add system error.
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9e466b08cc
commit
313cd55049
@ -11,6 +11,7 @@ export const EVENT = {
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// Websocket Events
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SYSTEM: {
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DISCONNECT: 'system/disconnect',
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ERROR: 'system/error',
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},
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SIGNAL: {
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ANSWER: 'signal/answer',
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@ -6,7 +6,7 @@ import { EVENT } from './events'
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import { accessor } from '~/store'
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import {
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DisconnectPayload,
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SystemMessagePayload,
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SignalProvidePayload,
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MemberListPayload,
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MemberDisconnectPayload,
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@ -130,7 +130,7 @@ export class NekoClient extends BaseClient implements EventEmitter<NekoEvents> {
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/////////////////////////////
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// System Events
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/////////////////////////////
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protected [EVENT.SYSTEM.DISCONNECT]({ message }: DisconnectPayload) {
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protected [EVENT.SYSTEM.DISCONNECT]({ message }: SystemMessagePayload) {
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if (message == 'kicked') {
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this.$accessor.logout()
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message = this.$vue.$t('connection.kicked') as string
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@ -146,6 +146,15 @@ export class NekoClient extends BaseClient implements EventEmitter<NekoEvents> {
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})
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}
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protected [EVENT.SYSTEM.ERROR]({ title, message }: SystemMessagePayload) {
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this.$vue.$swal({
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title,
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text: message,
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icon: 'error',
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confirmButtonText: this.$vue.$t('connection.button_confirm') as string,
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})
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}
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/////////////////////////////
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// Member Events
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/////////////////////////////
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@ -50,10 +50,12 @@ export interface WebSocketMessage {
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SYSTEM MESSAGES/PAYLOADS
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*/
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// system/disconnect
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export interface DisconnectMessage extends WebSocketMessage, DisconnectPayload {
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event: typeof EVENT.SYSTEM.DISCONNECT
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// system/error
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export interface SystemMessage extends WebSocketMessage, SystemMessagePayload {
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event: typeof EVENT.SYSTEM.DISCONNECT | typeof EVENT.SYSTEM.ERROR
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}
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export interface DisconnectPayload {
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export interface SystemMessagePayload {
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title: string
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message: string
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}
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@ -86,7 +86,7 @@ func (session *Session) Kick(reason string) error {
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if session.socket == nil {
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return nil
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}
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if err := session.socket.Send(&message.Disconnect{
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if err := session.socket.Send(&message.SystemMessage{
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Event: event.SYSTEM_DISCONNECT,
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Message: reason,
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}); err != nil {
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@ -2,6 +2,7 @@ package event
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const (
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SYSTEM_DISCONNECT = "system/disconnect"
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SYSTEM_ERROR = "system/error"
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)
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const (
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@ -10,8 +10,9 @@ type Message struct {
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Event string `json:"event"`
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}
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type Disconnect struct {
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type SystemMessage struct {
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Event string `json:"event"`
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Title string `json:"title"`
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Message string `json:"message"`
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}
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@ -12,8 +12,17 @@ func (h *MessageHandler) boradcastCreate(session types.Session, payload *message
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return nil
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}
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if err := h.broadcast.Create(payload.URL); err != nil {
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return err
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pipelineErr := h.broadcast.Create(payload.URL)
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if pipelineErr != nil {
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if err := session.Send(
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message.SystemMessage{
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Event: event.SYSTEM_ERROR,
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Title: "Error while starting broadcast",
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Message: pipelineErr.Error(),
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}); err != nil {
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h.logger.Warn().Err(err).Msgf("sending event %s has failed", event.SYSTEM_ERROR)
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return err
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}
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}
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if err := h.boradcastStatus(session); err != nil {
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@ -133,7 +133,7 @@ func (ws *WebSocketHandler) Upgrade(w http.ResponseWriter, r *http.Request) erro
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if err != nil {
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ws.logger.Warn().Err(err).Msg("authentication failed")
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if err = connection.WriteJSON(message.Disconnect{
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if err = connection.WriteJSON(message.SystemMessage{
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Event: event.SYSTEM_DISCONNECT,
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Message: "invalid_password",
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}); err != nil {
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@ -160,7 +160,7 @@ func (ws *WebSocketHandler) Upgrade(w http.ResponseWriter, r *http.Request) erro
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}
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if !ok {
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if err = connection.WriteJSON(message.Disconnect{
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if err = connection.WriteJSON(message.SystemMessage{
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Event: event.SYSTEM_DISCONNECT,
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Message: reason,
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}); err != nil {
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