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map KeySym at client side

This commit is contained in:
Miroslav Šedivý 2020-06-13 16:21:11 +02:00
parent ca0b5b2d35
commit aa1fedcb24
9 changed files with 199 additions and 950 deletions

View File

@ -142,6 +142,8 @@
import Emote from './emote.vue'
import Resolution from './resolution.vue'
import { mapKeyboardEventToKeySym } from '@/neko/keyboard.ts'
@Component({
name: 'neko-video',
components: {
@ -449,7 +451,7 @@
return
}
this.onMousePos(e)
this.$client.sendData('mousedown', { key: e.button })
this.$client.sendData('mousedown', { key: e.button + 1 })
}
onMouseUp(e: MouseEvent) {
@ -457,7 +459,7 @@
return
}
this.onMousePos(e)
this.$client.sendData('mouseup', { key: e.button })
this.$client.sendData('mouseup', { key: e.button + 1 })
}
onMouseMove(e: MouseEvent) {
@ -477,30 +479,12 @@
this.focused = false
}
// frick you firefox
getCode(e: KeyboardEvent): number {
let key = e.keyCode
if (key === 59 && (e.key === ';' || e.key === ':')) {
key = 186
}
if (key === 61 && (e.key === '=' || e.key === '+')) {
key = 187
}
if (key === 173 && (e.key === '-' || e.key === '_')) {
key = 189
}
return key
}
onKeyDown(e: KeyboardEvent) {
if (!this.focused || !this.hosting || this.locked) {
return
}
let key = this.getCode(e)
let key = mapKeyboardEventToKeySym(e)
this.$client.sendData('keydown', { key })
this.activeKeys.add(key)
}
@ -510,7 +494,7 @@
return
}
let key = this.getCode(e)
let key = mapKeyboardEventToKeySym(e)
this.$client.sendData('keyup', { key })
this.activeKeys.delete(key)
}

139
client/src/neko/keyboard.ts Normal file
View File

@ -0,0 +1,139 @@
const keyMap: Record<string, number> = {
'Backspace': 0xff08,
'Tab': 0xFF09,
'Enter': 0xFF0D,
'ShiftLeft': 0xFFE1,
'ShiftRight': 0xFFE2,
'ControlLeft': 0xFFE3,
'ControlRight': 0xFFE4,
'AltLeft': 0xFFE9, // 2 keys - one code?
'AltRight': 0xFFE9, // 2 keys - one code?
'MetaLeft': 0xFFEB, // Super key, or Meta key?
'MetaRight': 0xFF67, // Super key, or Meta key?
//'PrintScreen': ,
//'ContextMenu': ,
'Pause': 0xFF13,
'CapsLock': 0xFFE5,
'Escape': 0xFF1B,
'Space': 0x0020,
'PageUp': 0xFF55,
'PageDown': 0xFF56,
'End': 0xFF57,
'Home': 0xFF50,
'ArrowLeft': 0xFF51,
'ArrowUp': 0xFF52,
'ArrowRight': 0xFF53,
'ArrowDown': 0xFF54,
'Insert': 0xFF63,
'Delete': 0xFFFF,
'Digit0': 0x0030,
'Digit1': 0x0031,
'Digit2': 0x0032,
'Digit3': 0x0033,
'Digit4': 0x0034,
'Digit5': 0x0035,
'Digit6': 0x0036,
'Digit7': 0x0037,
'Digit8': 0x0038,
'Digit9': 0x0039,
'KeyA': 0x0061,
'KeyB': 0x0062,
'KeyC': 0x0063,
'KeyD': 0x0064,
'KeyE': 0x0065,
'KeyF': 0x0066,
'KeyG': 0x0067,
'KeyH': 0x0068,
'KeyI': 0x0069,
'KeyJ': 0x006a,
'KeyK': 0x006b,
'KeyL': 0x006c,
'KeyM': 0x006d,
'KeyN': 0x006e,
'KeyO': 0x006f,
'KeyP': 0x0070,
'KeyQ': 0x0071,
'KeyR': 0x0072,
'KeyS': 0x0073,
'KeyT': 0x0074,
'KeyU': 0x0075,
'KeyV': 0x0076,
'KeyW': 0x0077,
'KeyX': 0x0078,
'KeyZ': 0x0079,
'KeyY': 0x007a,
'NumpadEnter': 0XFF8D,
'NumpadMultiply': 0xFFAA,
'NumpadAdd': 0xFFAB,
'NumpadSubtract': 0xFFAD,
'NumpadDivide': 0xFFAF,
'F1': 0xFFBE,
'F2': 0xFFBF,
'F3': 0xFFC0,
'F4': 0xFFC1,
'F5': 0xFFC2,
'F6': 0xFFC3,
'F7': 0xFFC4,
'F8': 0xFFC5,
'F9': 0xFFC6,
'F10': 0xFFC7,
'F11': 0xFFC8,
'F12': 0xFFC9,
'NumLock': 0xFF7F,
'ScrollLock': 0xFF14,
// l10s causes many problems
'Semicolon': 0x003b,
'Comma': 0x002c,
'Slash': 0x002f,
'Period': 0x002e,
'Minus': 0x002d,
'Backquote': 0x0060,
'BracketLeft': 0x005b,
'Backslash': 0x005c,
'BracketRight': 0x005d,
'Quote': 0x0022,
'Equal': 0x003d,
};
// If Num Lock is enabled
const keyMap_numlock_enabled: Record<string, number> = {
'Numpad0': 0xFFB0,
'Numpad1': 0xFFB1,
'Numpad2': 0xFFB2,
'Numpad3': 0xFFB3,
'Numpad4': 0xFFB4,
'Numpad5': 0xFFB5,
'Numpad6': 0xFFB6,
'Numpad7': 0xFFB7,
'Numpad8': 0xFFB8,
'Numpad9': 0xFFB9,
'NumpadDecimal': 0xFFAE,
};
// If Num Lock is disabled
const keyMap_numlock_disabled: Record<string, number> = {
'Numpad0': 0xFFB0,
'Numpad1': 0xFFB1,
'Numpad2': 0xFFB2,
'Numpad3': 0xFFB3,
'Numpad4': 0xFFB4,
'Numpad5': 0xFFB5,
'Numpad6': 0xFFB6,
'Numpad7': 0xFFB7,
'Numpad8': 0xFFB8,
'Numpad9': 0xFFB9,
'NumpadDecimal': 0xFF9F,
};
export function mapKeyboardEventToKeySym(e: KeyboardEvent): number {
if (e.code in keyMap) {
return keyMap[e.code];
}
if (e.getModifierState('NumLock')) {
return keyMap_numlock_enabled[e.code];
} else {
return keyMap_numlock_disabled[e.code];
}
}

