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https://github.com/m1k1o/neko.git
synced 2024-07-24 14:40:50 +12:00
add interactivity.
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parent
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61
src/Neko.vue
61
src/Neko.vue
@ -7,7 +7,15 @@
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<div ref="container" class="player-container">
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<video ref="video" />
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<div ref="overlay" class="overlay" tabindex="0" @click.stop.prevent @contextmenu.stop.prevent />
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<neko-overlay
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v-if="websocket_state == 'connected' && webrtc_state == 'connected'"
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:webrtc="webrtc"
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:screenWidth="1280"
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:screenHeight="720"
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:scrollSensitivity="5"
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:scrollInvert="true"
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:isControling="true"
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/>
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</div>
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</div>
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</template>
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@ -31,14 +39,6 @@
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display: none !important;
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}
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}
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.overlay {
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position: absolute;
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top: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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}
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}
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</style>
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@ -48,8 +48,13 @@
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import { NekoWebSocket } from './internal/websocket'
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import { NekoWebRTC } from './internal/webrtc'
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import Overlay from '~/components/overlay.vue'
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@Component({
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name: 'neko',
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components: {
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'neko-overlay': Overlay,
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},
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})
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export default class extends Vue {
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@Ref('component') readonly _component!: HTMLElement
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@ -58,20 +63,20 @@
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private observer = new ResizeObserver(this.onResize.bind(this))
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protected _websocket?: NekoWebSocket
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protected _webrtc?: NekoWebRTC
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websocket: NekoWebSocket | null = null
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webrtc: NekoWebRTC | null = null
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private websocket_state = 'disconnected'
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private webrtc_state = 'disconnected'
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public connect() {
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try {
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this._websocket?.connect('ws://192.168.1.20:3000/', 'admin')
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this.websocket?.connect('ws://192.168.1.20:3000/', 'admin')
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} catch (e) {}
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}
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public disconnect() {
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this._websocket?.disconnect()
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this.websocket?.disconnect()
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}
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mounted() {
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@ -80,13 +85,13 @@
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this.observer.observe(this._component)
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// WebSocket
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this._websocket = new NekoWebSocket()
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this._websocket?.on('message', async (event: string, payload: any) => {
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this.websocket = new NekoWebSocket()
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this.websocket?.on('message', async (event: string, payload: any) => {
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switch (event) {
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case 'signal/provide':
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try {
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let sdp = await this._webrtc?.connect(payload.sdp, payload.lite, payload.ice)
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this._websocket?.send('signal/answer', { sdp, displayname: 'test' })
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let sdp = await this.webrtc?.connect(payload.sdp, payload.lite, payload.ice)
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this.websocket?.send('signal/answer', { sdp, displayname: 'test' })
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} catch (e) {}
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break
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case 'screen/resolution':
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@ -98,20 +103,20 @@
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console.log(event, payload)
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}
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})
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this._websocket?.on('connecting', () => {
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this.websocket?.on('connecting', () => {
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this.websocket_state = 'connecting'
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})
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this._websocket?.on('connected', () => {
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this.websocket?.on('connected', () => {
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this.websocket_state = 'connected'
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})
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this._websocket?.on('disconnected', () => {
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this.websocket?.on('disconnected', () => {
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this.websocket_state = 'disconnected'
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this._webrtc?.disconnect()
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this.webrtc?.disconnect()
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})
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// WebRTC
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this._webrtc = new NekoWebRTC()
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this._webrtc?.on('track', (event: RTCTrackEvent) => {
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this.webrtc = new NekoWebRTC()
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this.webrtc?.on('track', (event: RTCTrackEvent) => {
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const { track, streams } = event
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if (track.kind === 'audio') {
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return
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@ -127,20 +132,20 @@
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this._video.play()
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})
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this._webrtc?.on('connecting', () => {
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this.webrtc?.on('connecting', () => {
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this.webrtc_state = 'connecting'
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})
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this._webrtc?.on('connected', () => {
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this.webrtc?.on('connected', () => {
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this.webrtc_state = 'connected'
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})
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this._webrtc?.on('disconnected', () => {
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this.webrtc?.on('disconnected', () => {
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this.webrtc_state = 'disconnected'
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})
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}
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destroyed() {
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this._webrtc?.disconnect()
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this._websocket?.disconnect()
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this.webrtc?.disconnect()
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this.websocket?.disconnect()
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}
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public onResize() {
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171
src/components/overlay.vue
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171
src/components/overlay.vue
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@ -0,0 +1,171 @@
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<template>
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<div
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ref="overlay"
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class="overlay"
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tabindex="0"
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@click.stop.prevent
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@contextmenu.stop.prevent
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@wheel.stop.prevent="onWheel"
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@mousemove.stop.prevent="onMouseMove"
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@mousedown.stop.prevent="onMouseDown"
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@mouseup.stop.prevent="onMouseUp"
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@mouseenter.stop.prevent="onMouseEnter"
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@mouseleave.stop.prevent="onMouseLeave"
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/>
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</template>
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<style lang="scss" scoped>
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.overlay {
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position: absolute;
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top: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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<script lang="ts">
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import { Vue, Component, Ref, Prop } from 'vue-property-decorator'
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import GuacamoleKeyboard from '~/utils/guacamole-keyboard.ts'
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import { NekoWebRTC } from '~/internal/webrtc'
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@Component({
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name: 'neko-overlay',
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})
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export default class extends Vue {
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@Ref('overlay') readonly _overlay!: HTMLElement
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private keyboard = GuacamoleKeyboard()
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private focused = false
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@Prop()
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private readonly webrtc!: NekoWebRTC
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@Prop()
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private readonly screenWidth!: number
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@Prop()
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private readonly screenHeight!: number
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@Prop()
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private readonly scrollSensitivity!: number
