mirror of
https://github.com/m1k1o/neko.git
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123 lines
2.2 KiB
Go
123 lines
2.2 KiB
Go
package session
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import (
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"github.com/rs/zerolog"
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"demodesk/neko/internal/types"
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"demodesk/neko/internal/types/event"
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"demodesk/neko/internal/types/message"
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)
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type SessionCtx struct {
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logger zerolog.Logger
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id string
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name string
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admin bool
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muted bool
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connected bool
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manager *SessionManagerCtx
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socket types.WebSocket
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peer types.Peer
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}
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func (session *SessionCtx) ID() string {
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return session.id
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}
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func (session *SessionCtx) Name() string {
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return session.name
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}
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func (session *SessionCtx) Admin() bool {
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return session.admin
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}
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func (session *SessionCtx) Muted() bool {
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return session.muted
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}
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func (session *SessionCtx) IsHost() bool {
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return session.manager.host != nil && session.manager.host.ID() == session.ID()
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}
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func (session *SessionCtx) Connected() bool {
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return session.connected
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}
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func (session *SessionCtx) Address() string {
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if session.socket == nil {
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return ""
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}
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return session.socket.Address()
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}
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func (session *SessionCtx) SetMuted(muted bool) {
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session.muted = muted
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}
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func (session *SessionCtx) SetName(name string) {
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session.name = name
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}
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func (session *SessionCtx) SetSocket(socket types.WebSocket) {
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session.socket = socket
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}
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func (session *SessionCtx) SetPeer(peer types.Peer) {
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session.peer = peer
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}
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func (session *SessionCtx) SetConnected() {
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session.connected = true
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session.manager.emmiter.Emit("connected", session)
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}
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func (session *SessionCtx) Disconnect(reason string) error {
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if session.socket == nil {
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return nil
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}
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// TODO: Refcator
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if err := session.socket.Send(&message.Disconnect{
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Event: event.SYSTEM_DISCONNECT,
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Message: reason,
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}); err != nil {
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return err
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}
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return session.manager.Destroy(session.id)
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}
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func (session *SessionCtx) Send(v interface{}) error {
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if session.socket == nil {
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return nil
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}
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return session.socket.Send(v)
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}
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func (session *SessionCtx) SignalAnswer(sdp string) error {
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if session.peer == nil {
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return nil
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}
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return session.peer.SignalAnswer(sdp)
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}
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func (session *SessionCtx) destroy() error {
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if session.socket != nil {
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if err := session.socket.Destroy(); err != nil {
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return err
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}
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}
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if session.peer != nil {
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if err := session.peer.Destroy(); err != nil {
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return err
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}
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}
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return nil
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}
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