖲蟳勛噀嚑噚䞊卂巺㽦爋燻燖䙉㝁迿㰬鱏鱘鑂狥㨚灥揗㰊杊栒樳桪稄勲勳鄩尋廵焄㜄侚伨偱㒐䭀紃䋸纁㢲訓訊詢䛜訙",
"ya": "压呀亚牙雅芽鸭押崖哑鸦讶丫涯轧衙娅伢蚜桠氩垭碣琊疋迓邪砑睚吖岈揠痖蕥䪵鴉聐孲厊圧厓䃁壓厑䝟劜堐埡圠玡亞鵶䢝㰳亜襾齖齾漄啞唖圔䵝軋鴨崕䯉㿿庌䊦庘㝞窫錏鐚铔䰲犽猰猚㧎掗氬挜枒椏覀笌䄰稏䅉冴疨瘂䦪婭俹訝",
"yan": "眼研验言严演烟沿盐延颜岩炎燕掩厌艳咽焰铅宴衍殷阎雁淹砚檐焉彦蜒俨奄谚腌堰晏胭嫣阉湮筵兖妍偃唁鼹恹琰赝魇滟酽焱餍甗郾菸厣埏鄢罨崦剡闫谳讠鹽匽鶠䕾酀㬫鷰㷼䴏嬊莚萒蔅䓂隁隒驠騴騐験驗牪硽黡䊙揅硏硯夵魘厭厴懕黶檿嬮饜䣍剦礹䂩鳫贗鴈贋㷳䶮䂴臙䑍鼴墕壧䎦䀋塩壛㿼䢥珚琂齞齴䖗鬳䁙覎䀽虤沇厳漹灔灎灧灩淊溎渷㶄㳂渰蝘曣㦔猒䗡暥曮鷃曕妟䳛昖㫟嚥嚈囐嚴碞喦嵒㘙啱㗴喭㘖噞黭黫黬黤艶艷豓豔巘巚巌嵓巖巗觃嵃嶖愝懨熖㷔焑敥炏焔煙烻㢂爓㢛麣戭褗裺鴳䄋䤷觾燄鰋䲓䱲狿抁揜椻㭺歅醼醃釅醶欕棪樮椼櫩楌篶郔䗺躽軅簷䅧䇾閆閹龑䢭兗乵閻顔遃㿕嬿㛪姸孍㚧姲娫娮傿弇顩㕣儼偐䭘酓㓧䳺䨄縯䊻綖䌪讌䜩顏彥訮詽讞扊諺㫃訁",
"yang": "样养阳洋氧央杨扬羊仰秧痒漾疡佯殃鸯怏鞅恙徉炀暘泱蛘烊陽阦駚礢胦䑆霷雵坱垟珜䁑眏眻瀁䬗昜敭蝆䖹旸㬕咉䵮輰軮㿮崸䒋鴦崵岟㟅懩慃煬炴鍈卬鍚鉠钖鰑㺊氜揚氱抰㨾攁楧鸉楊柍様樣䇦劷羏㔦羕飬養瘍鴹癢姎佒飏颺䬬䬺䭐傟紻諹詇详",
"yao": "要药摇腰咬耀遥邀瑶姚窑妖谣钥尧么乐吆肴夭侥舀幺徭珧杳窕窈鹞繇曜爻约轺崾鳐䔄蘨靿薬藥葽蓔苭葯騕磘㞁䂚䍃颻鷂飖尭垚顤堯瑤殀䋤䶧齩䁘㔽矅覞䁏眑㴭溔滧㵸㿢暚䖴㫐嗂喓鷕軺峣嶢嶤岆㟱愮熎燿烑㢓䴠宎㝔䙅袎窰䆙窅䆞穾窯窔祅鎐鰩鱙猺遙獟狕䚻䢣䌛邎揺抭搖㨱摿榣柼㮁楆枖榚鴁鼼䉰筄䑬艞㿑闄媱婹傜倄偠仸䬙餆餚鴢䌊䋂纅謡謠訞㫏䚺讑詏疟",
"ye": "也业夜叶液爷野喝页冶耶咽邪拽曳腋椰掖噎晔谒揶射邺靥吔烨铘䓉葉枼䧨驜靨擪㪑頁礏墷枽㙪㐖璍瑘殗瞸瞱潱澲漜洂曄曅蠮暍曵曗嘢㗼㖶㖡㙒嶪嶫燁煠㥷爗鄴鸈業㱉㝣鐷鋣釾䥺鍱鎁䤶鎑馌䲜䥟䥡䤳擛皣捓抴擫歋㩎捙擨㭨壄埜䈎㸣僷倻爺䭟餣饁謁亪亱鵺",
"yi": "一以义意已艺易议咦依益衣异医移遗疑亦宜仪忆伊倚乙亿抑役毅译椅翼姨蚁泄谊疫逸矣溢夷疙绎尾蛾怡胰贻裔彝邑奕翌屹臆颐诣驿熠咿蜴漪沂呓揖弋轶迤懿悒佚羿噫铱弈壹肄翳癔缢刈旖苡怿痍猗诒峄食射荑薏埸圯殪眙嗌黟嶷嶷衤饴钇镱镒挹酏劓舣瘗翊仡佾蘙芅匜䩟藝蓺虉弌頤巸媐䖁䓃㔴䔬苢勚勩萓苅殹㙠醫鹥瞖繄䗟贀悘鷖黳嫛毉瑿萟䓈藙䓹䕍䬥隿耴迆阣䧧㹓瓵䮊驛駅䭿逘礒䝝帠肊䐖䐅鶂膉貖䝘敼㰻霬墿夁亄㦤鷧㱅壱坄㙯埶㺿玴珆豷豛䰙鹝鷊辷㱲殔鴺乁頥齮齸頉㵩浳㶠渏沶㴁洟浥潩㳑瀷㲼泆浂澺洢㵝㴒湙曀蛦晹䗑曎螘蛡敡鶍螔蟻䗷螠蛜暆囈呭㘊跇遺跠㖂唈㘁呹吚㕥㘈異欭輢黓睪斁歝圛軼轙畩貤貽䞅骮䯆顗峓幆嶧䝯嶬崺怈㦉恞㠯䎈郼䢃懌乛㞔㰝㥴忔攺憶㡼廙熼燡㢞熤燚熪燱炈庡焲宧冝宐㝖襼袣䘝衪裿褹袘寱䘸䆿迱寲䄁祎禕釴鈘釔鉯䱌鶃鮧鯣䱒鳦鸃䲑鮨鏔匇迻狋㹭獈鐿鎰鈠銥撎䖊㣻拸乂㩘枻杙杝槸䣧醳醷桋栧椬栘柂檥檍榏枍䴬㰘椸檹棭䄬劮鄓㓷䇵䄿䇩穓顊稦笖簃乊䉨艗艤秇垼篒籎瘞瘱豙䴊義羛羠鷾痬䦴竩兿鹢鷁嫕㚤㜒嬄㚦㛕彛彞嬟嬑㜋㛄佁侇㑥俋伿㐹㑜䬁儀億飴饐䭂䭞䬮䭇伇㥋偯㑊弬㣂㡫䋵繹䋚䌻彜觺㽈繶縊讛詍裛詒旑訲讉譯㦾扅悥扆訳帟誼誃謻㫊議譩詣蛇",
"yin": "因音引印银阴隐饮姻吟殷荫淫尹茵寅蚓瘾龈垠胤喑氤窨鄞吲圻狺铟茚霪堙洇廴夤夤蘟蔭䕃鞇靷荶蔩䓄蒑䒡隱檃櫽隠阥陻隂陰骃駰㹜碒磤㕂㥯㸒䨸霒趛赺韾堷霠烎璌殥慭珢齗齦龂䖜濦滛濥垽㴈峾溵乑湚泿洕朄螾蟫噖嚚㖗噾䡛囙輑圁嶾湮㡥崟崯㞤訔㦩懚㥼愔廕粌㝙㪦冘裀禋䤺䲟淾銦鮣犾鈝㹞銀鈏㼉㧢斦慇㐆㧈檼垔䤃酳鷣栶檭猌㙬憖憗筃秵㣧䇙癮癊䪩㾙闉凐瘖訚誾婬婣飲侌㱃飮䌥絪緸讔䚿諲訡",
"ying": "应影英营映迎硬盈婴鹰颖赢荧蝇莹莺樱瑛萤鹦萦缨膺瀛荥璎嘤媵罂瘿茔楹郢滢颍嬴景蓥潆撄萾㲟鶧蘡藀䕦盁孾碤礯䃷朠膡䑉霙䨍珱瓔㼆䁐䀴鷪渶溁溋㵬浧㴄瀴濴瀠㶈瀯濙灐濚瀅蛍営鴬灜暎蝧蝿蠳蠅嚶甖巊鑍鸎罌嬰鸚賏譻巆愥煐㢍廮応罃褮塋䁝禜縈螢䪯營熒鶯覮鎣嫈瑩甇謍鶑噟應鷹譍䙬锳鐛鱦䤝㨕攖摬攍桜梬櫻櫿矨軈籝籯韺癭㿘媖孆偀僌㑞䭊䭗緓绬頴颕潁纓㯋穎贏",
"yo": "哟唷喲",
"yong": "用永勇拥涌庸泳佣咏雍踊蛹臃俑甬壅鳙恿痈邕喁慵湧墉镛饔苚蒏㦷勈硧砽惥埇䞻塎㙲慂滽㴩灉澭顒颙䗤踴嗈噰㞲嵱愑悀愹怺㶲醟鄘鷛廱彮㝘鲬鯒鱅鰫鏞郺擁柡栐㷏牅癰癕雝嫞傭㽫詠",
"you": "有又由优油友游右幼尤犹忧邮幽诱悠铀佑黝柚囿蚴酉釉疣猷莠攸祐鱿繇鼬蚰牖呦莜莸尢卣蝣宥铕侑苃䒴蕕䢊聈牰駀䀁鄾迶憂䳑肬貁䞥耰丣㻀逌䚃瀀沋㳺湵滺浟泑蜏䖻哊嚘㕱唀㘥輏輶㽕峟甴峳懮㤑怞怮庮麀䆜禉銪鲉鈾魷鮋䱂㹨狖㺠猶逰㮋栯櫌櫾酭梄槱楢郵怣牗㰶秞䅎䑻㕗羑㾞羪姷㚭優佦㒡㛜䬀偤纋孧㓜訧亴䛻遊誘䢟㫍",
"yu": "于与语育鱼余雨预域玉遇予欲宇愈渔誉郁羽狱御裕愉豫愚喻娱寓浴吁舆尉榆俞禹屿淤逾峪谕於迂虞瘀驭芋隅渝瑜阈毓盂汩熨禺腴揄臾煜钰彧鹬鬻谀馀聿纡竽伛龉觎圄欤妪玙邪蓣萸舁雩蜮昱蝓圉嵛庾庾燠窳窬饫狳瘐妤肀俣鹆蕷蘛㔱䩒芌蕍茰蒮䔡䖇萭薁蓹蘌茟匬萮陓隃䂊矞預鷸遹䮙驈馭䮇騟䂛戫礖砡㝼礇䃋硢硲䏸礜轝㦛鸒歟與譽輿䐳雤貐斞霱堣䨒迃亐圫䨞堬堉琙璵邘㺮㪀玗䢩敔䜽鳿瑀齬齵鸆䁌䲣䱷䁩睮歶淢㳚潏滪澦㳛盓澞湡漁灪淯㶛虶㬂䗨欥㬰蜟噳踰喅喩唹罭㽣輍骬嶼㠘髃嵎嶎䍞㠨崳惐䣁忬頨懙㥚㥥㤤㥔燏㡰粖庽㷒爩麌焴䢓㲾䴁䵫寙㝢䙔衧褕䆷穻鴧鴪䄏祤鈺鍝魣鱊鰅鴥鷠䰻魚鮽鯲㺞鐭䥏㺄獄銉鋊錥㼌扝扜挧魊扵棫櫲桙楰醧杅酑鬰欎欝鬱楀楡棛棜稢䈅稶穥籅䍂䄨䘘牏鄅㙑軉秗禦䉛篽籞艅艈籲込箊閾瘉羭癒䘱嫗嬩㚥䢖媀娛娯傴伃僪㒜儥兪覦歈㼶悆雓俁㑨㒁䬄偊饇飫餘螸慾鵒俼緎紆䋖㣃逳袬諛謣語斔䛕旟諭乻吾奥粥",
"yuan": "原员远元院源愿圆园缘援袁怨冤渊猿宛苑垣媛鸳辕沅爰橼塬鸢圜螈垸瑗鼋湲芫眢掾蒝薳䩩薗蒬茒葾鳶㹉䏍貟贠騵厡厵願鶢䳒䳣遠鼘逺邧䲮黿㤪盶溒渁鼝淵渆渕灁蝯蚖蜵蜎䖠蝝肙剈噮鶰員圎園轅囦圓㟶円㥳悁鹓惌鵷寃褑褤裫裷禐駌夗鴛妴鎱鈨魭鋺猨㭇榞榬杬酛棩櫞笎衏邍羱䅈䬇嫄媴嬽傆㥐䬧䬼䨊縁緣謜䛄䛇",
"yue": "月约越跃阅悦曰岳乐粤兑钥栎钺说刖瀹哕樾龠䖃戉蘥㹊玥䢲泧㬦蚏蚎䟠噦跀躍䠯啘䢁黦䡇軏岄曱嶽恱悅爚礿禴鉞鈅䥃鸑䤦鑰抈捳㰛籆矱籰粵籥篗箹閲閱嬳㜧妜㜰鸙䶳䋐約",
"yun": "运云允匀韵孕晕蕴芸陨酝韫耘恽纭熨愠氲筠郓郧殒员昀狁蕓䩵荺蕰薀蒀蒷蒕藴蘊阭耺隕馻夽奫磒腪䢵䨶䲰雲䞫霣㚃鋆殞齫齳眃沄澐涢溳蝹暈鄖䚋喗囩䵴䡝畇賱㟦㞌韗韞愪慍惲煴熉熅鄆運褞䆬鈗䤞勻抎氳抣枟橒醖醞秐䉙馧筼篔䦾䇖韻㾓㚺妘㛣㜏䪳伝傊餫紜緼缊縜縕贇赟",
"za": "杂咱扎咋砸咂匝拶䕹臜臢䞙䪞帀迊沯沞囋囃襍鉔魳桚韴雑雥雜",
"zai": "在再载灾仔栽宰崽哉甾䏁䮨載䵧烖㦲酨㱰睵渽溨洅㴓㞨賳扗畠䣬災傤儎縡",
"zan": "咱赞暂攒簪瓒錾糌趱昝㔆兂趲瓉鄼賛瓚濽灒噆喒暫蹔鏨㟛寁襸禶鐕鵤鐟撍攅攢揝橵贊簮㜺儧儹偺㤰饡㣅讃讚",
"zang": "藏脏葬赃臧奘驵蔵塟匨駔臟臓羘㘸贜贓髒賍賘弉銺牂",
"zao": "造早遭藻燥糟灶躁枣凿噪皂澡蚤唣薻䥣㲧趮栆璪璅䖣䗢蹧喿唕慥㷮煰鑿竃竈䲃皁醩棗梍簉艁䒃傮䜊譟",
"ze": "则责择泽侧啧仄赜咋昃帻箦迮舴蔶賾䕪䕉矠礋責齰䶦齚歵瞔㳻㳁澤溭沢滜泎汄蠌昗㖽嘖鸅幘則崱庂襗䰹皟捑擇択樍䇥簀㣱嫧諎謮",
"zei": "贼蠈賊戝鲗鱡鰂",
"zen": "怎谮䫈譖",
"zeng": "增综赠憎曾锃甑罾缯鬵磳増䰝璔囎㽪贈熷䙢鋥鱛橧矰鄫曽繒譄",
"zha": "扎炸眨渣闸喳榨诈栅札乍楂喋蚱柞铡咤查咋砟哳吒揸齄痄䕢䃎厏䞢耫霅㱜皻㪥㗬㴙溠䖳灹㡸宱觰鲊鍘鮓䥷抯摣紥挓搾拃柤醡樝皶蚻紮䵵牐齇劄箚䵙㷢閘鲝鮺偧㒀䋾譇䛽詐譗",
"zhai": "摘窄债宅寨斋翟砦责择侧祭齐瘵㡯鉙粂捚㩟榸檡夈債斎齋",
"zhan": "展战站占粘颤沾崭盏斩毡湛瞻栈辗詹绽蘸谵旃霑搌㠭菚虦盞䪌薝驏驙䩅氊趈䟋琖㻵虥䁴惉戦魙䗃蛅戰噡輾轏斬覱㟞岾嶃嶄嶦嶘㞡䎒䘺鳣䱠䱼鱣㺘棧桟醆枬榐栴橏䡀㣶閚嫸偡佔僝飐颭飦饘䋎綻詀讝氈鹯鸇邅譧譫旜",
"zhang": "长张章掌丈障涨帐仗胀账杖璋彰樟瘴漳蟑嶂鱆獐幛鄣嫜仉蔁騿礃脹墇㙣瞕涱漲暲㕩賬帳幥慞粻粀麞鏱扙痮㽴遧瘬傽餦張",
"zhao": "找照招召赵着兆昭沼诏朝钊肇濯啁棹罩爪嘲笊䮓駋㕚䃍㐍䝖爫趙垗瑵瞾曌㷖䍜羄燳㡽炤鍣釗鮡狣㺐鉊㨄櫂枛罀箌䈇䈃䍮㐒巶妱㑿佋皽肈肁旐詔",
"zhe": "这着者折哲遮浙蔗褶辙锗辄蛰蜇赭柘鹧摺螫谪著磔䩾䓆䎲㪿䮰䂞矺厇砓詟䐑䐲䏳喆嚞乽蟄謺䝕䝃歽淛蟅晣虴啫踷䠦嗻輙輒䵭轍㞏䗪鷓粍籷䊞襵袩銸鍺鮿埑晢啠悊㯰樜讋嫬這謫讁",
"zhei": "这",
"zhen": "真针阵镇振珍震诊侦贞枕圳砧斟疹臻甄祯桢朕赈帧榛缜箴畛稹填蓁胗溱浈轸鸩椹葴蒖䑐䫬薽萙塦陣聄㓄駗碪鬒䂧䂦㪛䏖䨯瑧殝珎遉貞眹眕㴨湞潧澵昣䟴辴轃黰甽軫賑帪幀䝩屒䲴寊䪴鴆裖袗禛禎鍼鋴針鎮錱覙鱵獉鉁鎭挋䳲揕搸抮㮳酙楨樼㯢栚籈姫嫃侲㐱偵弫䊶縥絼縝㣀眞紾紖纼誫診",
"zheng": "正政争整证征丁蒸症郑睁挣怔拯铮筝狰峥诤徵钲聇脀烝氶䂻鬇爭㱏埩靕鴊䥭睜眐塣晸踭䡕崢崝幁㡧㡠炡䥌鉦錚猙鏳掙揁掟抍撜愸篜箏徰䈣䦛䦶鄭㽀癥姃媜佂凧䋊䋫糽䛫証諍證",
"zhi": "之只制质知指直至志织支值致职止植置纸智执殖枝脂秩肢滞拓汁旨址稚芝吱帜蜘挚掷侄趾治识酯窒峙炙桎栉雉祗芷咫痣栀氏胝祇跖踯鸷蛭枳帙痔徵贽姪沚陟骘陟膣豸埴郅踬轾轵忮黹祉觯卮摭絷夂彘蘵芖䓌䛗䓜迣茋䓡藢䕌聀阯騭隲䏄㝂䎺職犆馶駤馽厔㕄砋礩䐭䐈䏯胑䑇乿膱墆鳷䧴坧䟈㙷覟墌疐坁垁漐縶贄慹騺鷙䥍摯執瓡驇臸瓆璏歭㫖淽滯滍汥洔淔洷㴛潌汦泜潪瀄晊蟙跱蹠躓躑㗌㗧㘉畤䡹輊軹豑豒剬䞃幟崻懥懫翐恉庤庢廌㡶熫寘衼襧衹袟禃祬祑帋觶觗䚦鋕銍铚䳅䱨鯯㩼锧鑕狾猘釞劧㨁貭搘挃㨖巵㧻抧摨搱扺扻劕質䭁擳擲梽榰㮹梔櫍椥柣櫛䵂栺樴㲛䝷鼅䵹鴙䅩秓徝稙憄䉅秷製䱥䄺䇛徏軄徴筫穉䆈稺秖䇽䉜㣥瘈痓䦯疻疷㜼娡㛿妷嬂値俧凪傂儨倁偫䬹隻綕緻䌤鴲紙紩織誌訨袠戠䫕旘",
"zhong": "中种重众终钟忠肿仲衷踵盅冢锺忪螽舯茽蔠刣尰鼨腫塚堹歱泈汷蚛蜙蹱喠眾幒煄炂衶衳祌銿鈡䱰鴤鍾狆㹣鐘㲴柊衆籦種㣫徸彸筗瘇妕媑妐偅伀㐺終螤諥蚣",
"zhou": "周州洲宙轴骤皱昼舟咒粥肘帚绉胄纣诌妯繇啁调荮碡酎籀䩜菷葤㔌䎻驟駎騆駲䐍䶇霌盩珘睭淍䖞晭嚋呪喌噣咮輖軸輈辀冑郮週㼙賙赒㥮粙炿烐皺鯞銂矪徟甃籒籕鸼鵃箒䈙䇠疛㾭晝婤㛩伷㑳㑇僽侜紂縐䋓诪譸詋䛆謅",
"zhu": "主住注助逐著宁筑诸珠猪竹朱柱祝驻株贮嘱煮铸烛蛛瞩竺蛀拄伫褚诛侏澍潴箸渚炷躅铢瘃苎术属茱翥洙麈橥杼槠邾舳疰丶茿莇藸蓫䕽苧蕏陼䎷逫馵䮱駯駐劯硃砫䐢墸䟉壴坾䬡煑䝒豬櫫矚眝㵭瀦濐灟乼蝫蠋曯蠾蠩跦跓囑鸀罜軴帾貯嵀䝬劚斸㤖㔉㫂燝燭爥炢麆㝉㿾䘢袾窋宔祩鋳鑄钃鯺鱁鮢䥮㺛銖㹥鉒拀㧣柷欘樦櫧笁篫築笜筯䍆鴸鼄篴䇧簗䇡秼㾻竚羜孎㑏佇䭖飳䰞䌵纻紵絑紸諸迬殶詝誅註",
"zhua": "抓爪髽膼撾檛簻挝",
"zhuai": "拽转跩",
"zhuan": "转专砖赚撰篆传颛馔啭蒃孨磚磗膞腞塼堟瑼鄟專甎叀専瑑蟤囀䡱転轉顓賺灷襈鱄篹籑䉵竱嫥僎饌縳諯譔",
"zhuang": "状装庄壮撞桩妆幢僮奘戆庒荘莊壵湷糚粧樁梉狀壯焋娤裝妝",
"zhui": "追缀椎坠锥赘惴骓隹缒墜騅硾礈腏膇贅沝畷䄌錣鑆鵻錐醊甀笍娷綴縋諈揣",
"zhun": "准谆淳屯肫窀埻迍準啍㡒宒衠稕凖綧訰諄",
"zhuo": "捉桌著卓着浊灼啄琢拙酌镯茁斫濯淖涿棹擢焯浞禚倬诼斮斲䕴䪼叕硺䶂龺圴斱琸鵫灂濁汋晫蠗啅罬斀劅㣿㪬蠿烵炪丵窡窧鐯鋜鐲㺟犳斵擆撯棳椓㭬槕櫡棁梲穱籗籱篧彴䅵穛娺妰諁諑謶鷟缴",
"zi": "自子资字紫仔姿滋兹姊籽咨孜渍梓髭恣滓谘淄呲孳鲻龇辎甾眦秭赀吱齐茈趑耔觜訾嵫锱笫粢缁芓蓻茡荢䔂茊葘菑茲孖牸矷頾頿胏䐉胾嗭赼趦鼒㺭剚鄑㱴㰷齜眥呰啙貲胔鈭㰣姕漬澬湽虸吇嗞輺輜崰䘣禌釨鰦鯔鎡镃鍿錙㧗杍橴榟椔秄䅆稵資栥秶㾅㜽姉鶅倳紎緇緕纃訿齍諮孶玆",
"zong": "总宗综纵踪棕粽鬃熜偬从腙葼蓗骔騌騣惣㹅鬉䰌碂磫朡堫䝋豵鬷昮蝬䗥蹤踨䍟嵏嵕嵸惾翪燪糭㷓糉㢔焧鑁鯮鯼鍐猔猣㚇揔摠搃捴㯶椶稯熧瘲疭倧傯倊綜緫緵總繌縦縱縂総緃",
"zou": "走奏邹揍陬鄹驺鲰诹菆郰棸騶赱㔿齱齺㵵䠫黀鄒鯫鯐掫棷箃緅諏",
"zu": "组族足祖阻租卒诅镞俎菹靻䔃蒩葅䯿珇䖕唨踤哫㞺崒崪䚝䱣鎺鏃爼椊䅸箤卆組䘚詛㲞㰵",
"zuan": "钻攥纂躜缵繤䂎躦鑚鉆鑽䤸劗籫纉纘䌣",
"zui": "最嘴罪醉咀蕞䮔厜璻蟕晬嗺噿嶵㠑嶊冣㝡䘹祽鋷錊酻酔樶檌㰎栬槜檇辠䘒稡纗絊",
"zun": "尊遵樽鳟撙墫噂嶟鶎銌鱒鐏捘罇鷷僔繜譐",
"zuo": "作做坐左座昨佐琢撮柞唑祚捽阼胙嘬怍酢笮葄葃蓙䔘苲莋㸲㝾䞰䎰咗㘀㘴岝岞䝫糳袏鈼㭮稓穝秨筰㛗㑅飵侳繓䋏"
}

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local Element = require('elements/Element')
---@class BufferingIndicator : Element
local BufferingIndicator = class(Element)
function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end
function BufferingIndicator:init()
Element.init(self, 'buffering_indicator', {ignores_curtain = true, render_order = 2})
self.enabled = false
self:decide_enabled()
end
function BufferingIndicator:decide_enabled()
local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100
local player = state.core_idle and not state.eof_reached
if self.enabled then
if not player or (state.pause and not cache) then self.enabled = false end
elseif player and cache and state.uncached_ranges then
self.enabled = true
end
end
function BufferingIndicator:on_prop_pause() self:decide_enabled() end
function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end
function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end
function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end
function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end
function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end
function BufferingIndicator:render()
local ass = assdraw.ass_new()
ass:rect(0, 0, display.width, display.height, {color = bg, opacity = config.opacity.buffering_indicator})
local size = round(30 + math.min(display.width, display.height) / 10)
local opacity = (Elements.menu and Elements.menu:is_alive()) and 0.3 or 0.8
ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity})
return ass
end
return BufferingIndicator

