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update cursors on canvas size change.
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@ -72,6 +72,7 @@
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onCanvasSizeChange({ width, height }: Dimension) {
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onCanvasSizeChange({ width, height }: Dimension) {
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this._overlay.width = width * CANVAS_SCALE
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this._overlay.width = width * CANVAS_SCALE
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this._overlay.height = height * CANVAS_SCALE
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this._overlay.height = height * CANVAS_SCALE
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this.canvasUpdateCursors()
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}
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}
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// start as undefined to prevent jumping
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// start as undefined to prevent jumping
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