neko/src/component/overlay.vue
2024-03-17 16:05:02 +01:00

994 lines
26 KiB
Vue

<template>
<div class="neko-overlay-wrap">
<canvas ref="overlay" class="neko-overlay" tabindex="0" />
<textarea
ref="textarea"
class="neko-overlay"
:style="{ cursor }"
v-model="textInput"
@click.stop.prevent="control.emit('overlay.click', $event)"
@contextmenu.stop.prevent="control.emit('overlay.contextmenu', $event)"
@wheel.stop.prevent="onWheel"
@mousemove.stop.prevent="onMouseMove"
@mousedown.stop.prevent="onMouseDown"
@mouseenter.stop.prevent="onMouseEnter"
@mouseleave.stop.prevent="onMouseLeave"
@dragenter.stop.prevent="onDragEnter"
@dragleave.stop.prevent="onDragLeave"
@dragover.stop.prevent="onDragOver"
@drop.stop.prevent="onDrop"
/>
</div>
</template>
<style lang="scss">
/* hide elements around textarea if added by browsers extensions */
.neko-overlay-wrap *:not(.neko-overlay) {
display: none;
}
.neko-overlay {
position: absolute;
top: 0;
bottom: 0;
width: 100%;
height: 100%;
font-size: 16px; /* at least 16px to avoid zooming on mobile */
resize: none; /* hide textarea resize corner */
caret-color: transparent; /* hide caret */
outline: 0;
border: 0;
color: transparent;
background: transparent;
}
</style>
<script lang="ts" setup>
import { ref, watch, computed, onMounted, onBeforeUnmount } from 'vue'
import type { KeyboardInterface } from './utils/keyboard'
import type { GestureHandler } from './utils/gesturehandler'
import type { Session, Scroll } from './types/state'
import type { CursorPosition, CursorImage } from './types/webrtc'
import type { CursorDrawFunction, Dimension, KeyboardModifiers } from './types/cursors'
import { NewKeyboard } from './utils/keyboard'
import GestureHandlerInit from './utils/gesturehandler'
import { KeyTable, keySymsRemap } from './utils/keyboard-remapping'
import { getFilesFromDataTansfer } from './utils/file-upload'
import { NekoControl } from './internal/control'
import { NekoWebRTC } from './internal/webrtc'
// Wheel thresholds
const WHEEL_STEP = 53 // Pixels needed for one step
const WHEEL_LINE_HEIGHT = 19 // Assumed pixels for one line step
// Gesture thresholds
const GESTURE_ZOOMSENS = 75
const GESTURE_SCRLSENS = 50
const DOUBLE_TAP_TIMEOUT = 1000
const DOUBLE_TAP_THRESHOLD = 50
const MOUSE_MOVE_THROTTLE = 1000 / 60 // in ms, 60fps
const INACTIVE_CURSOR_INTERVAL = 1000 / 4 // in ms, 4fps
// refs
const overlay = ref<HTMLCanvasElement | null>(null)
const textarea = ref<HTMLTextAreaElement | null>(null)
let ctx: CanvasRenderingContext2D | null = null
let canvasScale = window.devicePixelRatio
let keyboard: KeyboardInterface = NewKeyboard()
let gestureHandler: GestureHandler = new GestureHandlerInit()
const focused = ref(false)
const textInput = ref('')
// props and emits
const props = defineProps<{
control: NekoControl
sessions: Record<string, Session>
hostId: string
webrtc: NekoWebRTC
scroll: Scroll
screenSize: Dimension
canvasSize: Dimension
cursorDraw: CursorDrawFunction | null
isControling: boolean
implicitControl: boolean
inactiveCursors: boolean
fps: number
hasMobileKeyboard: boolean
}>()
const emit = defineEmits(['uploadDrop', 'updateKeyboardModifiers', 'mobileKeyboardOpen'])
// computed
const cursor = computed(() => {
if (!props.isControling || !cursorImage.value) {
return 'default'
}
const { uri, x, y } = cursorImage.value
return 'url(' + uri + ') ' + x + ' ' + y + ', default'
})
// lifecycle
onMounted(() => {
// register mouseup globally as user can release mouse button outside of overlay
window.addEventListener('mouseup', onMouseUp, true)
// get canvas overlay context
ctx = overlay.value!.getContext('2d')
// synchronize intrinsic with extrinsic dimensions
const { width, height } = overlay.value?.getBoundingClientRect() || { width: 0, height: 0 }
