Archived
2
0
This repository has been archived on 2024-06-24. You can view files and clone it, but cannot push or open issues or pull requests.
neko-custom/server/internal/websocket/state/state.go
2022-09-13 20:35:53 +02:00

62 lines
1.1 KiB
Go

package state
type State struct {
banned map[string]string // IP -> session ID (that banned it)
locked map[string]string // resource name -> session ID (that locked it)
}
func New() *State {
return &State{
banned: make(map[string]string),
locked: make(map[string]string),
}
}
// Ban
func (s *State) Ban(ip, id string) {
s.banned[ip] = id
}
func (s *State) Unban(ip string) {
delete(s.banned, ip)
}
func (s *State) IsBanned(ip string) bool {
_, ok := s.banned[ip]
return ok
}
func (s *State) GetBanned(ip string) (string, bool) {
id, ok := s.banned[ip]
return id, ok
}
func (s *State) AllBanned() map[string]string {
return s.banned
}
// Lock
func (s *State) Lock(resource, id string) {
s.locked[resource] = id
}
func (s *State) Unlock(resource string) {
delete(s.locked, resource)
}
func (s *State) IsLocked(resource string) bool {
_, ok := s.locked[resource]
return ok
}
func (s *State) GetLocked(resource string) (string, bool) {
id, ok := s.locked[resource]
return id, ok
}
func (s *State) AllLocked() map[string]string {
return s.locked
}