mirror of
https://github.com/m1k1o/neko.git
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1513 lines
48 KiB
JavaScript
1513 lines
48 KiB
JavaScript
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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var Guacamole = Guacamole || {};
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/**
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* Provides cross-browser and cross-keyboard keyboard for a specific element.
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* Browser and keyboard layout variation is abstracted away, providing events
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* which represent keys as their corresponding X11 keysym.
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*
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* @constructor
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* @param {Element|Document} [element]
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* The Element to use to provide keyboard events. If omitted, at least one
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* Element must be manually provided through the listenTo() function for
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* the Guacamole.Keyboard instance to have any effect.
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*/
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Guacamole.Keyboard = function Keyboard(element) {
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/**
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* Reference to this Guacamole.Keyboard.
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* @private
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*/
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var guac_keyboard = this;
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/**
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* An integer value which uniquely identifies this Guacamole.Keyboard
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* instance with respect to other Guacamole.Keyboard instances.
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*
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* @private
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* @type {Number}
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*/
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var guacKeyboardID = Guacamole.Keyboard._nextID++;
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/**
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* The name of the property which is added to event objects via markEvent()
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* to note that they have already been handled by this Guacamole.Keyboard.
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*
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* @private
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* @constant
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* @type {String}
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*/
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var EVENT_MARKER = '_GUAC_KEYBOARD_HANDLED_BY_' + guacKeyboardID;
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/**
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* Fired whenever the user presses a key with the element associated
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* with this Guacamole.Keyboard in focus.
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*
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* @event
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* @param {Number} keysym The keysym of the key being pressed.
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* @return {Boolean} true if the key event should be allowed through to the
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* browser, false otherwise.
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*/
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this.onkeydown = null;
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/**
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* Fired whenever the user releases a key with the element associated
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* with this Guacamole.Keyboard in focus.
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*
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* @event
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* @param {Number} keysym The keysym of the key being released.
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*/
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this.onkeyup = null;
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/**
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* Set of known platform-specific or browser-specific quirks which must be
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* accounted for to properly interpret key events, even if the only way to
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* reliably detect that quirk is to platform/browser-sniff.
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*
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* @private
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* @type {Object.<String, Boolean>}
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*/
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var quirks = {
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/**
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* Whether keyup events are universally unreliable.
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*
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* @type {Boolean}
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*/
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keyupUnreliable: false,
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/**
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* Whether the Alt key is actually a modifier for typable keys and is
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* thus never used for keyboard shortcuts.
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*
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* @type {Boolean}
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*/
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altIsTypableOnly: false,
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/**
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* Whether we can rely on receiving a keyup event for the Caps Lock
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* key.
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*
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* @type {Boolean}
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*/
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capsLockKeyupUnreliable: false
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};
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// Set quirk flags depending on platform/browser, if such information is
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// available
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if (navigator && navigator.platform) {
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// All keyup events are unreliable on iOS (sadly)
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if (navigator.platform.match(/ipad|iphone|ipod/i))
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quirks.keyupUnreliable = true;
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// The Alt key on Mac is never used for keyboard shortcuts, and the
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// Caps Lock key never dispatches keyup events
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else if (navigator.platform.match(/^mac/i)) {
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quirks.altIsTypableOnly = true;
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quirks.capsLockKeyupUnreliable = true;
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}
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}
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/**
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* A key event having a corresponding timestamp. This event is non-specific.
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* Its subclasses should be used instead when recording specific key
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* events.
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*
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* @private
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* @constructor
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*/
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var KeyEvent = function() {
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/**
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* Reference to this key event.
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*/
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var key_event = this;
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/**
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* An arbitrary timestamp in milliseconds, indicating this event's
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* position in time relative to other events.
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*
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* @type {Number}
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*/
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this.timestamp = new Date().getTime();
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/**
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* Whether the default action of this key event should be prevented.
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*
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* @type {Boolean}
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*/
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this.defaultPrevented = false;
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/**
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* The keysym of the key associated with this key event, as determined
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* by a best-effort guess using available event properties and keyboard
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* state.
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*
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* @type {Number}
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*/
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this.keysym = null;
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/**
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* Whether the keysym value of this key event is known to be reliable.
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* If false, the keysym may still be valid, but it's only a best guess,
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* and future key events may be a better source of information.
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*
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* @type {Boolean}
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*/
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this.reliable = false;
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/**
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* Returns the number of milliseconds elapsed since this event was
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* received.
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*
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* @return {Number} The number of milliseconds elapsed since this
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* event was received.
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*/
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this.getAge = function() {
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return new Date().getTime() - key_event.timestamp;
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};
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};
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/**
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* Information related to the pressing of a key, which need not be a key
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* associated with a printable character. The presence or absence of any
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* information within this object is browser-dependent.
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*
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} keyCode The JavaScript key code of the key pressed.
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* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
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* pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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* @param {String} key The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {Number} location The location on the keyboard corresponding to
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* the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*/
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var KeydownEvent = function(keyCode, keyIdentifier, key, location) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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/**
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* The JavaScript key code of the key pressed.
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*
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* @type {Number}
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key pressed, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key pressed, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key pressed, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_key_identifier(key, location)
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|| keysym_from_keycode(keyCode, location);
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/**
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* Whether the keyup following this keydown event is known to be
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* reliable. If false, we cannot rely on the keyup event to occur.
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*
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* @type {Boolean}
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*/
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this.keyupReliable = !quirks.keyupUnreliable;
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// DOM3 and keyCode are reliable sources if the corresponding key is
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// not a printable key
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if (this.keysym && !isPrintable(this.keysym))
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this.reliable = true;
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// Use legacy keyIdentifier as a last resort, if it looks sane
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if (!this.keysym && key_identifier_sane(keyCode, keyIdentifier))
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this.keysym = keysym_from_key_identifier(keyIdentifier, location, guac_keyboard.modifiers.shift);
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// If a key is pressed while meta is held down, the keyup will
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// never be sent in Chrome (bug #108404)
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if (guac_keyboard.modifiers.meta && this.keysym !== 0xFFE7 && this.keysym !== 0xFFE8)
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this.keyupReliable = false;
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// We cannot rely on receiving keyup for Caps Lock on certain platforms
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else if (this.keysym === 0xFFE5 && quirks.capsLockKeyupUnreliable)
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this.keyupReliable = false;
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// Determine whether default action for Alt+combinations must be prevented
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var prevent_alt = !guac_keyboard.modifiers.ctrl && !quirks.altIsTypableOnly;
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// Determine whether default action for Ctrl+combinations must be prevented
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var prevent_ctrl = !guac_keyboard.modifiers.alt;
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// We must rely on the (potentially buggy) keyIdentifier if preventing
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// the default action is important
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if ((prevent_ctrl && guac_keyboard.modifiers.ctrl)
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|| (prevent_alt && guac_keyboard.modifiers.alt)
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|| guac_keyboard.modifiers.meta
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|| guac_keyboard.modifiers.hyper)
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this.reliable = true;
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// Record most recently known keysym by associated key code
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recentKeysym[keyCode] = this.keysym;
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};
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KeydownEvent.prototype = new KeyEvent();
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/**
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* Information related to the pressing of a key, which MUST be
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* associated with a printable character. The presence or absence of any
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* information within this object is browser-dependent.