View File

@ -183,19 +183,19 @@ func (manager *RemoteManager) Scroll(x, y int) {
xorg.Scroll(x, y)
}
func (manager *RemoteManager) ButtonDown(code int) (*types.Button, error) {
func (manager *RemoteManager) ButtonDown(code int) error {
return xorg.ButtonDown(code)
}
func (manager *RemoteManager) KeyDown(code int) (*types.Key, error) {
func (manager *RemoteManager) KeyDown(code int) error {
return xorg.KeyDown(code)
}
func (manager *RemoteManager) ButtonUp(code int) (*types.Button, error) {
func (manager *RemoteManager) ButtonUp(code int) error {
return xorg.ButtonUp(code)
}
func (manager *RemoteManager) KeyUp(code int) (*types.Key, error) {
func (manager *RemoteManager) KeyUp(code int) error {
return xorg.KeyUp(code)
}

View File

@ -15,10 +15,10 @@ type RemoteManager interface {
ScreenConfigurations() map[int]ScreenConfiguration
Move(x, y int)
Scroll(x, y int)
ButtonDown(code int) (*Button, error)
KeyDown(code int) (*Key, error)
ButtonUp(code int) (*Button, error)
KeyUp(code int) (*Key, error)
ButtonDown(code int) error
KeyDown(code int) error
ButtonUp(code int) error
KeyUp(code int) error
ReadClipboard() string
WriteClipboard(data string)
ResetKeys()

View File

@ -85,21 +85,21 @@ func (manager *WebRTCManager) handle(id string, msg webrtc.DataChannelMessage) e
}
if payload.Key < 8 {
button, err := manager.remote.ButtonDown(int(payload.Key))
err := manager.remote.ButtonDown(int(payload.Key))
if err != nil {
manager.logger.Warn().Err(err).Msg("key down failed")
return nil
}
manager.logger.Debug().Msgf("button down %s(%d)", button.Name, payload.Key)
manager.logger.Debug().Msgf("button down %d", payload.Key)
} else {
key, err := manager.remote.KeyDown(int(payload.Key))
err := manager.remote.KeyDown(int(payload.Key))
if err != nil {
manager.logger.Warn().Err(err).Msg("key down failed")
return nil
}
manager.logger.Debug().Msgf("key down %s(%d)", key.Name, payload.Key)
manager.logger.Debug().Msgf("key down %d", payload.Key)
}
break
@ -111,21 +111,21 @@ func (manager *WebRTCManager) handle(id string, msg webrtc.DataChannelMessage) e
}
if payload.Key < 8 {
button, err := manager.remote.ButtonUp(int(payload.Key))
err := manager.remote.ButtonUp(int(payload.Key))
if err != nil {
manager.logger.Warn().Err(err).Msg("button up failed")
return nil
}
manager.logger.Debug().Msgf("button up %s(%d)", button.Name, payload.Key)
manager.logger.Debug().Msgf("button up %d", payload.Key)
} else {
key, err := manager.remote.KeyUp(int(payload.Key))
err := manager.remote.KeyUp(int(payload.Key))
if err != nil {
manager.logger.Warn().Err(err).Msg("keyup failed")
return nil
}
manager.logger.Debug().Msgf("key up %s(%d)", key.Name, payload.Key)
manager.logger.Debug().Msgf("key up %d", payload.Key)
}
break
case OP_KEY_CLK:

