neko/internal/desktop/xinput.go

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package desktop
import "github.com/demodesk/neko/pkg/xinput"
func (manager *DesktopManagerCtx) inputRelToAbs(x, y int) (int, int) {
return (x * xinput.AbsX) / manager.screenSize.Width, (y * xinput.AbsY) / manager.screenSize.Height
}
func (manager *DesktopManagerCtx) HasTouchSupport() bool {
// we assume now, that if the input driver is enabled, we have touch support
return manager.config.UseInputDriver
}
func (manager *DesktopManagerCtx) TouchBegin(touchId uint32, x, y int, pressure uint8) error {
mu.Lock()
defer mu.Unlock()
x, y = manager.inputRelToAbs(x, y)
return manager.input.TouchBegin(touchId, x, y, pressure)
}
func (manager *DesktopManagerCtx) TouchUpdate(touchId uint32, x, y int, pressure uint8) error {
mu.Lock()
defer mu.Unlock()
x, y = manager.inputRelToAbs(x, y)
return manager.input.TouchUpdate(touchId, x, y, pressure)
}
func (manager *DesktopManagerCtx) TouchEnd(touchId uint32, x, y int, pressure uint8) error {
mu.Lock()
defer mu.Unlock()
x, y = manager.inputRelToAbs(x, y)
return manager.input.TouchEnd(touchId, x, y, pressure)
}