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canvas cursor draw, reset x & y before clear #9.
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@ -233,6 +233,9 @@
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canvasClear() {
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canvasClear() {
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// reset transformation, X and Y will be 0 again
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this._ctx.setTransform(CANVAS_SCALE, 0, 0, CANVAS_SCALE, 0, 0)
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const { width, height } = this._overlay
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const { width, height } = this._overlay
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this._ctx.clearRect(0, 0, width, height)
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this._ctx.clearRect(0, 0, width, height)
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}
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}
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@ -559,6 +559,9 @@
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}
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}
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canvasClear() {
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canvasClear() {
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// reset transformation, X and Y will be 0 again
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this._ctx.setTransform(CANVAS_SCALE, 0, 0, CANVAS_SCALE, 0, 0)
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const { width, height } = this._overlay
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const { width, height } = this._overlay
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this._ctx.clearRect(0, 0, width, height)
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this._ctx.clearRect(0, 0, width, height)
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}
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}
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