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local Element = require('elements/Element')
---@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string}
---@class Button : Element
local Button = class(Element)
---@param id string
---@param props ButtonProps
function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end
---@param id string
---@param props ButtonProps
function Button:init(id, props)
self.icon = props.icon
self.active = props.active
self.tooltip = props.tooltip
self.badge = props.badge
self.foreground = props.foreground or fg
self.background = props.background or bg
---@type fun()
self.on_click = props.on_click
Element.init(self, id, props)
end
function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end
function Button:handle_cursor_click()
-- We delay the callback to next tick, otherwise we are risking race
-- conditions as we are in the middle of event dispatching.
-- For example, handler might add a menu to the end of the element stack, and that
-- than picks up this click event we are in right now, and instantly closes itself.
mp.add_timeout(0.01, self.on_click)
end
function Button:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
cursor:zone('primary_click', self, function() self:handle_cursor_click() end)
local ass = assdraw.ass_new()
local is_hover = self.proximity_raw == 0
local is_hover_or_active = is_hover or self.active
local foreground = self.active and self.background or self.foreground
local background = self.active and self.foreground or self.background
-- Background
if is_hover_or_active or config.opacity.controls > 0 then
ass:rect(self.ax, self.ay, self.bx, self.by, {
color = (self.active or not is_hover) and background or foreground,
radius = state.radius,
opacity = visibility * (self.active and 1 or (is_hover and 0.3 or config.opacity.controls)),
})
end
-- Tooltip on hover
if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end
-- Badge
local icon_clip
if self.badge then
local badge_font_size = self.font_size * 0.6
local badge_opts = {size = badge_font_size, color = background, opacity = visibility}
local badge_width = text_width(self.badge, badge_opts)
local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93)
local bx, by = self.bx - 1, self.by - 1
ass:rect(bx - width, by - height, bx, by, {
color = foreground,
radius = state.radius,
opacity = visibility,
border = self.active and 0 or 1,
border_color = background,
})
ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts)
local clip_border = math.max(self.font_size / 20, 1)
local clip_path = assdraw.ass_new()
clip_path:round_rect_cw(
math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3
)
icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')'
end
-- Icon
local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2)
ass:icon(x, y, self.font_size, self.icon, {
color = foreground,
border = self.active and 0 or options.text_border * state.scale,
border_color = background,
opacity = visibility,
clip = icon_clip,
})
return ass
end
return Button

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local Element = require('elements/Element')
local Button = require('elements/Button')
local CycleButton = require('elements/CycleButton')
local Speed = require('elements/Speed')
-- sizing:
-- static - shrink, have highest claim on available space, disappear when there's not enough of it
-- dynamic - shrink to make room for static elements until they reach their ratio_min, then disappear
-- gap - shrink if there's no space left
-- space - expands to fill available space, shrinks as needed
-- scale - `options.controls_size` scale factor.
-- ratio - Width/height ratio of a static or dynamic element.
-- ratio_min Min ratio for 'dynamic' sized element.
---@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic' | 'gap'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>}
---@class Controls : Element
local Controls = class(Element)
function Controls:new() return Class.new(self) --[[@as Controls]] end
function Controls:init()
Element.init(self, 'controls', {render_order = 6})
---@type ControlItem[] All control elements serialized from `options.controls`.
self.controls = {}
---@type ControlItem[] Only controls that match current dispositions.
self.layout = {}
self:init_options()
end
function Controls:destroy()
self:destroy_elements()
Element.destroy(self)
end
function Controls:init_options()
-- Serialize control elements
local shorthands = {
['play-pause'] = 'cycle:pause:pause:no/yes=play_arrow?' .. t('Play/Pause'),
menu = 'command:menu:script-binding uosc/menu-blurred?' .. t('Menu'),
subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?' .. t('Subtitles'),
audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?' .. t('Audio'),
['audio-device'] = 'command:speaker:script-binding uosc/audio-device?' .. t('Audio device'),
video = 'command:theaters:script-binding uosc/video#video>1?' .. t('Video'),
playlist = 'command:list_alt:script-binding uosc/playlist?' .. t('Playlist'),
chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?' .. t('Chapters'),
['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?' .. t('Editions'),
['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?' .. t('Stream quality'),
['open-file'] = 'command:file_open:script-binding uosc/open-file?' .. t('Open file'),
['items'] = 'command:list_alt:script-binding uosc/items?' .. t('Playlist/Files'),
prev = 'command:arrow_back_ios:script-binding uosc/prev?' .. t('Previous'),
next = 'command:arrow_forward_ios:script-binding uosc/next?' .. t('Next'),
first = 'command:first_page:script-binding uosc/first?' .. t('First'),
last = 'command:last_page:script-binding uosc/last?' .. t('Last'),
['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?' .. t('Loop playlist'),
['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?' .. t('Loop file'),
shuffle = 'toggle:shuffle:shuffle?' .. t('Shuffle'),
fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?' .. t('Fullscreen'),
}
-- Parse out disposition/config pairs
local items = {}
local in_disposition = false
local current_item = nil
for c in options.controls:gmatch('.') do
if not current_item then current_item = {disposition = '', config = ''} end
if c == '<' and #current_item.config == 0 then
in_disposition = true
elseif c == '>' and #current_item.config == 0 then
in_disposition = false
elseif c == ',' and not in_disposition then
items[#items + 1] = current_item
current_item = nil
else
local prop = in_disposition and 'disposition' or 'config'
current_item[prop] = current_item[prop] .. c
end
end
items[#items + 1] = current_item
-- Create controls
self.controls = {}
for i, item in ipairs(items) do
local config = shorthands[item.config] and shorthands[item.config] or item.config
local config_tooltip = split(config, ' *%? *')
local tooltip = config_tooltip[2]
config = shorthands[config_tooltip[1]]
and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1]
local config_badge = split(config, ' *# *')
config = config_badge[1]
local badge = config_badge[2]
local parts = split(config, ' *: *')
local kind, params = parts[1], itable_slice(parts, 2)
-- Serialize dispositions
local dispositions = {}
for _, definition in ipairs(comma_split(item.disposition)) do
if #definition > 0 then
local value = definition:sub(1, 1) ~= '!'
local name = not value and definition:sub(2) or definition
local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name
dispositions[prop] = value
end
end
-- Convert toggles into cycles
if kind == 'toggle' then
kind = 'cycle'
params[#params + 1] = 'no/yes!'
end
-- Create a control element
local control = {dispositions = dispositions, kind = kind}
if kind == 'space' then
control.sizing = 'space'
elseif kind == 'gap' then
table_assign(control, {sizing = 'gap', scale = 1, ratio = params[1] or 0.3, ratio_min = 0})
elseif kind == 'command' then
if #params ~= 2 then
mp.error(string.format(
'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/')
))
else
local element = Button:new('control_' .. i, {
render_order = self.render_order,
icon = params[1],
anchor_id = 'controls',
on_click = function() mp.command(params[2]) end,
tooltip = tooltip,
count_prop = 'sub',
})
table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
if badge then self:register_badge_updater(badge, element) end
end
elseif kind == 'cycle' then
if #params ~= 3 then
mp.error(string.format(
'cycle button needs 3 parameters, %d received: %s',
#params, table.concat(params, '/')
))
else
local state_configs = split(params[3], ' */ *')
local states = {}
for _, state_config in ipairs(state_configs) do
local active = false
if state_config:sub(-1) == '!' then
active = true
state_config = state_config:sub(1, -2)
end
local state_params = split(state_config, ' *= *')
local value, icon = state_params[1], state_params[2] or params[1]
states[#states + 1] = {value = value, icon = icon, active = active}
end
local element = CycleButton:new('control_' .. i, {
render_order = self.render_order,
prop = params[2],
anchor_id = 'controls',
states = states,
tooltip = tooltip,
})
table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
if badge then self:register_badge_updater(badge, element) end
end
elseif kind == 'speed' then
if not Elements.speed then
local element = Speed:new({anchor_id = 'controls', render_order = self.render_order})
local scale = tonumber(params[1]) or 1.3
table_assign(control, {
element = element, sizing = 'dynamic', scale = scale, ratio = 3.5, ratio_min = 2,
})
else
msg.error('there can only be 1 speed slider')
end
else
msg.error('unknown element kind "' .. kind .. '"')
break
end
self.controls[#self.controls + 1] = control
end
self:reflow()
end
function Controls:reflow()
-- Populate the layout only with items that match current disposition
self.layout = {}
for _, control in ipairs(self.controls) do
local matches = true
for prop, value in pairs(control.dispositions) do
if state[prop] ~= value then
matches = false
break
end
end
if control.element then control.element.enabled = matches end
if matches then self.layout[#self.layout + 1] = control end
end
self:update_dimensions()
Elements:trigger('controls_reflow')
end
---@param badge string
---@param element Element An element that supports `badge` property.
function Controls:register_badge_updater(badge, element)
local prop_and_limit = split(badge, ' *> *')
local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1)
local observable_name, serializer, is_external_prop = prop, nil, false
if itable_index_of({'sub', 'audio', 'video'}, prop) then
observable_name = 'track-list'
serializer = function(value)
local count = 0
for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end
return count
end
else
local parts = split(prop, '@')
-- Support both new `prop@owner` and old `@prop` syntaxes
if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end
serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end
end
local function handler(_, value)
local new_value = serializer(value) --[[@as nil|string|integer]]
local value_number = tonumber(new_value)
if value_number then new_value = value_number > limit and value_number or nil end
element.badge = new_value
request_render()
end
if is_external_prop then
element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end
else
self:observe_mp_property(observable_name, handler)
end
end
function Controls:get_visibility()
return Elements:v('speed', 'dragging') and 1 or Elements:maybe('timeline', 'get_is_hovered')
and -1 or Element.get_visibility(self)
end
function Controls:update_dimensions()
local window_border = Elements:v('window_border', 'size', 0)
local size = round(options.controls_size * state.scale)
local spacing = round(options.controls_spacing * state.scale)
local margin = round(options.controls_margin * state.scale)
-- Disable when not enough space
local available_space = display.height - window_border * 2 - Elements:v('top_bar', 'size', 0)
- Elements:v('timeline', 'size', 0)
self.enabled = available_space > size + 10
-- Reset hide/enabled flags
for c, control in ipairs(self.layout) do
control.hide = false
if control.element then control.element.enabled = self.enabled end
end
if not self.enabled then return end
-- Container
self.bx = display.width - window_border - margin
self.by = Elements:v('timeline', 'ay', display.height - window_border) - margin
self.ax, self.ay = window_border + margin, self.by - size
-- Controls
local available_width, statics_width = self.bx - self.ax, 0
local min_content_width = statics_width
local max_dynamics_width, dynamic_units, spaces, gaps = 0, 0, 0, 0
-- Calculate statics_width, min_content_width, and count spaces & gaps
for c, control in ipairs(self.layout) do
if control.sizing == 'space' then
spaces = spaces + 1
elseif control.sizing == 'gap' then
gaps = gaps + control.scale * control.ratio
elseif control.sizing == 'static' then
local width = size * control.scale * control.ratio + (c ~= #self.layout and spacing or 0)
statics_width = statics_width + width
min_content_width = min_content_width + width
elseif control.sizing == 'dynamic' then
local spacing = (c ~= #self.layout and spacing or 0)
statics_width = statics_width + spacing
min_content_width = min_content_width + size * control.scale * control.ratio_min + spacing
max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio
dynamic_units = dynamic_units + control.scale * control.ratio
end
end
-- Hide & disable elements in the middle until we fit into available width
if min_content_width > available_width then
local i = math.ceil(#self.layout / 2 + 0.1)
for a = 0, #self.layout - 1, 1 do
i = i + (a * (a % 2 == 0 and 1 or -1))
local control = self.layout[i]
if control.sizing ~= 'gap' and control.sizing ~= 'space' then
control.hide = true
if control.element then control.element.enabled = false end
if control.sizing == 'static' then
local width = size * control.scale * control.ratio
min_content_width = min_content_width - width - spacing
statics_width = statics_width - width - spacing
elseif control.sizing == 'dynamic' then
statics_width = statics_width - spacing
min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing
max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio
dynamic_units = dynamic_units - control.scale * control.ratio
end
if min_content_width < available_width then break end
end
end
end
-- Lay out the elements
local current_x = self.ax
local width_for_dynamics = available_width - statics_width
local empty_space_width = width_for_dynamics - max_dynamics_width
local width_for_gaps = math.min(empty_space_width, size * gaps)
local individual_space_width = spaces > 0 and ((empty_space_width - width_for_gaps) / spaces) or 0
for c, control in ipairs(self.layout) do
if not control.hide then
local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio
local width, height = 0, 0
if sizing == 'space' then
if individual_space_width > 0 then width = individual_space_width end
elseif sizing == 'gap' then
if width_for_gaps > 0 then width = width_for_gaps * (ratio / gaps) end
elseif sizing == 'static' then
height = size * scale
width = height * ratio
elseif sizing == 'dynamic' then
height = size * scale
width = max_dynamics_width < width_for_dynamics
and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units)
end
local bx = current_x + width
if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end
current_x = element and bx + spacing or bx
end
end
Elements:update_proximities()
request_render()
end
function Controls:on_dispositions() self:reflow() end
function Controls:on_display() self:update_dimensions() end
function Controls:on_prop_border() self:update_dimensions() end
function Controls:on_prop_title_bar() self:update_dimensions() end
function Controls:on_prop_fullormaxed() self:update_dimensions() end
function Controls:on_timeline_enabled() self:update_dimensions() end
function Controls:destroy_elements()
for _, control in ipairs(self.controls) do
if control.element then control.element:destroy() end
end
end
function Controls:on_options()
self:destroy_elements()
self:init_options()
end
return Controls

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local Element = require('elements/Element')
---@class Curtain : Element
local Curtain = class(Element)
function Curtain:new() return Class.new(self) --[[@as Curtain]] end
function Curtain:init()
Element.init(self, 'curtain', {render_order = 999})
self.opacity = 0
---@type string[]
self.dependents = {}
end
---@param id string
function Curtain:register(id)
self.dependents[#self.dependents + 1] = id
if #self.dependents == 1 then self:tween_property('opacity', self.opacity, 1) end
end
---@param id string
function Curtain:unregister(id)
self.dependents = itable_filter(self.dependents, function(item) return item ~= id end)
if #self.dependents == 0 then self:tween_property('opacity', self.opacity, 0) end
end
function Curtain:render()
if self.opacity == 0 or config.opacity.curtain == 0 then return end
local ass = assdraw.ass_new()
ass:rect(0, 0, display.width, display.height, {
color = config.color.curtain, opacity = config.opacity.curtain * self.opacity,
})
return ass
end
return Curtain

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local Button = require('elements/Button')
---@alias CycleState {value: any; icon: string; active?: boolean}
---@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string}
---@class CycleButton : Button
local CycleButton = class(Button)
---@param id string
---@param props CycleButtonProps
function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end
---@param id string
---@param props CycleButtonProps
function CycleButton:init(id, props)
local is_state_prop = itable_index_of({'shuffle'}, props.prop)
self.prop = props.prop
self.states = props.states
Button.init(self, id, props)
self.icon = self.states[1].icon
self.active = self.states[1].active
self.current_state_index = 1
self.on_click = function()
local new_state = self.states[self.current_state_index + 1] or self.states[1]
local new_value = new_state.value
if self.owner then
mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value)
elseif is_state_prop then
if itable_index_of({'yes', 'no'}, new_value) then new_value = new_value == 'yes' end
set_state(self.prop, new_value)
else
mp.set_property(self.prop, new_value)
end
end
local function handle_change(name, value)
value = type(value) == 'boolean' and (value and 'yes' or 'no') or tostring(value or '')
local index = itable_find(self.states, function(state) return state.value == value end)
self.current_state_index = index or 1
self.icon = self.states[self.current_state_index].icon
self.active = self.states[self.current_state_index].active
request_render()
end
local prop_parts = split(self.prop, '@')
if #prop_parts == 2 then -- External prop with a script owner
self.prop, self.owner = prop_parts[1], prop_parts[2]
self['on_external_prop_' .. self.prop] = function(_, value) handle_change(self.prop, value) end
handle_change(self.prop, external[self.prop])
elseif is_state_prop then -- uosc's state props
self['on_prop_' .. self.prop] = function(self, value) handle_change(self.prop, value) end
handle_change(self.prop, state[self.prop])
else
self:observe_mp_property(self.prop, 'string', handle_change)
end
end
return CycleButton

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---@alias ElementProps {enabled?: boolean; render_order?: number; ax?: number; ay?: number; bx?: number; by?: number; ignores_curtain?: boolean; anchor_id?: string;}
-- Base class all elements inherit from.
---@class Element : Class
local Element = class()
---@param id string
---@param props? ElementProps
function Element:init(id, props)
self.id = id
self.render_order = 1
-- `false` means element won't be rendered, or receive events
self.enabled = true
-- Element coordinates
self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0
-- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range.
self.proximity = 0
-- Raw proximity in pixels.
self.proximity_raw = math.huge
---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility.
self.min_visibility = 0
---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations
self.forced_visibility = nil
---@type boolean Show this element even when curtain is visible.
self.ignores_curtain = false
---@type nil|string ID of an element from which this one should inherit visibility.
self.anchor_id = nil
---@type fun()[] Disposer functions called when element is destroyed.
self._disposers = {}
if props then table_assign(self, props) end
-- Flash timer
self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function()
local function getTo() return self.proximity end
local function onTweenEnd() self.forced_visibility = nil end
if self.enabled then
self:tween_property('forced_visibility', 1, getTo, onTweenEnd)
else
onTweenEnd()
end
end)
self._flash_out_timer:kill()
Elements:add(self)
end
function Element:destroy()
for _, disposer in ipairs(self._disposers) do disposer() end
self.destroyed = true
Elements:remove(self)
end
function Element:reset_proximity() self.proximity, self.proximity_raw = 0, math.huge end
---@param ax number
---@param ay number
---@param bx number
---@param by number
function Element:set_coordinates(ax, ay, bx, by)
self.ax, self.ay, self.bx, self.by = ax, ay, bx, by
Elements:update_proximities()
self:maybe('on_coordinates')
end
function Element:update_proximity()
if cursor.hidden then
self:reset_proximity()
else
local range = options.proximity_out - options.proximity_in
self.proximity_raw = get_point_to_rectangle_proximity(cursor, self)
self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range)
end
end
function Element:is_persistent()
local persist = config[self.id .. '_persistency']
return persist and (
(persist.audio and state.is_audio)
or (
persist.paused and state.pause
and (not Elements.timeline or not Elements.timeline.pressed or Elements.timeline.pressed.pause)
)
or (persist.video and state.is_video)
or (persist.image and state.is_image)
or (persist.idle and state.is_idle)
or (persist.windowed and not state.fullormaxed)
or (persist.fullscreen and state.fullormaxed)
)
end
-- Decide elements visibility based on proximity and various other factors
function Element:get_visibility()
-- Hide when curtain is visible, unless this elements ignores it
local min_order = (Elements.curtain.opacity > 0 and not self.ignores_curtain) and Elements.curtain.render_order or 0
if self.render_order < min_order then return 0 end
-- Persistency
if self:is_persistent() then return 1 end
-- Forced visibility
if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end
-- Anchor inheritance
-- If anchor returns -1, it means all attached elements should force hide.
local anchor = self.anchor_id and Elements[self.anchor_id]
local anchor_visibility = anchor and anchor:get_visibility() or 0
return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility)
end
-- Call method if it exists
function Element:maybe(name, ...)
if self[name] then return self[name](self, ...) end
end
-- Attach a tweening animation to this element
---@param from number
---@param to number|fun():number
---@param setter fun(value: number)
---@param duration_or_callback? number|fun() Duration in milliseconds or a callback function.
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween(from, to, setter, duration_or_callback, callback)
self:tween_stop()
self._kill_tween = self.enabled and tween(
from, to, setter, duration_or_callback,
function()
self._kill_tween = nil
if callback then callback() end
end
)
end
function Element:is_tweening() return self and self._kill_tween end
function Element:tween_stop() self:maybe('_kill_tween') end
-- Animate an element property between 2 values.
---@param prop string
---@param from number
---@param to number|fun():number
---@param duration_or_callback? number|fun() Duration in milliseconds or a callback function.
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween_property(prop, from, to, duration_or_callback, callback)
self:tween(from, to, function(value) self[prop] = value end, duration_or_callback, callback)
end
---@param name string
function Element:trigger(name, ...)
local result = self:maybe('on_' .. name, ...)
request_render()
return result
end
-- Briefly flashes the element for `options.flash_duration` milliseconds.
-- Useful to visualize changes of volume and timeline when changed via hotkeys.
function Element:flash()
if self.enabled and options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then
self:tween_stop()
self.forced_visibility = 1
request_render()
self._flash_out_timer.timeout = options.flash_duration / 1000
self._flash_out_timer:kill()
self._flash_out_timer:resume()
end
end
-- Register disposer to be called when element is destroyed.
---@param disposer fun()
function Element:register_disposer(disposer)
if not itable_index_of(self._disposers, disposer) then
self._disposers[#self._disposers + 1] = disposer
end
end
-- Automatically registers disposer for the passed callback.
---@param event string
---@param callback fun()
function Element:register_mp_event(event, callback)
mp.register_event(event, callback)
self:register_disposer(function() mp.unregister_event(callback) end)
end
-- Automatically registers disposer for the observer.
---@param name string
---@param type_or_callback string|fun(name: string, value: any)
---@param callback_maybe nil|fun(name: string, value: any)
function Element:observe_mp_property(name, type_or_callback, callback_maybe)
local callback = type(type_or_callback) == 'function' and type_or_callback or callback_maybe
local prop_type = type(type_or_callback) == 'string' and type_or_callback or 'native'
mp.observe_property(name, prop_type, callback)
self:register_disposer(function() mp.unobserve_property(callback) end)
end
return Element

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local Elements = {_all = {}}
---@param element Element
function Elements:add(element)
if not element.id then
msg.error('attempt to add element without "id" property')
return
end
if self:has(element.id) then Elements:remove(element.id) end
self._all[#self._all + 1] = element
self[element.id] = element
-- Sort by render order
table.sort(self._all, function(a, b) return a.render_order < b.render_order end)
request_render()
end
function Elements:remove(idOrElement)
if not idOrElement then return end
local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement
local element = Elements[id]
if element then
if not element.destroyed then element:destroy() end
element.enabled = false
self._all = itable_delete_value(self._all, self[id])
self[id] = nil
request_render()
end
end
function Elements:update_proximities()
local curtain_render_order = Elements.curtain.opacity > 0 and Elements.curtain.render_order or 0
local mouse_leave_elements = {}
local mouse_enter_elements = {}
-- Calculates proximities for all elements
for _, element in self:ipairs() do
if element.enabled then
local previous_proximity_raw = element.proximity_raw
-- If curtain is open, we disable all elements set to rendered below it
if not element.ignores_curtain and element.render_order < curtain_render_order then
element:reset_proximity()
else
element:update_proximity()
end
if element.proximity_raw == 0 then
-- Mouse entered element area
if previous_proximity_raw ~= 0 then
mouse_enter_elements[#mouse_enter_elements + 1] = element
end
else
-- Mouse left element area
if previous_proximity_raw == 0 then
mouse_leave_elements[#mouse_leave_elements + 1] = element
end
end
end
end
-- Trigger `mouse_leave` and `mouse_enter` events
for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end
for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end
end
-- Toggles passed elements' min visibilities between 0 and 1.
---@param ids string[] IDs of elements to peek.
function Elements:toggle(ids)
local has_invisible = itable_find(ids, function(id)
return Elements[id] and Elements[id].enabled and Elements[id]:get_visibility() ~= 1
end)
self:set_min_visibility(has_invisible and 1 or 0, ids)
-- Reset proximities when toggling off. Has to happen after `set_min_visibility`,
-- as that is using proximity as a tween starting point.
if not has_invisible then
for _, id in ipairs(ids) do
if Elements[id] then Elements[id]:reset_proximity() end
end
end
end
-- Set (animate) elements' min visibilities to passed value.
---@param visibility number 0-1 floating point.
---@param ids string[] IDs of elements to peek.
function Elements:set_min_visibility(visibility, ids)
for _, id in ipairs(ids) do
local element = Elements[id]
if element then
local from = math.max(0, element:get_visibility())
element:tween_property('min_visibility', from, visibility)
end
end
end
-- Flash passed elements.
---@param ids string[] IDs of elements to peek.
function Elements:flash(ids)
local elements = itable_filter(self._all, function(element) return itable_has(ids, element.id) end)
for _, element in ipairs(elements) do element:flash() end
-- Special case for 'progress' since it's a state of timeline, not an element
if itable_has(ids, 'progress') and not itable_has(ids, 'timeline') then
Elements:maybe('timeline', 'flash_progress')
end
end
---@param name string Event name.
function Elements:trigger(name, ...)
for _, element in self:ipairs() do element:trigger(name, ...) end
end
-- Trigger two events, `name` and `global_name`, depending on element-cursor proximity.
-- Disabled elements don't receive these events.
---@param name string Event name.
function Elements:proximity_trigger(name, ...)
for i = #self._all, 1, -1 do
local element = self._all[i]
if element.enabled then
if element.proximity_raw == 0 then
if element:trigger(name, ...) == 'stop_propagation' then break end
end
if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end
end
end
end
-- Returns a property of an element with a passed `id` if it exists, with an optional fallback.
---@param id string
---@param prop string
---@param fallback any
function Elements:v(id, prop, fallback)
if self[id] and self[id].enabled and self[id][prop] ~= nil then return self[id][prop] end
return fallback
end
-- Calls a method on an element with passed `id` if it exists.
---@param id string
---@param method string
function Elements:maybe(id, method, ...)
if self[id] then return self[id]:maybe(method, ...) end
end
function Elements:has(id) return self[id] ~= nil end
function Elements:ipairs() return ipairs(self._all) end
return Elements

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local Element = require('elements/Element')
---@class PauseIndicator : Element
local PauseIndicator = class(Element)
function PauseIndicator:new() return Class.new(self) --[[@as PauseIndicator]] end
function PauseIndicator:init()
Element.init(self, 'pause_indicator', {render_order = 3})
self.ignores_curtain = true
self.paused = state.pause
self.opacity = 0
self.fadeout = false
self:init_options()
end
function PauseIndicator:init_options()
self.base_icon_opacity = options.pause_indicator == 'flash' and 1 or 0.8
self.type = options.pause_indicator
self:on_prop_pause()
end
function PauseIndicator:flash()
-- Can't wait for pause property event listener to set this, because when this is used inside a binding like:
-- cycle pause; script-binding uosc/flash-pause-indicator
-- The pause event is not fired fast enough, and indicator starts rendering with old icon.
self.paused = mp.get_property_native('pause')
self.fadeout, self.opacity = false, 1
self:tween_property('opacity', 1, 0, 300)
end
-- Decides whether static indicator should be visible or not.
function PauseIndicator:decide()
self.paused = mp.get_property_native('pause') -- see flash() for why this line is necessary
self.fadeout, self.opacity = self.paused, self.paused and 1 or 0
request_render()
-- Workaround for an mpv race condition bug during pause on windows builds, which causes osd updates to be ignored.
-- .03 was still loosing renders, .04 was fine, but to be safe I added 10ms more
mp.add_timeout(.05, function() osd:update() end)
end
function PauseIndicator:on_prop_pause()
if Elements:v('timeline', 'pressed') then return end
if options.pause_indicator == 'flash' then
if self.paused ~= state.pause then self:flash() end
elseif options.pause_indicator == 'static' then
self:decide()
end
end
function PauseIndicator:on_options()
self:init_options()
if self.type == 'flash' then self.opacity = 0 end
end
function PauseIndicator:render()
if self.opacity == 0 then return end
local ass = assdraw.ass_new()
-- Background fadeout
if self.fadeout then
ass:rect(0, 0, display.width, display.height, {color = bg, opacity = self.opacity * 0.3})
end
-- Icon
local size = round(math.min(display.width, display.height) * (self.fadeout and 0.20 or 0.15))
size = size + size * (1 - self.opacity)
if self.paused then
ass:icon(display.width / 2, display.height / 2, size, 'pause',
{border = 1, opacity = self.base_icon_opacity * self.opacity}
)
else
ass:icon(display.width / 2, display.height / 2, size * 1.2, 'play_arrow',
{border = 1, opacity = self.base_icon_opacity * self.opacity}
)
end
return ass
end
return PauseIndicator