canvasResize({ width, height })
// react to pixel ratio changes
onPixelRatioChange()
let ctrlKey = 0
let noKeyUp = {} as Record<number, boolean>
// Initialize Keyboard
keyboard.onkeydown = (key: number) => {
key = keySymsRemap(key)
if (!props.isControling) {
noKeyUp[key] = true
return true
}
// ctrl+v is aborted
if (ctrlKey != 0 && key == KeyTable.XK_v) {
keyboard!.release(ctrlKey)
noKeyUp[key] = true
return true
}
// save information if it is ctrl key event
const isCtrlKey = key == KeyTable.XK_Control_L || key == KeyTable.XK_Control_R
if (isCtrlKey) ctrlKey = key
props.control.keyDown(key)
return isCtrlKey
}
keyboard.onkeyup = (key: number) => {
key = keySymsRemap(key)
if (key in noKeyUp) {
delete noKeyUp[key]
return
}
const isCtrlKey = key == KeyTable.XK_Control_L || key == KeyTable.XK_Control_R
if (isCtrlKey) ctrlKey = 0
props.control.keyUp(key)
}
keyboard.listenTo(textarea.value!)
// bind touch handler using @Watch on supportedTouchEvents
// because we need to know if touch events are supported
// by the server before we can bind touch handler
// default value is false, so we can bind touch handler
bindGestureHandler()
props.webrtc.addListener('cursor-position', onCursorPosition)
props.webrtc.addListener('cursor-image', onCursorImage)
props.webrtc.addListener('disconnected', canvasClear)
cursorElement.onload = canvasRequestRedraw
})
onBeforeUnmount(() => {
window.removeEventListener('mouseup', onMouseUp, true)
keyboard.removeListener()
// unbind touch handler
unbindTouchHandler()
// unbind gesture handler
unbindGestureHandler()
props.webrtc.removeListener('cursor-position', onCursorPosition)
props.webrtc.removeListener('cursor-image', onCursorImage)
props.webrtc.removeListener('disconnected', canvasClear)
cursorElement.onload = null
// stop inactive cursor interval if exists
clearInactiveCursorInterval()
// stop pixel ratio change listener
if (unsubscribePixelRatioChange) {
unsubscribePixelRatioChange()
}
})
//
// touch handler for native touch events
//
function bindTouchHandler() {
textarea.value?.addEventListener('touchstart', onTouchHandler, { passive: false })
textarea.value?.addEventListener('touchmove', onTouchHandler, { passive: false })
textarea.value?.addEventListener('touchend', onTouchHandler, { passive: false })
textarea.value?.addEventListener('touchcancel', onTouchHandler, { passive: false })
}
function unbindTouchHandler() {
textarea.value?.removeEventListener('touchstart', onTouchHandler)
textarea.value?.removeEventListener('touchmove', onTouchHandler)
textarea.value?.removeEventListener('touchend', onTouchHandler)
textarea.value?.removeEventListener('touchcancel', onTouchHandler)
}
function onTouchHandler(ev: TouchEvent) {
// we cannot use implicitControlRequest because we don't have mouse event
if (!props.isControling) {
// if implicitControl is enabled, request control
if (props.implicitControl) {
props.control.request()
}
// otherwise, ignore event
return
}
ev.stopPropagation()
ev.preventDefault()
for (let i = 0; i < ev.changedTouches.length; i++) {
const touch = ev.changedTouches[i]
const pos = getMousePos(touch.clientX, touch.clientY)
// force is float value between 0 and 1
// pressure is integer value between 0 and 255
const pressure = Math.round(touch.force * 255)
switch (ev.type) {
case 'touchstart':
props.control.touchBegin(touch.identifier, pos, pressure)
break
case 'touchmove':
props.control.touchUpdate(touch.identifier, pos, pressure)
break
case 'touchend':
case 'touchcancel':
props.control.touchEnd(touch.identifier, pos, pressure)
break
}
}
}
//
// gesture handler for emulated mouse events
//
function bindGestureHandler() {
gestureHandler.attach(textarea.value!)
