neko/internal/session/session.go

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package session
import (
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"sync"
"time"
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"github.com/rs/zerolog"
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"github.com/demodesk/neko/pkg/types"
"github.com/demodesk/neko/pkg/types/event"
)
// client is expected to reconnect within 5 second
// if some unexpected websocket disconnect happens
const WS_DELAYED_DURATION = 5 * time.Second
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type SessionCtx struct {
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id string
token string
logger zerolog.Logger
manager *SessionManagerCtx
profile types.MemberProfile
state types.SessionState
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websocketPeer types.WebSocketPeer
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websocketMu sync.Mutex
// websocket delayed set connected events
wsDelayedMu sync.Mutex
wsDelayedTimer *time.Timer
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webrtcPeer types.WebRTCPeer
webrtcMu sync.Mutex
}
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func (session *SessionCtx) ID() string {
return session.id
}
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func (session *SessionCtx) Profile() types.MemberProfile {
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return session.profile
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}
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func (session *SessionCtx) profileChanged() {
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if !session.profile.CanHost && session.IsHost() {
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session.manager.ClearHost()
}
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if (!session.profile.CanConnect || !session.profile.CanLogin || !session.profile.CanWatch) && session.state.IsWatching {
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session.GetWebRTCPeer().Destroy()
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}
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if (!session.profile.CanConnect || !session.profile.CanLogin) && session.state.IsConnected {
session.DestroyWebSocketPeer("profile changed")
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}
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// update webrtc paused state
if webrtcPeer := session.GetWebRTCPeer(); webrtcPeer != nil {
webrtcPeer.SetPaused(session.PrivateModeEnabled())
}
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}
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func (session *SessionCtx) State() types.SessionState {
return session.state
}
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func (session *SessionCtx) IsHost() bool {
return session.manager.isHost(session)
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}
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func (session *SessionCtx) PrivateModeEnabled() bool {
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return session.manager.Settings().PrivateMode && !session.profile.IsAdmin
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}
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func (session *SessionCtx) SetCursor(cursor types.Cursor) {
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if session.manager.Settings().InactiveCursors && session.profile.SendsInactiveCursor {
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session.manager.SetCursor(cursor, session)
}
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}
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// ---
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// websocket
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// ---
//
// Connect WebSocket peer sets current peer and emits connected event. It also destroys the
// previous peer, if there was one. If the peer is already set, it will be ignored.
//
func (session *SessionCtx) ConnectWebSocketPeer(websocketPeer types.WebSocketPeer) {
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session.websocketMu.Lock()
isCurrentPeer := websocketPeer == session.websocketPeer
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session.websocketPeer, websocketPeer = websocketPeer, session.websocketPeer
session.websocketMu.Unlock()
// ignore if already set
if isCurrentPeer {
return
}
session.logger.Info().Msg("set websocket connected")
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// update state
now := time.Now()
session.state.IsConnected = true
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session.state.ConnectedSince = &now
session.state.NotConnectedSince = nil
session.manager.emmiter.Emit("connected", session)
// if there is a previous peer, destroy it
if websocketPeer != nil {
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websocketPeer.Destroy("connection replaced")
}
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}
//
// Disconnect WebSocket peer sets current peer to nil and emits disconnected event. It also
// allows for a delayed disconnect. That means, the peer will not be disconnected immediately,
// but after a delay. If the peer is connected again before the delay, the disconnect will be
// cancelled.
//
// If the peer is not the current peer or the peer is nil, it will be ignored.