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local Element = require('elements/Element')
---@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; }
---@class Speed : Element
local Speed = class(Element)
---@param props? ElementProps
function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end
function Speed:init(props)
Element.init(self, 'speed', props)
self.width = 0
self.height = 0
self.notches = 10
self.notch_every = 0.1
---@type number
self.notch_spacing = nil
---@type number
self.font_size = nil
---@type Dragging|nil
self.dragging = nil
end
function Speed:on_coordinates()
self.height, self.width = self.by - self.ay, self.bx - self.ax
self.notch_spacing = self.width / (self.notches + 1)
self.font_size = round(self.height * 0.48 * options.font_scale)
end
function Speed:on_options() self:on_coordinates() end
function Speed:speed_step(speed, up)
if options.speed_step_is_factor then
if up then
return speed * options.speed_step
else
return speed * 1 / options.speed_step
end
else
if up then
return speed + options.speed_step
else
return speed - options.speed_step
end
end
end
function Speed:handle_cursor_down()
self:tween_stop() -- Stop and cleanup possible ongoing animations
self.dragging = {
start_time = mp.get_time(),
start_x = cursor.x,
distance = 0,
speed_distance = 0,
start_speed = state.speed,
}
end
function Speed:on_global_mouse_move()
if not self.dragging then return end
self.dragging.distance = cursor.x - self.dragging.start_x
self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every)
local speed_current = state.speed
local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance
speed_drag_current = clamp(0.01, speed_drag_current, 100)
local drag_dir_up = speed_drag_current > speed_current
local speed_step_next = speed_current
local speed_drag_diff = math.abs(speed_drag_current - speed_current)
while math.abs(speed_step_next - speed_current) < speed_drag_diff do
speed_step_next = self:speed_step(speed_step_next, drag_dir_up)
end
local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up)
local speed_new = speed_step_prev
local speed_next_diff = math.abs(speed_drag_current - speed_step_next)
local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev)
if speed_next_diff < speed_prev_diff then
speed_new = speed_step_next
end
if speed_new ~= speed_current then
mp.set_property_native('speed', speed_new)
end
end
function Speed:handle_cursor_up()
self.dragging = nil
request_render()
end
function Speed:on_global_mouse_leave()
self.dragging = nil
request_render()
end
function Speed:handle_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end
function Speed:handle_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end
function Speed:render()
local visibility = self:get_visibility()
local opacity = self.dragging and 1 or visibility
if opacity <= 0 then return end
cursor:zone('primary_down', self, function()
self:handle_cursor_down()
cursor:once('primary_up', function() self:handle_cursor_up() end)
end)
cursor:zone('secondary_click', self, function() mp.set_property_native('speed', 1) end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
local ass = assdraw.ass_new()
-- Background
ass:rect(self.ax, self.ay, self.bx, self.by, {
color = bg, radius = state.radius, opacity = opacity * config.opacity.speed,
})
-- Coordinates
local ax, ay = self.ax, self.ay
local bx, by = self.bx, ay + self.height
local half_width = (self.width / 2)
local half_x = ax + half_width
-- Notches
local speed_at_center = state.speed
if self.dragging then
speed_at_center = self.dragging.start_speed + self.dragging.speed_distance
speed_at_center = clamp(0.01, speed_at_center, 100)
end
local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every
local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing)
local guide_size = math.floor(self.height / 7.5)
local notch_by = by - guide_size
local notch_ay_big = ay + round(self.font_size * 1.1)
local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2)
local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4)
local from_to_index = math.floor(self.notches / 2)
for i = -from_to_index, from_to_index do
local notch_speed = nearest_notch_speed + (i * self.notch_every)
if notch_speed >= 0 and notch_speed <= 100 then
local notch_x = nearest_notch_x + (i * self.notch_spacing)
local notch_thickness = 1
local notch_ay = notch_ay_small
if (notch_speed % (self.notch_every * 10)) < 0.00000001 then
notch_ay = notch_ay_big
notch_thickness = 1.5
elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then
notch_ay = notch_ay_medium
end
ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, {
color = fg,
border = 1,
border_color = bg,
opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity,
})
end
end
-- Center guide
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}')
ass:opacity(opacity)
ass:pos(0, 0)
ass:draw_start()
ass:move_to(half_x, by - 2 - guide_size)
ass:line_to(half_x + guide_size, by - 2)
ass:line_to(half_x - guide_size, by - 2)
ass:draw_stop()
-- Speed value
local speed_text = (round(state.speed * 100) / 100) .. 'x'
ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, {
size = self.font_size,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = opacity,
})
return ass
end
return Speed

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local Element = require('elements/Element')
---@class Timeline : Element
local Timeline = class(Element)
function Timeline:new() return Class.new(self) --[[@as Timeline]] end
function Timeline:init()
Element.init(self, 'timeline', {render_order = 5})
---@type false|{pause: boolean, distance: number, last: {x: number, y: number}}
self.pressed = false
self.obstructed = false
self.size = 0
self.progress_size = 0
self.min_progress_size = 0 -- used for `flash-progress`
self.font_size = 0
self.top_border = 0
self.line_width = 0
self.progress_line_width = 0
self.is_hovered = false
self.has_thumbnail = false
self:decide_progress_size()
self:update_dimensions()
-- Release any dragging when file gets unloaded
self:register_mp_event('end-file', function() self.pressed = false end)
end
function Timeline:get_visibility()
return math.max(Elements:maybe('controls', 'get_visibility') or 0, Element.get_visibility(self))
end
function Timeline:decide_enabled()
local previous = self.enabled
self.enabled = not self.obstructed and state.duration ~= nil and state.duration > 0 and state.time ~= nil
if self.enabled ~= previous then Elements:trigger('timeline_enabled', self.enabled) end
end
function Timeline:get_effective_size()
if Elements:v('speed', 'dragging') then return self.size end
local progress_size = math.max(self.min_progress_size, self.progress_size)
return progress_size + math.ceil((self.size - self.progress_size) * self:get_visibility())
end
function Timeline:get_is_hovered() return self.enabled and self.is_hovered end
function Timeline:update_dimensions()
self.size = round(options.timeline_size * state.scale)
self.top_border = round(options.timeline_border * state.scale)
self.line_width = round(options.timeline_line_width * state.scale)
self.progress_line_width = round(options.progress_line_width * state.scale)
self.font_size = math.floor(math.min((self.size + 60 * state.scale) * 0.2, self.size * 0.96) * options.font_scale)
local window_border_size = Elements:v('window_border', 'size', 0)
self.ax = window_border_size
self.ay = display.height - window_border_size - self.size - self.top_border
self.bx = display.width - window_border_size
self.by = display.height - window_border_size
self.width = self.bx - self.ax
self.chapter_size = math.max((self.by - self.ay) / 10, 3)
self.chapter_size_hover = self.chapter_size * 2
-- Disable if not enough space
local available_space = display.height - window_border_size * 2 - Elements:v('top_bar', 'size', 0)
self.obstructed = available_space < self.size + 10
self:decide_enabled()
end
function Timeline:decide_progress_size()
local show = options.progress == 'always'
or (options.progress == 'fullscreen' and state.fullormaxed)
or (options.progress == 'windowed' and not state.fullormaxed)
self.progress_size = show and options.progress_size or 0
end
function Timeline:toggle_progress()
local current = self.progress_size
self:tween_property('progress_size', current, current > 0 and 0 or options.progress_size)
request_render()
end
function Timeline:flash_progress()
if self.enabled and options.flash_duration > 0 then
if not self._flash_progress_timer then
self._flash_progress_timer = mp.add_timeout(options.flash_duration / 1000, function()
self:tween_property('min_progress_size', options.progress_size, 0)
end)
self._flash_progress_timer:kill()
end
self:tween_stop()
self.min_progress_size = options.progress_size
request_render()
self._flash_progress_timer.timeout = options.flash_duration / 1000
self._flash_progress_timer:kill()
self._flash_progress_timer:resume()
end
end
function Timeline:get_time_at_x(x)
local line_width = (options.timeline_style == 'line' and self.line_width - 1 or 0)
local time_width = self.width - line_width - 1
local fax = (time_width) * state.time / state.duration
local fbx = fax + line_width
-- time starts 0.5 pixels in
x = x - self.ax - 0.5
if x > fbx then
x = x - line_width
elseif x > fax then
x = fax
end
local progress = clamp(0, x / time_width, 1)
return state.duration * progress
end
---@param fast? boolean
function Timeline:set_from_cursor(fast)
if state.time and state.duration then
mp.commandv('seek', self:get_time_at_x(cursor.x), fast and 'absolute+keyframes' or 'absolute+exact')
end
end
function Timeline:clear_thumbnail()
mp.commandv('script-message-to', 'thumbfast', 'clear')
self.has_thumbnail = false
end
function Timeline:handle_cursor_down()
self.pressed = {pause = state.pause, distance = 0, last = {x = cursor.x, y = cursor.y}}
mp.set_property_native('pause', true)
self:set_from_cursor()
end
function Timeline:on_prop_duration() self:decide_enabled() end
function Timeline:on_prop_time() self:decide_enabled() end
function Timeline:on_prop_border() self:update_dimensions() end
function Timeline:on_prop_title_bar() self:update_dimensions() end
function Timeline:on_prop_fullormaxed()
self:decide_progress_size()
self:update_dimensions()
end
function Timeline:on_display() self:update_dimensions() end
function Timeline:on_options()
self:decide_progress_size()
self:update_dimensions()
end
function Timeline:handle_cursor_up()
if self.pressed then
mp.set_property_native('pause', self.pressed.pause)
self.pressed = false
end
end
function Timeline:on_global_mouse_leave()
self.pressed = false
end
function Timeline:on_global_mouse_move()
if self.pressed then
self.pressed.distance = self.pressed.distance + get_point_to_point_proximity(self.pressed.last, cursor)
self.pressed.last.x, self.pressed.last.y = cursor.x, cursor.y
if state.is_video and math.abs(cursor:get_velocity().x) / self.width * state.duration > 30 then
self:set_from_cursor(true)
else
self:set_from_cursor()
end
end
end
function Timeline:handle_wheel_up() mp.commandv('seek', options.timeline_step) end
function Timeline:handle_wheel_down() mp.commandv('seek', -options.timeline_step) end
function Timeline:render()
if self.size == 0 then return end
local size = self:get_effective_size()
local visibility = self:get_visibility()
self.is_hovered = false
if size < 1 then
if self.has_thumbnail then self:clear_thumbnail() end
return
end
if self.proximity_raw == 0 then
self.is_hovered = true
end
if visibility > 0 then
cursor:zone('primary_down', self, function()
self:handle_cursor_down()
cursor:once('primary_up', function() self:handle_cursor_up() end)
end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
end
local ass = assdraw.ass_new()
local progress_size = math.max(self.min_progress_size, self.progress_size)
-- Text opacity rapidly drops to 0 just before it starts overflowing, or before it reaches progress_size
local hide_text_below = math.max(self.font_size * 0.8, progress_size * 2)
local hide_text_ramp = hide_text_below / 2
local text_opacity = clamp(0, size - hide_text_below, hide_text_ramp) / hide_text_ramp
local tooltip_gap = round(2 * state.scale)
local timestamp_gap = tooltip_gap
local spacing = math.max(math.floor((self.size - self.font_size) / 2.5), 4)
local progress = state.time / state.duration
local is_line = options.timeline_style == 'line'
-- Foreground & Background bar coordinates
local bax, bay, bbx, bby = self.ax, self.by - size - self.top_border, self.bx, self.by
local fax, fay, fbx, fby = 0, bay + self.top_border, 0, bby
local fcy = fay + (size / 2)
local line_width = 0
if is_line then
local minimized_fraction = 1 - math.min((size - progress_size) / ((self.size - progress_size) / 8), 1)
local progress_delta = progress_size > 0 and self.progress_line_width - self.line_width or 0
line_width = self.line_width + (progress_delta * minimized_fraction)
fax = bax + (self.width - line_width) * progress
fbx = fax + line_width
line_width = line_width - 1
else
fax, fbx = bax, bax + self.width * progress
end
local foreground_size = fby - fay
local foreground_coordinates = round(fax) .. ',' .. fay .. ',' .. round(fbx) .. ',' .. fby -- for clipping
-- time starts 0.5 pixels in
local time_ax = bax + 0.5
local time_width = self.width - line_width - 1
-- time to x: calculates x coordinate so that it never lies inside of the line
local function t2x(time)
local x = time_ax + time_width * time / state.duration
return time <= state.time and x or x + line_width
end
-- Background
ass:new_event()
ass:pos(0, 0)
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. '}')
ass:opacity(config.opacity.timeline)
ass:draw_start()
ass:rect_cw(bax, bay, fax, bby) --left of progress
ass:rect_cw(fbx, bay, bbx, bby) --right of progress
ass:rect_cw(fax, bay, fbx, fay) --above progress
ass:draw_stop()
-- Progress
ass:rect(fax, fay, fbx, fby, {opacity = config.opacity.position})
-- Uncached ranges
local buffered_playtime = nil
if state.uncached_ranges then
local opts = {size = 80, anchor_y = fby}
local texture_char = visibility > 0 and 'b' or 'a'
local offset = opts.size / (visibility > 0 and 24 or 28)
for _, range in ipairs(state.uncached_ranges) do
if not buffered_playtime and (range[1] > state.time or range[2] > state.time) then
buffered_playtime = (range[1] - state.time) / (state.speed or 1)
end
if options.timeline_cache then
local ax = range[1] < 0.5 and bax or math.floor(t2x(range[1]))
local bx = range[2] > state.duration - 0.5 and bbx or math.ceil(t2x(range[2]))
opts.color, opts.opacity, opts.anchor_x = 'ffffff', 0.4 - (0.2 * visibility), bax
ass:texture(ax, fay, bx, fby, texture_char, opts)
opts.color, opts.opacity, opts.anchor_x = '000000', 0.6 - (0.2 * visibility), bax + offset
ass:texture(ax, fay, bx, fby, texture_char, opts)
end
end
end
-- Custom ranges
for _, chapter_range in ipairs(state.chapter_ranges) do
local rax = chapter_range.start < 0.1 and bax or t2x(chapter_range.start)
local rbx = chapter_range['end'] > state.duration - 0.1 and bbx
or t2x(math.min(chapter_range['end'], state.duration))
ass:rect(rax, fay, rbx, fby, {color = chapter_range.color, opacity = chapter_range.opacity})
end
-- Chapters
local hovered_chapter = nil
if (config.opacity.chapters > 0 and (#state.chapters > 0 or state.ab_loop_a or state.ab_loop_b)) then
local diamond_radius = math.min(math.max(1, foreground_size * 0.8), self.chapter_size)
local diamond_radius_hovered = diamond_radius * 2
local diamond_border = options.timeline_border and math.max(options.timeline_border, 1) or 1
if diamond_radius > 0 then
local function draw_chapter(time, radius)
local chapter_x, chapter_y = t2x(time), fay - 1
ass:new_event()
ass:append(string.format(
'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}',
diamond_border, fg, bg, bg, opacity_to_alpha(config.opacity.chapters)
))
ass:draw_start()
ass:move_to(chapter_x - radius, chapter_y)
ass:line_to(chapter_x, chapter_y - radius)
ass:line_to(chapter_x + radius, chapter_y)
ass:line_to(chapter_x, chapter_y + radius)
ass:draw_stop()
end
if #state.chapters > 0 then
-- Find hovered chapter indicator
local closest_delta = math.huge
if self.proximity_raw < diamond_radius_hovered then
for i, chapter in ipairs(state.chapters) do
local chapter_x, chapter_y = t2x(chapter.time), fay - 1
local cursor_chapter_delta = math.sqrt((cursor.x - chapter_x) ^ 2 + (cursor.y - chapter_y) ^ 2)
if cursor_chapter_delta <= diamond_radius_hovered and cursor_chapter_delta < closest_delta then
hovered_chapter, closest_delta = chapter, cursor_chapter_delta
self.is_hovered = true
end
end
end
for i, chapter in ipairs(state.chapters) do
if chapter ~= hovered_chapter then draw_chapter(chapter.time, diamond_radius) end
local circle = {point = {x = t2x(chapter.time), y = fay - 1}, r = diamond_radius_hovered}
if visibility > 0 then
cursor:zone('primary_down', circle, function()
mp.commandv('seek', chapter.time, 'absolute+exact')
end)
end
end
-- Render hovered chapter above others
if hovered_chapter then
draw_chapter(hovered_chapter.time, diamond_radius_hovered)
timestamp_gap = tooltip_gap + round(diamond_radius_hovered)
else
timestamp_gap = tooltip_gap + round(diamond_radius)
end
end
-- A-B loop indicators
local has_a, has_b = state.ab_loop_a and state.ab_loop_a >= 0, state.ab_loop_b and state.ab_loop_b > 0
local ab_radius = round(math.min(math.max(8, foreground_size * 0.25), foreground_size))
---@param time number
---@param kind 'a'|'b'
local function draw_ab_indicator(time, kind)
local x = t2x(time)
ass:new_event()
ass:append(string.format(
'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}',
diamond_border, fg, bg, bg, opacity_to_alpha(config.opacity.chapters)
))
ass:draw_start()
ass:move_to(x, fby - ab_radius)
if kind == 'b' then ass:line_to(x + 3, fby - ab_radius) end
ass:line_to(x + (kind == 'a' and 0 or ab_radius), fby)
ass:line_to(x - (kind == 'b' and 0 or ab_radius), fby)
if kind == 'a' then ass:line_to(x - 3, fby - ab_radius) end
ass:draw_stop()
end
if has_a then draw_ab_indicator(state.ab_loop_a, 'a') end
if has_b then draw_ab_indicator(state.ab_loop_b, 'b') end
end
end
local function draw_timeline_timestamp(x, y, align, timestamp, opts)
opts.color, opts.border_color = fgt, fg
opts.clip = '\\clip(' .. foreground_coordinates .. ')'
local func = options.time_precision > 0 and ass.timestamp or ass.txt
func(ass, x, y, align, timestamp, opts)
opts.color, opts.border_color = bgt, bg
opts.clip = '\\iclip(' .. foreground_coordinates .. ')'
func(ass, x, y, align, timestamp, opts)
end
-- Time values
if text_opacity > 0 then
local time_opts = {size = self.font_size, opacity = text_opacity, border = 2 * state.scale}
-- Upcoming cache time
if buffered_playtime and options.buffered_time_threshold > 0
and buffered_playtime < options.buffered_time_threshold then
local margin = 5 * state.scale
local x, align = fbx + margin, 4
local cache_opts = {
size = self.font_size * 0.8, opacity = text_opacity * 0.6, border = options.text_border * state.scale,
}
local human = round(math.max(buffered_playtime, 0)) .. 's'
local width = text_width(human, cache_opts)
local time_width = timestamp_width(state.time_human, time_opts)
local time_width_end = timestamp_width(state.destination_time_human, time_opts)
local min_x, max_x = bax + spacing + margin + time_width, bbx - spacing - margin - time_width_end
if x < min_x then x = min_x elseif x + width > max_x then x, align = max_x, 6 end
draw_timeline_timestamp(x, fcy, align, human, cache_opts)
end
-- Elapsed time
if state.time_human then
draw_timeline_timestamp(bax + spacing, fcy, 4, state.time_human, time_opts)
end
-- End time
if state.destination_time_human then
draw_timeline_timestamp(bbx - spacing, fcy, 6, state.destination_time_human, time_opts)
end
end
-- Hovered time and chapter
local rendered_thumbnail = false
if (self.proximity_raw == 0 or self.pressed or hovered_chapter) and not Elements:v('speed', 'dragging') then
local cursor_x = hovered_chapter and t2x(hovered_chapter.time) or cursor.x
local hovered_seconds = hovered_chapter and hovered_chapter.time or self:get_time_at_x(cursor.x)
-- Cursor line
-- 0.5 to switch when the pixel is half filled in
local color = ((fax - 0.5) < cursor_x and cursor_x < (fbx + 0.5)) and bg or fg
local ax, ay, bx, by = cursor_x - 0.5, fay, cursor_x + 0.5, fby
ass:rect(ax, ay, bx, by, {color = color, opacity = 0.33})
local tooltip_anchor = {ax = ax, ay = ay - self.top_border, bx = bx, by = by}
-- Timestamp
local opts = {
size = self.font_size, offset = timestamp_gap, margin = tooltip_gap, timestamp = options.time_precision > 0,
}
local hovered_time_human = format_time(hovered_seconds, state.duration)
opts.width_overwrite = timestamp_width(hovered_time_human, opts)
tooltip_anchor = ass:tooltip(tooltip_anchor, hovered_time_human, opts)
-- Thumbnail
if not thumbnail.disabled
and (not self.pressed or self.pressed.distance < 5)
and thumbnail.width ~= 0
and thumbnail.height ~= 0
then
local border = math.ceil(math.max(2, state.radius / 2) * state.scale)
local thumb_x_margin, thumb_y_margin = border + tooltip_gap + bax, border + tooltip_gap
local thumb_width, thumb_height = thumbnail.width, thumbnail.height
local thumb_x = round(clamp(
thumb_x_margin,
cursor_x - thumb_width / 2,
display.width - thumb_width - thumb_x_margin
))
local thumb_y = round(tooltip_anchor.ay - thumb_y_margin - thumb_height)
local ax, ay = (thumb_x - border), (thumb_y - border)
local bx, by = (thumb_x + thumb_width + border), (thumb_y + thumb_height + border)
ass:rect(ax, ay, bx, by, {
color = bg,
border = 1,
opacity = {main = config.opacity.thumbnail, border = 0.08 * config.opacity.thumbnail},
border_color = fg,
radius = state.radius,
})
mp.commandv('script-message-to', 'thumbfast', 'thumb', hovered_seconds, thumb_x, thumb_y)
self.has_thumbnail, rendered_thumbnail = true, true
tooltip_anchor.ay = ay
end
-- Chapter title
if #state.chapters > 0 then
local _, chapter = itable_find(state.chapters, function(c) return hovered_seconds >= c.time end,
#state.chapters, 1)
if chapter and not chapter.is_end_only then
ass:tooltip(tooltip_anchor, chapter.title_wrapped, {
size = self.font_size,
offset = tooltip_gap,
responsive = false,
bold = true,
width_overwrite = chapter.title_wrapped_width * self.font_size,
lines = chapter.title_lines,
margin = tooltip_gap,
})
end
end
end
-- Clear thumbnail
if not rendered_thumbnail and self.has_thumbnail then self:clear_thumbnail() end
return ass
end
return Timeline

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@ -0,0 +1,349 @@
local Element = require('elements/Element')
---@alias TopBarButtonProps {icon: string; background: string; anchor_id?: string; command: string|fun()}
---@class TopBarButton : Element
local TopBarButton = class(Element)
---@param id string
---@param props TopBarButtonProps
function TopBarButton:new(id, props) return Class.new(self, id, props) --[[@as TopBarButton]] end
function TopBarButton:init(id, props)
Element.init(self, id, props)
self.anchor_id = 'top_bar'
self.icon = props.icon
self.background = props.background
self.command = props.command
end
function TopBarButton:handle_click()
mp.command(type(self.command) == 'function' and self.command() or self.command)
end
function TopBarButton:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
local ass = assdraw.ass_new()
-- Background on hover
if self.proximity_raw == 0 then
ass:rect(self.ax, self.ay, self.bx, self.by, {color = self.background, opacity = visibility})
end
cursor:zone('primary_click', self, function() self:handle_click() end)
local width, height = self.bx - self.ax, self.by - self.ay
local icon_size = math.min(width, height) * 0.5
ass:icon(self.ax + width / 2, self.ay + height / 2, icon_size, self.icon, {
opacity = visibility, border = options.text_border * state.scale,
})
return ass
end
--[[ TopBar ]]
---@class TopBar : Element
local TopBar = class(Element)
function TopBar:new() return Class.new(self) --[[@as TopBar]] end
function TopBar:init()
Element.init(self, 'top_bar', {render_order = 4})
self.size = 0
self.icon_size, self.spacing, self.font_size, self.title_bx, self.title_by = 1, 1, 1, 1, 1
self.show_alt_title = false
self.main_title, self.alt_title = nil, nil
local function get_maximized_command()
if state.platform == 'windows' then
return state.border
and (state.fullscreen and 'set fullscreen no;cycle window-maximized' or 'cycle window-maximized')
or 'set window-maximized no;cycle fullscreen'
end
return state.fullormaxed and 'set fullscreen no;set window-maximized no' or 'set window-maximized yes'
end
-- Order aligns from right to left
self.buttons = {
TopBarButton:new('tb_close', {
icon = 'close', background = '2311e8', command = 'quit', render_order = self.render_order,
}),
TopBarButton:new('tb_max', {
icon = 'crop_square',
background = '222222',
command = get_maximized_command,
render_order = self.render_order,
}),
TopBarButton:new('tb_min', {
icon = 'minimize',
background = '222222',
command = 'cycle window-minimized',
render_order = self.render_order,
}),
}
self:decide_titles()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:destroy()
for _, button in ipairs(self.buttons) do button:destroy() end
Element.destroy(self)
end
function TopBar:decide_enabled()
if options.top_bar == 'no-border' then
self.enabled = not state.border or state.title_bar == false or state.fullscreen
else
self.enabled = options.top_bar == 'always'
end
self.enabled = self.enabled and (options.top_bar_controls or options.top_bar_title ~= 'no' or state.has_playlist)
for _, element in ipairs(self.buttons) do
element.enabled = self.enabled and options.top_bar_controls
end
end
function TopBar:decide_titles()
self.alt_title = state.alt_title ~= '' and state.alt_title or nil
self.main_title = state.title ~= '' and state.title or nil
if (self.main_title == 'No file') then
self.main_title = t('No file')
end
-- Fall back to alt title if main is empty
if not self.main_title then
self.main_title, self.alt_title = self.alt_title, nil
end
-- Deduplicate the main and alt titles by checking if one completely
-- contains the other, and using only the longer one.
if self.main_title and self.alt_title and not self.show_alt_title then
local longer_title, shorter_title
if #self.main_title < #self.alt_title then
longer_title, shorter_title = self.alt_title, self.main_title
else
longer_title, shorter_title = self.main_title, self.alt_title
end
local escaped_shorter_title = string.gsub(shorter_title --[[@as string]], '[%(%)%.%+%-%*%?%[%]%^%$%%]', '%%%1')
if string.match(longer_title --[[@as string]], escaped_shorter_title) then
self.main_title, self.alt_title = longer_title, nil
end
end
end
function TopBar:update_dimensions()
self.size = round(options.top_bar_size * state.scale)
self.icon_size = round(self.size * 0.5)
self.spacing = math.ceil(self.size * 0.25)
self.font_size = math.floor((self.size - (self.spacing * 2)) * options.font_scale)
self.button_width = round(self.size * 1.15)
local window_border_size = Elements:v('window_border', 'size', 0)
self.ay = window_border_size
self.bx = display.width - window_border_size
self.by = self.size + window_border_size
self.title_bx = self.bx - (options.top_bar_controls and (self.button_width * 3) or 0)
self.ax = (options.top_bar_title ~= 'no' or state.has_playlist) and window_border_size or self.title_bx
local button_bx = self.bx
for _, element in pairs(self.buttons) do
element.ax, element.bx = button_bx - self.button_width, button_bx
element.ay, element.by = self.ay, self.by
button_bx = button_bx - self.button_width
end
end
function TopBar:toggle_title()
if options.top_bar_alt_title_place ~= 'toggle' then return end
self.show_alt_title = not self.show_alt_title
end
function TopBar:on_prop_title() self:decide_titles() end
function TopBar:on_prop_alt_title() self:decide_titles() end
function TopBar:on_prop_border()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_title_bar()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_fullscreen()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_maximized()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_has_playlist()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_display() self:update_dimensions() end
function TopBar:on_options()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
local ass = assdraw.ass_new()
-- Window title
if state.title or state.has_playlist then
local bg_margin = math.floor((self.size - self.font_size) / 4)
local padding = self.font_size / 2
local spacing = 1
local title_ax = self.ax + bg_margin
local title_ay = self.ay + bg_margin
local max_bx = self.title_bx - self.spacing
-- Playlist position
if state.has_playlist then
local text = state.playlist_pos .. '' .. state.playlist_count
local formatted_text = '{\\b1}' .. state.playlist_pos .. '{\\b0\\fs' .. self.font_size * 0.9 .. '}/'
.. state.playlist_count
local opts = {size = self.font_size, wrap = 2, color = fgt, opacity = visibility}
local rect = {
ax = title_ax,
ay = title_ay,
bx = round(title_ax + text_width(text, opts) + padding * 2),
by = self.by - bg_margin,
}
local opacity = get_point_to_rectangle_proximity(cursor, rect) == 0
and 1 or config.opacity.playlist_position
if opacity > 0 then
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = fg, opacity = visibility * opacity, radius = state.radius,
})
end
ass:txt(rect.ax + (rect.bx - rect.ax) / 2, rect.ay + (rect.by - rect.ay) / 2, 5, formatted_text, opts)
title_ax = rect.bx + bg_margin
-- Click action
cursor:zone('primary_click', rect, function() mp.command('script-binding uosc/playlist') end)
end
-- Skip rendering titles if there's not enough horizontal space
if max_bx - title_ax > self.font_size * 3 and options.top_bar_title ~= 'no' then
-- Main title
local main_title = self.show_alt_title and self.alt_title or self.main_title
if main_title then
local opts = {
size = self.font_size,
wrap = 2,
color = bgt,
opacity = visibility,
border = options.text_border * state.scale,
border_color = bg,
clip = string.format('\\clip(%d, %d, %d, %d)', self.ax, self.ay, max_bx, self.by),
}
local bx = round(math.min(max_bx, title_ax + text_width(main_title, opts) + padding * 2))
local by = self.by - bg_margin
local title_rect = {ax = title_ax, ay = title_ay, bx = bx, by = by}
if options.top_bar_alt_title_place == 'toggle' then
cursor:zone('primary_click', title_rect, function() self:toggle_title() end)
end
ass:rect(title_rect.ax, title_rect.ay, title_rect.bx, title_rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(title_ax + padding, self.ay + (self.size / 2), 4, main_title, opts)
title_ay = by + spacing
end
-- Alt title
if self.alt_title and options.top_bar_alt_title_place == 'below' then
local font_size = self.font_size * 0.9
local height = font_size * 1.3
local by = title_ay + height
local opts = {
size = font_size,
wrap = 2,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = visibility,
}
local bx = round(math.min(max_bx, title_ax + text_width(self.alt_title, opts) + padding * 2))
opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, bx, by)
ass:rect(title_ax, title_ay, bx, by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(title_ax + padding, title_ay + height / 2, 4, self.alt_title, opts)
title_ay = by + spacing
end
-- Current chapter
if state.current_chapter then
local padding_half = round(padding / 2)
local font_size = self.font_size * 0.8
local height = font_size * 1.3
local text = '' .. state.current_chapter.index .. ': ' .. state.current_chapter.title
local next_chapter = state.chapters[state.current_chapter.index + 1]
local chapter_end = next_chapter and next_chapter.time or state.duration or 0
local remaining_time = (state.time and state.time or 0) - chapter_end
local remaining_human = format_time(remaining_time, math.abs(remaining_time))
local opts = {
size = font_size,
italic = true,
wrap = 2,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = visibility * 0.8,
}
local remaining_width = timestamp_width(remaining_human, opts)
local remaining_box_width = remaining_width + padding_half * 2
-- Title
local rect = {
ax = title_ax,
ay = title_ay,
bx = round(math.min(
max_bx - remaining_box_width - spacing,
title_ax + text_width(text, opts) + padding * 2
)),
by = title_ay + height,
}
opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, rect.bx, rect.by)
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(rect.ax + padding, rect.ay + height / 2, 4, text, opts)
-- Click action
cursor:zone('primary_click', rect, function() mp.command('script-binding uosc/chapters') end)
-- Time
rect.ax = rect.bx + spacing
rect.bx = rect.ax + remaining_box_width
opts.clip = nil
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(rect.ax + padding_half, rect.ay + height / 2, 4, remaining_human, opts)
title_ay = rect.by + spacing
end
end
self.title_by = title_ay - 1
else
self.title_by = self.ay
end
return ass
end
return TopBar

