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fix video state sync, fixes #250.
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@ -22,10 +22,10 @@
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@mouseenter.stop.prevent="onMouseEnter"
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@mouseenter.stop.prevent="onMouseEnter"
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@mouseleave.stop.prevent="onMouseLeave"
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@mouseleave.stop.prevent="onMouseLeave"
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/>
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/>
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<div v-if="!playing && playable" class="player-overlay" @click.stop.prevent="toggle">
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<div v-if="!playing && playable" class="player-overlay" @click.stop.prevent="playAndUnmute">
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<i class="fas fa-play-circle" />
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<i class="fas fa-play-circle" />
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</div>
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</div>
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<div v-if="mutedOverlay && muted" class="player-overlay" @click.stop.prevent="unmute">
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<div v-else-if="mutedOverlay && muted" class="player-overlay" @click.stop.prevent="unmute">
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<i class="fas fa-volume-up" />
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<i class="fas fa-volume-up" />
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</div>
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</div>
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<div ref="aspect" class="player-aspect" />
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<div ref="aspect" class="player-aspect" />
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@ -384,9 +384,16 @@
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}
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}
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@Watch('playing')
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@Watch('playing')
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onPlayingChanged(playing: boolean) {
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async onPlayingChanged(playing: boolean) {
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if (this._video && this._video.paused && playing) {
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if (this._video && this._video.paused && playing) {
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this.play()
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// if autoplay is disabled, play() will throw an error
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// and we need to properly save the state otherwise we
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// would be thinking we're playing when we're not
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try {
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await this._video.play()
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} catch (err: any) {
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this.$accessor.video.pause()
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}
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}
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}
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if (this._video && !this._video.paused && !playing) {
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if (this._video && !this._video.paused && !playing) {
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@ -560,6 +567,11 @@
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}
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}
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}
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}
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playAndUnmute() {
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this.$accessor.video.play()
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this.$accessor.video.setMuted(false)
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}
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unmute() {
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unmute() {
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this.$accessor.video.setMuted(false)
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this.$accessor.video.setMuted(false)
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}
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}
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@ -13,6 +13,7 @@
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- Fixed keysym mapping for unknown keycodes, which was causing some key combinations to not work on some keyboards.
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- Fixed keysym mapping for unknown keycodes, which was causing some key combinations to not work on some keyboards.
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- Fixed a bug where `max_fps=0` would lead to an invalid pipeline.
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- Fixed a bug where `max_fps=0` would lead to an invalid pipeline.
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- Fixed client side webrtc ICE gathering, so that neko can be used without exposed ports, only with STUN and TURN servers.
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- Fixed client side webrtc ICE gathering, so that neko can be used without exposed ports, only with STUN and TURN servers.
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- Fixed play state synchronization, when autoplay is disabled.
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### Misc
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### Misc
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- Updated to go 1.19 and Node 18, removed go-events as dependency (by @mbattista).
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- Updated to go 1.19 and Node 18, removed go-events as dependency (by @mbattista).
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