textarea.value?.addEventListener('gesturestart', onGestureHandler)
textarea.value?.addEventListener('gesturemove', onGestureHandler)
textarea.value?.addEventListener('gestureend', onGestureHandler)
}
function unbindGestureHandler() {
gestureHandler.detach()
textarea.value?.removeEventListener('gesturestart', onGestureHandler)
textarea.value?.removeEventListener('gesturemove', onGestureHandler)
textarea.value?.removeEventListener('gestureend', onGestureHandler)
}
let gestureLastTapTime: number | null = null
let gestureFirstDoubleTapEv: any | null = null
let gestureLastMagnitudeX = 0
let gestureLastMagnitudeY = 0
function _handleTapEvent(ev: any, code: number) {
let pos = getMousePos(ev.detail.clientX, ev.detail.clientY)
// If the user quickly taps multiple times we assume they meant to
// hit the same spot, so slightly adjust coordinates
if (
gestureLastTapTime !== null &&
Date.now() - gestureLastTapTime < DOUBLE_TAP_TIMEOUT &&
gestureFirstDoubleTapEv?.detail.type === ev.detail.type
) {
const dx = gestureFirstDoubleTapEv.detail.clientX - ev.detail.clientX
const dy = gestureFirstDoubleTapEv.detail.clientY - ev.detail.clientY
const distance = Math.hypot(dx, dy)
if (distance < DOUBLE_TAP_THRESHOLD) {
pos = getMousePos(gestureFirstDoubleTapEv.detail.clientX, gestureFirstDoubleTapEv.detail.clientY)
} else {
gestureFirstDoubleTapEv = ev
}
} else {
gestureFirstDoubleTapEv = ev
}
gestureLastTapTime = Date.now()
props.control.buttonDown(code, pos)
props.control.buttonUp(code, pos)
}
function onGestureHandler(ev: any) {
// we cannot use implicitControlRequest because we don't have mouse event
if (!props.isControling) {
// if implicitControl is enabled, request control
if (props.implicitControl) {
props.control.request()
}
// otherwise, ignore event
return
}
const pos = getMousePos(ev.detail.clientX, ev.detail.clientY)
let magnitude
switch (ev.type) {
case 'gesturestart':
switch (ev.detail.type) {
case 'onetap':
_handleTapEvent(ev, 1)
break
case 'twotap':
_handleTapEvent(ev, 3)
break
case 'threetap':
_handleTapEvent(ev, 2)
break
case 'drag':
props.control.buttonDown(1, pos)
break
case 'longpress':
props.control.buttonDown(3, pos)
break
case 'twodrag':
gestureLastMagnitudeX = ev.detail.magnitudeX
gestureLastMagnitudeY = ev.detail.magnitudeY
props.control.move(pos)
break
case 'pinch':
gestureLastMagnitudeX = Math.hypot(ev.detail.magnitudeX, ev.detail.magnitudeY)
props.control.move(pos)
break
}
break
case 'gesturemove':
switch (ev.detail.type) {
case 'onetap':
case 'twotap':
case 'threetap':
break
case 'drag':
case 'longpress':
props.control.move(pos)
break
case 'twodrag':
// Always scroll in the same position.