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local Element = require('elements/Element')
local dots = {'.', '..', '...'}
local function cleanup_output(output)
return tostring(output):gsub('%c*\n%c*', '\n'):match('^[%s%c]*(.-)[%s%c]*$')
end
---@class Updater : Element
local Updater = class(Element)
function Updater:new() return Class.new(self) --[[@as Updater]] end
function Updater:init()
Element.init(self, 'updater', {render_order = 1000})
self.output = nil
self.message = t('Updating uosc')
self.state = 'pending' -- Matches icon name
local config_dir = mp.command_native({'expand-path', '~~/'})
Elements:maybe('curtain', 'register', self.id)
local function handle_result(success, result, error)
if success and result and result.status == 0 then
self.state = 'done'
self.message = t('uosc has been installed. Restart mpv for it to take effect.')
else
self.state = 'error'
self.message = t('An error has occurred.') .. ' ' .. t('See above for clues.')
end
local output = (result.stdout or '') .. '\n' .. (error or result.stderr or '')
if state.platform == 'darwin' then
output =
'Self-updater is known not to work on MacOS.\nIf you know about a solution, please make an issue and share it with us!.\n' ..
output
end
self.output = ass_escape(cleanup_output(output))
request_render()
end
local function update(args)
local env = utils.get_env_list()
env[#env + 1] = 'MPV_CONFIG_DIR=' .. config_dir
mp.command_native_async({
name = 'subprocess',
capture_stderr = true,
capture_stdout = true,
playback_only = false,
args = args,
env = env,
}, handle_result)
end
if state.platform == 'windows' then
local url = 'https://raw.githubusercontent.com/tomasklaen/uosc/HEAD/installers/windows.ps1'
update({'powershell', '-NoProfile', '-Command', 'irm ' .. url .. ' | iex'})
else
-- Detect missing dependencies. We can't just let the process run and
-- report an error, as on snap packages there's no error. Everything
-- either exits with 0, or no helpful output/error message.
local missing = {}
for _, name in ipairs({'curl', 'unzip'}) do
local result = mp.command_native({
name = 'subprocess',
capture_stdout = true,
playback_only = false,
args = {'which', name},
})
local path = cleanup_output(result and result.stdout or '')
if path == '' then
missing[#missing + 1] = name
end
end
if #missing > 0 then
local stderr = 'Missing dependencies: ' .. table.concat(missing, ', ')
if config_dir:match('/snap/') then
stderr = stderr ..
'\nThis is a known error for mpv snap packages.\nYou can still update uosc by entering the Linux install command from uosc\'s readme into your terminal, it just can\'t be done this way.\nIf you know about a solution, please make an issue and share it with us!'
end
handle_result(false, {stderr = stderr})
else
local url = 'https://raw.githubusercontent.com/tomasklaen/uosc/HEAD/installers/unix.sh'
update({'/bin/bash', '-c', 'source <(curl -fsSL ' .. url .. ')'})
end
end
end
function Updater:destroy()
Elements:maybe('curtain', 'unregister', self.id)
Element.destroy(self)
end
function Updater:render()
local ass = assdraw.ass_new()
local text_size = math.min(20 * state.scale, display.height / 20)
local icon_size = text_size * 2
local center_x = round(display.width / 2)
local color = fg
if self.state == 'done' then
color = config.color.success
elseif self.state == 'error' then
color = config.color.error
end
-- Divider
local divider_width = round(math.min(500 * state.scale, display.width * 0.8))
local divider_half, divider_border_half, divider_y = divider_width / 2, round(1 * state.scale), display.height * 0.65
local divider_ay, divider_by = round(divider_y - divider_border_half), round(divider_y + divider_border_half)
ass:rect(center_x - divider_half, divider_ay, center_x - icon_size, divider_by, {
color = color, border = options.text_border * state.scale, border_color = bg, opacity = 0.5,
})
ass:rect(center_x + icon_size, divider_ay, center_x + divider_half, divider_by, {
color = color, border = options.text_border * state.scale, border_color = bg, opacity = 0.5,
})
if self.state == 'pending' then
ass:spinner(center_x, divider_y, icon_size, {
color = fg, border = options.text_border * state.scale, border_color = bg,
})
else
ass:icon(center_x, divider_y, icon_size * 0.8, self.state, {
color = color, border = options.text_border * state.scale, border_color = bg,
})
end
-- Output
local output = self.output or dots[math.ceil((mp.get_time() % 1) * #dots)]
ass:txt(center_x, divider_y - icon_size, 2, output, {
size = text_size, color = fg, border = options.text_border * state.scale, border_color = bg,
})
-- Message
ass:txt(center_x, divider_y + icon_size, 5, self.message, {
size = text_size, bold = true, color = color, border = options.text_border * state.scale, border_color = bg,
})
-- Button
if self.state ~= 'pending' then
-- Background
local button_y = divider_y + icon_size * 1.75
local button_rect = {
ax = round(center_x - icon_size / 2),
ay = round(button_y),
bx = round(center_x + icon_size / 2),
by = round(button_y + icon_size),
}
local is_hovered = get_point_to_rectangle_proximity(cursor, button_rect) == 0
ass:rect(button_rect.ax, button_rect.ay, button_rect.bx, button_rect.by, {
color = fg,
radius = state.radius,
opacity = is_hovered and 1 or 0.5,
})
-- Icon
local x = round(button_rect.ax + (button_rect.bx - button_rect.ax) / 2)
local y = round(button_rect.ay + (button_rect.by - button_rect.ay) / 2)
ass:icon(x, y, icon_size * 0.8, 'close', {color = bg})
cursor:zone('primary_click', button_rect, function() self:destroy() end)
end
return ass
end
return Updater

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local Element = require('elements/Element')
--[[ VolumeSlider ]]
---@class VolumeSlider : Element
local VolumeSlider = class(Element)
---@param props? ElementProps
function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end
function VolumeSlider:init(props)
Element.init(self, 'volume_slider', props)
self.pressed = false
self.nudge_y = 0 -- vertical position where volume overflows 100
self.nudge_size = 0
self.draw_nudge = false
self.spacing = 0
self.border_size = 0
self:update_dimensions()
end
function VolumeSlider:update_dimensions()
self.border_size = math.max(0, round(options.volume_border * state.scale))
end
function VolumeSlider:get_visibility() return Elements.volume:get_visibility(self) end
function VolumeSlider:set_volume(volume)
volume = round(volume / options.volume_step) * options.volume_step
if state.volume == volume then return end
mp.commandv('set', 'volume', clamp(0, volume, state.volume_max))
end
function VolumeSlider:set_from_cursor()
local volume_fraction = (self.by - cursor.y - self.border_size) / (self.by - self.ay - self.border_size)
self:set_volume(volume_fraction * state.volume_max)
end
function VolumeSlider:on_display() self:update_dimensions() end
function VolumeSlider:on_options() self:update_dimensions() end
function VolumeSlider:on_coordinates()
if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end
local width = self.bx - self.ax
self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max))
self.nudge_size = round(width * 0.18)
self.draw_nudge = self.ay < self.nudge_y
self.spacing = round(width * 0.2)
end
function VolumeSlider:on_global_mouse_move()
if self.pressed then self:set_from_cursor() end
end
function VolumeSlider:handle_wheel_up() self:set_volume(state.volume + options.volume_step) end
function VolumeSlider:handle_wheel_down() self:set_volume(state.volume - options.volume_step) end
function VolumeSlider:render()
local visibility = self:get_visibility()
local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by
local width, height = bx - ax, by - ay
if width <= 0 or height <= 0 or visibility <= 0 then return end
cursor:zone('primary_down', self, function()
self.pressed = true
self:set_from_cursor()
cursor:once('primary_up', function() self.pressed = false end)
end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
local ass = assdraw.ass_new()
local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -math.huge, self.nudge_size
local volume_y = self.ay + self.border_size +
((height - (self.border_size * 2)) * (1 - math.min(state.volume / state.volume_max, 1)))
-- Draws a rectangle with nudge at requested position
---@param p number Padding from slider edges.
---@param r number Border radius.
---@param cy? number A y coordinate where to clip the path from the bottom.
function create_nudged_path(p, r, cy)
cy = cy or ay + p
local ax, bx, by = ax + p, bx - p, by - p
local d, rh = r * 2, r / 2
local nudge_size = ((QUARTER_PI_SIN * (nudge_size - p)) + p) / QUARTER_PI_SIN
local path = assdraw.ass_new()
path:move_to(bx - r, by)
path:line_to(ax + r, by)
if cy > by - d then
local subtracted_radius = (d - (cy - (by - d))) / 2
local xbd = (r - subtracted_radius * 1.35) -- x bezier delta
path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by)
else
path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r)
local nudge_bottom_y = nudge_y + nudge_size
if cy + rh <= nudge_bottom_y then
path:line_to(ax, nudge_bottom_y)
if cy <= nudge_y then
path:line_to((ax + nudge_size), nudge_y)
local nudge_top_y = nudge_y - nudge_size
if cy <= nudge_top_y then
local r, rh = r, rh
if cy > nudge_top_y - r then
r = nudge_top_y - cy
rh = r / 2
end
path:line_to(ax, nudge_top_y)
path:line_to(ax, cy + r)
path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
path:line_to(bx, nudge_top_y)
else
local triangle_side = cy - nudge_top_y
path:line_to((ax + triangle_side), cy)
path:line_to((bx - triangle_side), cy)
end
path:line_to((bx - nudge_size), nudge_y)
else
local triangle_side = nudge_bottom_y - cy
path:line_to((ax + triangle_side), cy)
path:line_to((bx - triangle_side), cy)
end
path:line_to(bx, nudge_bottom_y)
else
path:line_to(ax, cy + r)
path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
end
path:line_to(bx, by - r)
path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by)
end
return path
end
-- BG & FG paths
local bg_path = create_nudged_path(0, state.radius + self.border_size)
local fg_path = create_nudged_path(self.border_size, state.radius, volume_y)
-- Background
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg ..
'\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}')
ass:opacity(config.opacity.slider, visibility)
ass:pos(0, 0)
ass:draw_start()
ass:append(bg_path.text)
ass:draw_stop()
-- Foreground
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}')
ass:opacity(config.opacity.slider_gauge, visibility)
ass:pos(0, 0)
ass:draw_start()
ass:append(fg_path.text)
ass:draw_stop()
-- Current volume value
local volume_string = tostring(round(state.volume * 10) / 10)
local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale)
if volume_y < self.by - self.spacing then
ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
size = font_size,
color = fgt,
opacity = visibility,
clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
})
end
if volume_y > self.by - self.spacing - font_size then
ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
size = font_size,
color = bgt,
opacity = visibility,
clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
})
end
-- Disabled stripes for no audio
if not state.has_audio then
local fg_100_path = create_nudged_path(self.border_size, state.radius)
local texture_opts = {
size = 200,
color = 'ffffff',
opacity = visibility * 0.1,
anchor_x = ax,
clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')',
}
ass:texture(ax, ay, bx, by, 'a', texture_opts)
texture_opts.color = '000000'
texture_opts.anchor_x = ax + texture_opts.size / 28
ass:texture(ax, ay, bx, by, 'a', texture_opts)
end
return ass
end
--[[ Volume ]]
---@class Volume : Element
local Volume = class(Element)
function Volume:new() return Class.new(self) --[[@as Volume]] end
function Volume:init()
Element.init(self, 'volume', {render_order = 7})
self.size = 0
self.mute_ay = 0
self.slider = VolumeSlider:new({anchor_id = 'volume', render_order = self.render_order})
self:update_dimensions()
end
function Volume:destroy()
self.slider:destroy()
Element.destroy(self)
end
function Volume:get_visibility()
return self.slider.pressed and 1 or Elements:maybe('timeline', 'get_is_hovered') and -1
or Element.get_visibility(self)
end
function Volume:update_dimensions()
self.size = round(options.volume_size * state.scale)
local min_y = Elements:v('top_bar', 'by') or Elements:v('window_border', 'size', 0)
local max_y = Elements:v('controls', 'ay') or Elements:v('timeline', 'ay')
or display.height - Elements:v('window_border', 'size', 0)
local available_height = max_y - min_y
local max_height = available_height * 0.8
local height = round(math.min(self.size * 8, max_height))
self.enabled = height > self.size * 2 -- don't render if too small
local margin = (self.size / 2) + Elements:v('window_border', 'size', 0)
self.ax = round(options.volume == 'left' and margin or display.width - margin - self.size)
self.ay = min_y + round((available_height - height) / 2)
self.bx = round(self.ax + self.size)
self.by = round(self.ay + height)
self.mute_ay = self.by - self.size
self.slider.enabled = self.enabled
self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute_ay)
end
function Volume:on_display() self:update_dimensions() end
function Volume:on_prop_border() self:update_dimensions() end
function Volume:on_prop_title_bar() self:update_dimensions() end
function Volume:on_controls_reflow() self:update_dimensions() end
function Volume:on_options() self:update_dimensions() end
function Volume:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
-- Reset volume on secondary click
cursor:zone('secondary_click', self, function()
mp.set_property_native('mute', false)
mp.set_property_native('volume', 100)
end)
-- Mute button
local mute_rect = {ax = self.ax, ay = self.mute_ay, bx = self.bx, by = self.by}
cursor:zone('primary_click', mute_rect, function() mp.commandv('cycle', 'mute') end)
local ass = assdraw.ass_new()
local width_half = (mute_rect.bx - mute_rect.ax) / 2
local height_half = (mute_rect.by - mute_rect.ay) / 2
local icon_size = math.min(width_half, height_half) * 1.5
local icon_name, horizontal_shift = 'volume_up', 0
if state.mute then
icon_name = 'volume_off'
elseif state.volume <= 0 then
icon_name, horizontal_shift = 'volume_mute', height_half * 0.25
elseif state.volume <= 60 then
icon_name, horizontal_shift = 'volume_down', height_half * 0.125
end
local underlay_opacity = {main = visibility * 0.3, border = visibility}
ass:icon(mute_rect.ax + width_half, mute_rect.ay + height_half, icon_size, 'volume_up',
{border = options.text_border * state.scale, opacity = underlay_opacity, align = 5}
)
ass:icon(mute_rect.ax + width_half - horizontal_shift, mute_rect.ay + height_half, icon_size, icon_name,
{opacity = visibility, align = 5}
)
return ass
end
return Volume

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local Element = require('elements/Element')
---@class WindowBorder : Element
local WindowBorder = class(Element)
function WindowBorder:new() return Class.new(self) --[[@as WindowBorder]] end
function WindowBorder:init()
Element.init(self, 'window_border', {render_order = 9999})
self.size = 0
self:decide_enabled()
end
function WindowBorder:decide_enabled()
self.enabled = options.window_border_size > 0 and not state.fullormaxed and not state.border
self.size = self.enabled and round(options.window_border_size * state.scale) or 0
end
function WindowBorder:on_prop_border() self:decide_enabled() end
function WindowBorder:on_prop_title_bar() self:decide_enabled() end
function WindowBorder:on_prop_fullormaxed() self:decide_enabled() end
function WindowBorder:on_options() self:decide_enabled() end
function WindowBorder:render()
if self.size > 0 then
local ass = assdraw.ass_new()
local clip = '\\iclip(' .. self.size .. ',' .. self.size .. ',' ..
(display.width - self.size) .. ',' .. (display.height - self.size) .. ')'
ass:rect(0, 0, display.width + 1, display.height + 1, {
color = bg, clip = clip, opacity = config.opacity.border,
})
return ass
end
end
return WindowBorder

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{
"%s are empty": "%s sind leer",
"%s channel": "%s Kanal",
"%s channels": "%s Kanäle",
"%s to search": "%s um zu suchen",
"An error has occurred.": "Ein Fehler ist aufgetreten.",
"Aspect ratio": "Seitenverhältnis",
"Audio": "Audio",
"Audio device": "Audiogerät",
"Audio devices": "Audiogeräte",
"Audio tracks": "Audiospuren",
"Chapter %s": "Kapitel %s",
"Chapters": "Kapitel",
"Default": "Standard",
"Default %s": "Standard %s",
"Delete file & Next": "Lösche Datei & Nächstes",
"Delete file & Prev": "Lösche Datei & Vorheriges",
"Delete file & Quit": "Lösche Datei & Beenden",
"Disabled": "Deaktiviert",
"Download": "Herunterladen",
"Drives": "Laufwerke",
"Drop files or URLs to play here": "Dateien oder URLs zum Abspielen hier ablegen",
"Edition %s": "Edition %s",
"Editions": "Editionen",
"Empty": "Leer",
"First": "Erstes",
"Fullscreen": "Vollbild",
"Key bindings": "Tastenkürzel",
"Last": "Letztes",
"Load": "Hinzufügen",
"Load audio": "Audio hinzufügen",
"Load subtitles": "Untertitel hinzufügen",
"Load video": "Video hinzufügen",
"Loop file": "Datei wiederholen",
"Loop playlist": "Wiedergabeliste wiederholen",
"Menu": "Menü",
"Navigation": "Navigation",
"Next": "Nächstes",
"Next page": "Nächste Seite",
"No file": "Keine Datei",
"Open config folder": "Konfigurationsordner öffnen",
"Open file": "Datei öffnen",
"Play/Pause": "Abspielen/Pause",
"Playlist": "Wiedergabeliste",
"Playlist/Files": "Wiedergabeliste/Dateien",
"Prev": "Vorheriges",
"Previous": "Vorheriges",
"Previous page": "Vorherige Seite",
"Quit": "Beenden",
"Remaining downloads today: %s": "Verbleibende Downloads heute: %s",
"Resets in: %s": "Zurückgesetzt in: %s",
"Screenshot": "Bildschirmfoto",
"See above for clues.": "Siehe oben für Hinweise.",
"Show in directory": "Im Verzeichnis anzeigen",
"Shuffle": "Zufällig",
"Stream quality": "Streamqualität",
"Subtitles": "Untertitel",
"Subtitles loaded & enabled": "Untertitel geladen & aktiviert",
"Track %s": "Spur %s",
"Update uosc": "Aktualisiere uosc",
"Updating uosc": "uosc wird aktualisiert",
"Utils": "Werkzeuge",
"Video": "Video",
"default": "Standard",
"drive": "Laufwerk",
"enter query": "Anfrage eingeben",
"error": "Fehler",
"external": "extern",
"forced": "erzwungen",
"foreign parts only": "nur fremdsprachige Teile",
"hearing impaired": "Gehörgeschädigte",
"invalid response json (see console for details)": "Ungültige JSON-Antwort (siehe Konsole für Details)",
"no results": "Keine Ergebnisse",
"open file": "Datei öffnen",
"parent dir": "übergeordnetes Verzeichnis",
"playlist or file": "Wiedergabeliste oder Datei",
"process exited with code %s (see console for details)": "Prozess endete mit dem Status %s (siehe Konsole für Details)",
"search online": "Suche im Internet",
"type & ctrl+enter to search": "Tippe & Strg+Eingabe um zu suchen",
"type to search": "Tippe um zu suchen",
"unknown error": "Unbekannter Fehler",
"uosc has been installed. Restart mpv for it to take effect.": "uosc wurde installiert. mpv muss neu gestarted werden um es wirksam zu machen."
}

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{
"Aspect ratio": "Relación de aspecto",
"Audio": "Audio",
"Audio device": "Dispositivo de audio",
"Audio devices": "Dispositivos de audio",
"Audio tracks": "Pistas de audio",
"Autoselect device": "Selección automática",
"Chapter %s": "Capítulo %s",
"Chapters": "Capítulos",
"Default": "Por defecto",
"Default %s": "Por defecto %s",
"Delete file & Next": "Eliminar archivo y siguiente",
"Delete file & Prev": "Eliminar archivo y anterior",
"Delete file & Quit": "Eliminar archivo y salir",
"Disabled": "Desactivado",
"Drives": "Unidades",
"Edition": "Edición",
"Edition %s": "Edición %s",
"Editions": "Ediciones",
"Empty": "Vacío",
"First": "Primero",
"Fullscreen": "Pantalla completa",
"Last": "Último",
"Load": "Abrir",
"Load audio": "Añadir una pista de audio",
"Load subtitles": "Añadir una pista de subtítulos",
"Load video": "Añadir una pista de vídeo",
"Loop file": "Repetir archivo",
"Loop playlist": "Repetir lista de reproducción",
"Menu": "Menú",
"Navigation": "Navegación",
"Next": "Siguiente",
"No file": "Ningún archivo",
"Open config folder": "Abrir carpeta de configuración",
"Open file": "Abrir un archivo",
"Playlist": "Lista de reproducción",
"Playlist/Files": "Lista de reproducción / Archivos",
"Prev": "Anterior",
"Previous": "Anterior",
"Quit": "Salir",
"Screenshot": "Captura de pantalla",
"Show in directory": "Acceder a la carpeta",
"Shuffle": "Reproducción aleatoria",
"Stream quality": "Calidad del flujo",
"Subtitles": "Subtítulos",
"Track": "Pista",
"Track %s": "Pista %s",
"Utils": "Utilidades",
"Video": "Vídeo",
"%s channel": "%s canal",
"%s channels": "%s canales",
"default": "por defecto",
"drive": "unidad",
"external": "externo",
"forced": "forzado",
"open file": "seleccionar un archivo",
"parent dir": "directorio padre",
"playlist or file": "archivo o lista de reproducción"
}

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{
"Aspect ratio": "Format d'image",
"Audio": "Audio",
"Audio device": "Périphérique audio",
"Audio devices": "Périphériques audio",
"Audio tracks": "Pistes audio",
"Autoselect device": "Sélection automatique",
"Chapter %s": "Chapitre %s",
"Chapters": "Chapitres",
"Default": "Par défaut",
"Default %s": "Par défaut %s",
"Delete file & Next": "Supprimer le fichier et Suivant",
"Delete file & Prev": "Supprimer le fichier et Précédent",
"Delete file & Quit": "Supprimer le fichier et Quitter",
"Disabled": "Désactivé",
"Drives": "Lecteurs",
"Edition": "Édition",
"Edition %s": "Édition %s",
"Editions": "Éditions",
"Empty": "Vide",
"First": "Premier",
"Fullscreen": "Plein écran",
"Last": "Dernier",
"Load": "Ouvrir",
"Load audio": "Ajouter une piste audio",
"Load subtitles": "Ajouter une piste de sous-titres",
"Load video": "Ajouter une piste vidéo",
"Loop file": "Lire en boucle le fichier",
"Loop playlist": "Lire en boucle la liste de lecture",
"Menu": "Menu",
"Navigation": "Navigation",
"Next": "Suivant",
"No file": "Aucun fichier",
"Open config folder": "Ouvrir le dossier de configuration",
"Open file": "Ouvrir un fichier",
"Playlist": "Liste de lecture",
"Playlist/Files": "Liste de lecture / Fichiers",
"Prev": "Précédent",
"Previous": "Précédent",
"Quit": "Quitter",
"Screenshot": "Capture d'écran",
"Show in directory": "Accéder au dossier",
"Shuffle": "Lecture aléatoire",
"Stream quality": "Qualité du flux",
"Subtitles": "Sous-titres",
"Track": "Piste",
"Track %s": "Piste %s",
"Utils": "Outils",
"Video": "Vidéo",
"%s channel": "%s canal",
"%s channels": "%s canaux",
"default": "par défaut",
"drive": "lecteur",
"external": "externe",
"forced": "forcé",
"open file": "sélectionner un fichier",
"parent dir": "répertoire parent",
"playlist or file": "fichier ou liste de lecture"
}

