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https://github.com/m1k1o/neko.git
synced 2024-07-24 14:40:50 +12:00
if cursor did not move, animate only one position.
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@ -21,7 +21,10 @@
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import { getMovementXYatPercent } from './utils/canvas-movement'
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const CANVAS_SCALE = 2
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// How often are position data arriving
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const POS_INTERVAL_MS = 750
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// How many pixel change is considered as movement
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const POS_THRESHOLD_PX = 20
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@Component({
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name: 'neko-cursors',
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@ -85,9 +88,9 @@
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// last points coordinates for each session
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private _last_points!: Record<string, Cursor>
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canvasAnimate(now: number = NaN) {
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canvasAnimateFrame(now: number = NaN) {
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// request another frame
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if (this._percent <= 1) window.requestAnimationFrame(this.canvasAnimate)
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if (this._percent <= 1) window.requestAnimationFrame(this.canvasAnimateFrame)
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// calculate factor
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const delta = (now - this._last_animation_time) / POS_INTERVAL_MS
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@ -113,21 +116,55 @@
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@Watch('hostId')
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@Watch('cursors')
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canvasUpdateCursors() {
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// track unchanged cursors
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let unchanged = 0
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// create points for animation
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this._points = []
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for (const { id, cursors } of this.cursors) {
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// ignore my and host's cursor
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if (id == this.sessionId || id == this.hostId) continue
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if (
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// if there are no positions
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cursors.length == 0 ||
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// ignore own cursor
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id == this.sessionId ||
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// ignore host's cursor
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id == this.hostId
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) {
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unchanged++
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continue
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}
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// get last point
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const new_last_point = cursors[cursors.length - 1]
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// add last cursor position to cursors (if available)
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let pos = { id } as SessionCursors
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if (id in this._last_points) {
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pos.cursors = [this._last_points[id], ...cursors]
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const last_point = this._last_points[id]
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// if cursor did not move considerably
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if (
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Math.abs(last_point.x - new_last_point.x) < POS_THRESHOLD_PX &&
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Math.abs(last_point.y - new_last_point.y) < POS_THRESHOLD_PX
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) {
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// we knew that this cursor did not change, but other
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// might, so we keep only one point to be drawn
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pos.cursors = [new_last_point]
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// and increate unchanged counter
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unchanged++
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} else {
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// if cursor moved, we want to include last point
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// in the animation, so that movement can be seamless
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pos.cursors = [last_point, ...cursors]
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this._last_points[id] = new_last_point
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}
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} else {
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// if cursor does not have last point, it is not
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// displayed in canvas and it should be now
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pos.cursors = [...cursors]
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this._last_points[id] = new_last_point
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}
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this._last_points[id] = cursors[cursors.length - 1]
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this._points.push(pos)
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}
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@ -138,11 +175,16 @@
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return
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}
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// if all cursors are unchanged
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if (unchanged == this.cursors.length) {
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return
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}
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// start animation if not running
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const percent = this._percent
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this._percent = 0
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if (percent > 1 || percent == 0) {
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this.canvasAnimate()
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if (percent > 1 || !percent) {
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this.canvasAnimateFrame()
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}
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}
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