// We don't know if the mouse was moved so we need to move it
// every update.
props.control.move(pos)
while (ev.detail.magnitudeY - gestureLastMagnitudeY > GESTURE_SCRLSENS) {
props.control.scroll({ delta_x: 0, delta_y: 1 })
gestureLastMagnitudeY += GESTURE_SCRLSENS
}
while (ev.detail.magnitudeY - gestureLastMagnitudeY < -GESTURE_SCRLSENS) {
props.control.scroll({ delta_x: 0, delta_y: -1 })
gestureLastMagnitudeY -= GESTURE_SCRLSENS
}
while (ev.detail.magnitudeX - gestureLastMagnitudeX > GESTURE_SCRLSENS) {
props.control.scroll({ delta_x: 1, delta_y: 0 })
gestureLastMagnitudeX+= GESTURE_SCRLSENS
}
while (ev.detail.magnitudeX - gestureLastMagnitudeX < -GESTURE_SCRLSENS) {
props.control.scroll({ delta_x: -1, delta_y: 0 })
gestureLastMagnitudeX-= GESTURE_SCRLSENS
}
break
case 'pinch':
// Always scroll in the same position.
// We don't know if the mouse was moved so we need to move it
// every update.
props.control.move(pos)
magnitude = Math.hypot(ev.detail.magnitudeX, ev.detail.magnitudeY)
if (Math.abs(magnitude - gestureLastMagnitudeX) > GESTURE_ZOOMSENS) {
while (magnitude - gestureLastMagnitudeX > GESTURE_ZOOMSENS) {
props.control.scroll({ delta_x: 0, delta_y: 1, control_key: true })
gestureLastMagnitudeX+= GESTURE_ZOOMSENS
}
while (magnitude - gestureLastMagnitudeX < -GESTURE_ZOOMSENS) {
props.control.scroll({ delta_x: 0, delta_y: -1, control_key: true })
gestureLastMagnitudeX-= GESTURE_ZOOMSENS
}
}
break
}
break
case 'gestureend':
switch (ev.detail.type) {
case 'onetap':
case 'twotap':
case 'threetap':
case 'pinch':
case 'twodrag':
break
case 'drag':
props.control.buttonUp(1, pos)
break
case 'longpress':
props.control.buttonUp(3, pos)
break
}
break
}
}
//
// touch and gesture handlers cannot be used together
//
function onTouchEventsChange() {
unbindGestureHandler()
unbindTouchHandler()
if (!props.control.enabledTouchEvents) {
return
}
if (props.control.supportedTouchEvents) {
bindTouchHandler()
} else {
bindGestureHandler()
}
}
watch(() => props.control.enabledTouchEvents, onTouchEventsChange)
watch(() => props.control.supportedTouchEvents, onTouchEventsChange)
function getModifierState(e: MouseEvent): KeyboardModifiers {
// we can only use locks, because when someone holds key outside
// of the renderer, and releases it inside, keyup event is not fired
// by guacamole keyboard and modifier state is not updated
return {
//shift: e.getModifierState('Shift'),
capslock: e.getModifierState('CapsLock'),
//control: e.getModifierState('Control'),
//alt: e.getModifierState('Alt'),
numlock: e.getModifierState('NumLock'),
//meta: e.getModifierState('Meta'),
//super: e.getModifierState('Super'),
//altgr: e.getModifierState('AltGraph'),
}
}
function getMousePos(clientX: number, clientY: number) {
const rect = overlay.value!.getBoundingClientRect()
return {
x: Math.round((props.screenSize.width / rect.width) * (clientX - rect.left)),
y: Math.round((props.screenSize.height / rect.height) * (clientY - rect.top)),
}
}
function sendMousePos(e: MouseEvent) {
const pos = getMousePos(e.clientX, e.clientY)
// not using NekoControl here because we want to avoid
// sending mousemove events over websocket
if (props.webrtc.connected) {
props.webrtc.send('mousemove', pos)
} // otherwise, no events are sent
cursorPosition = pos
}
let wheelX = 0
let wheelY = 0
let wheelTimeStamp = 0
// negative sensitivity can be acheived using increased step value