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{
"Aspect ratio": "Raportul de aspect",
"Audio": "Audio",
"Audio device": "Dispozitiv audio",
"Audio devices": "Dispozitive audio",
"Audio tracks": "Piese audio",
"Autoselect device": "Selectare automată",
"Chapter %s": "Capitolul %s",
"Chapters": "Capitole",
"Default": "Implicit",
"Default %s": "Implicit %s",
"Delete file & Next": "Ștergere fișier și următorul",
"Delete file & Prev": "Ștergere fișier și anteriorul",
"Delete file & Quit": "Ștergere fișier și ieși",
"Disabled": "Dezactivat",
"Drives": "Unități",
"Edition": "Ediție",
"Edition %s": "Ediție %s",
"Editions": "Ediții",
"Empty": "Gol",
"First": "Primul",
"Fullscreen": "Ecran complet",
"Last": "Ultimul",
"Load": "Încarcă",
"Load audio": "Deschide audio",
"Load subtitles": "Deschide subtitrările",
"Load video": "Deschide video",
"Loop file": "Repetă fișierul",
"Loop playlist": "Repetă lista de redare",
"Menu": "Meniu",
"Navigation": "Navigare",
"Next": "Următor",
"No file": "Niciun fisier",
"Open config folder": "Deschide dosarul de configurație",
"Open file": "Deschide fișierul",
"Playlist": "Listă de redare",
"Playlist/Files": "Listă de redare/Fișiere",
"Prev": "Precedent",
"Previous": "Precedent",
"Quit": "Ieșire",
"Screenshot": "Captură de ecran",
"Show in directory": "Arată în dosar",
"Shuffle": "Amestecă",
"Stream quality": "Calitatea fluxului",
"Subtitles": "Subtitrări",
"Track": "Pistă",
"Track %s": "Pistă %s",
"Utils": "Utilități",
"Video": "Video",
"%s channel": "%s canal",
"%s channels": "%s canale",
"default": "implicit",
"drive": "unitate",
"external": "extern",
"forced": "forțat",
"open file": "deschide fișierul",
"parent dir": "director părinte",
"playlist or file": "fișier sau listă de redare"
}

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{
"Aspect ratio": "Соотношение сторон",
"Audio": "Аудио",
"Audio device": "Аудиоустройство",
"Audio devices": "Аудиоустройства",
"Audio tracks": "Аудиодорожки",
"Autoselect device": "Автовыбор устройства",
"Chapter %s": "Глава %s",
"Chapters": "Главы",
"Default": "По умолчанию",
"Default %s": "По умолчанию %s",
"Delete file & Next": "Удалить файл и след.",
"Delete file & Prev": "Удалить файл и пред.",
"Delete file & Quit": "Удалить файл и выйти",
"Disabled": "Отключено",
"Drives": "Диски",
"Edition": "Редакция",
"Edition %s": "Редакция %s",
"Editions": "Редакции",
"Empty": "Пусто",
"First": "Первый",
"Fullscreen": "Полный экран",
"Last": "Последний",
"Load": "Загрузить",
"Load audio": "Загрузить аудио",
"Load subtitles": "Загрузить субтитры",
"Load video": "Загрузить видео",
"Loop file": "Повторять файл",
"Loop playlist": "Повторять плейлист",
"Menu": "Меню",
"Navigation": "Навигация",
"Next": "Следующий",
"No file": "Нет файла",
"Open config folder": "Открыть папку конфигурации",
"Open file": "Открыть файл",
"Playlist": "Плейлист",
"Playlist/Files": "Плейлист / файлы",
"Prev": "Предыдущий",
"Previous": "Предыдущий",
"Quit": "Выйти",
"Screenshot": "Скриншот",
"Show in directory": "Показать в папке",
"Shuffle": "Перемешать",
"Stream quality": "Качество потока",
"Subtitles": "Субтитры",
"Track": "Дорожка",
"Track %s": "Дорожка %s",
"Utils": "Инструменты",
"Video": "Видео",
"%s channels": "%s канала/-ов",
"%s channel": "%s канал",
"default": "по умолчанию",
"drive": "диск",
"external": "внешняя",
"forced": "форсированная",
"open file": "открыть файл",
"parent dir": "родительская папка",
"playlist or file": "плейлист или файл"
}

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{
"Aspect ratio": "Співвідношення сторін",
"Audio": "Аудіо",
"Audio device": "Аудіопристрій",
"Audio devices": "Аудіопристрої",
"Audio tracks": "Аудіодоріжки",
"Autoselect device": "Автовибір пристрою",
"Chapter %s": "Розділ %s",
"Chapters": "Розділи",
"Default": "За замовчуванням",
"Default %s": "За замовчуванням %s",
"Delete file & Next": "Видалити файл & Наступний",
"Delete file & Prev": "Видалити файл & Попередній",
"Delete file & Quit": "Видалити файл & Вийти",
"Disabled": "Вимкнено",
"Drives": "Диски",
"Edition": "Видання",
"Edition %s": "Видання %s",
"Editions": "Видання",
"Empty": "Порожньо",
"First": "Перший",
"Fullscreen": "На весь екран",
"Last": "Останній",
"Load": "Завантажити",
"Load audio": "Завантажити аудіо",
"Load subtitles": "Завантажити субтитри",
"Load video": "Завантажити відео",
"Loop file": "Повторювати файл",
"Loop playlist": "Повторювати плейліст",
"Menu": "Меню",
"Navigation": "Навігація",
"Next": "Наступний",
"No file": "Файл відсутній",
"Open config folder": "Відкрити каталог конфігурації",
"Open file": "Відкрити файл",
"Playlist": "Плейліст",
"Playlist/Files": "Плейліст / Файли",
"Prev": "Попередній",
"Previous": "Попередній",
"Quit": "Вийти",
"Screenshot": "Скриншот",
"Show in directory": "Показати в каталозі",
"Shuffle": "Перемішати",
"Stream quality": "Якість потоку",
"Subtitles": "Субтитри",
"Track": "Трек",
"Track %s": "Трек %s",
"Utils": "Інструменти",
"Video": "Відео",
"%s channels": "%s канали/-ів",
"%s channel": "%s канал",
"default": "за замовчуванням",
"drive": "диск",
"external": "зовнішня",
"forced": "примусова",
"open file": "відкрити файл",
"parent dir": "батьківський каталог",
"playlist or file": "плейліст або файл",
"type to search": "Введіть для пошуку",
"type & ctrl+enter to search": "Введіть & Ctrl+Enter для пошуку",
"Key bindings": "Комбінації клавіш",
"Drop files or URLs to play here": "Перемістіть файли або URL-адреси для відтворення сюди",
"Update uosc": "Оновити uosc",
"Updating uosc": "uosc оновлюється",
"uosc has been installed. Restart mpv for it to take effect.": "uosc встановлено. mpv потрібно перезапустити.",
"An error has occurred.": "Сталася помилка.",
"See above for clues.": "Дивіться підказки вище.",
"Play/Pause": "Відтворення / Пауза"
}

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{
"%s are empty": "%s 为空",
"%s channel": "%s 声道",
"%s channels": "%s 声道",
"%s to search": "%s 进行搜索",
"An error has occurred.": "出现错误",
"Aspect ratio": "纵横比",
"Audio": "音频",
"Audio device": "音频设备",
"Audio devices": "音频设备",
"Audio tracks": "音频轨道",
"Chapter %s": "第 %s 章",
"Chapters": "章节",
"Default": "默认",
"Default %s": "默认 %s",
"Delete file & Next": "删除文件并播放下一个",
"Delete file & Prev": "删除文件并播放上一个",
"Delete file & Quit": "删除文件并退出",
"Disabled": "禁用",
"Download": "下载",
"Drives": "驱动器",
"Drop files or URLs to play here": "拖放文件或 URLs 到此处进行播放",
"Edition %s": "版本 %s",
"Editions": "版本",
"Empty": "空",
"First": "第一个",
"Fullscreen": "全屏",
"Key bindings": "键位绑定",
"Last": "最后一个",
"Load": "加载",
"Load audio": "加载音频",
"Load subtitles": "加载字幕",
"Load video": "加载视频",
"Loop file": "单个循环",
"Loop playlist": "列表循环",
"Menu": "菜单",
"Navigation": "导航",
"Next": "下一个",
"Next page": "下一页",
"No file": "无文件",
"Open config folder": "打开设置文件夹",
"Open file": "打开文件",
"Play/Pause": "播放/暂停",
"Playlist": "播放列表",
"Playlist/Files": "播放/文件列表",
"Prev": "上一个",
"Previous": "上一个",
"Previous page": "上一页",
"Quit": "退出",
"Remaining downloads today: %s": "今天的剩余下载量: %s",
"Resets in: %s": "重置: %s",
"Screenshot": "截图",
"See above for clues.": "线索见上文",
"Show in directory": "打开所在文件夹",
"Shuffle": "乱序",
"Stream quality": "流媒体品质",
"Subtitles": "字幕",
"Subtitles loaded & enabled": "字幕已加载并启用",
"Track %s": "轨道 %s",
"Update uosc": "更新 uosc",
"Updating uosc": "正在更新 uosc",
"Utils": "工具",
"Video": "视频",
"default": "默认",
"drive": "磁盘",
"enter query": "输入查询",
"error": "错误",
"external": "外置",
"forced": "强制",
"foreign parts only": "仅限外语部分",
"hearing impaired": "听力障碍",
"invalid response json (see console for details)": "无效的响应 json (请参阅控制台了解详细信息)",
"no results": "没有结果",
"open file": "打开文件",
"parent dir": "父文件夹",
"playlist or file": "播放列表或文件",
"process exited with code %s (see console for details)": "进程以代码 %s 退出 (请参阅控制台了解详细信息)",
"search online": "在线搜索",
"type & ctrl+enter to search": "输入并按 ctrl+enter 进行搜索",
"type to search": "输入搜索内容",
"unknown error": "未知错误",
"uosc has been installed. Restart mpv for it to take effect.": "uosc 已经安装,重新启动 mpv 使其生效"
}

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--[[ ASSDRAW EXTENSIONS ]]
local ass_mt = getmetatable(assdraw.ass_new())
-- Opacity.
---@param self table|nil
---@param opacity number|{primary?: number; border?: number, shadow?: number, main?: number} Opacity of all elements.
---@param fraction? number Optionally adjust the above opacity by this fraction.
---@return string|nil
function ass_mt.opacity(self, opacity, fraction)
fraction = fraction ~= nil and fraction or 1
opacity = type(opacity) == 'table' and opacity or {main = opacity}
local text = ''
if opacity.main then
text = text .. string.format('\\alpha&H%X&', opacity_to_alpha(opacity.main * fraction))
end
if opacity.primary then
text = text .. string.format('\\1a&H%X&', opacity_to_alpha(opacity.primary * fraction))
end
if opacity.border then
text = text .. string.format('\\3a&H%X&', opacity_to_alpha(opacity.border * fraction))
end
if opacity.shadow then
text = text .. string.format('\\4a&H%X&', opacity_to_alpha(opacity.shadow * fraction))
end
if self == nil then
return text
elseif text ~= '' then
self.text = self.text .. '{' .. text .. '}'
end
end
-- Icon.
---@param x number
---@param y number
---@param size number
---@param name string
---@param opts? {color?: string; border?: number; border_color?: string; opacity?: number; clip?: string; align?: number}
function ass_mt:icon(x, y, size, name, opts)
opts = opts or {}
opts.font, opts.size, opts.bold = 'MaterialIconsRound-Regular', size, false
self:txt(x, y, opts.align or 5, name, opts)
end
-- Text.
-- Named `txt` because `ass.text` is a value.
---@param x number
---@param y number
---@param align number
---@param value string|number
---@param opts {size: number; font?: string; color?: string; bold?: boolean; italic?: boolean; border?: number; border_color?: string; shadow?: number; shadow_color?: string; rotate?: number; wrap?: number; opacity?: number|{primary?: number; border?: number, shadow?: number, main?: number}; clip?: string}
function ass_mt:txt(x, y, align, value, opts)
local border_size = opts.border or 0
local shadow_size = opts.shadow or 0
local tags = '\\pos(' .. x .. ',' .. y .. ')\\rDefault\\an' .. align .. '\\blur0'
-- font
tags = tags .. '\\fn' .. (opts.font or config.font)
-- font size
tags = tags .. '\\fs' .. opts.size
-- bold
if opts.bold or (opts.bold == nil and options.font_bold) then tags = tags .. '\\b1' end
-- italic
if opts.italic then tags = tags .. '\\i1' end
-- rotate
if opts.rotate then tags = tags .. '\\frz' .. opts.rotate end
-- wrap
if opts.wrap then tags = tags .. '\\q' .. opts.wrap end
-- border
tags = tags .. '\\bord' .. border_size
-- shadow
tags = tags .. '\\shad' .. shadow_size
-- colors
tags = tags .. '\\1c&H' .. (opts.color or bgt)
if border_size > 0 then tags = tags .. '\\3c&H' .. (opts.border_color or bg) end
if shadow_size > 0 then tags = tags .. '\\4c&H' .. (opts.shadow_color or bg) end
-- opacity
if opts.opacity then tags = tags .. self.opacity(nil, opts.opacity) end
-- clip
if opts.clip then tags = tags .. opts.clip end
-- render
self:new_event()
self.text = self.text .. '{' .. tags .. '}' .. value
end
-- Tooltip.
---@param element Rect
---@param value string|number
---@param opts? {size?: number; offset?: number; bold?: boolean; italic?: boolean; width_overwrite?: number, margin?: number; responsive?: boolean; lines?: integer, timestamp?: boolean}
function ass_mt:tooltip(element, value, opts)
if value == '' then return end
opts = opts or {}
opts.size = opts.size or round(16 * state.scale)
opts.border = options.text_border * state.scale
opts.border_color = bg
opts.margin = opts.margin or round(10 * state.scale)
opts.lines = opts.lines or 1
local padding_y = round(opts.size / 6)
local padding_x = round(opts.size / 3)
local offset = opts.offset or 2
local align_top = opts.responsive == false or element.ay - offset > opts.size * 2
local x = element.ax + (element.bx - element.ax) / 2
local y = align_top and element.ay - offset or element.by + offset
local width_half = (opts.width_overwrite or text_width(value, opts)) / 2 + padding_x
local min_edge_distance = width_half + opts.margin + Elements:v('window_border', 'size', 0)
x = clamp(min_edge_distance, x, display.width - min_edge_distance)
local ax, bx = round(x - width_half), round(x + width_half)
local ay = (align_top and y - opts.size * opts.lines - 2 * padding_y or y)
local by = (align_top and y or y + opts.size * opts.lines + 2 * padding_y)
self:rect(ax, ay, bx, by, {color = bg, opacity = config.opacity.tooltip, radius = state.radius})
local func = opts.timestamp and self.timestamp or self.txt
func(self, x, align_top and y - padding_y or y + padding_y, align_top and 2 or 8, tostring(value), opts)
return {ax = element.ax, ay = ay, bx = element.bx, by = by}
end
-- Timestamp with each digit positioned as if it was replaced with 0
---@param x number
---@param y number
---@param align number
---@param timestamp string
---@param opts {size: number; opacity?: number|{primary?: number; border?: number, shadow?: number, main?: number}}
function ass_mt:timestamp(x, y, align, timestamp, opts)
local widths, width_total = {}, 0
zero_rep = timestamp_zero_rep(timestamp)
for i = 1, #zero_rep do
local width = text_width(zero_rep:sub(i, i), opts)
widths[i] = width
width_total = width_total + width
end
-- shift x and y to fit align 5
local mod_align = align % 3
if mod_align == 0 then
x = x - width_total
elseif mod_align == 2 then
x = x - width_total / 2
end
if align < 4 then
y = y - opts.size / 2
elseif align > 6 then
y = y + opts.size / 2
end
local opacity = opts.opacity
local primary_opacity
if type(opacity) == 'table' then
opts.opacity = {main = opacity.main, border = opacity.border, shadow = opacity.shadow, primary = 0}
primary_opacity = opacity.primary or opacity.main
else
opts.opacity = {main = opacity, primary = 0}
primary_opacity = opacity
end
for i, width in ipairs(widths) do
self:txt(x + width / 2, y, 5, timestamp:sub(i, i), opts)
x = x + width
end
x = x - width_total
opts.opacity = {main = 0, primary = primary_opacity or 1}
for i, width in ipairs(widths) do
self:txt(x + width / 2, y, 5, timestamp:sub(i, i), opts)
x = x + width
end
opts.opacity = opacity
end
-- Rectangle.
---@param ax number
---@param ay number
---@param bx number
---@param by number
---@param opts? {color?: string; border?: number; border_color?: string; opacity?: number|{primary?: number; border?: number, shadow?: number, main?: number}; clip?: string, radius?: number}
function ass_mt:rect(ax, ay, bx, by, opts)
opts = opts or {}
local border_size = opts.border or 0
local tags = '\\pos(0,0)\\rDefault\\an7\\blur0'
-- border
tags = tags .. '\\bord' .. border_size
-- colors
tags = tags .. '\\1c&H' .. (opts.color or fg)
if border_size > 0 then tags = tags .. '\\3c&H' .. (opts.border_color or bg) end
-- opacity
if opts.opacity then tags = tags .. self.opacity(nil, opts.opacity) end
-- clip
if opts.clip then
tags = tags .. opts.clip
end
-- draw
self:new_event()
self.text = self.text .. '{' .. tags .. '}'
self:draw_start()
if opts.radius and opts.radius > 0 then
self:round_rect_cw(ax, ay, bx, by, opts.radius)
else
self:rect_cw(ax, ay, bx, by)
end
self:draw_stop()
end
-- Circle.
---@param x number
---@param y number
---@param radius number
---@param opts? {color?: string; border?: number; border_color?: string; opacity?: number; clip?: string}
function ass_mt:circle(x, y, radius, opts)
opts = opts or {}
opts.radius = radius
self:rect(x - radius, y - radius, x + radius, y + radius, opts)
end
-- Texture.
---@param ax number
---@param ay number
---@param bx number
---@param by number
---@param char string Texture font character.
---@param opts {size?: number; color: string; opacity?: number; clip?: string; anchor_x?: number, anchor_y?: number}
function ass_mt:texture(ax, ay, bx, by, char, opts)
opts = opts or {}
local anchor_x, anchor_y = opts.anchor_x or ax, opts.anchor_y or ay
local clip = opts.clip or ('\\clip(' .. ax .. ',' .. ay .. ',' .. bx .. ',' .. by .. ')')
local tile_size, opacity = opts.size or 100, opts.opacity or 0.2
local x, y = ax - (ax - anchor_x) % tile_size, ay - (ay - anchor_y) % tile_size
local width, height = bx - x, by - y
local line = string.rep(char, math.ceil((width / tile_size)))
local lines = ''
for i = 1, math.ceil(height / tile_size), 1 do lines = lines .. (lines == '' and '' or '\\N') .. line end
self:txt(
x, y, 7, lines,
{font = 'uosc_textures', size = tile_size, color = opts.color, bold = false, opacity = opacity, clip = clip})
end
-- Rotating spinner icon.
---@param x number
---@param y number
---@param size number
---@param opts? {color?: string; opacity?: number; clip?: string; border?: number; border_color?: string;}
function ass_mt:spinner(x, y, size, opts)
opts = opts or {}
opts.rotate = (state.render_last_time * 1.75 % 1) * -360
opts.color = opts.color or fg
self:icon(x, y, size, 'autorenew', opts)
request_render()
end

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require('lib/text')
local char_dir = mp.get_script_directory() .. '/char-conv/'
local data = {}
local languages = get_languages()
for i = #languages, 1, -1 do
lang = languages[i]
if (lang == 'en') then
data = {}
else
table_assign(data, get_locale_from_json(char_dir .. lang:lower() .. '.json'))
end
end
local romanization = {}
local function get_romanization_table()
for k, v in pairs(data) do
for _, char in utf8_iter(v) do
romanization[char] = k
end
end
end
get_romanization_table()
function need_romanization()
return next(romanization) ~= nil
end
function char_conv(chars, use_ligature, has_separator)
local separator = has_separator or ' '
local length = 0
local char_conv, sp, cache = {}, {}, {}
local chars_length = utf8_length(chars)
local concat = table.concat
for _, char in utf8_iter(chars) do
if use_ligature then
if #char == 1 then
char_conv[#char_conv + 1] = char
else
char_conv[#char_conv + 1] = romanization[char] or char
end
else
length = length + 1
if #char <= 2 then
if (char ~= ' ' and length ~= chars_length) then
cache[#cache + 1] = romanization[char] or char
elseif (char == ' ' or length == chars_length) then
if length == chars_length then
cache[#cache + 1] = romanization[char] or char
end
sp[#sp + 1] = concat(cache)
itable_clear(cache)
end
else
if next(cache) ~= nil then
sp[#sp + 1] = concat(cache)
itable_clear(cache)
end
sp[#sp + 1] = romanization[char] or char
end
end
end
if use_ligature then
return concat(char_conv)
else
return concat(sp, separator)
end
end
return char_conv

