neko/server/internal/webrtc/payload/receive.go

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package payload
import "math"
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const (
OP_MOVE = 0x01
OP_SCROLL = 0x02
OP_KEY_DOWN = 0x03
OP_KEY_UP = 0x04
OP_BTN_DOWN = 0x05
OP_BTN_UP = 0x06
OP_PING = 0x07
// touch events
OP_TOUCH_BEGIN = 0x08
OP_TOUCH_UPDATE = 0x09
OP_TOUCH_END = 0x0a
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)
type Move struct {
X uint16
Y uint16
}
// TODO: remove this once the client is fixed
type Scroll_Old struct {
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X int16
Y int16
}
type Scroll struct {
DeltaX int16
DeltaY int16
ControlKey bool
}
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type Key struct {
Key uint32
}
type Ping struct {
// client's timestamp split into two uint32
ClientTs1 uint32
ClientTs2 uint32
}
func (p Ping) ClientTs() uint64 {
return (uint64(p.ClientTs1) * uint64(math.MaxUint32)) + uint64(p.ClientTs2)
}
type Touch struct {
TouchId uint32
X int32
Y int32
Pressure uint8
}