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*
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} charCode The Unicode codepoint of the character that
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* would be typed by the key pressed.
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*/
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var KeypressEvent = function(charCode) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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/**
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* The Unicode codepoint of the character that would be typed by the
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* key pressed.
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*
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* @type {Number}
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*/
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this.charCode = charCode;
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// Pull keysym from char code
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this.keysym = keysym_from_charcode(charCode);
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// Keypress is always reliable
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this.reliable = true;
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};
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KeypressEvent.prototype = new KeyEvent();
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/**
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* Information related to the pressing of a key, which need not be a key
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* associated with a printable character. The presence or absence of any
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* information within this object is browser-dependent.
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*
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* @private
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* @constructor
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* @augments Guacamole.Keyboard.KeyEvent
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* @param {Number} keyCode The JavaScript key code of the key released.
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* @param {String} keyIdentifier The legacy DOM3 "keyIdentifier" of the key
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* released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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* @param {String} key The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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* @param {Number} location The location on the keyboard corresponding to
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* the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*/
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var KeyupEvent = function(keyCode, keyIdentifier, key, location) {
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// We extend KeyEvent
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KeyEvent.apply(this);
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/**
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* The JavaScript key code of the key released.
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*
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* @type {Number}
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*/
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this.keyCode = keyCode;
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/**
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* The legacy DOM3 "keyIdentifier" of the key released, as defined at:
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* http://www.w3.org/TR/2009/WD-DOM-Level-3-Events-20090908/#events-Events-KeyboardEvent
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*
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* @type {String}
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*/
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this.keyIdentifier = keyIdentifier;
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/**
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* The standard name of the key released, as defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {String}
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*/
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this.key = key;
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/**
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* The location on the keyboard corresponding to the key released, as
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* defined at:
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* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
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*
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* @type {Number}
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*/
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this.location = location;
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_keycode(keyCode, location)
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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// Fall back to the most recently pressed keysym associated with the
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// keyCode if the inferred key doesn't seem to actually be pressed
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if (!guac_keyboard.pressed[this.keysym])
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this.keysym = recentKeysym[keyCode] || this.keysym;
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// Keyup is as reliable as it will ever be
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this.reliable = true;
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};
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KeyupEvent.prototype = new KeyEvent();
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/**
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||
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* An array of recorded events, which can be instances of the private
|
||
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* KeydownEvent, KeypressEvent, and KeyupEvent classes.
|
||
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*
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||
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* @private
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||
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* @type {KeyEvent[]}
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||
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*/
|
||
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var eventLog = [];
|
||
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|
||
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/**
|
||
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* Map of known JavaScript keycodes which do not map to typable characters
|
||
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* to their X11 keysym equivalents.
|
||
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* @private
|
||
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*/
|
||
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var keycodeKeysyms = {
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8: [0xFF08], // backspace
|
||
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9: [0xFF09], // tab
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||
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12: [0xFF0B, 0xFF0B, 0xFF0B, 0xFFB5], // clear / KP 5
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13: [0xFF0D], // enter
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16: [0xFFE1, 0xFFE1, 0xFFE2], // shift
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17: [0xFFE3, 0xFFE3, 0xFFE4], // ctrl
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18: [0xFFE9, 0xFFE9, 0xFE03], // alt
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19: [0xFF13], // pause/break
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20: [0xFFE5], // caps lock
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27: [0xFF1B], // escape
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32: [0x0020], // space
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33: [0xFF55, 0xFF55, 0xFF55, 0xFFB9], // page up / KP 9
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34: [0xFF56, 0xFF56, 0xFF56, 0xFFB3], // page down / KP 3
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35: [0xFF57, 0xFF57, 0xFF57, 0xFFB1], // end / KP 1
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36: [0xFF50, 0xFF50, 0xFF50, 0xFFB7], // home / KP 7
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37: [0xFF51, 0xFF51, 0xFF51, 0xFFB4], // left arrow / KP 4
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38: [0xFF52, 0xFF52, 0xFF52, 0xFFB8], // up arrow / KP 8
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||
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39: [0xFF53, 0xFF53, 0xFF53, 0xFFB6], // right arrow / KP 6
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||
|
40: [0xFF54, 0xFF54, 0xFF54, 0xFFB2], // down arrow / KP 2
|
||
|
45: [0xFF63, 0xFF63, 0xFF63, 0xFFB0], // insert / KP 0
|
||
|
46: [0xFFFF, 0xFFFF, 0xFFFF, 0xFFAE], // delete / KP decimal
|
||
|
91: [0xFFEB], // left window key (hyper_l)
|
||
|
92: [0xFF67], // right window key (menu key?)
|
||
|
93: null, // select key
|
||
|
96: [0xFFB0], // KP 0
|
||
|
97: [0xFFB1], // KP 1
|
||
|
98: [0xFFB2], // KP 2
|
||
|
99: [0xFFB3], // KP 3
|
||
|
100: [0xFFB4], // KP 4
|
||
|
101: [0xFFB5], // KP 5
|
||
|
102: [0xFFB6], // KP 6
|
||
|
103: [0xFFB7], // KP 7
|
||
|
104: [0xFFB8], // KP 8
|
||
|
105: [0xFFB9], // KP 9
|
||
|
106: [0xFFAA], // KP multiply
|
||
|
107: [0xFFAB], // KP add
|
||
|
109: [0xFFAD], // KP subtract
|
||
|
110: [0xFFAE], // KP decimal
|
||
|
111: [0xFFAF], // KP divide
|
||
|
112: [0xFFBE], // f1
|
||
|
113: [0xFFBF], // f2
|
||
|
114: [0xFFC0], // f3
|
||
|
115: [0xFFC1], // f4
|
||
|
116: [0xFFC2], // f5
|
||
|
117: [0xFFC3], // f6
|
||
|
118: [0xFFC4], // f7
|
||
|
119: [0xFFC5], // f8
|
||
|
120: [0xFFC6], // f9
|
||
|
121: [0xFFC7], // f10
|
||
|
122: [0xFFC8], // f11
|
||
|
123: [0xFFC9], // f12
|
||
|
144: [0xFF7F], // num lock
|
||
|
145: [0xFF14], // scroll lock
|
||
|
225: [0xFE03] // altgraph (iso_level3_shift)
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Map of known JavaScript keyidentifiers which do not map to typable
|
||
|
* characters to their unshifted X11 keysym equivalents.