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local cursor = {
x = math.huge,
y = math.huge,
hidden = true,
hover_raw = false,
-- Event handlers that are only fired on zones defined during render loop.
---@type {event: string, hitbox: Hitbox; handler: fun(...)}[]
zones = {},
handlers = {
primary_down = {},
primary_up = {},
secondary_down = {},
secondary_up = {},
wheel_down = {},
wheel_up = {},
move = {},
},
first_real_mouse_move_received = false,
history = CircularBuffer:new(10),
autohide_fs_only = nil,
-- Tracks current key binding levels for each event. 0: disabled, 1: enabled, 2: enabled + window dragging prevented
binding_levels = {
mbtn_left = 0,
mbtn_left_dbl = 0,
mbtn_right = 0,
wheel = 0,
},
is_dragging_prevented = false,
event_forward_map = {
primary_down = 'MBTN_LEFT',
primary_up = 'MBTN_LEFT',
secondary_down = 'MBTN_RIGHT',
secondary_up = 'MBTN_RIGHT',
wheel_down = 'WHEEL_DOWN',
wheel_up = 'WHEEL_UP',
},
event_binding_map = {
primary_down = 'mbtn_left',
primary_up = 'mbtn_left',
primary_click = 'mbtn_left',
secondary_down = 'mbtn_right',
secondary_up = 'mbtn_right',
secondary_click = 'mbtn_right',
wheel_down = 'wheel',
wheel_up = 'wheel',
},
window_dragging_blockers = create_set({'primary_click', 'primary_down'}),
event_propagation_blockers = {
primary_down = 'primary_click',
primary_click = 'primary_down',
secondary_down = 'secondary_click',
secondary_click = 'secondary_down',
},
event_parent_map = {
primary_down = {is_start = true, trigger_event = 'primary_click'},
primary_up = {is_end = true, start_event = 'primary_down', trigger_event = 'primary_click'},
secondary_down = {is_start = true, trigger_event = 'secondary_click'},
secondary_up = {is_end = true, start_event = 'secondary_down', trigger_event = 'secondary_click'},
},
-- Holds positions of last events.
---@type {[string]: {x: number, y: number, time: number}}
last_event = {},
}
cursor.autohide_timer = mp.add_timeout(1, function() cursor:autohide() end)
cursor.autohide_timer:kill()
mp.observe_property('cursor-autohide', 'number', function(_, val)
cursor.autohide_timer.timeout = (val or 1000) / 1000
end)
-- Called at the beginning of each render
function cursor:clear_zones()
itable_clear(self.zones)
end
---@param hitbox Hitbox
function cursor:collides_with(hitbox)
return point_collides_with(self, hitbox)
end
-- Returns zone for event at current cursor position.
---@param event string
function cursor:find_zone(event)
-- Premature optimization to ignore a high frequency event that is not needed as a zone atm.
if event == 'move' then return end
for i = #self.zones, 1, -1 do
local zone = self.zones[i]
local is_blocking_only = zone.event == self.event_propagation_blockers[event]
if (zone.event == event or is_blocking_only) and self:collides_with(zone.hitbox) then
return not is_blocking_only and zone or nil
end
end
end
-- Defines an event zone for a hitbox on currently rendered screen. Available events:
-- - primary_down, primary_up, primary_click, secondary_down, secondary_up, secondary_click, wheel_down, wheel_up
--
-- Notes:
-- - Zones are cleared on beginning of every `render()`, and need to be rebound.
-- - One event type per zone: only the last bound zone per event gets triggered.
-- - In current implementation, you have to choose between `_click` or `_down`. Binding both makes only the last bound fire.
-- - Primary `_down` and `_click` disable dragging. Define `window_drag = true` on hitbox to re-enable.
-- - Anything that disables dragging also implicitly disables cursor autohide.
-- - `move` event zones are ignored due to it being a high frequency event that is currently not needed as a zone.
---@param event string
---@param hitbox Hitbox
---@param callback fun(...)
function cursor:zone(event, hitbox, callback)
self.zones[#self.zones + 1] = {event = event, hitbox = hitbox, handler = callback}
end
-- Binds a permanent cursor event handler active until manually unbound using `cursor:off()`.
-- `_click` events are not available as permanent global events, only as zones.
---@param event string
---@return fun() disposer Unbinds the event.
function cursor:on(event, callback)
if self.handlers[event] and not itable_index_of(self.handlers[event], callback) then
self.handlers[event][#self.handlers[event] + 1] = callback
self:decide_keybinds()
end
return function() self:off(event, callback) end
end
-- Unbinds a cursor event handler.
---@param event string
function cursor:off(event, callback)
if self.handlers[event] then
local index = itable_index_of(self.handlers[event], callback)
if index then
table.remove(self.handlers[event], index)
self:decide_keybinds()
end
end
end
-- Binds a cursor event handler to be called once.
---@param event string
function cursor:once(event, callback)
local function callback_wrap()
callback()
self:off(event, callback_wrap)
end
return self:on(event, callback_wrap)
end
-- Trigger the event.
---@param event string
function cursor:trigger(event, ...)
local forward = true
-- Call raw event handlers.
local zone = self:find_zone(event)
local callbacks = self.handlers[event]
if zone or #callbacks > 0 then
forward = false
if zone then zone.handler(...) end
for _, callback in ipairs(callbacks) do callback(...) end
end
-- Call compound/parent (click) event handlers if both start and end events are within `parent_zone.hitbox`.
local parent = self.event_parent_map[event]
if parent then
local parent_zone = self:find_zone(parent.trigger_event)
if parent_zone then
forward = false -- Canceled here so we don't forward down events if they can lead to a click.
if parent.is_end then
local last_start_event = self.last_event[parent.start_event]
if last_start_event and point_collides_with(last_start_event, parent_zone.hitbox) then
parent_zone.handler(...)
end
end
end
end
-- Forward unhandled events.
if forward then
local forward_name = self.event_forward_map[event]
if forward_name then
-- Forward events if there was no handler.
local active = find_active_keybindings(forward_name)
if active then
local is_wheel = event:find('wheel', 1, true)
local is_up = event:sub(-3) == '_up'
if active.owner then
-- Binding belongs to other script, so make it look like regular key event.
-- Mouse bindings are simple, other keys would require repeat and pressed handling,
-- which can't be done with mp.set_key_bindings(), but is possible with mp.add_key_binding().
local state = is_wheel and 'pm' or is_up and 'um' or 'dm'
local name = active.cmd:sub(active.cmd:find('/') + 1, -1)
mp.commandv('script-message-to', active.owner, 'key-binding', name, state, forward_name)
elseif is_wheel or is_up then
-- input.conf binding, react to button release for mouse buttons
mp.command(active.cmd)
end
end
end
end
-- Update last event position.
local last = self.last_event[event] or {}
last.x, last.y, last.time = self.x, self.y, mp.get_time()
self.last_event[event] = last
-- Refresh cursor autohide timer.
self:queue_autohide()
end
-- Enables or disables keybinding groups based on what event listeners are bound.
function cursor:decide_keybinds()
local new_levels = {mbtn_left = 0, mbtn_right = 0, wheel = 0}
self.is_dragging_prevented = false
-- Check global events.
for name, handlers in ipairs(self.handlers) do
local binding = self.event_binding_map[name]
if binding then
new_levels[binding] = #handlers > 0 and 1 or 0
end
end
-- Check zones.
for _, zone in ipairs(self.zones) do
local binding = self.event_binding_map[zone.event]
if binding and cursor:collides_with(zone.hitbox) then
local new_level = (self.window_dragging_blockers[zone.event] and zone.hitbox.window_drag ~= true) and 2
or math.max(new_levels[binding], zone.hitbox.window_drag == false and 2 or 1)
new_levels[binding] = new_level
if new_level > 1 then
self.is_dragging_prevented = true
end
end
end
-- Window dragging only gets prevented when on top of an element, which is when double clicks should be ignored.
new_levels.mbtn_left_dbl = new_levels.mbtn_left == 2 and 2 or 0
for name, level in pairs(new_levels) do
if level ~= self.binding_levels[name] then
local flags = level == 1 and 'allow-vo-dragging+allow-hide-cursor' or ''
mp[(level == 0 and 'disable' or 'enable') .. '_key_bindings'](name, flags)
self.binding_levels[name] = level
self:queue_autohide()
end
end
end
function cursor:_find_history_sample()
local time = mp.get_time()
for _, e in self.history:iter_rev() do
if time - e.time > 0.1 then
return e
end
end
return self.history:tail()
end
-- Returns a table with current velocities in in pixels per second.
---@return Point
function cursor:get_velocity()
local snap = self:_find_history_sample()
if snap then
local x, y, time = self.x - snap.x, self.y - snap.y, mp.get_time()
local time_diff = time - snap.time
if time_diff > 0.001 then
return {x = x / time_diff, y = y / time_diff}
end
end
return {x = 0, y = 0}
end
---@param x integer
---@param y integer
function cursor:move(x, y)
local old_x, old_y = self.x, self.y
-- mpv reports initial mouse position on linux as (0, 0), which always
-- displays the top bar, so we hardcode cursor position as infinity until
-- we receive a first real mouse move event with coordinates other than 0,0.
if not self.first_real_mouse_move_received then
if x > 0 and y > 0 then
self.first_real_mouse_move_received = true
else
x, y = math.huge, math.huge
end
end
-- Add 0.5 to be in the middle of the pixel
self.x, self.y = x + 0.5, y + 0.5
if old_x ~= self.x or old_y ~= self.y then
if self.x == math.huge or self.y == math.huge then
self.hidden = true
self.history:clear()
-- Slowly fadeout elements that are currently visible
for _, id in ipairs(config.cursor_leave_fadeout_elements) do
local element = Elements[id]
if element then
local visibility = element:get_visibility()
if visibility > 0 then
element:tween_property('forced_visibility', visibility, 0, function()
element.forced_visibility = nil
end)
end
end
end
Elements:update_proximities()
Elements:trigger('global_mouse_leave')
else
if self.hidden then
-- Cancel potential fadeouts
for _, id in ipairs(config.cursor_leave_fadeout_elements) do
if Elements[id] then Elements[id]:tween_stop() end
end
self.hidden = false
Elements:trigger('global_mouse_enter')
end
Elements:update_proximities()
-- Update history
self.history:insert({x = self.x, y = self.y, time = mp.get_time()})
end
Elements:proximity_trigger('mouse_move')
self:queue_autohide()
end
self:trigger('move')
request_render()
end
function cursor:leave() self:move(math.huge, math.huge) end
function cursor:is_autohide_allowed()
return options.autohide and (not self.autohide_fs_only or state.fullscreen)
and not self.is_dragging_prevented
and not Menu:is_open()
end
mp.observe_property('cursor-autohide-fs-only', 'bool', function(_, val) cursor.autohide_fs_only = val end)
-- Cursor auto-hiding after period of inactivity.
function cursor:autohide()
if self:is_autohide_allowed() then
self:leave()
self.autohide_timer:kill()
end
end
function cursor:queue_autohide()
if self:is_autohide_allowed() then
self.autohide_timer:kill()
self.autohide_timer:resume()
end
end
-- Calculates distance in which cursor reaches rectangle if it continues moving on the same path.
-- Returns `nil` if cursor is not moving towards the rectangle.
---@param rect Rect
function cursor:direction_to_rectangle_distance(rect)
local prev = self:_find_history_sample()
if not prev then return false end
local end_x, end_y = self.x + (self.x - prev.x) * 1e10, self.y + (self.y - prev.y) * 1e10
return get_ray_to_rectangle_distance(self.x, self.y, end_x, end_y, rect)
end
function cursor:create_handler(event, cb)
return function(...)
call_maybe(cb, ...)
self:trigger(event, ...)
end
end
-- Movement
function handle_mouse_pos(_, mouse)
if not mouse then return end
if cursor.hover_raw and not mouse.hover then
cursor:leave()
else
cursor:move(mouse.x, mouse.y)
end
cursor.hover_raw = mouse.hover
end
mp.observe_property('mouse-pos', 'native', handle_mouse_pos)
-- Key binding groups
mp.set_key_bindings({
{
'mbtn_left',
cursor:create_handler('primary_up'),
cursor:create_handler('primary_down', function(...)
handle_mouse_pos(nil, mp.get_property_native('mouse-pos'))
end),
},
}, 'mbtn_left', 'force')
mp.set_key_bindings({
{'mbtn_left_dbl', 'ignore'},
}, 'mbtn_left_dbl', 'force')
mp.set_key_bindings({
{'mbtn_right', cursor:create_handler('secondary_up'), cursor:create_handler('secondary_down')},
}, 'mbtn_right', 'force')
mp.set_key_bindings({
{'wheel_up', cursor:create_handler('wheel_up')},
{'wheel_down', cursor:create_handler('wheel_down')},
}, 'wheel', 'force')
return cursor

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local intl_dir = mp.get_script_directory() .. '/intl/'
local locale = {}
local cache = {}
-- https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/supported-languages?pivots=store-installer-msix#list-of-supported-languages
function get_languages()
local languages = {}
for _, lang in ipairs(comma_split(options.languages)) do
if (lang == 'slang') then
local slang = mp.get_property_native('slang')
if slang then
itable_append(languages, slang)
end
else
languages[#languages +1] = lang
end
end
return languages
end
---@param path string
function get_locale_from_json(path)
local expand_path = mp.command_native({'expand-path', path})
local meta, meta_error = utils.file_info(expand_path)
if not meta or not meta.is_file then
return nil
end
local json_file = io.open(expand_path, 'r')
if not json_file then
return nil
end
local json = json_file:read('*all')
json_file:close()
local json_table = utils.parse_json(json)
return json_table
end
---@param text string
function t(text, a)
if not text then return '' end
local key = text
if a then key = key .. '|' .. a end
if cache[key] then return cache[key] end
cache[key] = string.format(locale[text] or text, a or '')
return cache[key]
end
-- Load locales
local languages = get_languages()
for i = #languages, 1, -1 do
lang = languages[i]
if (lang:match('.json$')) then
table_assign(locale, get_locale_from_json(lang))
elseif (lang == 'en') then
locale = {}
else
table_assign(locale, get_locale_from_json(intl_dir .. lang:lower() .. '.json'))
end
end
return {t = t}

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---@param data MenuData
---@param opts? {submenu?: string; mouse_nav?: boolean; on_close?: string | string[]}
function open_command_menu(data, opts)
local function run_command(command)
if type(command) == 'string' then
mp.command(command)
else
---@diagnostic disable-next-line: deprecated
mp.commandv(unpack(command))
end
end
---@type MenuOptions
local menu_opts = {}
if opts then
menu_opts.mouse_nav = opts.mouse_nav
if opts.on_close then menu_opts.on_close = function() run_command(opts.on_close) end end
end
local menu = Menu:open(data, run_command, menu_opts)
if opts and opts.submenu then menu:activate_submenu(opts.submenu) end
return menu
end
---@param opts? {submenu?: string; mouse_nav?: boolean; on_close?: string | string[]}
function toggle_menu_with_items(opts)
if Menu:is_open('menu') then
Menu:close()
else
open_command_menu({type = 'menu', items = get_menu_items(), search_submenus = true}, opts)
end
end
---@param opts {type: string; title: string; list_prop: string; active_prop?: string; serializer: fun(list: any, active: any): MenuDataItem[]; on_select: fun(value: any); on_paste: fun(payload: string); on_move_item?: fun(from_index: integer, to_index: integer, submenu_path: integer[]); on_delete_item?: fun(index: integer, submenu_path: integer[])}
function create_self_updating_menu_opener(opts)
return function()
if Menu:is_open(opts.type) then
Menu:close()
return
end
local list = mp.get_property_native(opts.list_prop)
local active = opts.active_prop and mp.get_property_native(opts.active_prop) or nil
local menu
local function update() menu:update_items(opts.serializer(list, active)) end
local ignore_initial_list = true
local function handle_list_prop_change(name, value)
if ignore_initial_list then
ignore_initial_list = false
else
list = value
update()
end
end
local ignore_initial_active = true
local function handle_active_prop_change(name, value)
if ignore_initial_active then
ignore_initial_active = false
else
active = value
update()
end
end
local initial_items, selected_index = opts.serializer(list, active)
-- Items and active_index are set in the handle_prop_change callback, since adding
-- a property observer triggers its handler immediately, we just let that initialize the items.
menu = Menu:open(
{
type = opts.type,
title = opts.title,
items = initial_items,
selected_index = selected_index,
on_paste = opts.on_paste,
},
opts.on_select, {
on_open = function()
mp.observe_property(opts.list_prop, 'native', handle_list_prop_change)
if opts.active_prop then
mp.observe_property(opts.active_prop, 'native', handle_active_prop_change)
end
end,
on_close = function()
mp.unobserve_property(handle_list_prop_change)
mp.unobserve_property(handle_active_prop_change)
end,
on_move_item = opts.on_move_item,
on_delete_item = opts.on_delete_item,
})
end
end
function create_select_tracklist_type_menu_opener(menu_title, track_type, track_prop, load_command, download_command)
local function serialize_tracklist(tracklist)
local items = {}
if download_command then
items[#items + 1] = {
title = t('Download'), bold = true, italic = true, hint = t('search online'), value = '{download}',
}
end
if load_command then
items[#items + 1] = {
title = t('Load'), bold = true, italic = true, hint = t('open file'), value = '{load}',
}
end
if #items > 0 then
items[#items].separator = true
end
local first_item_index = #items + 1
local active_index = nil
local disabled_item = nil
-- Add option to disable a subtitle track. This works for all tracks,
-- but why would anyone want to disable audio or video? Better to not
-- let people mistakenly select what is unwanted 99.999% of the time.
-- If I'm mistaken and there is an active need for this, feel free to
-- open an issue.
if track_type == 'sub' then
disabled_item = {title = t('Disabled'), italic = true, muted = true, hint = '', value = nil, active = true}
items[#items + 1] = disabled_item
end
for _, track in ipairs(tracklist) do
if track.type == track_type then
local hint_values = {}
local function h(value) hint_values[#hint_values + 1] = value end
if track.lang then h(track.lang:upper()) end
if track['demux-h'] then
h(track['demux-w'] and (track['demux-w'] .. 'x' .. track['demux-h']) or (track['demux-h'] .. 'p'))
end
if track['demux-fps'] then h(string.format('%.5gfps', track['demux-fps'])) end
h(track.codec)
if track['audio-channels'] then
h(track['audio-channels'] == 1
and t('%s channel', track['audio-channels'])
or t('%s channels', track['audio-channels']))
end
if track['demux-samplerate'] then h(string.format('%.3gkHz', track['demux-samplerate'] / 1000)) end
if track.forced then h(t('forced')) end
if track.default then h(t('default')) end
if track.external then h(t('external')) end
items[#items + 1] = {
title = (track.title and track.title or t('Track %s', track.id)),
hint = table.concat(hint_values, ', '),
value = track.id,
active = track.selected,
}
if track.selected then
if disabled_item then disabled_item.active = false end
active_index = #items
end
end
end
return items, active_index or first_item_index
end
local function handle_select(value)
if value == '{download}' then
mp.command(download_command)
elseif value == '{load}' then
mp.command(load_command)
else
mp.commandv('set', track_prop, value and value or 'no')
-- If subtitle track was selected, assume the user also wants to see it
if value and track_type == 'sub' then
mp.commandv('set', 'sub-visibility', 'yes')
end
end
end
return create_self_updating_menu_opener({
title = menu_title,
type = track_type,
list_prop = 'track-list',
serializer = serialize_tracklist,
on_select = handle_select,
on_paste = function(path) load_track(track_type, path) end,
})
end
---@alias NavigationMenuOptions {type: string, title?: string, allowed_types?: string[], keep_open?: boolean, active_path?: string, selected_path?: string; on_open?: fun(); on_close?: fun()}
-- Opens a file navigation menu with items inside `directory_path`.
---@param directory_path string
---@param handle_select fun(path: string, mods: Modifiers): nil
---@param opts NavigationMenuOptions
function open_file_navigation_menu(directory_path, handle_select, opts)
directory = serialize_path(normalize_path(directory_path))
opts = opts or {}
if not directory then
msg.error('Couldn\'t serialize path "' .. directory_path .. '.')
return
end
local files, directories = read_directory(directory.path, {
types = opts.allowed_types,
hidden = options.show_hidden_files,
})
local is_root = not directory.dirname
local path_separator = path_separator(directory.path)
if not files or not directories then return end
sort_strings(directories)
sort_strings(files)
-- Pre-populate items with parent directory selector if not at root
-- Each item value is a serialized path table it points to.
local items = {}
if is_root then
if state.platform == 'windows' then
items[#items + 1] = {title = '..', hint = t('Drives'), value = '{drives}', separator = true}
end
else
items[#items + 1] = {title = '..', hint = t('parent dir'), value = directory.dirname, separator = true}
end
local back_path = items[#items] and items[#items].value
local selected_index = #items + 1
for _, dir in ipairs(directories) do
items[#items + 1] = {title = dir, value = join_path(directory.path, dir), hint = path_separator}
end
for _, file in ipairs(files) do
items[#items + 1] = {title = file, value = join_path(directory.path, file)}
end
for index, item in ipairs(items) do
if not item.value.is_to_parent and opts.active_path == item.value then
item.active = true
if not opts.selected_path then selected_index = index end
end
if opts.selected_path == item.value then selected_index = index end
end
---@type MenuCallback
local function open_path(path, meta)
local is_drives = path == '{drives}'
local is_to_parent = is_drives or #path < #directory_path
local inheritable_options = {
type = opts.type, title = opts.title, allowed_types = opts.allowed_types, active_path = opts.active_path,
keep_open = opts.keep_open,
}
if is_drives then
open_drives_menu(function(drive_path)
open_file_navigation_menu(drive_path, handle_select, inheritable_options)
end, {
type = inheritable_options.type,
title = inheritable_options.title,
selected_path = directory.path,
on_open = opts.on_open,
on_close = opts.on_close,
})
return
end
local info, error = utils.file_info(path)
if not info then
msg.error('Can\'t retrieve path info for "' .. path .. '". Error: ' .. (error or ''))
return
end
if info.is_dir and not meta.modifiers.alt and not meta.modifiers.ctrl then
-- Preselect directory we are coming from
if is_to_parent then
inheritable_options.selected_path = directory.path
end
open_file_navigation_menu(path, handle_select, inheritable_options)
else
handle_select(path, meta.modifiers)
end
end
local function handle_back()
if back_path then open_path(back_path, {modifiers = {}}) end
end
local menu_data = {
type = opts.type,
title = opts.title or directory.basename .. path_separator,
items = items,
keep_open = opts.keep_open,
selected_index = selected_index,
}
local menu_options = {on_open = opts.on_open, on_close = opts.on_close, on_back = handle_back}
return Menu:open(menu_data, open_path, menu_options)
end
-- Opens a file navigation menu with Windows drives as items.
---@param handle_select fun(path: string): nil
---@param opts? NavigationMenuOptions
function open_drives_menu(handle_select, opts)
opts = opts or {}
local process = mp.command_native({
name = 'subprocess',
capture_stdout = true,
playback_only = false,
args = {'wmic', 'logicaldisk', 'get', 'name', '/value'},
})
local items, selected_index = {}, 1
if process.status == 0 then
for _, value in ipairs(split(process.stdout, '\n')) do
local drive = string.match(value, 'Name=([A-Z]:)')
if drive then
local drive_path = normalize_path(drive)
items[#items + 1] = {
title = drive, hint = t('drive'), value = drive_path, active = opts.active_path == drive_path,
}
if opts.selected_path == drive_path then selected_index = #items end
end
end
else
msg.error(process.stderr)
end
return Menu:open(
{type = opts.type, title = opts.title or t('Drives'), items = items, selected_index = selected_index},
handle_select
)
end
-- On demand menu items loading
do
local items = nil
function get_menu_items()
if items then return items end
local input_conf_property = mp.get_property_native('input-conf')
local input_conf_iterator
if input_conf_property:sub(1, 9) == 'memory://' then
-- mpv.net v7
local input_conf_lines = split(input_conf_property:sub(10), '\n')
local i = 0
input_conf_iterator = function()
i = i + 1
return input_conf_lines[i]
end
else
local input_conf = input_conf_property == '' and '~~/input.conf' or input_conf_property
local input_conf_path = mp.command_native({'expand-path', input_conf})
local input_conf_meta, meta_error = utils.file_info(input_conf_path)
-- File doesn't exist
if not input_conf_meta or not input_conf_meta.is_file then
items = create_default_menu_items()
return items
end
input_conf_iterator = io.lines(input_conf_path)
end
local main_menu = {items = {}, items_by_command = {}}
local by_id = {}
for line in input_conf_iterator do
local key, command, comment = string.match(line, '%s*([%S]+)%s+(.-)%s+#%s*(.-)%s*$')
local title = ''
if comment then
local comments = split(comment, '#')
local titles = itable_filter(comments, function(v, i) return v:match('^!') or v:match('^menu:') end)
if titles and #titles > 0 then
title = titles[1]:match('^!%s*(.*)%s*') or titles[1]:match('^menu:%s*(.*)%s*')
end
end
if title ~= '' then
local is_dummy = key:sub(1, 1) == '#'
local submenu_id = ''
local target_menu = main_menu
local title_parts = split(title or '', ' *> *')
for index, title_part in ipairs(#title_parts > 0 and title_parts or {''}) do
if index < #title_parts then
submenu_id = submenu_id .. title_part
if not by_id[submenu_id] then
local items = {}
by_id[submenu_id] = {items = items, items_by_command = {}}
target_menu.items[#target_menu.items + 1] = {title = title_part, items = items}
end
target_menu = by_id[submenu_id]
else
if command == 'ignore' then break end
-- If command is already in menu, just append the key to it
if key ~= '#' and command ~= '' and target_menu.items_by_command[command] then
local hint = target_menu.items_by_command[command].hint
target_menu.items_by_command[command].hint = hint and hint .. ', ' .. key or key
else
-- Separator
if title_part:sub(1, 3) == '---' then
local last_item = target_menu.items[#target_menu.items]
if last_item then last_item.separator = true end
else
local item = {
title = title_part,
hint = not is_dummy and key or nil,
value = command,
}
if command == '' then
item.selectable = false
item.muted = true
item.italic = true
else
target_menu.items_by_command[command] = item
end
target_menu.items[#target_menu.items + 1] = item
end
end
end
end
end
end
items = #main_menu.items > 0 and main_menu.items or create_default_menu_items()
return items
end
end
-- Adapted from `stats.lua`
function get_keybinds_items()
local items = {}
local active = find_active_keybindings()
-- Convert to menu items
for _, bind in pairs(active) do
items[#items + 1] = {title = bind.cmd, hint = bind.key, value = bind.cmd}
end
-- Sort
table.sort(items, function(a, b) return a.title < b.title end)
return #items > 0 and items or {
{
title = t('%s are empty', '`input-bindings`'),
selectable = false,
align = 'center',
italic = true,
muted = true,
},
}
end
function open_stream_quality_menu()
if Menu:is_open('stream-quality') then
Menu:close()
return
end
local ytdl_format = mp.get_property_native('ytdl-format')
local items = {}
for _, height in ipairs(config.stream_quality_options) do
local format = 'bestvideo[height<=?' .. height .. ']+bestaudio/best[height<=?' .. height .. ']'
items[#items + 1] = {title = height .. 'p', value = format, active = format == ytdl_format}
end
Menu:open({type = 'stream-quality', title = t('Stream quality'), items = items}, function(format)
mp.set_property('ytdl-format', format)
-- Reload the video to apply new format
-- This is taken from https://github.com/jgreco/mpv-youtube-quality
-- which is in turn taken from https://github.com/4e6/mpv-reload/
local duration = mp.get_property_native('duration')
local time_pos = mp.get_property('time-pos')
mp.command('playlist-play-index current')
-- Tries to determine live stream vs. pre-recorded VOD. VOD has non-zero
-- duration property. When reloading VOD, to keep the current time position
-- we should provide offset from the start. Stream doesn't have fixed start.
-- Decent choice would be to reload stream from it's current 'live' position.
-- That's the reason we don't pass the offset when reloading streams.
if duration and duration > 0 then
local function seeker()
mp.commandv('seek', time_pos, 'absolute')
mp.unregister_event(seeker)
end
mp.register_event('file-loaded', seeker)
end
end)
end
function open_open_file_menu()
if Menu:is_open('open-file') then
Menu:close()
return
end
local directory
local active_file
if state.path == nil or is_protocol(state.path) then
local serialized = serialize_path(get_default_directory())
if serialized then
directory = serialized.path
active_file = nil
end
else
local serialized = serialize_path(state.path)
if serialized then
directory = serialized.dirname
active_file = serialized.path
end
end
if not directory then
msg.error('Couldn\'t serialize path "' .. state.path .. '".')
return
end
-- Update active file in directory navigation menu
local menu = nil
local function handle_file_loaded()
if menu and menu:is_alive() then
menu:activate_one_value(normalize_path(mp.get_property_native('path')))
end
end
menu = open_file_navigation_menu(
directory,
function(path, mods)
if mods.ctrl then
mp.commandv('loadfile', path, 'append')
else
mp.commandv('loadfile', path)
Menu:close()
end
end,
{
type = 'open-file',
allowed_types = config.types.media,
active_path = active_file,
keep_open = true,
on_open = function() mp.register_event('file-loaded', handle_file_loaded) end,
on_close = function() mp.unregister_event(handle_file_loaded) end,
}
)
end
---@param opts {name: 'subtitles'|'audio'|'video'; prop: 'sub'|'audio'|'video'; allowed_types: string[]}
function create_track_loader_menu_opener(opts)
local menu_type = 'load-' .. opts.name
local title = ({
subtitles = t('Load subtitles'),
audio = t('Load audio'),
video = t('Load video'),
})[opts.name]
return function()
if Menu:is_open(menu_type) then
Menu:close()
return
end
local path = state.path
if path then
if is_protocol(path) then
path = false
else
local serialized_path = serialize_path(path)
path = serialized_path ~= nil and serialized_path.dirname or false
end
end
if not path then
path = get_default_directory()
end
local function handle_select(path) load_track(opts.prop, path) end
open_file_navigation_menu(path, handle_select, {
type = menu_type, title = title, allowed_types = opts.allowed_types,
})
end
end
function open_subtitle_downloader()
local menu_type = 'download-subtitles'
---@type Menu
local menu
if Menu:is_open(menu_type) then
Menu:close()
return
end
local search_suggestion, file_path = '', nil
local destination_directory = mp.command_native({'expand-path', '~~/subtitles'})
local credentials = {'--api-key', config.open_subtitles_api_key, '--agent', config.open_subtitles_agent}
if state.path then
if is_protocol(state.path) then
if not is_protocol(state.title) then search_suggestion = state.title end
else
local serialized_path = serialize_path(state.path)
if serialized_path then
search_suggestion = serialized_path.filename
file_path = state.path
destination_directory = serialized_path.dirname
end
end
end
local handle_select, handle_search
-- Ensures response is valid, and returns its payload, or handles error reporting,
-- and returns `nil`, indicating the consumer should abort response handling.
local function ensure_response_data(success, result, error, check)
local data
if success and result and result.status == 0 then
data = utils.parse_json(result.stdout)
if not data or not check(data) then
data = (data and data.error == true) and data or {
error = true,
message = t('invalid response json (see console for details)'),
message_verbose = 'invalid response json: ' .. utils.to_string(result.stdout),
}
end
else
data = {
error = true,
message = error or t('process exited with code %s (see console for details)', result.status),
message_verbose = result.stdout .. result.stderr,
}
end
if data.error then
local message, message_verbose = data.message or t('unknown error'), data.message_verbose or data.message
if message_verbose then msg.error(message_verbose) end
menu:update_items({
{
title = message,
hint = t('error'),
muted = true,
italic = true,
selectable = false,
},
})
return
end
return data
end
---@param data {kind: 'file', id: number}|{kind: 'page', query: string, page: number}
handle_select = function(data)
if data.kind == 'page' then
handle_search(data.query, data.page)
return
end
menu = Menu:open({
type = menu_type .. '-result',
search_style = 'disabled',
items = {{icon = 'spinner', align = 'center', selectable = false, muted = true}},
}, function() end)
local args = itable_join({config.ziggy_path, 'download-subtitles'}, credentials, {
'--file-id', tostring(data.id),
'--destination', destination_directory,
})
mp.command_native_async({
name = 'subprocess',
capture_stderr = true,
capture_stdout = true,
playback_only = false,
args = args,
}, function(success, result, error)
if not menu:is_alive() then return end
local data = ensure_response_data(success, result, error, function(data)
return type(data.file) == 'string'
end)
if not data then return end
load_track('sub', data.file)
menu:update_items({
{
title = t('Subtitles loaded & enabled'),
bold = true,
icon = 'check',
selectable = false,
},
{
title = t('Remaining downloads today: %s', data.remaining .. '/' .. data.total),
italic = true,
muted = true,
icon = 'file_download',
selectable = false,
},
{
title = t('Resets in: %s', data.reset_time),
italic = true,
muted = true,
icon = 'schedule',
selectable = false,
},
})
end)
end
---@param query string
---@param page number|nil
handle_search = function(query, page)
if not menu:is_alive() then return end
page = math.max(1, type(page) == 'number' and round(page) or 1)
menu:update_items({{icon = 'spinner', align = 'center', selectable = false, muted = true}})
local args = itable_join({config.ziggy_path, 'search-subtitles'}, credentials)
local languages = itable_filter(get_languages(), function(lang) return lang:match('.json$') == nil end)
args[#args + 1] = '--languages'
args[#args + 1] = table.concat(table_keys(create_set(languages)), ',') -- deduplicates stuff like `en,eng,en`
args[#args + 1] = '--page'
args[#args + 1] = tostring(page)
if file_path then
args[#args + 1] = '--hash'
args[#args + 1] = file_path
end
if query and #query > 0 then
args[#args + 1] = '--query'
args[#args + 1] = query
end
mp.command_native_async({
name = 'subprocess',
capture_stderr = true,
capture_stdout = true,
playback_only = false,
args = args,
}, function(success, result, error)
if not menu:is_alive() then return end
local data = ensure_response_data(success, result, error, function(data)
return type(data.data) == 'table' and data.page and data.total_pages
end)
if not data then return end
local subs = itable_filter(data.data, function(sub)
return sub and sub.attributes and sub.attributes.release and type(sub.attributes.files) == 'table' and
#sub.attributes.files > 0
end)
local items = itable_map(subs, function(sub)
local hints = {sub.attributes.language}
if sub.attributes.foreign_parts_only then hints[#hints + 1] = t('foreign parts only') end
if sub.attributes.hearing_impaired then hints[#hints + 1] = t('hearing impaired') end
return {
title = sub.attributes.release,
hint = table.concat(hints, ', '),
value = {kind = 'file', id = sub.attributes.files[1].file_id},
keep_open = true,
}
end)
if #items == 0 then
items = {
{title = t('no results'), align = 'center', muted = true, italic = true, selectable = false},
}
end
if data.page > 1 then
items[#items + 1] = {
title = t('Previous page'),
align = 'center',
bold = true,
italic = true,
icon = 'navigate_before',
keep_open = true,
value = {kind = 'page', query = query, page = data.page - 1},
}
end
if data.page < data.total_pages then
items[#items + 1] = {
title = t('Next page'),
align = 'center',
bold = true,
italic = true,
icon = 'navigate_next',
keep_open = true,
value = {kind = 'page', query = query, page = data.page + 1},
}
end
menu:update_items(items)
end)
end
local initial_items = {
{title = t('%s to search', 'ctrl+enter'), align = 'center', muted = true, italic = true, selectable = false},
}
menu = Menu:open(
{
type = menu_type,
title = t('enter query'),
items = initial_items,
search_style = 'palette',
on_search = handle_search,
search_debounce = 'submit',
search_suggestion = search_suggestion,
},
handle_select
)
end