//
func (session *SessionCtx) DisconnectWebSocketPeer(websocketPeer types.WebSocketPeer, delayed bool) {
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session.websocketMu.Lock()
isCurrentPeer := websocketPeer == session.websocketPeer && websocketPeer != nil
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session.websocketMu.Unlock()
// ignore if not current peer
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if !isCurrentPeer {
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return
}
//
// ws delayed
//
var wsDelayedTimer *time.Timer
if delayed {
wsDelayedTimer = time.AfterFunc(WS_DELAYED_DURATION, func() {
session.DisconnectWebSocketPeer(websocketPeer, false)
})
}
session.wsDelayedMu.Lock()
if session.wsDelayedTimer != nil {
session.wsDelayedTimer.Stop()
}
session.wsDelayedTimer = wsDelayedTimer
session.wsDelayedMu.Unlock()
if delayed {
session.logger.Info().Msg("delayed websocket disconnected")
return
}
//
// not delayed
//
session.logger.Info().Msg("set websocket disconnected")
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now := time.Now()
session.state.IsConnected = false
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session.state.ConnectedSince = nil
session.state.NotConnectedSince = &now
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session.manager.emmiter.Emit("disconnected", session)
session.websocketMu.Lock()
if websocketPeer == session.websocketPeer {
session.websocketPeer = nil
}
session.websocketMu.Unlock()
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}
//
// Destroy WebSocket peer disconnects the peer and destroys it. It ensures that the peer is
// disconnected immediately even though normal flow would be to disconnect it delayed.
//
func (session *SessionCtx) DestroyWebSocketPeer(reason string) {
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session.websocketMu.Lock()
peer := session.websocketPeer
session.websocketMu.Unlock()
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if peer == nil {
return
}
// disconnect peer first, so that it is not used anymore
session.DisconnectWebSocketPeer(peer, false)
// destroy it afterwards
peer.Destroy(reason)
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}
//
// Send event to websocket peer.
//
func (session *SessionCtx) Send(event string, payload any) {
session.websocketMu.Lock()
peer := session.websocketPeer
session.websocketMu.Unlock()
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if peer != nil {
peer.Send(event, payload)
}
}
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// ---
// webrtc
// ---
//
// Set webrtc peer and destroy the old one, if there is old one.
//
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func (session *SessionCtx) SetWebRTCPeer(webrtcPeer types.WebRTCPeer) {
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session.webrtcMu.Lock()
session.webrtcPeer, webrtcPeer = webrtcPeer, session.webrtcPeer
session.webrtcMu.Unlock()
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if webrtcPeer != nil && webrtcPeer != session.webrtcPeer {
webrtcPeer.Destroy()
}
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}
//
// Set if current webrtc peer is connected or not. Since there might be lefover calls from
// webrtc peer, that are not used anymore, we need to check if the webrtc peer is still the
// same as the one we are setting the connected state for.
//
// If webrtc peer is disconnected, we don't expect it to be reconnected, so we set it to nil
// and send a signal close to the client. New connection is expected to use a new webrtc peer.
//
func (session *SessionCtx) SetWebRTCConnected(webrtcPeer types.WebRTCPeer, connected bool) {
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session.webrtcMu.Lock()
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isCurrentPeer := webrtcPeer == session.webrtcPeer
session.webrtcMu.Unlock()
if !isCurrentPeer {
return
}
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session.logger.Info().
Bool("connected", connected).
Msg("set webrtc connected")
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// update state
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session.state.IsWatching = connected
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if now := time.Now(); connected {
session.state.WatchingSince = &now
session.state.NotWatchingSince = nil
} else {
session.state.WatchingSince = nil
session.state.NotWatchingSince = &now
}
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session.manager.emmiter.Emit("state_changed", session)
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if connected {
return
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}
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session.webrtcMu.Lock()
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isCurrentPeer = webrtcPeer == session.webrtcPeer
if isCurrentPeer {
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session.webrtcPeer = nil
}
session.webrtcMu.Unlock()
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if isCurrentPeer {
session.Send(event.SIGNAL_CLOSE, nil)
}
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}
//
// Get current WebRTC peer. Nil if not connected.
//
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func (session *SessionCtx) GetWebRTCPeer() types.WebRTCPeer {
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session.webrtcMu.Lock()
defer session.webrtcMu.Unlock()
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return session.webrtcPeer
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}