|
||
|
* @private
|
||
|
*/
|
||
|
var keyidentifier_keysym = {
|
||
|
"Again": [0xFF66],
|
||
|
"AllCandidates": [0xFF3D],
|
||
|
"Alphanumeric": [0xFF30],
|
||
|
"Alt": [0xFFE9, 0xFFE9, 0xFE03],
|
||
|
"Attn": [0xFD0E],
|
||
|
"AltGraph": [0xFE03],
|
||
|
"ArrowDown": [0xFF54],
|
||
|
"ArrowLeft": [0xFF51],
|
||
|
"ArrowRight": [0xFF53],
|
||
|
"ArrowUp": [0xFF52],
|
||
|
"Backspace": [0xFF08],
|
||
|
"CapsLock": [0xFFE5],
|
||
|
"Cancel": [0xFF69],
|
||
|
"Clear": [0xFF0B],
|
||
|
"Convert": [0xFF21],
|
||
|
"Copy": [0xFD15],
|
||
|
"Crsel": [0xFD1C],
|
||
|
"CrSel": [0xFD1C],
|
||
|
"CodeInput": [0xFF37],
|
||
|
"Compose": [0xFF20],
|
||
|
"Control": [0xFFE3, 0xFFE3, 0xFFE4],
|
||
|
"ContextMenu": [0xFF67],
|
||
|
"Delete": [0xFFFF],
|
||
|
"Down": [0xFF54],
|
||
|
"End": [0xFF57],
|
||
|
"Enter": [0xFF0D],
|
||
|
"EraseEof": [0xFD06],
|
||
|
"Escape": [0xFF1B],
|
||
|
"Execute": [0xFF62],
|
||
|
"Exsel": [0xFD1D],
|
||
|
"ExSel": [0xFD1D],
|
||
|
"F1": [0xFFBE],
|
||
|
"F2": [0xFFBF],
|
||
|
"F3": [0xFFC0],
|
||
|
"F4": [0xFFC1],
|
||
|
"F5": [0xFFC2],
|
||
|
"F6": [0xFFC3],
|
||
|
"F7": [0xFFC4],
|
||
|
"F8": [0xFFC5],
|
||
|
"F9": [0xFFC6],
|
||
|
"F10": [0xFFC7],
|
||
|
"F11": [0xFFC8],
|
||
|
"F12": [0xFFC9],
|
||
|
"F13": [0xFFCA],
|
||
|
"F14": [0xFFCB],
|
||
|
"F15": [0xFFCC],
|
||
|
"F16": [0xFFCD],
|
||
|
"F17": [0xFFCE],
|
||
|
"F18": [0xFFCF],
|
||
|
"F19": [0xFFD0],
|
||
|
"F20": [0xFFD1],
|
||
|
"F21": [0xFFD2],
|
||
|
"F22": [0xFFD3],
|
||
|
"F23": [0xFFD4],
|
||
|
"F24": [0xFFD5],
|
||
|
"Find": [0xFF68],
|
||
|
"GroupFirst": [0xFE0C],
|
||
|
"GroupLast": [0xFE0E],
|
||
|
"GroupNext": [0xFE08],
|
||
|
"GroupPrevious": [0xFE0A],
|
||
|
"FullWidth": null,
|
||
|
"HalfWidth": null,
|
||
|
"HangulMode": [0xFF31],
|
||
|
"Hankaku": [0xFF29],
|
||
|
"HanjaMode": [0xFF34],
|
||
|
"Help": [0xFF6A],
|
||
|
"Hiragana": [0xFF25],
|
||
|
"HiraganaKatakana": [0xFF27],
|
||
|
"Home": [0xFF50],
|
||
|
"Hyper": [0xFFED, 0xFFED, 0xFFEE],
|
||
|
"Insert": [0xFF63],
|
||
|
"JapaneseHiragana": [0xFF25],
|
||
|
"JapaneseKatakana": [0xFF26],
|
||
|
"JapaneseRomaji": [0xFF24],
|
||
|
"JunjaMode": [0xFF38],
|
||
|
"KanaMode": [0xFF2D],
|
||
|
"KanjiMode": [0xFF21],
|
||
|
"Katakana": [0xFF26],
|
||
|
"Left": [0xFF51],
|
||
|
"Meta": [0xFFE7, 0xFFE7, 0xFFE8],
|
||
|
"ModeChange": [0xFF7E],
|
||
|
"NumLock": [0xFF7F],
|
||
|
"PageDown": [0xFF56],
|
||
|
"PageUp": [0xFF55],
|
||
|
"Pause": [0xFF13],
|
||
|
"Play": [0xFD16],
|
||
|
"PreviousCandidate": [0xFF3E],
|
||
|
"PrintScreen": [0xFF61],
|
||
|
"Redo": [0xFF66],
|
||
|
"Right": [0xFF53],
|
||
|
"RomanCharacters": null,
|
||
|
"Scroll": [0xFF14],
|
||
|
"Select": [0xFF60],
|
||
|
"Separator": [0xFFAC],
|
||
|
"Shift": [0xFFE1, 0xFFE1, 0xFFE2],
|
||
|
"SingleCandidate": [0xFF3C],
|
||
|
"Super": [0xFFEB, 0xFFEB, 0xFFEC],
|
||
|
"Tab": [0xFF09],
|
||
|
"UIKeyInputDownArrow": [0xFF54],
|
||
|
"UIKeyInputEscape": [0xFF1B],
|
||
|
"UIKeyInputLeftArrow": [0xFF51],
|
||
|
"UIKeyInputRightArrow": [0xFF53],
|
||
|
"UIKeyInputUpArrow": [0xFF52],
|
||
|
"Up": [0xFF52],
|
||
|
"Undo": [0xFF65],
|
||
|
"Win": [0xFFEB],
|
||
|
"Zenkaku": [0xFF28],
|
||
|
"ZenkakuHankaku": [0xFF2A]
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* All keysyms which should not repeat when held down.