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@Prop()
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private readonly scrollInvert!: boolean
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@Prop()
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private readonly isControling!: boolean
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mounted() {
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// Initialize Guacamole Keyboard
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this.keyboard.onkeydown = (key: number) => {
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if (!this.focused || !this.isControling) {
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return true
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}
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this.webrtc.send('keydown', { key })
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return false
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}
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this.keyboard.onkeyup = (key: number) => {
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if (!this.focused || !this.isControling) {
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return
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}
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this.webrtc.send('keyup', { key })
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}
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this.keyboard.listenTo(this._overlay)
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}
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beforeDestroy() {
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// Guacamole Keyboard does not provide destroy functions
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}
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setMousePos(e: MouseEvent) {
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const rect = this._overlay.getBoundingClientRect()
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this.webrtc.send('mousemove', {
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x: Math.round((this.screenWidth / rect.width) * (e.clientX - rect.left)),
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y: Math.round((this.screenHeight / rect.height) * (e.clientY - rect.top)),
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})
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}
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onWheel(e: WheelEvent) {
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if (!this.isControling) {
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return
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}
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let x = e.deltaX
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let y = e.deltaY
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if (this.scrollInvert) {
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x *= -1
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y *= -1
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}
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x = Math.min(Math.max(x, -this.scrollSensitivity), this.scrollSensitivity)
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y = Math.min(Math.max(y, -this.scrollSensitivity), this.scrollSensitivity)
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this.setMousePos(e)
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this.webrtc.send('wheel', { x, y })
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}
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onMouseMove(e: MouseEvent) {
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if (!this.isControling) {
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return
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}
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this.setMousePos(e)
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}
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onMouseDown(e: MouseEvent) {
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if (!this.isControling) {
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return
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}
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this.setMousePos(e)
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this.webrtc.send('mousedown', { key: e.button + 1 })
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}
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onMouseUp(e: MouseEvent) {
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if (!this.isControling) {
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return
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}
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this.setMousePos(e)
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this.webrtc.send('mouseup', { key: e.button + 1 })
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}
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onMouseEnter(e: MouseEvent) {
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if (!this.isControling) {
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return
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}
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// TODO: Refactor
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//syncKeyboardModifierState({
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// capsLock: e.getModifierState('CapsLock'),
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// numLock: e.getModifierState('NumLock'),
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// scrollLock: e.getModifierState('ScrollLock'),
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//})
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this._overlay.focus()
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this.focused = true
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}
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onMouseLeave(e: MouseEvent) {
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if (!this.isControling) {
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return
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}
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// TODO: Refactor
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//setKeyboardModifierState({
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// capsLock: e.getModifierState('CapsLock'),
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// numLock: e.getModifierState('NumLock'),
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// scrollLock: e.getModifierState('ScrollLock'),
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//})
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this.keyboard.reset()
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this._overlay.blur()
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this.focused = false
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}
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}
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</script>
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1517
src/utils/guacamole-keyboard.js
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1517
src/utils/guacamole-keyboard.js
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File diff suppressed because it is too large
Load Diff
76
src/utils/guacamole-keyboard.ts
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76
src/utils/guacamole-keyboard.ts
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@ -0,0 +1,76 @@
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import GuacamoleKeyboard from './guacamole-keyboard.js'
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export interface GuacamoleKeyboardInterface {
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/**
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* Fired whenever the user presses a key with the element associated
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* with this Guacamole.Keyboard in focus.
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*
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* @event
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* @param {Number} keysym The keysym of the key being pressed.
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* @return {Boolean} true if the key event should be allowed through to the
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* browser, false otherwise.
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*/
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onkeydown?: (keysym: number) => boolean
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/**
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* Fired whenever the user releases a key with the element associated
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* with this Guacamole.Keyboard in focus.
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*
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* @event
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* @param {Number} keysym The keysym of the key being released.
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*/
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onkeyup?: (keysym: number) => void
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/**
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* Marks a key as pressed, firing the keydown event if registered. Key
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* repeat for the pressed key will start after a delay if that key is
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* not a modifier. The return value of this function depends on the
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* return value of the keydown event handler, if any.
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*
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* @param {Number} keysym The keysym of the key to press.
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* @return {Boolean} true if event should NOT be canceled, false otherwise.
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*/
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press: (keysym: number) => boolean
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/**
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* Marks a key as released, firing the keyup event if registered.
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*
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* @param {Number} keysym The keysym of the key to release.
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*/
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release: (keysym: number) => void
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/**
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* Presses and releases the keys necessary to type the given string of
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* text.
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*
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* @param {String} str
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* The string to type.
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*/
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type: (str: string) => void
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/**
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* Resets the state of this keyboard, releasing all keys, and firing keyup
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* events for each released key.
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*/
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reset: () => void
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/**
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* Attaches event listeners to the given Element, automatically translating
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* received key, input, and composition events into simple keydown/keyup
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* events signalled through this Guacamole.Keyboard's onkeydown and
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* onkeyup handlers.
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*
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* @param {Element|Document} element
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* The Element to attach event listeners to for the sake of handling
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* key or input events.
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*/
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listenTo: (element: Element | Document) => void
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}
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export default function (element?: Element): GuacamoleKeyboardInterface {
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var Keyboard = {}
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GuacamoleKeyboard.bind(Keyboard, element)()
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return Keyboard as GuacamoleKeyboardInterface
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}
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