145 lines
2.6 KiB
Go
145 lines
2.6 KiB
Go
package session
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import (
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"github.com/rs/zerolog"
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"n.eko.moe/neko/internal/types"
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"n.eko.moe/neko/internal/types/event"
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"n.eko.moe/neko/internal/types/message"
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)
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type Session struct {
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logger zerolog.Logger
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id string
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name string
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admin bool
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muted bool
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connected bool
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manager *SessionManager
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socket types.WebSocket
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peer types.Peer
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}
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func (session *Session) ID() string {
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return session.id
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}
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func (session *Session) Name() string {
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return session.name
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}
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func (session *Session) Admin() bool {
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return session.admin
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}
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func (session *Session) Muted() bool {
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return session.muted
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}
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func (session *Session) Connected() bool {
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return session.connected
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}
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func (session *Session) Address() string {
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if session.socket == nil {
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return ""
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}
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return session.socket.Address()
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}
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func (session *Session) Member() *types.Member {
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return &types.Member{
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ID: session.id,
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Name: session.name,
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Admin: session.admin,
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Muted: session.muted,
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}
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}
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func (session *Session) SetMuted(muted bool) {
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session.muted = muted
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}
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func (session *Session) SetName(name string) error {
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session.name = name
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return nil
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}
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func (session *Session) SetSocket(socket types.WebSocket) error {
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session.socket = socket
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return nil
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}
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func (session *Session) SetPeer(peer types.Peer) error {
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session.peer = peer
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return nil
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}
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func (session *Session) SetConnected(connected bool) error {
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session.connected = connected
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if connected {
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session.manager.emmiter.Emit("connected", session.id, session)
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}
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return nil
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}
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func (session *Session) Kick(reason string) error {
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if session.socket == nil {
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return nil
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}
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if err := session.socket.Send(&message.SystemMessage{
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Event: event.SYSTEM_DISCONNECT,
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Message: reason,
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}); err != nil {
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return err
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}
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return session.destroy()
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}
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func (session *Session) Send(v interface{}) error {
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if session.socket == nil {
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return nil
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}
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return session.socket.Send(v)
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}
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func (session *Session) Write(v interface{}) error {
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if session.socket == nil {
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return nil
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}
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return session.socket.Send(v)
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}
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func (session *Session) SignalAnswer(sdp string) error {
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if session.peer == nil {
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return nil
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}
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return session.peer.SignalAnswer(sdp)
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}
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func (session *Session) SignalCandidate(data string) error {
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if session.socket == nil {
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return nil
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}
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return session.socket.Send(&message.SignalCandidate{
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Event: event.SIGNAL_CANDIDATE,
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Data: data,
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})
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}
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func (session *Session) destroy() error {
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if session.socket != nil {
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if err := session.socket.Destroy(); err != nil {
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return err
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}
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}
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if session.peer != nil {
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if err := session.peer.Destroy(); err != nil {
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return err
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}
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}
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return nil
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}
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