|
||
|
* @private
|
||
|
*/
|
||
|
var no_repeat = {
|
||
|
0xFE03: true, // ISO Level 3 Shift (AltGr)
|
||
|
0xFFE1: true, // Left shift
|
||
|
0xFFE2: true, // Right shift
|
||
|
0xFFE3: true, // Left ctrl
|
||
|
0xFFE4: true, // Right ctrl
|
||
|
0xFFE5: true, // Caps Lock
|
||
|
0xFFE7: true, // Left meta
|
||
|
0xFFE8: true, // Right meta
|
||
|
0xFFE9: true, // Left alt
|
||
|
0xFFEA: true, // Right alt
|
||
|
0xFFEB: true, // Left hyper
|
||
|
0xFFEC: true // Right hyper
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* All modifiers and their states.
|
||
|
*/
|
||
|
this.modifiers = new Guacamole.Keyboard.ModifierState();
|
||
|
|
||
|
/**
|
||
|
* The state of every key, indexed by keysym. If a particular key is
|
||
|
* pressed, the value of pressed for that keysym will be true. If a key
|
||
|
* is not currently pressed, it will not be defined.
|
||
|
*/
|
||
|
this.pressed = {};
|
||
|
|
||
|
/**
|
||
|
* The state of every key, indexed by keysym, for strictly those keys whose
|
||
|
* status has been indirectly determined thorugh observation of other key
|
||
|
* events. If a particular key is implicitly pressed, the value of
|
||
|
* implicitlyPressed for that keysym will be true. If a key
|
||
|
* is not currently implicitly pressed (the key is not pressed OR the state
|
||
|
* of the key is explicitly known), it will not be defined.
|
||
|
*
|
||
|
* @private
|
||
|
* @tyle {Object.<Number, Boolean>}
|
||
|
*/
|
||
|
var implicitlyPressed = {};
|
||
|
|
||
|
/**
|
||
|
* The last result of calling the onkeydown handler for each key, indexed
|
||
|
* by keysym. This is used to prevent/allow default actions for key events,
|
||
|
* even when the onkeydown handler cannot be called again because the key
|
||
|
* is (theoretically) still pressed.
|
||
|
*
|
||
|
* @private
|
||
|
*/
|
||
|
var last_keydown_result = {};
|
||
|
|
||
|
/**
|
||
|
* The keysym most recently associated with a given keycode when keydown
|
||
|
* fired. This object maps keycodes to keysyms.
|
||
|
*
|
||
|
* @private
|
||
|
* @type {Object.<Number, Number>}
|
||
|
*/
|
||
|
var recentKeysym = {};
|
||
|
|
||
|
/**
|
||
|
* Timeout before key repeat starts.
|
||
|
* @private
|
||
|
*/
|
||
|
var key_repeat_timeout = null;
|
||
|
|
||
|
/**
|
||
|
* Interval which presses and releases the last key pressed while that
|
||
|
* key is still being held down.
|
||
|
* @private
|
||
|
*/
|
||
|
var key_repeat_interval = null;
|
||
|
|
||
|
/**
|
||
|
* Given an array of keysyms indexed by location, returns the keysym
|
||
|
* for the given location, or the keysym for the standard location if
|
||
|
* undefined.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Number[]} keysyms
|
||
|
* An array of keysyms, where the index of the keysym in the array is
|
||
|
* the location value.
|
||
|
*
|
||
|
* @param {Number} location
|
||
|
* The location on the keyboard corresponding to the key pressed, as
|
||
|
* defined at: http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
|
||
|
*/
|
||
|
var get_keysym = function get_keysym(keysyms, location) {
|
||
|
|
||
|
if (!keysyms)
|
||
|
return null;
|
||
|
|
||
|
return keysyms[location] || keysyms[0];
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns true if the given keysym corresponds to a printable character,
|
||
|
* false otherwise.
|
||
|
*
|
||
|
* @param {Number} keysym
|
||
|
* The keysym to check.
|
||
|
*
|
||
|
* @returns {Boolean}
|
||
|
* true if the given keysym corresponds to a printable character,
|
||
|
* false otherwise.
|
||
|
*/
|
||
|
var isPrintable = function isPrintable(keysym) {
|
||
|
|
||
|
// Keysyms with Unicode equivalents are printable
|
||
|
return (keysym >= 0x00 && keysym <= 0xFF)
|
||
|
|| (keysym & 0xFFFF0000) === 0x01000000;
|
||
|
|
||
|
};
|
||
|
|
||
|
function keysym_from_key_identifier(identifier, location, shifted) {
|
||
|
|
||
|
if (!identifier)
|
||
|
return null;
|
||
|
|
||
|
var typedCharacter;
|
||
|
|
||
|
// If identifier is U+xxxx, decode Unicode character
|
||
|
var unicodePrefixLocation = identifier.indexOf("U+");
|
||
|
if (unicodePrefixLocation >= 0) {
|
||
|
var hex = identifier.substring(unicodePrefixLocation+2);
|
||
|
typedCharacter = String.fromCharCode(parseInt(hex, 16));
|
||
|
}
|
||
|
|
||
|
// If single character and not keypad, use that as typed character
|
||
|
else if (identifier.length === 1 && location !== 3)
|
||
|
typedCharacter = identifier;
|
||
|
|
||
|
// Otherwise, look up corresponding keysym
|
||
|
else
|
||
|
return get_keysym(keyidentifier_keysym[identifier], location);
|
||
|
|
||
|
// Alter case if necessary
|
||
|
if (shifted === true)
|
||
|
typedCharacter = typedCharacter.toUpperCase();
|
||
|
else if (shifted === false)
|
||
|
typedCharacter = typedCharacter.toLowerCase();
|
||
|
|
||
|
// Get codepoint
|
||
|
var codepoint = typedCharacter.charCodeAt(0);
|
||
|
return keysym_from_charcode(codepoint);
|
||
|
|
||
|
}
|
||
|
|
||
|
function isControlCharacter(codepoint) {
|
||
|
return codepoint <= 0x1F || (codepoint >= 0x7F && codepoint <= 0x9F);
|
||
|
}
|
||
|
|
||
|
function keysym_from_charcode(codepoint) {
|
||
|
|
||
|
// Keysyms for control characters
|
||
|
if (isControlCharacter(codepoint)) return 0xFF00 | codepoint;
|
||
|
|
||
|
// Keysyms for ASCII chars
|
||
|
if (codepoint >= 0x0000 && codepoint <= 0x00FF)
|
||
|
return codepoint;
|
||
|
|
||
|
// Keysyms for Unicode
|
||
|
if (codepoint >= 0x0100 && codepoint <= 0x10FFFF)
|
||
|
return 0x01000000 | codepoint;
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
function keysym_from_keycode(keyCode, location) {
|
||
|
return get_keysym(keycodeKeysyms[keyCode], location);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Heuristically detects if the legacy keyIdentifier property of
|
||
|
* a keydown/keyup event looks incorrectly derived. Chrome, and
|
||
|
* presumably others, will produce the keyIdentifier by assuming
|
||
|
* the keyCode is the Unicode codepoint for that key. This is not
|
||
|
* correct in all cases.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Number} keyCode
|
||
|
* The keyCode from a browser keydown/keyup event.