View File

@ -1,45 +0,0 @@
package keycode
import "n.eko.moe/neko/internal/types"
var LEFT_BUTTON = types.Button{
Name: "LEFT",
Code: 0,
Keysym: 1,
}
var CENTER_BUTTON = types.Button{
Name: "CENTER",
Code: 1,
Keysym: 2,
}
var RIGHT_BUTTON = types.Button{
Name: "RIGHT",
Code: 2,
Keysym: 3,
}
var SCROLL_UP_BUTTON = types.Button{
Name: "SCROLL_UP",
Code: 3,
Keysym: 4,
}
var SCROLL_DOWN_BUTTON = types.Button{
Name: "SCROLL_DOWN",
Code: 4,
Keysym: 5,
}
var SCROLL_LEFT_BUTTON = types.Button{
Name: "SCROLL_LEFT",
Code: 5,
Keysym: 6,
}
var SCROLL_RIGHT_BUTTON = types.Button{
Name: "SCROLL_RIGHT",
Code: 6,
Keysym: 7,
}

View File

@ -1,696 +0,0 @@
package keycode
import "n.eko.moe/neko/internal/types"
var BACKSPACE = types.Key{
Name: "BACKSPACE",
Value: "BackSpace",
Code: 8,
Keysym: int(0xff08),
}
var TAB = types.Key{
Name: "TAB",
Value: "Tab",
Code: 9,
Keysym: int(0xFF09),
}
var CLEAR = types.Key{
Name: "CLEAR",
Value: "Clear",
Code: 12,
Keysym: int(0xFF0B),
}
var ENTER = types.Key{
Name: "ENTER",
Value: "Enter",
Code: 13,
Keysym: int(0xFF0D),
}
var SHIFT = types.Key{
Name: "SHIFT",
Value: "Shift",
Code: 16,
Keysym: int(0xFFE1),
}
var CTRL = types.Key{
Name: "CTRL",
Value: "Ctrl",
Code: 17,
Keysym: int(0xFFE3),
}
var ALT = types.Key{
Name: "ALT",
Value: "Alt",
Code: 18,
Keysym: int(0xFFE9),
}
var PAUSE = types.Key{
Name: "PAUSE",
Value: "Pause",
Code: 19,
Keysym: int(0xFF13),
}
var CAPS_LOCK = types.Key{
Name: "CAPS_LOCK",
Value: "Caps Lock",
Code: 20,
Keysym: int(0xFFE5),
}
var ESCAPE = types.Key{
Name: "ESCAPE",
Value: "Escape",
Code: 27,
Keysym: int(0xFF1B),
}
var SPACE = types.Key{
Name: "SPACE",
Value: " ",
Code: 32,
Keysym: int(0x0020),
}
var PAGE_UP = types.Key{
Name: "PAGE_UP",
Value: "Page Up",
Code: 33,
Keysym: int(0xFF55),
}
var PAGE_DOWN = types.Key{
Name: "PAGE_DOWN",
Value: "Page Down",
Code: 34,
Keysym: int(0xFF56),
}
var END = types.Key{
Name: "END",
Value: "End",
Code: 35,
Keysym: int(0xFF57),
}
var HOME = types.Key{
Name: "HOME",
Value: "Home",
Code: 36,
Keysym: int(0xFF50),
}
var LEFT_ARROW = types.Key{
Name: "LEFT_ARROW",
Value: "Left Arrow",
Code: 37,
Keysym: int(0xFF51),
}
var UP_ARROW = types.Key{
Name: "UP_ARROW",
Value: "Up Arrow",
Code: 38,
Keysym: int(0xFF52),
}
var RIGHT_ARROW = types.Key{
Name: "RIGHT_ARROW",
Value: "Right Arrow",
Code: 39,
Keysym: int(0xFF53),
}
var DOWN_ARROW = types.Key{
Name: "DOWN_ARROW",
Value: "Down Arrow",
Code: 40,
Keysym: int(0xFF54),
}
var INSERT = types.Key{
Name: "INSERT",
Value: "Insert",
Code: 45,
Keysym: int(0xFF63),
}
var DELETE = types.Key{
Name: "DELETE",
Value: "Delete",
Code: 46,
Keysym: int(0xFFFF),
}
var KEY_0 = types.Key{
Name: "KEY_0",
Value: "0",
Code: 48,
Keysym: int(0x0030),
}
var KEY_1 = types.Key{
Name: "KEY_1",
Value: "1",
Code: 49,
Keysym: int(0x0031),
}
var KEY_2 = types.Key{
Name: "KEY_2",
Value: "2",
Code: 50,
Keysym: int(0x0032),
}
var KEY_3 = types.Key{
Name: "KEY_3",
Value: "3",
Code: 51,
Keysym: int(0x0033),
}
var KEY_4 = types.Key{
Name: "KEY_4",
Value: "4",
Code: 52,
Keysym: int(0x0034),
}
var KEY_5 = types.Key{
Name: "KEY_5",
Value: "5",
Code: 53,
Keysym: int(0x0035),
}
var KEY_6 = types.Key{