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@ -0,0 +1,317 @@
--[[ Stateless utilities missing in lua standard library ]]
---@param number number
function round(number) return math.floor(number + 0.5) end
---@param min number
---@param value number
---@param max number
function clamp(min, value, max) return math.max(min, math.min(value, max)) end
---@param rgba string `rrggbb` or `rrggbbaa` hex string.
function serialize_rgba(rgba)
local a = rgba:sub(7, 8)
return {
color = rgba:sub(5, 6) .. rgba:sub(3, 4) .. rgba:sub(1, 2),
opacity = clamp(0, tonumber(#a == 2 and a or 'ff', 16) / 255, 1),
}
end
-- Trim any `char` from the end of the string.
---@param str string
---@param char string
---@return string
function trim_end(str, char)
local char, end_i = char:byte(), 0
for i = #str, 1, -1 do
if str:byte(i) ~= char then
end_i = i
break
end
end
return str:sub(1, end_i)
end
---@param str string
---@param pattern string
---@return string[]
function split(str, pattern)
local list = {}
local full_pattern = '(.-)' .. pattern
local last_end = 1
local start_index, end_index, capture = str:find(full_pattern, 1)
while start_index do
list[#list + 1] = capture
last_end = end_index + 1
start_index, end_index, capture = str:find(full_pattern, last_end)
end
if last_end <= (#str + 1) then
capture = str:sub(last_end)
list[#list + 1] = capture
end
return list
end
-- Handles common option and message inputs that need to be split by comma when strings.
---@param input string|string[]|nil
---@return string[]
function comma_split(input)
if not input then return {} end
if type(input) == 'table' then return itable_map(input, tostring) end
local str = tostring(input)
return str:match('^%s*$') and {} or split(str, ' *, *')
end
-- Get index of the last appearance of `sub` in `str`.
---@param str string
---@param sub string
---@return integer|nil
function string_last_index_of(str, sub)
local sub_length = #sub
for i = #str, 1, -1 do
for j = 1, sub_length do
if str:byte(i + j - 1) ~= sub:byte(j) then break end
if j == sub_length then return i end
end
end
end
---@param itable table
---@param value any
---@return integer|nil
function itable_index_of(itable, value)
for index, item in ipairs(itable) do
if item == value then return index end
end
end
---@param itable table
---@param value any
---@return boolean
function itable_has(itable, value)
return itable_index_of(itable, value) ~= nil
end
---@param itable table
---@param compare fun(value: any, index: number): boolean|integer|string|nil
---@param from? number Where to start search, defaults to `1`.
---@param to? number Where to end search, defaults to `#itable`.
---@return number|nil index
---@return any|nil value
function itable_find(itable, compare, from, to)
from, to = from or 1, to or #itable
for index = from, to, from < to and 1 or -1 do
if index > 0 and index <= #itable and compare(itable[index], index) then
return index, itable[index]
end
end
end
---@param itable table
---@param decider fun(value: any, index: number): boolean|integer|string|nil
function itable_filter(itable, decider)
local filtered = {}
for index, value in ipairs(itable) do
if decider(value, index) then filtered[#filtered + 1] = value end
end
return filtered
end
---@param itable table
---@param value any
function itable_delete_value(itable, value)
for index = 1, #itable, 1 do
if itable[index] == value then table.remove(itable, index) end
end
return itable
end
---@param itable table
---@param transformer fun(value: any, index: number) : any
function itable_map(itable, transformer)
local result = {}
for index, value in ipairs(itable) do
result[index] = transformer(value, index)
end
return result
end
---@param itable table
---@param start_pos? integer
---@param end_pos? integer
function itable_slice(itable, start_pos, end_pos)
start_pos = start_pos and start_pos or 1
end_pos = end_pos and end_pos or #itable
if end_pos < 0 then end_pos = #itable + end_pos + 1 end
if start_pos < 0 then start_pos = #itable + start_pos + 1 end
local new_table = {}
for index, value in ipairs(itable) do
if index >= start_pos and index <= end_pos then
new_table[#new_table + 1] = value
end
end
return new_table
end
---@generic T
---@param ...T[]|nil
---@return T[]
function itable_join(...)
local args, result = {...}, {}
for i = 1, select('#', ...) do
if args[i] then for _, value in ipairs(args[i]) do result[#result + 1] = value end end
end
return result
end
---@param target any[]
---@param source any[]
function itable_append(target, source)
for _, value in ipairs(source) do target[#target + 1] = value end
return target
end
function itable_clear(itable)
for i = #itable, 1, -1 do itable[i] = nil end
end
---@generic T
---@param input table<T, any>
---@return T[]
function table_keys(input)
local keys = {}
for key, _ in pairs(input) do keys[#keys + 1] = key end
return keys
end
---@generic T
---@param input table<any, T>
---@return T[]
function table_values(input)
local values = {}
for _, value in pairs(input) do values[#values + 1] = value end
return values
end
---@generic T: table<any, any>
---@param target T
---@param ... T|nil
---@return T
function table_assign(target, ...)
local args = {...}
for i = 1, select('#', ...) do
if type(args[i]) == 'table' then for key, value in pairs(args[i]) do target[key] = value end end
end
return target
end
---@generic T: table<any, any>
---@param target T
---@param source T
---@param props string[]
---@return T
function table_assign_props(target, source, props)
for _, name in ipairs(props) do target[name] = source[name] end
return target
end
-- `table_assign({}, input)` without loosing types :(
---@generic T: table<any, any>
---@param input T
---@return T
function table_copy(input) return table_assign({}, input) end
-- Converts itable values into `table<value, true>` map.
---@param values any[]
function create_set(values)
local result = {}
for _, value in ipairs(values) do result[value] = true end
return result
end
---@generic T: any
---@param input string
---@param value_sanitizer? fun(value: string, key: string): T
---@return table<string, T>
function serialize_key_value_list(input, value_sanitizer)
local result, sanitize = {}, value_sanitizer or function(value) return value end
for _, key_value_pair in ipairs(comma_split(input)) do
local key, value = key_value_pair:match('^([%w_]+)=([%w%.]+)$')
if key and value then result[key] = sanitize(value, key) end
end
return result
end
--[[ EASING FUNCTIONS ]]
function ease_out_quart(x) return 1 - ((1 - x) ^ 4) end
function ease_out_sext(x) return 1 - ((1 - x) ^ 6) end
--[[ CLASSES ]]
---@class Class
Class = {}
function Class:new(...)
local object = setmetatable({}, {__index = self})
object:init(...)
return object
end
function Class:init(...) end
function Class:destroy() end
function class(parent) return setmetatable({}, {__index = parent or Class}) end
---@class CircularBuffer<T> : Class
CircularBuffer = class()
function CircularBuffer:new(max_size) return Class.new(self, max_size) --[[@as CircularBuffer]] end
function CircularBuffer:init(max_size)
self.max_size = max_size
self.pos = 0
self.data = {}
end
function CircularBuffer:insert(item)
self.pos = self.pos % self.max_size + 1
self.data[self.pos] = item
end
function CircularBuffer:get(i)
return i <= #self.data and self.data[(self.pos + i - 1) % #self.data + 1] or nil
end
local function iter(self, i)
if i == #self.data then return nil end
i = i + 1
return i, self:get(i)
end
function CircularBuffer:iter()
return iter, self, 0
end
local function iter_rev(self, i)
if i == 1 then return nil end
i = i - 1
return i, self:get(i)
end
function CircularBuffer:iter_rev()
return iter_rev, self, #self.data + 1
end
function CircularBuffer:head()
return self.data[self.pos]
end
function CircularBuffer:tail()
if #self.data < 1 then return nil end
return self.data[self.pos % #self.data + 1]
end
function CircularBuffer:clear()
itable_clear(self.data)
self.pos = 0
end

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@ -0,0 +1,515 @@
-- https://en.wikipedia.org/wiki/Unicode_block
---@alias CodePointRange {[1]: integer; [2]: integer}
---@type CodePointRange[]
local zero_width_blocks = {
{0x0000, 0x001F}, -- C0
{0x007F, 0x009F}, -- Delete + C1
{0x034F, 0x034F}, -- combining grapheme joiner
{0x061C, 0x061C}, -- Arabic Letter Strong
{0x200B, 0x200F}, -- {zero-width space, zero-width non-joiner, zero-width joiner, left-to-right mark, right-to-left mark}
{0x2028, 0x202E}, -- {line separator, paragraph separator, Left-to-Right Embedding, Right-to-Left Embedding, Pop Directional Format, Left-to-Right Override, Right-to-Left Override}
{0x2060, 0x2060}, -- word joiner
{0x2066, 0x2069}, -- {Left-to-Right Isolate, Right-to-Left Isolate, First Strong Isolate, Pop Directional Isolate}
{0xFEFF, 0xFEFF}, -- zero-width non-breaking space
-- Some other characters can also be combined https://en.wikipedia.org/wiki/Combining_character
{0x0300, 0x036F}, -- Combining Diacritical Marks 0 BMP Inherited
{0x1AB0, 0x1AFF}, -- Combining Diacritical Marks Extended 0 BMP Inherited
{0x1DC0, 0x1DFF}, -- Combining Diacritical Marks Supplement 0 BMP Inherited
{0x20D0, 0x20FF}, -- Combining Diacritical Marks for Symbols 0 BMP Inherited
{0xFE20, 0xFE2F}, -- Combining Half Marks 0 BMP Cyrillic (2 characters), Inherited (14 characters)
-- Egyptian Hieroglyph Format Controls and Shorthand format Controls
{0x13430, 0x1345F}, -- Egyptian Hieroglyph Format Controls 1 SMP Egyptian Hieroglyphs
{0x1BCA0, 0x1BCAF}, -- Shorthand Format Controls 1 SMP Common
-- not sure how to deal with those https://en.wikipedia.org/wiki/Spacing_Modifier_Letters
{0x02B0, 0x02FF}, -- Spacing Modifier Letters 0 BMP Bopomofo (2 characters), Latin (14 characters), Common (64 characters)
}
-- All characters have the same width as the first one
---@type CodePointRange[]
local same_width_blocks = {
{0x3400, 0x4DBF}, -- CJK Unified Ideographs Extension A 0 BMP Han
{0x4E00, 0x9FFF}, -- CJK Unified Ideographs 0 BMP Han
{0x20000, 0x2A6DF}, -- CJK Unified Ideographs Extension B 2 SIP Han
{0x2A700, 0x2B73F}, -- CJK Unified Ideographs Extension C 2 SIP Han
{0x2B740, 0x2B81F}, -- CJK Unified Ideographs Extension D 2 SIP Han
{0x2B820, 0x2CEAF}, -- CJK Unified Ideographs Extension E 2 SIP Han
{0x2CEB0, 0x2EBEF}, -- CJK Unified Ideographs Extension F 2 SIP Han
{0x2F800, 0x2FA1F}, -- CJK Compatibility Ideographs Supplement 2 SIP Han
{0x30000, 0x3134F}, -- CJK Unified Ideographs Extension G 3 TIP Han
{0x31350, 0x323AF}, -- CJK Unified Ideographs Extension H 3 TIP Han
}
local width_length_ratio = 0.5
---@type integer, integer
local osd_width, osd_height = 100, 100
---Get byte count of utf-8 character at index i in str
---@param str string
---@param i integer?
---@return integer
local function utf8_char_bytes(str, i)
local char_byte = str:byte(i)
local max_bytes = #str - i + 1
if char_byte < 0xC0 then
return math.min(max_bytes, 1)
elseif char_byte < 0xE0 then
return math.min(max_bytes, 2)
elseif char_byte < 0xF0 then
return math.min(max_bytes, 3)
elseif char_byte < 0xF8 then
return math.min(max_bytes, 4)
else
return math.min(max_bytes, 1)
end
end
---Creates an iterator for an utf-8 encoded string
---Iterates over utf-8 characters instead of bytes
---@param str string
---@return fun(): integer?, string?
function utf8_iter(str)
local byte_start = 1
return function()
local start = byte_start
if #str < start then return nil end
local byte_count = utf8_char_bytes(str, start)
byte_start = start + byte_count
return start, str:sub(start, start + byte_count - 1)
end
end
---Estimating string length based on the number of characters
---@param char string
---@return number
function utf8_length(str)
local str_length = 0
for _, c in utf8_iter(str) do
str_length = str_length + 1
end
return str_length
end
---Extract Unicode code point from utf-8 character at index i in str
---@param str string
---@param i integer
---@return integer
local function utf8_to_unicode(str, i)
local byte_count = utf8_char_bytes(str, i)
local char_byte = str:byte(i)
local unicode = char_byte
if byte_count ~= 1 then
local shift = 2 ^ (8 - byte_count)
char_byte = char_byte - math.floor(0xFF / shift) * shift
unicode = char_byte * (2 ^ 6) ^ (byte_count - 1)
end
for j = 2, byte_count do
char_byte = str:byte(i + j - 1) - 0x80
unicode = unicode + char_byte * (2 ^ 6) ^ (byte_count - j)
end
return round(unicode)
end
---Convert Unicode code point to utf-8 string
---@param unicode integer
---@return string?
local function unicode_to_utf8(unicode)
if unicode < 0x80 then
return string.char(unicode)
else
local byte_count
if unicode < 0x800 then
byte_count = 2
elseif unicode < 0x10000 then
byte_count = 3
elseif unicode < 0x110000 then
byte_count = 4
else
return
end -- too big
local res = {}
local shift = 2 ^ 6
local after_shift = unicode
for _ = byte_count, 2, -1 do
local before_shift = after_shift
after_shift = math.floor(before_shift / shift)
table.insert(res, 1, before_shift - after_shift * shift + 0x80)
end
shift = 2 ^ (8 - byte_count)
table.insert(res, 1, after_shift + math.floor(0xFF / shift) * shift)
---@diagnostic disable-next-line: deprecated
return string.char(unpack(res))
end
end
---Update osd resolution if valid
---@param width integer
---@param height integer
local function update_osd_resolution(width, height)
if width > 0 and height > 0 then osd_width, osd_height = width, height end
end
mp.observe_property('osd-dimensions', 'native', function(_, dim)
if dim then update_osd_resolution(dim.w, dim.h) end
end)
local measure_bounds
do
local text_osd = mp.create_osd_overlay('ass-events')
text_osd.compute_bounds, text_osd.hidden = true, true
---@param ass_text string
---@return integer, integer, integer, integer
measure_bounds = function(ass_text)
update_osd_resolution(mp.get_osd_size())
text_osd.res_x, text_osd.res_y = osd_width, osd_height
text_osd.data = ass_text
local res = text_osd:update()
return res.x0, res.y0, res.x1, res.y1
end
end
local normalized_text_width
do
---@type {wrap: integer; bold: boolean; italic: boolean, rotate: number; size: number}
local bounds_opts = {wrap = 2, bold = false, italic = false, rotate = 0, size = 0}
---Measure text width and normalize to a font size of 1
---text has to be ass safe
---@param text string
---@param size number
---@param bold boolean
---@param italic boolean
---@param horizontal boolean
---@return number, integer
normalized_text_width = function(text, size, bold, italic, horizontal)
bounds_opts.bold, bounds_opts.italic, bounds_opts.rotate = bold, italic, horizontal and 0 or -90
local x1, y1 = nil, nil
size = size / 0.8
-- prevent endless loop
local repetitions_left = 5
repeat
size = size * 0.8
bounds_opts.size = size
local ass = assdraw.ass_new()
ass:txt(0, 0, horizontal and 7 or 1, text, bounds_opts)
_, _, x1, y1 = measure_bounds(ass.text)
repetitions_left = repetitions_left - 1
-- make sure nothing got clipped
until (x1 and x1 < osd_width and y1 < osd_height) or repetitions_left == 0
local width = (repetitions_left == 0 and not x1) and 0 or (horizontal and x1 or y1)
return width / size, horizontal and osd_width or osd_height
end
end
---Estimates character length based on utf8 byte count
---1 character length is roughly the size of a latin character
---@param char string
---@return number
local function char_length(char)
return #char > 2 and 2 or 1
end
---Estimates string length based on utf8 byte count
---Note: Making a string in the iterator with the character is a waste here,
---but as this function is only used when measuring whole string widths it's fine
---@param text string
---@return number
local function text_length(text)
if not text or text == '' then return 0 end
local text_length = 0
for _, char in utf8_iter(tostring(text)) do text_length = text_length + char_length(char) end
return text_length
end
---Finds the best orientation of text on screen and returns the estimated max size
---and if the text should be drawn horizontally
---@param text string
---@return number, boolean
local function fit_on_screen(text)
local estimated_width = text_length(text) * width_length_ratio
if osd_width >= osd_height then
-- Fill the screen as much as we can, bigger is more accurate.
return math.min(osd_width / estimated_width, osd_height), true
else
return math.min(osd_height / estimated_width, osd_width), false
end
end
---Gets next stage from cache
---@param cache {[any]: table}
---@param value any
local function get_cache_stage(cache, value)
local stage = cache[value]
if not stage then
stage = {}
cache[value] = stage
end
return stage
end
---Is measured resolution sufficient
---@param px integer
---@return boolean
local function no_remeasure_required(px)
return px >= 800 or (px * 1.1 >= osd_width and px * 1.1 >= osd_height)
end
local character_width
do
---@type {[boolean]: {[string]: {[1]: number, [2]: integer}}}
local char_width_cache = {}
---Get measured width of character
---@param char string
---@param bold boolean
---@return number, integer
character_width = function(char, bold)
---@type {[string]: {[1]: number, [2]: integer}}
local char_widths = get_cache_stage(char_width_cache, bold)
local width_px = char_widths[char]
if width_px and no_remeasure_required(width_px[2]) then return width_px[1], width_px[2] end
local unicode = utf8_to_unicode(char, 1)
for _, block in ipairs(zero_width_blocks) do
if unicode >= block[1] and unicode <= block[2] then
char_widths[char] = {0, math.huge}
return 0, math.huge
end
end
local measured_char = nil
for _, block in ipairs(same_width_blocks) do
if unicode >= block[1] and unicode <= block[2] then
measured_char = unicode_to_utf8(block[1])
width_px = char_widths[measured_char]
if width_px and no_remeasure_required(width_px[2]) then
char_widths[char] = width_px
return width_px[1], width_px[2]
end
break
end
end
if not measured_char then measured_char = char end
-- half as many repetitions for wide characters
local char_count = 10 / char_length(char)
local max_size, horizontal = fit_on_screen(measured_char:rep(char_count))
local size = math.min(max_size * 0.9, 50)
char_count = math.min(math.floor(char_count * max_size / size * 0.8), 100)
local enclosing_char, enclosing_width, next_char_count = '|', 0, char_count
if measured_char == enclosing_char then
enclosing_char = ''
else
enclosing_width = 2 * character_width(enclosing_char, bold)
end
local width_ratio, width, px = nil, nil, nil
repeat
char_count = next_char_count
local str = enclosing_char .. measured_char:rep(char_count) .. enclosing_char
width, px = normalized_text_width(str, size, bold, false, horizontal)
width = width - enclosing_width
width_ratio = width * size / (horizontal and osd_width or osd_height)
next_char_count = math.min(math.floor(char_count / width_ratio * 0.9), 100)
until width_ratio < 0.05 or width_ratio > 0.5 or char_count == next_char_count
width = width / char_count
width_px = {width, px}
if char ~= measured_char then char_widths[measured_char] = width_px end
char_widths[char] = width_px
return width, px
end
end
---Calculate text width from individual measured characters
---@param text string|number
---@param bold boolean
---@return number, integer
local function character_based_width(text, bold)
local max_width = 0
local min_px = math.huge
for line in tostring(text):gmatch('([^\n]*)\n?') do
local total_width = 0
for _, char in utf8_iter(line) do
local width, px = character_width(char, bold)
total_width = total_width + width
if px < min_px then min_px = px end
end
if total_width > max_width then max_width = total_width end
end
return max_width, min_px
end
---Measure width of whole text
---@param text string|number
---@param bold boolean
---@param italic boolean
---@return number, integer
local function whole_text_width(text, bold, italic)
text = tostring(text)
local size, horizontal = fit_on_screen(text)
return normalized_text_width(ass_escape(text), size * 0.9, bold, italic, horizontal)
end
---Scale normalized width to real width based on font size and italic
---@param opts {size: number; italic?: boolean}
---@return number, number
local function opts_factor_offset(opts)
return opts.size, opts.italic and opts.size * 0.2 or 0
end
---Scale normalized width to real width based on font size and italic
---@param opts {size: number; italic?: boolean}
---@return number
local function normalized_to_real(width, opts)
local factor, offset = opts_factor_offset(opts)
return factor * width + offset
end
do
---@type {[boolean]: {[boolean]: {[string|number]: {[1]: number, [2]: integer}}}} | {[boolean]: {[string|number]: {[1]: number, [2]: integer}}}
local width_cache = {}
---Calculate width of text with the given opts
---@param text string|number
---@return number
---@param opts {size: number; bold?: boolean; italic?: boolean}
function text_width(text, opts)
if not text or text == '' then return 0 end
---@type boolean, boolean
local bold, italic = opts.bold or options.font_bold, opts.italic or false
if config.refine.text_width then
---@type {[string|number]: {[1]: number, [2]: integer}}
local text_width = get_cache_stage(width_cache, bold)
local width_px = text_width[text]
if width_px and no_remeasure_required(width_px[2]) then return normalized_to_real(width_px[1], opts) end
local width, px = character_based_width(text, bold)
width_cache[bold][text] = {width, px}
return normalized_to_real(width, opts)
else
---@type {[string|number]: {[1]: number, [2]: integer}}
local text_width = get_cache_stage(get_cache_stage(width_cache, bold), italic)
local width_px = text_width[text]
if width_px and no_remeasure_required(width_px[2]) then return width_px[1] * opts.size end
local width, px = whole_text_width(text, bold, italic)
width_cache[bold][italic][text] = {width, px}
return width * opts.size
end
end
end
do
---@type {[string]: string}
local cache = {}
function timestamp_zero_rep_clear_cache()
cache = {}
end
---Replace all timestamp digits with 0
---@param timestamp string
function timestamp_zero_rep(timestamp)
local substitute = cache[#timestamp]
if not substitute then
substitute = timestamp:gsub('%d', '0')
cache[#timestamp] = substitute
end
return substitute
end
---Get width of formatted timestamp as if all the digits were replaced with 0
---@param timestamp string
---@param opts {size: number; bold?: boolean; italic?: boolean}
---@return number
function timestamp_width(timestamp, opts)
return text_width(timestamp_zero_rep(timestamp), opts)
end
end
do
local wrap_at_chars = {' ', ' ', '-', ''}
local remove_when_wrap = {' ', ' '}
---Wrap the text at the closest opportunity to target_line_length
---@param text string
---@param opts {size: number; bold?: boolean; italic?: boolean}
---@param target_line_length number
---@return string, integer
function wrap_text(text, opts, target_line_length)
local target_line_width = target_line_length * width_length_ratio * opts.size
local bold, scale_factor, scale_offset = opts.bold or false, opts_factor_offset(opts)
local wrap_at_chars, remove_when_wrap = wrap_at_chars, remove_when_wrap
local lines = {}
for _, text_line in ipairs(split(text, '\n')) do
local line_width = scale_offset
local line_start = 1
local before_end = nil
local before_width = scale_offset
local before_line_start = 0
local before_removed_width = 0
for char_start, char in utf8_iter(text_line) do
local char_end = char_start + #char - 1
local char_width = character_width(char, bold) * scale_factor
line_width = line_width + char_width
if (char_end == #text_line) or itable_has(wrap_at_chars, char) then
local remove = itable_has(remove_when_wrap, char)
local line_width_after_remove = line_width - (remove and char_width or 0)
if line_width_after_remove < target_line_width then
before_end = remove and char_start - 1 or char_end
before_width = line_width_after_remove
before_line_start = char_end + 1
before_removed_width = remove and char_width or 0
else
if (target_line_width - before_width) <
(line_width_after_remove - target_line_width) then
lines[#lines + 1] = text_line:sub(line_start, before_end)
line_start = before_line_start
line_width = line_width - before_width - before_removed_width + scale_offset
else
lines[#lines + 1] = text_line:sub(line_start, remove and char_start - 1 or char_end)
line_start = char_end + 1
line_width = scale_offset
end
before_end = line_start
before_width = scale_offset
end
end
end
if #text_line >= line_start then
lines[#lines + 1] = text_line:sub(line_start)
elseif text_line == '' then
lines[#lines + 1] = ''
end
end
return table.concat(lines, '\n'), #lines
end
end
do
local word_separators = create_set({
' ', ' ', '\t', '-', '', '_', ',', '.', '+', '&', '(', ')', '[', ']', '{', '}', '<', '>', '/', '\\',
'', '', '', '', '', '', '', '', '', '', '', '', '', '',
})
---Get the first character of each word
---@param str string
---@return string[]
function initials(str)
local initials, is_word_start, word_separators = {}, true, word_separators
for _, char in utf8_iter(str) do
if word_separators[char] then
is_word_start = true
elseif is_word_start then
initials[#initials + 1] = char
is_word_start = false
end
end
return initials
end
end