const wheelStep = computed(() => {
let x = WHEEL_STEP
if (props.scroll.sensitivity < 0) {
x *= Math.abs(props.scroll.sensitivity) + 1
}
return x
})
// sensitivity can only be positive
const wheelSensitivity = computed(() => {
let x = 1
if (props.scroll.sensitivity > 0) {
x = Math.abs(props.scroll.sensitivity) + 1
}
if (props.scroll.inverse) {
x *= -1
}
return x
})
// use v-model instead of @input because v-model
// doesn't get updated during IME composition
function onTextInputChange() {
if (textInput.value == '') return
props.control.paste(textInput.value)
textInput.value = ''
}
watch(() => textInput.value, onTextInputChange)
function onWheel(e: WheelEvent) {
if (!props.isControling) {
return
}
// when the last scroll was more than 250ms ago
const firstScroll = e.timeStamp - wheelTimeStamp > 250
if (firstScroll) {
wheelX = 0
wheelY = 0
wheelTimeStamp = e.timeStamp
}
let dx = e.deltaX
let dy = e.deltaY
if (e.deltaMode !== 0) {
dx *= WHEEL_LINE_HEIGHT
dy *= WHEEL_LINE_HEIGHT
}
wheelX += dx
wheelY += dy
let x = 0
if (Math.abs(wheelX) >= wheelStep.value || firstScroll) {
if (wheelX < 0) {
x = wheelSensitivity.value * -1
} else if (wheelX > 0) {
x = wheelSensitivity.value
}
if (!firstScroll) {
wheelX = 0
}
}
let y = 0
if (Math.abs(wheelY) >= wheelStep.value || firstScroll) {
if (wheelY < 0) {
y = wheelSensitivity.value * -1
} else if (wheelY > 0) {
y = wheelSensitivity.value
}
if (!firstScroll) {
wheelY = 0
}
}
// skip if not scrolled
if (x == 0 && y == 0) return
// TODO: add position for precision scrolling
props.control.scroll({
delta_x: x,
delta_y: y,
control_key: e.ctrlKey,
})
}
let lastMouseMove = 0
function onMouseMove(e: MouseEvent) {
// throttle mousemove events
if (e.timeStamp - lastMouseMove < MOUSE_MOVE_THROTTLE) return
lastMouseMove = e.timeStamp
if (props.isControling) {
sendMousePos(e)
}
if (props.inactiveCursors) {
saveInactiveMousePos(e)
}
}
let isMouseDown = false
function onMouseDown(e: MouseEvent) {
isMouseDown = true
if (!props.isControling) {
implicitControlRequest(e)
return
}
const key = e.button + 1
const pos = getMousePos(e.clientX, e.clientY)
props.control.buttonDown(key, pos)
}
function onMouseUp(e: MouseEvent) {
// only if we are the one who started the mouse down
if (!isMouseDown) return
isMouseDown = false
if (!props.isControling) {
implicitControlRequest(e)
return
}
const key = e.button + 1
const pos = getMousePos(e.clientX, e.clientY)
props.control.buttonUp(key, pos)
}
function onMouseEnter(e: MouseEvent) {
// focus opens the keyboard on mobile (only for android)
if (!props.hasMobileKeyboard) {
textarea.value?.focus()
}
focused.value = true
if (props.isControling) {
updateKeyboardModifiers(e)
}
}
function onMouseLeave(e: MouseEvent) {
if (props.isControling) {
// save current keyboard modifiers state
keyboardModifiers = getModifierState(e)
}
focused.value = false
}
function onDragEnter(e: DragEvent) {
onMouseEnter(e as MouseEvent)
}
function onDragLeave(e: DragEvent) {
onMouseLeave(e as MouseEvent)
}
function onDragOver(e: DragEvent) {
onMouseMove(e as MouseEvent)
}
async function onDrop(e: DragEvent) {
if (props.isControling || props.implicitControl) {
const dt = e.dataTransfer
if (!dt) return
const files = await getFilesFromDataTansfer(dt)
if (files.length === 0) return
const pos = getMousePos(e.clientX, e.clientY)
emit('uploadDrop', { ...pos, files })
}
}
//
// inactive cursor position