Name: "KEY_6",
Value: "6",
Code: 54,
Keysym: int(0x0036),
}
var KEY_7 = types.Key{
Name: "KEY_7",
Value: "7",
Code: 55,
Keysym: int(0x0037),
}
var KEY_8 = types.Key{
Name: "KEY_8",
Value: "8",
Code: 56,
Keysym: int(0x0038),
}
var KEY_9 = types.Key{
Name: "KEY_9",
Value: "9",
Code: 57,
Keysym: int(0x0039),
}
var KEY_A = types.Key{
Name: "KEY_A",
Value: "a",
Code: 65,
Keysym: int(0x0061),
}
var KEY_B = types.Key{
Name: "KEY_B",
Value: "b",
Code: 66,
Keysym: int(0x0062),
}
var KEY_C = types.Key{
Name: "KEY_C",
Value: "c",
Code: 67,
Keysym: int(0x0063),
}
var KEY_D = types.Key{
Name: "KEY_D",
Value: "d",
Code: 68,
Keysym: int(0x0064),
}
var KEY_E = types.Key{
Name: "KEY_E",
Value: "e",
Code: 69,
Keysym: int(0x0065),
}
var KEY_F = types.Key{
Name: "KEY_F",
Value: "f",
Code: 70,
Keysym: int(0x0066),
}
var KEY_G = types.Key{
Name: "KEY_G",
Value: "g",
Code: 71,
Keysym: int(0x0067),
}
var KEY_H = types.Key{
Name: "KEY_H",
Value: "h",
Code: 72,
Keysym: int(0x0068),
}
var KEY_I = types.Key{
Name: "KEY_I",
Value: "i",
Code: 73,
Keysym: int(0x0069),
}
var KEY_J = types.Key{
Name: "KEY_J",
Value: "j",
Code: 74,
Keysym: int(0x006a),
}
var KEY_K = types.Key{
Name: "KEY_K",
Value: "k",
Code: 75,
Keysym: int(0x006b),
}
var KEY_L = types.Key{
Name: "KEY_L",
Value: "l",
Code: 76,
Keysym: int(0x006c),
}
var KEY_M = types.Key{
Name: "KEY_M",
Value: "m",
Code: 77,
Keysym: int(0x006d),
}
var KEY_N = types.Key{
Name: "KEY_N",
Value: "n",
Code: 78,
Keysym: int(0x006e),
}
var KEY_O = types.Key{
Name: "KEY_O",
Value: "o",
Code: 79,
Keysym: int(0x006f),
}
var KEY_P = types.Key{
Name: "KEY_P",
Value: "p",
Code: 80,
Keysym: int(0x0070),
}
var KEY_Q = types.Key{
Name: "KEY_Q",
Value: "q",
Code: 81,
Keysym: int(0x0071),
}
var KEY_R = types.Key{
Name: "KEY_R",
Value: "r",
Code: 82,
Keysym: int(0x0072),
}
var KEY_S = types.Key{
Name: "KEY_S",
Value: "s",
Code: 83,
Keysym: int(0x0073),
}
var KEY_T = types.Key{
Name: "KEY_T",
Value: "t",
Code: 84,
Keysym: int(0x0074),
}
var KEY_U = types.Key{
Name: "KEY_U",
Value: "u",
Code: 85,
Keysym: int(0x0075),
}
var KEY_V = types.Key{
Name: "KEY_V",
Value: "v",
Code: 86,
Keysym: int(0x0076),
}
var KEY_W = types.Key{
Name: "KEY_W",
Value: "w",
Code: 87,
Keysym: int(0x0077),
}
var KEY_X = types.Key{
Name: "KEY_X",
Value: "x",
Code: 88,
Keysym: int(0x0078),
}
var KEY_Y = types.Key{
Name: "KEY_Y",
Value: "y",
Code: 89,
Keysym: int(0x0079),
}
var KEY_Z = types.Key{
Name: "KEY_Z",
Value: "z",
Code: 90,
Keysym: int(0x007a),
}
var WIN_LEFT = types.Key{
Name: "WIN_LEFT",
Value: "Win Left",
Code: 91,
Keysym: int(0xFFEB),
}
var WIN_RIGHT = types.Key{
Name: "WIN_RIGHT",
Value: "Win Right",
Code: 92,
Keysym: int(0xFF67),
}
var PAD_0 = types.Key{
Name: "PAD_0",
Value: "Num Pad 0",
Code: 96,
Keysym: int(0xFFB0),
}
var PAD_1 = types.Key{
Name: "PAD_1",
Value: "Num Pad 1",
Code: 97,
Keysym: int(0xFFB1),
}
var PAD_2 = types.Key{
Name: "PAD_2",
Value: "Num Pad 2",
Code: 98,
Keysym: int(0xFFB2),
}
var PAD_3 = types.Key{
Name: "PAD_3",
Value: "Num Pad 3",
Code: 99,
Keysym: int(0xFFB3),
}
var PAD_4 = types.Key{
Name: "PAD_4",
Value: "Num Pad 4",
Code: 100,
Keysym: int(0xFFB4),
}
var PAD_5 = types.Key{