View File

@ -0,0 +1,907 @@
--[[ UI specific utilities that might or might not depend on its state or options ]]
---@alias Point {x: number; y: number}
---@alias Rect {ax: number, ay: number, bx: number, by: number, window_drag?: boolean}
---@alias Circle {point: Point, r: number, window_drag?: boolean}
---@alias Hitbox Rect|Circle
--- In place sorting of filenames
---@param filenames string[]
-- String sorting
do
----- winapi start -----
-- in windows system, we can use the sorting function provided by the win32 API
-- see https://learn.microsoft.com/en-us/windows/win32/api/shlwapi/nf-shlwapi-strcmplogicalw
-- this function was taken from https://github.com/mpvnet-player/mpv.net/issues/575#issuecomment-1817413401
local winapi = nil
if state.platform == 'windows' and config.refine.sorting then
-- is_ffi_loaded is false usually means the mpv builds without luajit
local is_ffi_loaded, ffi = pcall(require, 'ffi')
if is_ffi_loaded then
winapi = {
ffi = ffi,
C = ffi.C,
CP_UTF8 = 65001,
shlwapi = ffi.load('shlwapi'),
}
-- ffi code from https://github.com/po5/thumbfast, Mozilla Public License Version 2.0
ffi.cdef [[
int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr,
int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
int __stdcall StrCmpLogicalW(wchar_t *psz1, wchar_t *psz2);
]]
winapi.utf8_to_wide = function(utf8_str)
if utf8_str then
local utf16_len = winapi.C.MultiByteToWideChar(winapi.CP_UTF8, 0, utf8_str, -1, nil, 0)
if utf16_len > 0 then
local utf16_str = winapi.ffi.new('wchar_t[?]', utf16_len)
if winapi.C.MultiByteToWideChar(winapi.CP_UTF8, 0, utf8_str, -1, utf16_str, utf16_len) > 0 then
return utf16_str
end
end
end
return ''
end
end
end
----- winapi end -----
-- alphanum sorting for humans in Lua
-- http://notebook.kulchenko.com/algorithms/alphanumeric-natural-sorting-for-humans-in-lua
local function padnum(n, d)
return #d > 0 and ('%03d%s%.12f'):format(#n, n, tonumber(d) / (10 ^ #d))
or ('%03d%s'):format(#n, n)
end
local function sort_lua(strings)
local tuples = {}
for i, f in ipairs(strings) do
tuples[i] = {f:lower():gsub('0*(%d+)%.?(%d*)', padnum), f}
end
table.sort(tuples, function(a, b)
return a[1] == b[1] and #b[2] < #a[2] or a[1] < b[1]
end)
for i, tuple in ipairs(tuples) do strings[i] = tuple[2] end
return strings
end
---@param strings string[]
function sort_strings(strings)
if winapi then
table.sort(strings, function(a, b)
return winapi.shlwapi.StrCmpLogicalW(winapi.utf8_to_wide(a), winapi.utf8_to_wide(b)) == -1
end)
else
sort_lua(strings)
end
end
end
-- Creates in-between frames to animate value from `from` to `to` numbers.
---@param from number
---@param to number|fun():number
---@param setter fun(value: number)
---@param duration_or_callback? number|fun() Duration in milliseconds or a callback function.
---@param callback? fun() Called either on animation end, or when animation is killed.
function tween(from, to, setter, duration_or_callback, callback)
local duration = duration_or_callback
if type(duration_or_callback) == 'function' then callback = duration_or_callback end
if type(duration) ~= 'number' then duration = options.animation_duration end
local current, done, timeout = from, false, nil
local get_to = type(to) == 'function' and to or function() return to --[[@as number]] end
local distance = math.abs(get_to() - current)
local cutoff = distance * 0.01
local target_ticks = (math.max(duration, 1) / (state.render_delay * 1000))
local decay = 1 - ((cutoff / distance) ^ (1 / target_ticks))
local function finish()
if not done then
setter(get_to())
done = true
timeout:kill()
if callback then callback() end
request_render()
end
end
local function tick()
local to = get_to()
current = current + ((to - current) * decay)
local is_end = math.abs(to - current) <= cutoff
if is_end then
finish()
else
setter(current)
timeout:resume()
request_render()
end
end
timeout = mp.add_timeout(state.render_delay, tick)
if cutoff > 0 then tick() else finish() end
return finish
end
---@param point Point
---@param rect Rect
function get_point_to_rectangle_proximity(point, rect)
local dx = math.max(rect.ax - point.x, 0, point.x - rect.bx)
local dy = math.max(rect.ay - point.y, 0, point.y - rect.by)
return math.sqrt(dx * dx + dy * dy)
end
---@param point_a Point
---@param point_b Point
function get_point_to_point_proximity(point_a, point_b)
local dx, dy = point_a.x - point_b.x, point_a.y - point_b.y
return math.sqrt(dx * dx + dy * dy)
end
---@param point Point
---@param hitbox Hitbox
function point_collides_with(point, hitbox)
return (hitbox.r and get_point_to_point_proximity(point, hitbox.point) <= hitbox.r) or
(not hitbox.r and get_point_to_rectangle_proximity(point, hitbox --[[@as Rect]]) == 0)
end
---@param lax number
---@param lay number
---@param lbx number
---@param lby number
---@param max number
---@param may number
---@param mbx number
---@param mby number
function get_line_to_line_intersection(lax, lay, lbx, lby, max, may, mbx, mby)
-- Calculate the direction of the lines
local uA = ((mbx - max) * (lay - may) - (mby - may) * (lax - max)) /
((mby - may) * (lbx - lax) - (mbx - max) * (lby - lay))
local uB = ((lbx - lax) * (lay - may) - (lby - lay) * (lax - max)) /
((mby - may) * (lbx - lax) - (mbx - max) * (lby - lay))
-- If uA and uB are between 0-1, lines are colliding
if uA >= 0 and uA <= 1 and uB >= 0 and uB <= 1 then
return lax + (uA * (lbx - lax)), lay + (uA * (lby - lay))
end
return nil, nil
end
-- Returns distance from the start of a finite ray assumed to be at (rax, ray)
-- coordinates to a line.
---@param rax number
---@param ray number
---@param rbx number
---@param rby number
---@param lax number
---@param lay number
---@param lbx number
---@param lby number
function get_ray_to_line_distance(rax, ray, rbx, rby, lax, lay, lbx, lby)
local x, y = get_line_to_line_intersection(rax, ray, rbx, rby, lax, lay, lbx, lby)
if x then
return math.sqrt((rax - x) ^ 2 + (ray - y) ^ 2)
end
return nil
end
-- Returns distance from the start of a finite ray assumed to be at (ax, ay)
-- coordinates to a rectangle. Returns `0` if ray originates inside rectangle.
---@param ax number
---@param ay number
---@param bx number
---@param by number
---@param rect Rect
---@return number|nil
function get_ray_to_rectangle_distance(ax, ay, bx, by, rect)
-- Is inside
if ax >= rect.ax and ax <= rect.bx and ay >= rect.ay and ay <= rect.by then
return 0
end
local closest = nil
local function updateDistance(distance)
if distance and (not closest or distance < closest) then closest = distance end
end
updateDistance(get_ray_to_line_distance(ax, ay, bx, by, rect.ax, rect.ay, rect.bx, rect.ay))
updateDistance(get_ray_to_line_distance(ax, ay, bx, by, rect.bx, rect.ay, rect.bx, rect.by))
updateDistance(get_ray_to_line_distance(ax, ay, bx, by, rect.ax, rect.by, rect.bx, rect.by))
updateDistance(get_ray_to_line_distance(ax, ay, bx, by, rect.ax, rect.ay, rect.ax, rect.by))
return closest
end
-- Call function with args if it exists
function call_maybe(fn, ...)
if type(fn) == 'function' then fn(...) end
end
-- Extracts the properties used by property expansion of that string.
---@param str string
---@param res { [string] : boolean } | nil
---@return { [string] : boolean }
function get_expansion_props(str, res)
res = res or {}
for str in str:gmatch('%$(%b{})') do
local name, str = str:match('^{[?!]?=?([^:]+):?(.*)}$')
if name then
local s = name:find('==') or nil
if s then name = name:sub(0, s - 1) end
res[name] = true
if str and str ~= '' then get_expansion_props(str, res) end
end
end
return res
end
-- Escape a string for verbatim display on the OSD.
---@param str string
function ass_escape(str)
-- There is no escape for '\' in ASS (I think?) but '\' is used verbatim if
-- it isn't followed by a recognized character, so add a zero-width
-- non-breaking space
str = str:gsub('\\', '\\\239\187\191')
str = str:gsub('{', '\\{')
str = str:gsub('}', '\\}')
-- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of
-- consecutive newlines
str = str:gsub('\n', '\239\187\191\\N')
-- Turn leading spaces into hard spaces to prevent ASS from stripping them
str = str:gsub('\\N ', '\\N\\h')
str = str:gsub('^ ', '\\h')
return str
end
---@param seconds number
---@param max_seconds number|nil Trims unnecessary `00:` if time is not expected to reach it.
---@return string
function format_time(seconds, max_seconds)
local human = mp.format_time(seconds)
if options.time_precision > 0 then
local formatted = string.format('%.' .. options.time_precision .. 'f', math.abs(seconds) % 1)
human = human .. '.' .. string.sub(formatted, 3)
end
if max_seconds then
local trim_length = (max_seconds < 60 and 7 or (max_seconds < 3600 and 4 or 0))
if trim_length > 0 then
local has_minus = seconds < 0
human = string.sub(human, trim_length + (has_minus and 1 or 0))
if has_minus then human = '-' .. human end
end
end
return human
end
---@param opacity number 0-1
function opacity_to_alpha(opacity)
return 255 - math.ceil(255 * opacity)
end
path_separator = (function()
local os_separator = state.platform == 'windows' and '\\' or '/'
-- Get appropriate path separator for the given path.
---@param path string
---@return string
return function(path)
return path:sub(1, 2) == '\\\\' and '\\' or os_separator
end
end)()
-- Joins paths with the OS aware path separator or UNC separator.
---@param p1 string
---@param p2 string
---@return string
function join_path(p1, p2)
local p1, separator = trim_trailing_separator(p1)
-- Prevents joining drive letters with a redundant separator (`C:\\foo`),
-- as `trim_trailing_separator()` doesn't trim separators from drive letters.
return p1:sub(#p1) == separator and p1 .. p2 or p1 .. separator .. p2
end
-- Check if path is absolute.
---@param path string
---@return boolean
function is_absolute(path)
if path:sub(1, 2) == '\\\\' then
return true
elseif state.platform == 'windows' then
return path:find('^%a+:') ~= nil
else
return path:sub(1, 1) == '/'
end
end
-- Ensure path is absolute.
---@param path string
---@return string
function ensure_absolute(path)
if is_absolute(path) then return path end
return join_path(state.cwd, path)
end
-- Remove trailing slashes/backslashes.
---@param path string
---@return string path, string trimmed_separator_type
function trim_trailing_separator(path)
local separator = path_separator(path)
path = trim_end(path, separator)
if state.platform == 'windows' then
-- Drive letters on windows need trailing backslash
if path:sub(#path) == ':' then path = path .. '\\' end
else
if path == '' then path = '/' end
end
return path, separator
end
-- Ensures path is absolute, remove trailing slashes/backslashes.
-- Lightweight version of normalize_path for performance critical parts.
---@param path string
---@return string
function normalize_path_lite(path)
if not path or is_protocol(path) then return path end
path = trim_trailing_separator(ensure_absolute(path))
return path
end
-- Ensures path is absolute, remove trailing slashes/backslashes, normalization of path separators and deduplication.
---@param path string
---@return string
function normalize_path(path)
if not path or is_protocol(path) then return path end
path = ensure_absolute(path)
local is_unc = path:sub(1, 2) == '\\\\'
if state.platform == 'windows' or is_unc then path = path:gsub('/', '\\') end
path = trim_trailing_separator(path)
--Deduplication of path separators
if is_unc then
path = path:gsub('(.\\)\\+', '%1')
elseif state.platform == 'windows' then
path = path:gsub('\\\\+', '\\')
else
path = path:gsub('//+', '/')
end
return path
end
-- Check if path is a protocol, such as `http://...`.
---@param path string
function is_protocol(path)
return type(path) == 'string' and (path:find('^%a[%w.+-]-://') ~= nil or path:find('^%a[%w.+-]-:%?') ~= nil)
end
---@param path string
---@param extensions string[] Lowercase extensions without the dot.
function has_any_extension(path, extensions)
local path_last_dot_index = string_last_index_of(path, '.')
if not path_last_dot_index then return false end
local path_extension = path:sub(path_last_dot_index + 1):lower()
for _, extension in ipairs(extensions) do
if path_extension == extension then return true end
end
return false
end
---@return string
function get_default_directory()
return mp.command_native({'expand-path', options.default_directory})
end
-- Serializes path into its semantic parts.
---@param path string
---@return nil|{path: string; is_root: boolean; dirname?: string; basename: string; filename: string; extension?: string;}
function serialize_path(path)
if not path or is_protocol(path) then return end
local normal_path = normalize_path_lite(path)
local dirname, basename = utils.split_path(normal_path)
if basename == '' then basename, dirname = dirname:sub(1, #dirname - 1), nil end
local dot_i = string_last_index_of(basename, '.')
return {
path = normal_path,
is_root = dirname == nil,
dirname = dirname,
basename = basename,
filename = dot_i and basename:sub(1, dot_i - 1) or basename,
extension = dot_i and basename:sub(dot_i + 1) or nil,
}
end
-- Reads items in directory and splits it into directories and files tables.
---@param path string
---@param opts? {types?: string[], hidden?: boolean}
---@return string[]|nil files
---@return string[]|nil directories
function read_directory(path, opts)
opts = opts or {}
local items, error = utils.readdir(path, 'all')
if not items then
msg.error('Reading files from "' .. path .. '" failed: ' .. error)
return nil, nil
end
local files, directories = {}, {}
for _, item in ipairs(items) do
if item ~= '.' and item ~= '..' and (opts.hidden or item:sub(1, 1) ~= '.') then
local info = utils.file_info(join_path(path, item))
if info then
if info.is_file then
if not opts.types or has_any_extension(item, opts.types) then
files[#files + 1] = item
end
else
directories[#directories + 1] = item
end
end
end
end
return files, directories
end
-- Returns full absolute paths of files in the same directory as `file_path`,
-- and index of the current file in the table.
-- Returned table will always contain `file_path`, regardless of `allowed_types`.
---@param file_path string
---@param opts? {types?: string[], hidden?: boolean}
function get_adjacent_files(file_path, opts)
opts = opts or {}
local current_meta = serialize_path(file_path)
if not current_meta then return end
local files = read_directory(current_meta.dirname, {hidden = opts.hidden})
if not files then return end
sort_strings(files)
local current_file_index
local paths = {}
for _, file in ipairs(files) do
local is_current_file = current_meta.basename == file
if is_current_file or not opts.types or has_any_extension(file, opts.types) then
paths[#paths + 1] = join_path(current_meta.dirname, file)
if is_current_file then current_file_index = #paths end
end
end
if not current_file_index then return end
return paths, current_file_index
end
-- Navigates in a list, using delta or, when `state.shuffle` is enabled,
-- randomness to determine the next item. Loops around if `loop-playlist` is enabled.
---@param paths table
---@param current_index number
---@param delta number 1 or -1 for forward or backward
function decide_navigation_in_list(paths, current_index, delta)
if #paths < 2 then return end
delta = delta < 0 and -1 or 1
-- Shuffle looks at the played files history trimmed to 80% length of the paths
-- and removes all paths in it from the potential shuffle pool. This guarantees
-- no path repetition until at least 80% of the playlist has been exhausted.
if state.shuffle then
state.shuffle_history = state.shuffle_history or {
pos = #state.history,
paths = itable_slice(state.history),
}
state.shuffle_history.pos = state.shuffle_history.pos + delta
local history_path = state.shuffle_history.paths[state.shuffle_history.pos]
local next_index = history_path and itable_index_of(paths, history_path)
if next_index then
return next_index, history_path
end
if delta < 0 then
state.shuffle_history.pos = state.shuffle_history.pos - delta
else
state.shuffle_history.pos = math.min(state.shuffle_history.pos, #state.shuffle_history.paths + 1)
end
local trimmed_history = itable_slice(state.history, -math.floor(#paths * 0.8))
local shuffle_pool = {}
for index, value in ipairs(paths) do
if not itable_has(trimmed_history, value) then
shuffle_pool[#shuffle_pool + 1] = index
end
end
math.randomseed(os.time())
local next_index = shuffle_pool[math.random(#shuffle_pool)]
local next_path = paths[next_index]
table.insert(state.shuffle_history.paths, state.shuffle_history.pos, next_path)
return next_index, next_path
end
local new_index = current_index + delta
if mp.get_property_native('loop-playlist') then
if new_index > #paths then
new_index = new_index % #paths
elseif new_index < 1 then
new_index = #paths - new_index
end
elseif new_index < 1 or new_index > #paths then
return
end
return new_index, paths[new_index]
end
---@param delta number
function navigate_directory(delta)
if not state.path or is_protocol(state.path) then return false end
local paths, current_index = get_adjacent_files(state.path, {
types = config.types.autoload,
hidden = options.show_hidden_files,
})
if paths and current_index then
local _, path = decide_navigation_in_list(paths, current_index, delta)
if path then
mp.commandv('loadfile', path)
return true
end
end
return false
end
---@param delta number
function navigate_playlist(delta)
local playlist, pos = mp.get_property_native('playlist'), mp.get_property_native('playlist-pos-1')
if playlist and #playlist > 1 and pos then
local paths = itable_map(playlist, function(item) return normalize_path(item.filename) end)
local index = decide_navigation_in_list(paths, pos, delta)
if index then
mp.commandv('playlist-play-index', index - 1)
return true
end
end
return false
end
---@param delta number
function navigate_item(delta)
if state.has_playlist then return navigate_playlist(delta) else return navigate_directory(delta) end
end
-- Can't use `os.remove()` as it fails on paths with unicode characters.
-- Returns `result, error`, result is table of:
-- `status:number(<0=error), stdout, stderr, error_string, killed_by_us:boolean`
---@param path string
function delete_file(path)
if state.platform == 'windows' then
if options.use_trash then
local ps_code = [[
Add-Type -AssemblyName Microsoft.VisualBasic
[Microsoft.VisualBasic.FileIO.FileSystem]::DeleteFile('__path__', 'OnlyErrorDialogs', 'SendToRecycleBin')
]]
local escaped_path = string.gsub(path, "'", "''")
escaped_path = string.gsub(escaped_path, '', '')
escaped_path = string.gsub(escaped_path, '%%', '%%%%')
ps_code = string.gsub(ps_code, '__path__', escaped_path)
args = {'powershell', '-NoProfile', '-Command', ps_code}
else
args = {'cmd', '/C', 'del', path}
end
else
if options.use_trash then
--On Linux and Macos the app trash-cli/trash must be installed first.
args = {'trash', path}
else
args = {'rm', path}
end
end
return mp.command_native({
name = 'subprocess',
args = args,
playback_only = false,
capture_stdout = true,
capture_stderr = true,
})
end
function delete_file_navigate(delta)
local path, playlist_pos = state.path, state.playlist_pos
local is_local_file = path and not is_protocol(path)
if navigate_item(delta) then
if state.has_playlist then
mp.commandv('playlist-remove', playlist_pos - 1)
end
else
mp.command('stop')
end
if is_local_file then
if Menu:is_open('open-file') then
Elements:maybe('menu', 'delete_value', path)
end
delete_file(path)
end
end
function serialize_chapter_ranges(normalized_chapters)
local ranges = {}
local simple_ranges = {
{
name = 'openings',
patterns = {
'^op ', '^op$', ' op$',
'^opening$', ' opening$',
},
requires_next_chapter = true,
},
{
name = 'intros',
patterns = {
'^intro$', ' intro$',
'^avant$', '^prologue$',
},
requires_next_chapter = true,
},
{
name = 'endings',
patterns = {
'^ed ', '^ed$', ' ed$',
'^ending ', '^ending$', ' ending$',
},
},
{
name = 'outros',
patterns = {
'^outro$', ' outro$',
'^closing$', '^closing ',
'^preview$', '^pv$',
},
},
}
local sponsor_ranges = {}
-- Extend with alt patterns
for _, meta in ipairs(simple_ranges) do
local alt_patterns = config.chapter_ranges[meta.name] and config.chapter_ranges[meta.name].patterns
if alt_patterns then meta.patterns = itable_join(meta.patterns, alt_patterns) end
end
-- Clone chapters
local chapters = {}
for i, normalized in ipairs(normalized_chapters) do chapters[i] = table_assign({}, normalized) end
for i, chapter in ipairs(chapters) do
-- Simple ranges
for _, meta in ipairs(simple_ranges) do
if config.chapter_ranges[meta.name] then
local match = itable_find(meta.patterns, function(p) return chapter.lowercase_title:find(p) end)
if match then
local next_chapter = chapters[i + 1]
if next_chapter or not meta.requires_next_chapter then
ranges[#ranges + 1] = table_assign({
start = chapter.time,
['end'] = next_chapter and next_chapter.time or math.huge,
}, config.chapter_ranges[meta.name])
end
end
end
end
-- Sponsor blocks
if config.chapter_ranges.ads then
local id = chapter.lowercase_title:match('segment start *%(([%w]%w-)%)')
if id then -- ad range from sponsorblock
for j = i + 1, #chapters, 1 do
local end_chapter = chapters[j]
local end_match = end_chapter.lowercase_title:match('segment end *%(' .. id .. '%)')
if end_match then
local range = table_assign({
start_chapter = chapter,
end_chapter = end_chapter,
start = chapter.time,
['end'] = end_chapter.time,
}, config.chapter_ranges.ads)
ranges[#ranges + 1], sponsor_ranges[#sponsor_ranges + 1] = range, range
end_chapter.is_end_only = true
break
end
end -- single chapter for ad
elseif not chapter.is_end_only and
(chapter.lowercase_title:find('%[sponsorblock%]:') or chapter.lowercase_title:find('^sponsors?')) then
local next_chapter = chapters[i + 1]
ranges[#ranges + 1] = table_assign({
start = chapter.time,
['end'] = next_chapter and next_chapter.time or math.huge,
}, config.chapter_ranges.ads)
end
end
end
-- Fix overlapping sponsor block segments
for index, range in ipairs(sponsor_ranges) do
local next_range = sponsor_ranges[index + 1]
if next_range then
local delta = next_range.start - range['end']
if delta < 0 then
local mid_point = range['end'] + delta / 2
range['end'], range.end_chapter.time = mid_point - 0.01, mid_point - 0.01
next_range.start, next_range.start_chapter.time = mid_point, mid_point
end
end
end
table.sort(chapters, function(a, b) return a.time < b.time end)
return chapters, ranges
end
-- Ensures chapters are in chronological order
function normalize_chapters(chapters)
if not chapters then return {} end
-- Ensure chronological order
table.sort(chapters, function(a, b) return a.time < b.time end)
-- Ensure titles
for index, chapter in ipairs(chapters) do
local chapter_number = chapter.title and string.match(chapter.title, '^Chapter (%d+)$')
if chapter_number then
chapter.title = t('Chapter %s', tonumber(chapter_number))
end
chapter.title = chapter.title ~= '(unnamed)' and chapter.title ~= '' and chapter.title or t('Chapter %s', index)
chapter.lowercase_title = chapter.title:lower()
end
return chapters
end
function serialize_chapters(chapters)
chapters = normalize_chapters(chapters)
if not chapters then return end
--- timeline font size isn't accessible here, so normalize to size 1 and then scale during rendering
local opts = {size = 1, bold = true}
for index, chapter in ipairs(chapters) do
chapter.index = index
chapter.title_wrapped, chapter.title_lines = wrap_text(chapter.title, opts, 25)
chapter.title_wrapped_width = text_width(chapter.title_wrapped, opts)
chapter.title_wrapped = ass_escape(chapter.title_wrapped)
end
return chapters
end
---Find all active key bindings or the active key binding for key
---@param key string|nil
---@return {[string]: table}|table
function find_active_keybindings(key)
local bindings = mp.get_property_native('input-bindings', {})
local active = {} -- map: key-name -> bind-info
for _, bind in pairs(bindings) do
if bind.owner ~= 'uosc' and bind.priority >= 0 and (not key or bind.key == key) and (
not active[bind.key]
or (active[bind.key].is_weak and not bind.is_weak)
or (bind.is_weak == active[bind.key].is_weak and bind.priority > active[bind.key].priority)
)
then
active[bind.key] = bind
end
end
return not key and active or active[key]
end
---@param type 'sub'|'audio'|'video'
---@param path string
function load_track(type, path)
mp.commandv(type .. '-add', path, 'cached')
-- If subtitle track was loaded, assume the user also wants to see it
if type == 'sub' then
mp.commandv('set', 'sub-visibility', 'yes')
end
end
---@return string|nil
function get_clipboard()
local result = mp.command_native({
name = 'subprocess',
capture_stderr = true,
capture_stdout = true,
playback_only = false,
args = {config.ziggy_path, 'get-clipboard'},
})
local function print_error(message)
msg.error('Getting clipboard data failed. Error: ' .. message)
end
if result.status == 0 then
local data = utils.parse_json(result.stdout)
if data and data.payload then
return data.payload
else
print_error(data and (data.error and data.message or 'unknown error') or 'couldn\'t parse json')
end
else
print_error('exit code ' .. result.status .. ': ' .. result.stdout .. result.stderr)
end
end
--[[ RENDERING ]]
function render()
if not display.initialized then return end
state.render_last_time = mp.get_time()
cursor:clear_zones()
-- Click on empty area detection
if setup_click_detection then setup_click_detection() end
-- Actual rendering
local ass = assdraw.ass_new()
-- Idle indicator
if state.is_idle and not Manager.disabled.idle_indicator then
local smaller_side = math.min(display.width, display.height)
local center_x, center_y, icon_size = display.width / 2, display.height / 2, math.max(smaller_side / 4, 56)
ass:icon(center_x, center_y - icon_size / 4, icon_size, 'not_started', {
color = fg, opacity = config.opacity.idle_indicator,
})
ass:txt(center_x, center_y + icon_size / 2, 8, t('Drop files or URLs to play here'), {
size = icon_size / 4, color = fg, opacity = config.opacity.idle_indicator,
})
end
-- Audio indicator
if state.is_audio and not state.has_image and not Manager.disabled.audio_indicator
and not (state.pause and options.pause_indicator == 'static') then
local smaller_side = math.min(display.width, display.height)
ass:icon(display.width / 2, display.height / 2, smaller_side / 4, 'graphic_eq', {
color = fg, opacity = config.opacity.audio_indicator,
})
end
-- Elements
for _, element in Elements:ipairs() do
if element.enabled then
local result = element:maybe('render')
if result then
ass:new_event()
ass:merge(result)
end
end
end
cursor:decide_keybinds()
-- submit
if osd.res_x == display.width and osd.res_y == display.height and osd.data == ass.text then
return
end
osd.res_x = display.width
osd.res_y = display.height
osd.data = ass.text
osd.z = 2000
osd:update()
update_margins()
end
-- Request that render() is called.
-- The render is then either executed immediately, or rate-limited if it was
-- called a small time ago.
state.render_timer = mp.add_timeout(0, render)
state.render_timer:kill()
function request_render()
if state.render_timer:is_enabled() then return end
local timeout = math.max(0, state.render_delay - (mp.get_time() - state.render_last_time))
state.render_timer.timeout = timeout
state.render_timer:resume()
end

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