//
let inactiveCursorInterval: number | null = null
let inactiveCursorPosition: CursorPosition | null = null
function clearInactiveCursorInterval() {
if (inactiveCursorInterval) {
window.clearInterval(inactiveCursorInterval)
inactiveCursorInterval = null
}
}
function restartInactiveCursorInterval() {
// clear interval if exists
clearInactiveCursorInterval()
if (props.inactiveCursors && focused.value && !props.isControling) {
inactiveCursorInterval = window.setInterval(sendInactiveMousePos, INACTIVE_CURSOR_INTERVAL)
}
}
watch(focused, restartInactiveCursorInterval)
watch(() => props.inactiveCursors, restartInactiveCursorInterval)
watch(() => props.isControling, restartInactiveCursorInterval)
function saveInactiveMousePos(e: MouseEvent) {
const pos = getMousePos(e.clientX, e.clientY)
inactiveCursorPosition = pos
}
function sendInactiveMousePos() {
if (inactiveCursorPosition && props.webrtc.connected) {
// not using NekoControl here, because inactive cursors are
// treated differently than moving the mouse while controling
props.webrtc.send('mousemove', inactiveCursorPosition)
} // if webrtc is not connected, we don't need to send anything
}
//
// keyboard modifiers
//
let keyboardModifiers: KeyboardModifiers | null = null
function updateKeyboardModifiers(e: MouseEvent) {
const mods = getModifierState(e)
const newMods = Object.values(mods).join()
const oldMods = Object.values(keyboardModifiers || {}).join()
// update keyboard modifiers only if they changed
if (newMods !== oldMods) {
emit('updateKeyboardModifiers', mods)
}
}
//
// canvas
//
const cursorImage = ref<CursorImage | null>(null)
const cursorElement = new Image()
let cursorPosition: CursorPosition | null = null
let cursorLastTime = 0
let canvasRequestedFrame = false
let canvasRenderTimeout: number | null = null
let unsubscribePixelRatioChange: (() => void) | null = null
function onPixelRatioChange() {
if (unsubscribePixelRatioChange) {
unsubscribePixelRatioChange()
}
const media = window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`)
media.addEventListener('change', onPixelRatioChange)
unsubscribePixelRatioChange = () => {
media.removeEventListener('change', onPixelRatioChange)
}
canvasScale = window.devicePixelRatio
onCanvasSizeChange(props.canvasSize)
}
function onCanvasSizeChange({ width, height }: Dimension) {
canvasResize({ width, height })
canvasRequestRedraw()
}
watch(() => props.canvasSize, onCanvasSizeChange)
function onCursorPosition(data: CursorPosition) {
if (!props.isControling) {
cursorPosition = data
canvasRequestRedraw()
}
}
function onCursorImage(data: CursorImage) {
cursorImage.value = data
if (!props.isControling) {
cursorElement.src = data.uri
}
}
function canvasResize({ width, height }: Dimension) {
if (!ctx || !overlay.value) return
overlay.value.width = width * canvasScale
overlay.value.height = height * canvasScale
ctx.setTransform(canvasScale, 0, 0, canvasScale, 0, 0)
}
function canvasRequestRedraw() {
if (canvasRequestedFrame) return
if (props.fps > 0) {
if (canvasRenderTimeout) {
window.clearTimeout(canvasRenderTimeout)
canvasRenderTimeout = null
}
const now = Date.now()
if (now - cursorLastTime < 1000 / props.fps) {
canvasRenderTimeout = window.setTimeout(canvasRequestRedraw, 1000 / props.fps)
return
}
cursorLastTime = now
}
canvasRequestedFrame = true
window.requestAnimationFrame(() => {
if (props.isControling) {