Name: "PAD_5",
Value: "Num Pad 5",
Code: 101,
Keysym: int(0xFFB5),
}
var PAD_6 = types.Key{
Name: "PAD_6",
Value: "Num Pad 6",
Code: 102,
Keysym: int(0xFFB6),
}
var PAD_7 = types.Key{
Name: "PAD_7",
Value: "Num Pad 7",
Code: 103,
Keysym: int(0xFFB7),
}
var PAD_8 = types.Key{
Name: "PAD_8",
Value: "Num Pad 8",
Code: 104,
Keysym: int(0xFFB8),
}
var PAD_9 = types.Key{
Name: "PAD_9",
Value: "Num Pad 9",
Code: 105,
Keysym: int(0xFFB9),
}
var MULTIPLY = types.Key{
Name: "MULTIPLY",
Value: "*",
Code: 106,
Keysym: int(0xFFAA),
}
var ADD = types.Key{
Name: "ADD",
Value: "+",
Code: 107,
Keysym: int(0xFFAB),
}
var SUBTRACT = types.Key{
Name: "SUBTRACT",
Value: "-",
Code: 109,
Keysym: int(0xFFAD),
}
var DECIMAL = types.Key{
Name: "DECIMAL",
Value: ".",
Code: 110,
Keysym: int(0xFFAE),
}
var DIVIDE = types.Key{
Name: "DIVIDE",
Value: "/",
Code: 111,
Keysym: int(0xFFAF),
}
var KEY_F1 = types.Key{
Name: "KEY_F1",
Value: "f1",
Code: 112,
Keysym: int(0xFFBE),
}
var KEY_F2 = types.Key{
Name: "KEY_F2",
Value: "f2",
Code: 113,
Keysym: int(0xFFBF),
}
var KEY_F3 = types.Key{
Name: "KEY_F3",
Value: "f3",
Code: 114,
Keysym: int(0xFFC0),
}
var KEY_F4 = types.Key{
Name: "KEY_F4",
Value: "f4",
Code: 115,
Keysym: int(0xFFC1),
}
var KEY_F5 = types.Key{
Name: "KEY_F5",
Value: "f5",
Code: 116,
Keysym: int(0xFFC2),
}
var KEY_F6 = types.Key{
Name: "KEY_F6",
Value: "f6",
Code: 117,
Keysym: int(0xFFC3),
}
var KEY_F7 = types.Key{
Name: "KEY_F7",
Value: "f7",
Code: 118,
Keysym: int(0xFFC4),
}
var KEY_F8 = types.Key{
Name: "KEY_F8",
Value: "f8",
Code: 119,
Keysym: int(0xFFC5),
}
var KEY_F9 = types.Key{
Name: "KEY_F9",
Value: "f9",
Code: 120,
Keysym: int(0xFFC6),
}
var KEY_F10 = types.Key{
Name: "KEY_F10",
Value: "f10",
Code: 121,
Keysym: int(0xFFC7),
}
var KEY_F11 = types.Key{
Name: "KEY_F11",
Value: "f11",
Code: 122,
Keysym: int(0xFFC8),
}
var KEY_F12 = types.Key{
Name: "KEY_F12",
Value: "f12",
Code: 123,
Keysym: int(0xFFC9),
}
var NUM_LOCK = types.Key{
Name: "NUM_LOCK",
Value: "Num Lock",
Code: 144,
Keysym: int(0xFF7F),
}
var SCROLL_LOCK = types.Key{
Name: "SCROLL_LOCK",
Value: "Scroll Lock",
Code: 145,
Keysym: int(0xFF14),
}
var SEMI_COLON = types.Key{
Name: "SEMI_COLON",
Value: ";",
Code: 186,
Keysym: int(0x003b),
}
var EQUAL = types.Key{
Name: "EQUAL",
Value: "=",
Code: 187,
Keysym: int(0x003d),
}
var COMMA = types.Key{
Name: "COMMA",
Value: ",",
Code: 188,
Keysym: int(0x002c),
}
var DASH = types.Key{
Name: "DASH",
Value: "-",
Code: 189,
Keysym: int(0x002d),
}
var PERIOD = types.Key{
Name: "PERIOD",
Value: ".",
Code: 190,
Keysym: int(0x002e),
}
var FORWARD_SLASH = types.Key{
Name: "FORWARD_SLASH",
Value: "/",
Code: 191,
Keysym: int(0x002f),
}
var GRAVE = types.Key{
Name: "GRAVE",
Value: "`",
Code: 192,
Keysym: int(0x0060),
}
var OPEN_BRACKET = types.Key{
Name: "OPEN_BRACKET",
Value: "[",
Code: 219,
Keysym: int(0x005b),
}
var BACK_SLASH = types.Key{
Name: "BACK_SLASH",
Value: "\\",
Code: 220,
Keysym: int(0x005c),
}
var CLOSE_BRAKET = types.Key{
Name: "CLOSE_BRAKET",
Value: "]",
Code: 221,
Keysym: int(0x005d),
}
var SINGLE_QUOTE = types.Key{
Name: "SINGLE_QUOTE",
Value: "'",
Code: 222,
Keysym: int(0x0022),
}

