server -> client signaling

This commit is contained in:
Craig
2020-02-12 23:13:33 +00:00
parent 1f8b4d44c7
commit d5bff32302
17 changed files with 181 additions and 286 deletions

View File

@ -4,32 +4,17 @@ import (
"sync"
"github.com/pion/webrtc/v2"
"github.com/pion/webrtc/v2/pkg/media"
"n.eko.moe/neko/internal/types"
)
type Peer struct {
id string
engine webrtc.MediaEngine
api *webrtc.API
video *webrtc.Track
audio *webrtc.Track
manager *WebRTCManager
connection *webrtc.PeerConnection
mu sync.Mutex
}
func (peer *Peer) WriteAudioSample(sample types.Sample) error {
if err := peer.audio.WriteSample(media.Sample(sample)); err != nil {
return err
}
return nil
}
func (peer *Peer) WriteVideoSample(sample types.Sample) error {
if err := peer.video.WriteSample(media.Sample(sample)); err != nil {
return err
}
return nil
func (peer *Peer) SignalAnwser(sdp string) error {
return peer.connection.SetRemoteDescription(webrtc.SessionDescription{SDP: sdp, Type: webrtc.SDPTypeAnswer})
}
func (peer *Peer) WriteData(v interface{}) error {