package websocket import ( "n.eko.moe/neko/internal/types" "n.eko.moe/neko/internal/types/event" "n.eko.moe/neko/internal/types/message" ) func (h *MessageHandler) chat(id string, session types.Session, payload *message.ChatRecieve) error { if session.Muted() { return nil } if err := h.sessions.Brodcast( message.ChatSend{ Event: event.CHAT_MESSAGE, Content: payload.Content, ID: id, }, nil); err != nil { h.logger.Warn().Err(err).Msgf("brodcasting event %s has failed", event.CONTROL_RELEASE) return err } return nil } func (h *MessageHandler) chatEmote(id string, session types.Session, payload *message.EmoteRecieve) error { if session.Muted() { return nil } if err := h.sessions.Brodcast( message.EmoteSend{ Event: event.CHAT_EMOTE, Emote: payload.Emote, ID: id, }, nil); err != nil { h.logger.Warn().Err(err).Msgf("brodcasting event %s has failed", event.CONTROL_RELEASE) return err } return nil }