|
||
|
*
|
||
|
* @param {String} keyIdentifier
|
||
|
* The legacy keyIdentifier from a browser keydown/keyup event.
|
||
|
*
|
||
|
* @returns {Boolean}
|
||
|
* true if the keyIdentifier looks sane, false if the keyIdentifier
|
||
|
* appears incorrectly derived or is missing entirely.
|
||
|
*/
|
||
|
var key_identifier_sane = function key_identifier_sane(keyCode, keyIdentifier) {
|
||
|
|
||
|
// Missing identifier is not sane
|
||
|
if (!keyIdentifier)
|
||
|
return false;
|
||
|
|
||
|
// Assume non-Unicode keyIdentifier values are sane
|
||
|
var unicodePrefixLocation = keyIdentifier.indexOf("U+");
|
||
|
if (unicodePrefixLocation === -1)
|
||
|
return true;
|
||
|
|
||
|
// If the Unicode codepoint isn't identical to the keyCode,
|
||
|
// then the identifier is likely correct
|
||
|
var codepoint = parseInt(keyIdentifier.substring(unicodePrefixLocation+2), 16);
|
||
|
if (keyCode !== codepoint)
|
||
|
return true;
|
||
|
|
||
|
// The keyCodes for A-Z and 0-9 are actually identical to their
|
||
|
// Unicode codepoints
|
||
|
if ((keyCode >= 65 && keyCode <= 90) || (keyCode >= 48 && keyCode <= 57))
|
||
|
return true;
|
||
|
|
||
|
// The keyIdentifier does NOT appear sane
|
||
|
return false;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Marks a key as pressed, firing the keydown event if registered. Key
|
||
|
* repeat for the pressed key will start after a delay if that key is
|
||
|
* not a modifier. The return value of this function depends on the
|
||
|
* return value of the keydown event handler, if any.
|
||
|
*
|
||
|
* @param {Number} keysym The keysym of the key to press.
|
||
|
* @return {Boolean} true if event should NOT be canceled, false otherwise.
|
||
|
*/
|
||
|
this.press = function(keysym) {
|
||
|
|
||
|
// Don't bother with pressing the key if the key is unknown
|
||
|
if (keysym === null) return;
|
||
|
|
||
|
// Only press if released
|
||
|
if (!guac_keyboard.pressed[keysym]) {
|
||
|
|
||
|
// Mark key as pressed
|
||
|
guac_keyboard.pressed[keysym] = true;
|
||
|
|
||
|
// Send key event
|
||
|
if (guac_keyboard.onkeydown) {
|
||
|
var result = guac_keyboard.onkeydown(keysym);
|
||
|
last_keydown_result[keysym] = result;
|
||
|
|
||
|
// Stop any current repeat
|
||
|
window.clearTimeout(key_repeat_timeout);
|
||
|
window.clearInterval(key_repeat_interval);
|
||
|
|
||
|
// Repeat after a delay as long as pressed
|
||
|
if (!no_repeat[keysym])
|
||
|
key_repeat_timeout = window.setTimeout(function() {
|
||
|
key_repeat_interval = window.setInterval(function() {
|
||
|
guac_keyboard.onkeyup(keysym);
|
||
|
guac_keyboard.onkeydown(keysym);
|
||
|
}, 50);
|
||
|
}, 500);
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Return the last keydown result by default, resort to false if unknown
|
||
|
return last_keydown_result[keysym] || false;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Marks a key as released, firing the keyup event if registered.
|
||
|
*
|
||
|
* @param {Number} keysym The keysym of the key to release.
|
||
|
*/
|
||
|
this.release = function(keysym) {
|
||
|
|
||
|
// Only release if pressed
|
||
|
if (guac_keyboard.pressed[keysym]) {
|
||
|
|
||
|
// Mark key as released
|
||
|
delete guac_keyboard.pressed[keysym];
|
||
|
delete implicitlyPressed[keysym];
|
||
|
|
||
|
// Stop repeat
|
||
|
window.clearTimeout(key_repeat_timeout);
|
||
|
window.clearInterval(key_repeat_interval);
|
||
|
|
||
|
// Send key event
|
||
|
if (keysym !== null && guac_keyboard.onkeyup)
|
||
|
guac_keyboard.onkeyup(keysym);
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Presses and releases the keys necessary to type the given string of
|
||
|
* text.
|
||
|
*
|
||
|
* @param {String} str
|
||
|
* The string to type.
|
||
|
*/
|
||
|
this.type = function type(str) {
|
||
|
|
||
|
// Press/release the key corresponding to each character in the string
|
||
|
for (var i = 0; i < str.length; i++) {
|
||
|
|
||
|
// Determine keysym of current character
|
||
|
var codepoint = str.codePointAt ? str.codePointAt(i) : str.charCodeAt(i);
|
||
|
var keysym = keysym_from_charcode(codepoint);
|
||
|
|
||
|
// Press and release key for current character
|
||
|
guac_keyboard.press(keysym);
|
||
|
guac_keyboard.release(keysym);
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Resets the state of this keyboard, releasing all keys, and firing keyup
|
||
|
* events for each released key.
|
||
|
*/
|
||
|
this.reset = function() {
|
||
|
|
||
|
// Release all pressed keys
|
||
|
for (var keysym in guac_keyboard.pressed)
|
||
|
guac_keyboard.release(parseInt(keysym));
|
||
|
|
||
|
// Clear event log
|
||
|
eventLog = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Given the remote and local state of a particular key, resynchronizes the
|
||
|
* remote state of that key with the local state through pressing or
|
||
|
* releasing keysyms.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Boolean} remoteState
|
||
|
* Whether the key is currently pressed remotely.
|
||
|
*
|
||
|
* @param {Boolean} localState
|
||
|
* Whether the key is currently pressed remotely locally. If the state
|
||
|
* of the key is not known, this may be undefined.
|
||
|
*
|
||
|
* @param {Number[]} keysyms
|
||
|
* The keysyms which represent the key being updated.
|
||
|
*
|
||
|
* @param {KeyEvent} keyEvent
|
||
|
* Guacamole's current best interpretation of the key event being
|
||
|
* processed.