View File

@ -89,18 +89,22 @@ void XScroll(int x, int y) {
}
void XButton(unsigned int button, int down) {
Display *display = getXDisplay();
XTestFakeButtonEvent(display, button, down, CurrentTime);
XSync(display, 0);
if (button != 0) {
Display *display = getXDisplay();
XTestFakeButtonEvent(display, button, down, CurrentTime);
XSync(display, 0);
}
}
void XKey(unsigned long key, int down) {
Display *display = getXDisplay();
KeyCode code = XKeysymToKeycode(display, key);
if (key != 0) {
Display *display = getXDisplay();
KeyCode code = XKeysymToKeycode(display, key);
if (code != 0) {
XTestFakeKeyEvent(display, code, down, CurrentTime);
XSync(display, 0);
if (code != 0) {
XTestFakeKeyEvent(display, code, down, CurrentTime);
XSync(display, 0);
}
}
}

View File

@ -1,9 +1,3 @@
// NOTE: I have no fucking clue what I'm doing with this,
// it works, but I am positive I'm doing this very wrong...
// should I be freeing these strings? does go gc them?
// pretty sure this *isn't* thread safe either.... /shrug
// if you know a better way to get this done *please* make a pr <3
package xorg
/*
@ -21,125 +15,14 @@ import (
"unsafe"
"n.eko.moe/neko/internal/types"
"n.eko.moe/neko/internal/xorg/keycode"
)
var ScreenConfigurations = make(map[int]types.ScreenConfiguration)
var debounce = make(map[int]time.Time)
var buttons = make(map[int]types.Button)
var keys = make(map[int]types.Key)
var mu = sync.Mutex{}
func init() {
keys[keycode.BACKSPACE.Code] = keycode.BACKSPACE
keys[keycode.TAB.Code] = keycode.TAB
keys[keycode.CLEAR.Code] = keycode.CLEAR
keys[keycode.ENTER.Code] = keycode.ENTER
keys[keycode.SHIFT.Code] = keycode.SHIFT
keys[keycode.CTRL.Code] = keycode.CTRL
keys[keycode.ALT.Code] = keycode.ALT
keys[keycode.PAUSE.Code] = keycode.PAUSE
keys[keycode.CAPS_LOCK.Code] = keycode.CAPS_LOCK
keys[keycode.ESCAPE.Code] = keycode.ESCAPE
keys[keycode.SPACE.Code] = keycode.SPACE
keys[keycode.PAGE_UP.Code] = keycode.PAGE_UP
keys[keycode.PAGE_DOWN.Code] = keycode.PAGE_DOWN
keys[keycode.END.Code] = keycode.END
keys[keycode.HOME.Code] = keycode.HOME
keys[keycode.LEFT_ARROW.Code] = keycode.LEFT_ARROW
keys[keycode.UP_ARROW.Code] = keycode.UP_ARROW
keys[keycode.RIGHT_ARROW.Code] = keycode.RIGHT_ARROW
keys[keycode.DOWN_ARROW.Code] = keycode.DOWN_ARROW
keys[keycode.INSERT.Code] = keycode.INSERT
keys[keycode.DELETE.Code] = keycode.DELETE
keys[keycode.KEY_0.Code] = keycode.KEY_0
keys[keycode.KEY_1.Code] = keycode.KEY_1
keys[keycode.KEY_2.Code] = keycode.KEY_2
keys[keycode.KEY_3.Code] = keycode.KEY_3
keys[keycode.KEY_4.Code] = keycode.KEY_4
keys[keycode.KEY_5.Code] = keycode.KEY_5
keys[keycode.KEY_6.Code] = keycode.KEY_6
keys[keycode.KEY_7.Code] = keycode.KEY_7
keys[keycode.KEY_8.Code] = keycode.KEY_8
keys[keycode.KEY_9.Code] = keycode.KEY_9
keys[keycode.KEY_A.Code] = keycode.KEY_A
keys[keycode.KEY_B.Code] = keycode.KEY_B
keys[keycode.KEY_C.Code] = keycode.KEY_C
keys[keycode.KEY_D.Code] = keycode.KEY_D