canvasClear()
} else {
canvasRedraw()
}
canvasRequestedFrame = false
})
}
watch(() => props.hostId, canvasRequestRedraw)
watch(() => props.cursorDraw, canvasRequestRedraw)
function canvasRedraw() {
if (!ctx || !cursorPosition || !props.screenSize || !cursorImage.value) return
// clear drawings
canvasClear()
// ignore hidden cursor
if (cursorImage.value.width <= 1 && cursorImage.value.height <= 1) return
// get intrinsic dimensions
const { width, height } = props.canvasSize
// reset transformation, X and Y will be 0 again
ctx.setTransform(canvasScale, 0, 0, canvasScale, 0, 0)
// get cursor position
let x = Math.round((cursorPosition.x / props.screenSize.width) * width)
let y = Math.round((cursorPosition.y / props.screenSize.height) * height)
// use custom draw function, if available
if (props.cursorDraw) {
props.cursorDraw(ctx, x, y, cursorElement, cursorImage.value, props.hostId)
return
}
// draw cursor image
ctx.drawImage(
cursorElement,
x - cursorImage.value.x,
y - cursorImage.value.y,
cursorImage.value.width,
cursorImage.value.height,
)
// draw cursor tag
const cursorTag = props.sessions[props.hostId]?.profile.name || ''
if (cursorTag) {
x += cursorImage.value.width
y += cursorImage.value.height
ctx.font = '14px Arial, sans-serif'
ctx.textBaseline = 'top'
ctx.shadowColor = 'black'
ctx.shadowBlur = 2
ctx.lineWidth = 2
ctx.fillStyle = 'black'
ctx.strokeText(cursorTag, x, y)
ctx.shadowBlur = 0
ctx.fillStyle = 'white'
ctx.fillText(cursorTag, x, y)
}
}
function canvasClear() {
if (!ctx) return
// reset transformation, X and Y will be 0 again
ctx.setTransform(canvasScale, 0, 0, canvasScale, 0, 0)
const { width, height } = props.canvasSize
ctx.clearRect(0, 0, width, height)
}
//
// implicit hosting
//
let reqMouseDown: MouseEvent | null = null
let reqMouseUp: MouseEvent | null = null
function onControlChange(isControling: boolean) {
keyboardModifiers = null
if (isControling && reqMouseDown) {
updateKeyboardModifiers(reqMouseDown)
onMouseDown(reqMouseDown)
}
if (isControling && reqMouseUp) {
onMouseUp(reqMouseUp)
}
canvasRequestRedraw()
reqMouseDown = null
reqMouseUp = null
}
watch(() => props.isControling, onControlChange)
function implicitControlRequest(e: MouseEvent) {
if (props.implicitControl && e.type === 'mousedown') {
reqMouseDown = e
reqMouseUp = null
props.control.request()
}
if (props.implicitControl && e.type === 'mouseup') {
reqMouseUp = e
}
}
// unused
function implicitControlRelease() {
if (props.implicitControl) {
props.control.release()
}
}
//
// mobile keyboard
//
let kbdShow = false
let kbdOpen = false
function mobileKeyboardShow() {
// skip if not a touch device
if (!props.hasMobileKeyboard) return
kbdShow = true
kbdOpen = false
textarea.value!.focus()
window.visualViewport?.addEventListener('resize', onVisualViewportResize)
emit('mobileKeyboardOpen', true)
}
function mobileKeyboardHide() {
// skip if not a touch device
if (!props.hasMobileKeyboard) return
kbdShow = false
kbdOpen = false
emit('mobileKeyboardOpen', false)
window.visualViewport?.removeEventListener('resize', onVisualViewportResize)
textarea.value!.blur()
}
// visual viewport resize event is fired when keyboard is opened or closed
// android does not blur textarea when keyboard is closed, so we need to do it manually
function onVisualViewportResize() {
if (!kbdShow) return
if (!kbdOpen) {
kbdOpen = true
} else {
mobileKeyboardHide()
}
}
</script>