|
||
|
*/
|
||
|
var updateModifierState = function updateModifierState(remoteState,
|
||
|
localState, keysyms, keyEvent) {
|
||
|
|
||
|
var i;
|
||
|
|
||
|
// Do not trust changes in modifier state for events directly involving
|
||
|
// that modifier: (1) the flag may erroneously be cleared despite
|
||
|
// another version of the same key still being held and (2) the change
|
||
|
// in flag may be due to the current event being processed, thus
|
||
|
// updating things here is at best redundant and at worst incorrect
|
||
|
if (keysyms.indexOf(keyEvent.keysym) !== -1)
|
||
|
return;
|
||
|
|
||
|
// Release all related keys if modifier is implicitly released
|
||
|
if (remoteState && localState === false) {
|
||
|
for (i = 0; i < keysyms.length; i++) {
|
||
|
guac_keyboard.release(keysyms[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Press if modifier is implicitly pressed
|
||
|
else if (!remoteState && localState) {
|
||
|
|
||
|
// Verify that modifier flag isn't already pressed or already set
|
||
|
// due to another version of the same key being held down
|
||
|
for (i = 0; i < keysyms.length; i++) {
|
||
|
if (guac_keyboard.pressed[keysyms[i]])
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Mark as implicitly pressed only if there is other information
|
||
|
// within the key event relating to a different key. Some
|
||
|
// platforms, such as iOS, will send essentially empty key events
|
||
|
// for modifier keys, using only the modifier flags to signal the
|
||
|
// identity of the key.
|
||
|
var keysym = keysyms[0];
|
||
|
if (keyEvent.keysym)
|
||
|
implicitlyPressed[keysym] = true;
|
||
|
|
||
|
guac_keyboard.press(keysym);
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Given a keyboard event, updates the local modifier state and remote
|
||
|
* key state based on the modifier flags within the event. This function
|
||
|
* pays no attention to keycodes.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {KeyboardEvent} e
|
||
|
* The keyboard event containing the flags to update.
|
||
|
*
|
||
|
* @param {KeyEvent} keyEvent
|
||
|
* Guacamole's current best interpretation of the key event being
|
||
|
* processed.
|
||
|
*/
|
||
|
var syncModifierStates = function syncModifierStates(e, keyEvent) {
|
||
|
|
||
|
// Get state
|
||
|
var state = Guacamole.Keyboard.ModifierState.fromKeyboardEvent(e);
|
||
|
|
||
|
// Resync state of alt
|
||
|
updateModifierState(guac_keyboard.modifiers.alt, state.alt, [
|
||
|
0xFFE9, // Left alt
|
||
|
0xFFEA, // Right alt
|
||
|
0xFE03 // AltGr
|
||
|
], keyEvent);
|
||
|
|
||
|
// Resync state of shift
|
||
|
updateModifierState(guac_keyboard.modifiers.shift, state.shift, [
|
||
|
0xFFE1, // Left shift
|
||
|
0xFFE2 // Right shift
|
||
|
], keyEvent);
|
||
|
|
||
|
// Resync state of ctrl
|
||
|
updateModifierState(guac_keyboard.modifiers.ctrl, state.ctrl, [
|
||
|
0xFFE3, // Left ctrl
|
||
|
0xFFE4 // Right ctrl
|
||
|
], keyEvent);
|
||
|
|
||
|
// Resync state of meta
|
||
|
updateModifierState(guac_keyboard.modifiers.meta, state.meta, [
|
||
|
0xFFE7, // Left meta
|
||
|
0xFFE8 // Right meta
|
||
|
], keyEvent);
|
||
|
|
||
|
// Resync state of hyper
|
||
|
updateModifierState(guac_keyboard.modifiers.hyper, state.hyper, [
|
||
|
0xFFEB, // Left hyper
|
||
|
0xFFEC // Right hyper
|
||
|
], keyEvent);
|
||
|
|
||
|
// Update state
|
||
|
guac_keyboard.modifiers = state;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns whether all currently pressed keys were implicitly pressed. A
|
||
|
* key is implicitly pressed if its status was inferred indirectly from
|
||
|
* inspection of other key events.
|
||
|
*
|
||
|
* @private
|
||
|
* @returns {Boolean}
|
||
|
* true if all currently pressed keys were implicitly pressed, false
|
||
|
* otherwise.
|
||
|
*/
|
||
|
var isStateImplicit = function isStateImplicit() {
|
||
|
|
||
|
for (var keysym in guac_keyboard.pressed) {
|
||
|
if (!implicitlyPressed[keysym])
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Reads through the event log, removing events from the head of the log
|
||
|
* when the corresponding true key presses are known (or as known as they
|
||
|
* can be).
|
||
|
*
|
||
|
* @private
|
||
|
* @return {Boolean} Whether the default action of the latest event should
|
||
|
* be prevented.
|
||
|
*/
|
||
|
function interpret_events() {
|
||
|
|
||
|
// Do not prevent default if no event could be interpreted
|
||
|
var handled_event = interpret_event();
|
||
|
if (!handled_event)
|
||
|
return false;
|
||
|
|
||
|
// Interpret as much as possible
|
||
|
var last_event;
|
||
|
do {
|
||
|
last_event = handled_event;
|
||
|
handled_event = interpret_event();
|
||
|
} while (handled_event !== null);
|
||
|
|
||
|
// Reset keyboard state if we cannot expect to receive any further
|
||
|
// keyup events
|
||
|
if (isStateImplicit())
|
||
|
guac_keyboard.reset();
|
||
|
|
||
|
return last_event.defaultPrevented;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Releases Ctrl+Alt, if both are currently pressed and the given keysym
|
||
|
* looks like a key that may require AltGr.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {Number} keysym The key that was just pressed.
|
||
|
*/
|
||
|
var release_simulated_altgr = function release_simulated_altgr(keysym) {
|
||
|
|
||
|
// Both Ctrl+Alt must be pressed if simulated AltGr is in use
|
||
|
if (!guac_keyboard.modifiers.ctrl || !guac_keyboard.modifiers.alt)
|
||
|
return;
|
||
|
|
||
|
// Assume [A-Z] never require AltGr
|
||
|
if (keysym >= 0x0041 && keysym <= 0x005A)
|
||
|
return;
|
||
|
|
||
|
// Assume [a-z] never require AltGr
|
||
|
if (keysym >= 0x0061 && keysym <= 0x007A)
|
||
|
return;
|
||
|
|
||
|
// Release Ctrl+Alt if the keysym is printable
|
||
|
if (keysym <= 0xFF || (keysym & 0xFF000000) === 0x01000000) {
|
||
|
guac_keyboard.release(0xFFE3); // Left ctrl
|
||
|
guac_keyboard.release(0xFFE4); // Right ctrl
|
||
|
guac_keyboard.release(0xFFE9); // Left alt
|
||
|
guac_keyboard.release(0xFFEA); // Right alt
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Reads through the event log, interpreting the first event, if possible,
|
||
|
* and returning that event. If no events can be interpreted, due to a
|
||
|
* total lack of events or the need for more events, null is returned. Any
|
||
|
* interpreted events are automatically removed from the log.
