server -> client signaling

This commit is contained in:
Craig
2020-02-12 23:13:33 +00:00
parent 1f8b4d44c7
commit d5bff32302
17 changed files with 181 additions and 286 deletions

View File

@ -0,0 +1,36 @@
package websocket
import (
"n.eko.moe/neko/internal/types"
"n.eko.moe/neko/internal/types/event"
"n.eko.moe/neko/internal/types/message"
)
func (h *MessageHandler) signalProvide(id string, session types.Session) error {
sdp, err := h.webrtc.CreatePeer(id, session)
if err != nil {
return err
}
if err := session.Send(message.SignalProvide{
Event: event.SIGNAL_PROVIDE,
ID: id,
SDP: sdp,
}); err != nil {
return err
}
return nil
}
func (h *MessageHandler) signalAnswer(id string, session types.Session, payload *message.SignalAnswer) error {
if err := session.SetName(payload.Username); err != nil {
return err
}
if err := session.SignalAnwser(payload.SDP); err != nil {
return err
}
return nil
}