keys[keycode.KEY_E.Code] = keycode.KEY_E
keys[keycode.KEY_F.Code] = keycode.KEY_F
keys[keycode.KEY_G.Code] = keycode.KEY_G
keys[keycode.KEY_H.Code] = keycode.KEY_H
keys[keycode.KEY_I.Code] = keycode.KEY_I
keys[keycode.KEY_J.Code] = keycode.KEY_J
keys[keycode.KEY_K.Code] = keycode.KEY_K
keys[keycode.KEY_L.Code] = keycode.KEY_L
keys[keycode.KEY_M.Code] = keycode.KEY_M
keys[keycode.KEY_N.Code] = keycode.KEY_N
keys[keycode.KEY_O.Code] = keycode.KEY_O
keys[keycode.KEY_P.Code] = keycode.KEY_P
keys[keycode.KEY_Q.Code] = keycode.KEY_Q
keys[keycode.KEY_R.Code] = keycode.KEY_R
keys[keycode.KEY_S.Code] = keycode.KEY_S
keys[keycode.KEY_T.Code] = keycode.KEY_T
keys[keycode.KEY_U.Code] = keycode.KEY_U
keys[keycode.KEY_V.Code] = keycode.KEY_V
keys[keycode.KEY_W.Code] = keycode.KEY_W
keys[keycode.KEY_X.Code] = keycode.KEY_X
keys[keycode.KEY_Y.Code] = keycode.KEY_Y
keys[keycode.KEY_Z.Code] = keycode.KEY_Z
keys[keycode.WIN_LEFT.Code] = keycode.WIN_LEFT
keys[keycode.WIN_RIGHT.Code] = keycode.WIN_RIGHT
keys[keycode.PAD_0.Code] = keycode.PAD_0
keys[keycode.PAD_1.Code] = keycode.PAD_1
keys[keycode.PAD_2.Code] = keycode.PAD_2
keys[keycode.PAD_3.Code] = keycode.PAD_3
keys[keycode.PAD_4.Code] = keycode.PAD_4
keys[keycode.PAD_5.Code] = keycode.PAD_5
keys[keycode.PAD_6.Code] = keycode.PAD_6
keys[keycode.PAD_7.Code] = keycode.PAD_7
keys[keycode.PAD_8.Code] = keycode.PAD_8
keys[keycode.PAD_9.Code] = keycode.PAD_9
keys[keycode.MULTIPLY.Code] = keycode.MULTIPLY
keys[keycode.ADD.Code] = keycode.ADD
keys[keycode.SUBTRACT.Code] = keycode.SUBTRACT
keys[keycode.DECIMAL.Code] = keycode.DECIMAL
keys[keycode.DIVIDE.Code] = keycode.DIVIDE
keys[keycode.KEY_F1.Code] = keycode.KEY_F1
keys[keycode.KEY_F2.Code] = keycode.KEY_F2
keys[keycode.KEY_F3.Code] = keycode.KEY_F3
keys[keycode.KEY_F4.Code] = keycode.KEY_F4
keys[keycode.KEY_F5.Code] = keycode.KEY_F5
keys[keycode.KEY_F6.Code] = keycode.KEY_F6
keys[keycode.KEY_F7.Code] = keycode.KEY_F7
keys[keycode.KEY_F8.Code] = keycode.KEY_F8
keys[keycode.KEY_F9.Code] = keycode.KEY_F9
keys[keycode.KEY_F10.Code] = keycode.KEY_F10
keys[keycode.KEY_F11.Code] = keycode.KEY_F11
keys[keycode.KEY_F12.Code] = keycode.KEY_F12
keys[keycode.NUM_LOCK.Code] = keycode.NUM_LOCK
keys[keycode.SCROLL_LOCK.Code] = keycode.SCROLL_LOCK
keys[keycode.SEMI_COLON.Code] = keycode.SEMI_COLON
keys[keycode.EQUAL.Code] = keycode.EQUAL
keys[keycode.COMMA.Code] = keycode.COMMA
keys[keycode.DASH.Code] = keycode.DASH
keys[keycode.PERIOD.Code] = keycode.PERIOD
keys[keycode.FORWARD_SLASH.Code] = keycode.FORWARD_SLASH
keys[keycode.GRAVE.Code] = keycode.GRAVE
keys[keycode.OPEN_BRACKET.Code] = keycode.OPEN_BRACKET
keys[keycode.BACK_SLASH.Code] = keycode.BACK_SLASH
keys[keycode.CLOSE_BRAKET.Code] = keycode.CLOSE_BRAKET
keys[keycode.SINGLE_QUOTE.Code] = keycode.SINGLE_QUOTE
buttons[keycode.LEFT_BUTTON.Code] = keycode.LEFT_BUTTON
buttons[keycode.CENTER_BUTTON.Code] = keycode.CENTER_BUTTON