|
||
|
*
|
||
|
* @private
|
||
|
* @return {KeyEvent}
|
||
|
* The first key event in the log, if it can be interpreted, or null
|
||
|
* otherwise.
|
||
|
*/
|
||
|
var interpret_event = function interpret_event() {
|
||
|
|
||
|
// Peek at first event in log
|
||
|
var first = eventLog[0];
|
||
|
if (!first)
|
||
|
return null;
|
||
|
|
||
|
// Keydown event
|
||
|
if (first instanceof KeydownEvent) {
|
||
|
|
||
|
var keysym = null;
|
||
|
var accepted_events = [];
|
||
|
|
||
|
// If event itself is reliable, no need to wait for other events
|
||
|
if (first.reliable) {
|
||
|
keysym = first.keysym;
|
||
|
accepted_events = eventLog.splice(0, 1);
|
||
|
}
|
||
|
|
||
|
// If keydown is immediately followed by a keypress, use the indicated character
|
||
|
else if (eventLog[1] instanceof KeypressEvent) {
|
||
|
keysym = eventLog[1].keysym;
|
||
|
accepted_events = eventLog.splice(0, 2);
|
||
|
}
|
||
|
|
||
|
// If keydown is immediately followed by anything else, then no
|
||
|
// keypress can possibly occur to clarify this event, and we must
|
||
|
// handle it now
|
||
|
else if (eventLog[1]) {
|
||
|
keysym = first.keysym;
|
||
|
accepted_events = eventLog.splice(0, 1);
|
||
|
}
|
||
|
|
||
|
// Fire a key press if valid events were found
|
||
|
if (accepted_events.length > 0) {
|
||
|
|
||
|
if (keysym) {
|
||
|
|
||
|
// Fire event
|
||
|
release_simulated_altgr(keysym);
|
||
|
var defaultPrevented = !guac_keyboard.press(keysym);
|
||
|
recentKeysym[first.keyCode] = keysym;
|
||
|
|
||
|
// Release the key now if we cannot rely on the associated
|
||
|
// keyup event
|
||
|
if (!first.keyupReliable)
|
||
|
guac_keyboard.release(keysym);
|
||
|
|
||
|
// Record whether default was prevented
|
||
|
for (var i=0; i<accepted_events.length; i++)
|
||
|
accepted_events[i].defaultPrevented = defaultPrevented;
|
||
|
|
||
|
}
|
||
|
|
||
|
return first;
|
||
|
|
||
|
}
|
||
|
|
||
|
} // end if keydown
|
||
|
|
||
|
// Keyup event
|
||
|
else if (first instanceof KeyupEvent && !quirks.keyupUnreliable) {
|
||
|
|
||
|
// Release specific key if known
|
||
|
var keysym = first.keysym;
|
||
|
if (keysym) {
|
||
|
guac_keyboard.release(keysym);
|
||
|
delete recentKeysym[first.keyCode];
|
||
|
first.defaultPrevented = true;
|
||
|
}
|
||
|
|
||
|
// Otherwise, fall back to releasing all keys
|
||
|
else {
|
||
|
guac_keyboard.reset();
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
return eventLog.shift();
|
||
|
|
||
|
} // end if keyup
|
||
|
|
||
|
// Ignore any other type of event (keypress by itself is invalid, and
|
||
|
// unreliable keyup events should simply be dumped)
|
||
|
else
|
||
|
return eventLog.shift();
|
||
|
|
||
|
// No event interpreted
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the keyboard location of the key associated with the given
|
||
|
* keyboard event. The location differentiates key events which otherwise
|
||
|
* have the same keycode, such as left shift vs. right shift.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {KeyboardEvent} e
|
||
|
* A JavaScript keyboard event, as received through the DOM via a
|
||
|
* "keydown", "keyup", or "keypress" handler.
|
||
|
*
|
||
|
* @returns {Number}
|
||
|
* The location of the key event on the keyboard, as defined at:
|
||
|
* http://www.w3.org/TR/DOM-Level-3-Events/#events-KeyboardEvent
|
||
|
*/
|
||
|
var getEventLocation = function getEventLocation(e) {
|
||
|
|
||
|
// Use standard location, if possible
|
||
|
if ('location' in e)
|
||
|
return e.location;
|
||
|
|
||
|
// Failing that, attempt to use deprecated keyLocation
|
||
|
if ('keyLocation' in e)
|
||
|
return e.keyLocation;
|
||
|
|
||
|
// If no location is available, assume left side
|
||
|
return 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Attempts to mark the given Event as having been handled by this
|
||
|
* Guacamole.Keyboard. If the Event has already been marked as handled,
|
||
|
* false is returned.
|
||
|
*
|
||
|
* @param {Event} e
|
||
|
* The Event to mark.
|
||
|
*
|
||
|
* @returns {Boolean}
|
||
|
* true if the given Event was successfully marked, false if the given
|
||
|
* Event was already marked.
|
||
|
*/
|
||
|
var markEvent = function markEvent(e) {
|
||
|
|
||
|
// Fail if event is already marked
|
||
|
if (e[EVENT_MARKER])
|
||
|
return false;
|
||
|
|
||
|
// Mark event otherwise
|
||
|
e[EVENT_MARKER] = true;
|
||
|
return true;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Attaches event listeners to the given Element, automatically translating
|
||
|
* received key, input, and composition events into simple keydown/keyup
|
||
|
* events signalled through this Guacamole.Keyboard's onkeydown and
|
||
|
* onkeyup handlers.
|
||
|
*
|
||
|
* @param {Element|Document} element
|
||
|
* The Element to attach event listeners to for the sake of handling
|
||
|
* key or input events.
|
||
|
*/
|
||
|
this.listenTo = function listenTo(element) {
|
||
|
|
||
|
// When key pressed
|
||
|
element.addEventListener("keydown", function(e) {
|
||
|
|
||
|
// Only intercept if handler set
|
||
|
if (!guac_keyboard.onkeydown) return;
|
||
|
|
||
|
// Ignore events which have already been handled
|
||
|
if (!markEvent(e)) return;
|
||
|
|
||
|
var keyCode;
|
||
|
if (window.event) keyCode = window.event.keyCode;
|
||
|
else if (e.which) keyCode = e.which;
|
||
|
|
||
|
// Fix modifier states
|
||
|
var keydownEvent = new KeydownEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
|
||
|
syncModifierStates(e, keydownEvent);
|
||
|
|
||
|
// Ignore (but do not prevent) the "composition" keycode sent by some
|
||
|
// browsers when an IME is in use (see: http://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html)
|
||
|
if (keyCode === 229)
|
||
|
return;
|
||
|
|
||
|
// Log event
|
||
|
eventLog.push(keydownEvent);
|
||
|
|
||
|
// Interpret as many events as possible, prevent default if indicated
|
||
|
if (interpret_events())
|
||
|
e.preventDefault();
|
||
|
|
||
|
}, true);
|
||
|
|
||
|
// When key pressed
|
||
|
element.addEventListener("keypress", function(e) {
|
||
|
|
||
|
// Only intercept if handler set
|
||
|
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
|
||
|
|
||
|
// Ignore events which have already been handled
|
||
|
if (!markEvent(e)) return;
|
||
|
|
||
|
var charCode;
|
||
|
if (window.event) charCode = window.event.keyCode;
|
||
|
else if (e.which) charCode = e.which;
|
||
|
|
||
|
// Fix modifier states
|
||
|
var keypressEvent = new KeypressEvent(charCode);
|
||
|
syncModifierStates(e, keypressEvent);
|
||
|
|
||
|
// Log event
|
||
|
eventLog.push(keypressEvent);
|
||
|
|
||
|
// Interpret as many events as possible, prevent default if indicated
|
||
|
if (interpret_events())
|
||
|
e.preventDefault();
|
||
|
|
||
|
}, true);
|
||
|
|
||
|
// When key released
|
||
|
element.addEventListener("keyup", function(e) {
|
||
|
|
||
|
// Only intercept if handler set
|
||
|
if (!guac_keyboard.onkeyup) return;
|
||
|
|
||
|
// Ignore events which have already been handled
|
||
|
if (!markEvent(e)) return;
|
||
|
|
||
|
e.preventDefault();
|
||
|
|
||
|
var keyCode;
|
||
|
if (window.event) keyCode = window.event.keyCode;
|
||
|
else if (e.which) keyCode = e.which;
|
||
|
|
||
|
// Fix modifier states
|
||
|
var keyupEvent = new KeyupEvent(keyCode, e.keyIdentifier, e.key, getEventLocation(e));
|
||
|
syncModifierStates(e, keyupEvent);
|
||
|
|
||
|
// Log event, call for interpretation
|
||
|
eventLog.push(keyupEvent);
|
||
|
interpret_events();
|
||
|
|
||
|
}, true);
|
||
|
|
||
|
/**
|
||
|
* Handles the given "input" event, typing the data within the input text.
|
||
|
* If the event is complete (text is provided), handling of "compositionend"
|
||
|
* events is suspended, as such events may conflict with input events.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {InputEvent} e
|
||
|
* The "input" event to handle.
|
||
|
*/
|
||
|
var handleInput = function handleInput(e) {
|
||
|
|
||
|
// Only intercept if handler set
|
||
|
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
|
||
|
|
||
|
// Ignore events which have already been handled
|
||
|
if (!markEvent(e)) return;
|
||
|
|
||
|
// Type all content written
|
||
|
if (e.data && !e.isComposing) {
|
||
|
element.removeEventListener("compositionend", handleComposition, false);
|
||
|
guac_keyboard.type(e.data);
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Handles the given "compositionend" event, typing the data within the
|
||
|
* composed text. If the event is complete (composed text is provided),
|
||
|
* handling of "input" events is suspended, as such events may conflict
|
||
|
* with composition events.
|
||
|
*
|
||
|
* @private
|
||
|
* @param {CompositionEvent} e
|
||
|
* The "compositionend" event to handle.
|
||
|
*/
|
||
|
var handleComposition = function handleComposition(e) {
|
||
|
|
||
|
// Only intercept if handler set
|
||
|
if (!guac_keyboard.onkeydown && !guac_keyboard.onkeyup) return;
|
||
|
|
||
|
// Ignore events which have already been handled
|
||
|
if (!markEvent(e)) return;
|
||
|
|
||
|
// Type all content written
|
||
|
if (e.data) {
|
||
|
element.removeEventListener("input", handleInput, false);
|
||
|
guac_keyboard.type(e.data);
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Automatically type text entered into the wrapped field
|
||
|
element.addEventListener("input", handleInput, false);
|
||
|
element.addEventListener("compositionend", handleComposition, false);
|
||
|
|
||
|
};
|
||
|
|
||
|
// Listen to given element, if any
|
||
|
if (element)
|
||
|
guac_keyboard.listenTo(element);
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* The unique numerical identifier to assign to the next Guacamole.Keyboard
|
||
|
* instance.
|
||
|
*
|
||
|
* @private
|
||
|
* @type {Number}
|
||
|
*/
|
||
|
Guacamole.Keyboard._nextID = 0;
|
||
|
|
||
|
/**
|
||
|
* The state of all supported keyboard modifiers.
|
||
|
* @constructor
|
||
|
*/
|
||
|
Guacamole.Keyboard.ModifierState = function() {
|
||
|
|
||
|
/**
|
||
|
* Whether shift is currently pressed.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
this.shift = false;
|
||
|
|
||
|
/**
|
||
|
* Whether ctrl is currently pressed.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
this.ctrl = false;
|
||
|
|
||
|
/**
|
||
|
* Whether alt is currently pressed.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
this.alt = false;
|
||
|
|
||
|
/**
|
||
|
* Whether meta (apple key) is currently pressed.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
this.meta = false;
|
||
|
|
||
|
/**
|
||
|
* Whether hyper (windows key) is currently pressed.
|
||
|
* @type {Boolean}
|
||
|
*/
|
||
|
this.hyper = false;
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Returns the modifier state applicable to the keyboard event given.
|
||
|
*
|
||
|
* @param {KeyboardEvent} e The keyboard event to read.
|
||
|
* @returns {Guacamole.Keyboard.ModifierState} The current state of keyboard
|
||
|
* modifiers.
|
||
|
*/
|
||
|
Guacamole.Keyboard.ModifierState.fromKeyboardEvent = function(e) {
|
||
|
|
||
|
var state = new Guacamole.Keyboard.ModifierState();
|
||
|
|
||
|
// Assign states from old flags
|
||
|
state.shift = e.shiftKey;
|
||
|
state.ctrl = e.ctrlKey;
|
||
|
state.alt = e.altKey;
|
||
|
state.meta = e.metaKey;
|
||
|
|
||
|
// Use DOM3 getModifierState() for others
|
||
|
if (e.getModifierState) {
|
||
|
state.hyper = e.getModifierState("OS")
|
||
|
|| e.getModifierState("Super")
|
||
|
|| e.getModifierState("Hyper")
|
||
|
|| e.getModifierState("Win");
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
|
||
|
};
|