buttons[keycode.RIGHT_BUTTON.Code] = keycode.RIGHT_BUTTON
buttons[keycode.SCROLL_UP_BUTTON.Code] = keycode.SCROLL_UP_BUTTON
buttons[keycode.SCROLL_DOWN_BUTTON.Code] = keycode.SCROLL_DOWN_BUTTON
buttons[keycode.SCROLL_LEFT_BUTTON.Code] = keycode.SCROLL_LEFT_BUTTON
buttons[keycode.SCROLL_RIGHT_BUTTON.Code] = keycode.SCROLL_RIGHT_BUTTON
C.XGetScreenConfigurations()
}
@ -167,80 +50,60 @@ func Scroll(x, y int) {
C.XScroll(C.int(x), C.int(y))
}
func ButtonDown(code int) (*types.Button, error) {
func ButtonDown(code int) error {
mu.Lock()
defer mu.Unlock()
button, ok := buttons[code]
if !ok {
return nil, fmt.Errorf("invalid button %v", code)
}
if _, ok := debounce[code]; ok {
return nil, fmt.Errorf("debounced button %v(%v)", button.Name, code)
return fmt.Errorf("debounced button %v", code)
}
debounce[code] = time.Now()
C.XButton(C.uint(button.Keysym), C.int(1))
return &button, nil
C.XButton(C.uint(code), C.int(1))
return nil
}
func KeyDown(code int) (*types.Key, error) {
func KeyDown(code int) error {
mu.Lock()
defer mu.Unlock()
key, ok := keys[code]
if !ok {
return nil, fmt.Errorf("invalid key %v", code)
}
if _, ok := debounce[code]; ok {
return nil, fmt.Errorf("debounced key %v(%v)", key.Name, code)
return fmt.Errorf("debounced key %v", code)
}
debounce[code] = time.Now()
C.XKey(C.ulong(key.Keysym), C.int(1))
return &key, nil
C.XKey(C.ulong(code), C.int(1))
return nil
}
func ButtonUp(code int) (*types.Button, error) {
func ButtonUp(code int) error {
mu.Lock()
defer mu.Unlock()
button, ok := buttons[code]
if !ok {
return nil, fmt.Errorf("invalid button %v", code)
}
if _, ok := debounce[code]; !ok {
return nil, fmt.Errorf("debounced button %v(%v)", button.Name, code)
return fmt.Errorf("debounced button %v", code)
}
delete(debounce, code)
C.XButton(C.uint(button.Keysym), C.int(0))
return &button, nil
C.XButton(C.uint(code), C.int(0))
return nil
}
func KeyUp(code int) (*types.Key, error) {
func KeyUp(code int) error {
mu.Lock()
defer mu.Unlock()
key, ok := keys[code]
if !ok {
return nil, fmt.Errorf("invalid key %v", code)
}
if _, ok := debounce[code]; !ok {
return nil, fmt.Errorf("debounced key %v(%v)", key.Name, code)
return fmt.Errorf("debounced key %v", code)
}
delete(debounce, code)
C.XKey(C.ulong(key.Keysym), C.int(0))
return &key, nil
C.XKey(C.ulong(code), C.int(0))
return nil
}
func ReadClipboard() string {
@ -264,31 +127,31 @@ func WriteClipboard(data string) {
}
func ResetKeys() {
for key := range debounce {
if key < 8 {
ButtonUp(key)
for code := range debounce {
if code < 8 {
ButtonUp(code)
} else {
KeyUp(key)
KeyUp(code)
}
delete(debounce, key)
delete(debounce, code)
}
}
func CheckKeys(duration time.Duration) {
t := time.Now()
for key, start := range debounce {
for code, start := range debounce {
if t.Sub(start) < duration {
continue
}
if key < 8 {
ButtonUp(key)
if code < 8 {
ButtonUp(code)
} else {
KeyUp(key)
KeyUp(code)
}
delete(debounce, key)
delete(debounce, code)
}
}