mirror of
https://github.com/m1k1o/neko.git
synced 2024-07-24 14:40:50 +12:00
279 lines
7.6 KiB
Go
279 lines
7.6 KiB
Go
// NOTE: I have no fucking clue what I'm doing with this,
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// it works, but I am positive I'm doing this very wrong...
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// should I be freeing these strings? does go gc them?
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// pretty sure this *isn't* thread safe either.... /shrug
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// if you know a better way to get this done *please* make a pr <3
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package hid
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/*
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#cgo linux CFLAGS: -I/usr/src
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#cgo linux LDFLAGS: -L/usr/src -lX11 -lXtst -lclipboard
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#include "hid.h"
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*/
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import "C"
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import (
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"fmt"
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"sync"
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"time"
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"n.eko.moe/neko/internal/hid/keycode"
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)
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var debounce = make(map[int]time.Time)
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var buttons = make(map[int]keycode.Button)
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var keys = make(map[int]keycode.Key)
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var mu = sync.Mutex{}
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func init() {
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keys[keycode.BACKSPACE.Code] = keycode.BACKSPACE
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keys[keycode.TAB.Code] = keycode.TAB
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keys[keycode.CLEAR.Code] = keycode.CLEAR
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keys[keycode.ENTER.Code] = keycode.ENTER
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keys[keycode.SHIFT.Code] = keycode.SHIFT
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keys[keycode.CTRL.Code] = keycode.CTRL
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keys[keycode.ALT.Code] = keycode.ALT
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keys[keycode.PAUSE.Code] = keycode.PAUSE
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keys[keycode.CAPS_LOCK.Code] = keycode.CAPS_LOCK
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keys[keycode.ESCAPE.Code] = keycode.ESCAPE
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keys[keycode.SPACE.Code] = keycode.SPACE
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keys[keycode.PAGE_UP.Code] = keycode.PAGE_UP
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keys[keycode.PAGE_DOWN.Code] = keycode.PAGE_DOWN
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keys[keycode.END.Code] = keycode.END
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keys[keycode.HOME.Code] = keycode.HOME
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keys[keycode.LEFT_ARROW.Code] = keycode.LEFT_ARROW
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keys[keycode.UP_ARROW.Code] = keycode.UP_ARROW
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keys[keycode.RIGHT_ARROW.Code] = keycode.RIGHT_ARROW
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keys[keycode.DOWN_ARROW.Code] = keycode.DOWN_ARROW
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keys[keycode.INSERT.Code] = keycode.INSERT
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keys[keycode.DELETE.Code] = keycode.DELETE
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keys[keycode.KEY_0.Code] = keycode.KEY_0
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keys[keycode.KEY_1.Code] = keycode.KEY_1
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keys[keycode.KEY_2.Code] = keycode.KEY_2
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keys[keycode.KEY_3.Code] = keycode.KEY_3
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keys[keycode.KEY_4.Code] = keycode.KEY_4
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keys[keycode.KEY_5.Code] = keycode.KEY_5
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keys[keycode.KEY_6.Code] = keycode.KEY_6
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keys[keycode.KEY_7.Code] = keycode.KEY_7
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keys[keycode.KEY_8.Code] = keycode.KEY_8
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keys[keycode.KEY_9.Code] = keycode.KEY_9
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keys[keycode.KEY_A.Code] = keycode.KEY_A
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keys[keycode.KEY_B.Code] = keycode.KEY_B
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keys[keycode.KEY_C.Code] = keycode.KEY_C
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keys[keycode.KEY_D.Code] = keycode.KEY_D
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keys[keycode.KEY_E.Code] = keycode.KEY_E
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keys[keycode.KEY_F.Code] = keycode.KEY_F
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keys[keycode.KEY_G.Code] = keycode.KEY_G
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keys[keycode.KEY_H.Code] = keycode.KEY_H
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keys[keycode.KEY_I.Code] = keycode.KEY_I
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keys[keycode.KEY_J.Code] = keycode.KEY_J
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keys[keycode.KEY_K.Code] = keycode.KEY_K
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keys[keycode.KEY_L.Code] = keycode.KEY_L
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keys[keycode.KEY_M.Code] = keycode.KEY_M
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keys[keycode.KEY_N.Code] = keycode.KEY_N
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keys[keycode.KEY_O.Code] = keycode.KEY_O
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keys[keycode.KEY_P.Code] = keycode.KEY_P
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keys[keycode.KEY_Q.Code] = keycode.KEY_Q
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keys[keycode.KEY_R.Code] = keycode.KEY_R
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keys[keycode.KEY_S.Code] = keycode.KEY_S
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keys[keycode.KEY_T.Code] = keycode.KEY_T
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keys[keycode.KEY_U.Code] = keycode.KEY_U
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keys[keycode.KEY_V.Code] = keycode.KEY_V
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keys[keycode.KEY_W.Code] = keycode.KEY_W
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keys[keycode.KEY_X.Code] = keycode.KEY_X
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keys[keycode.KEY_Y.Code] = keycode.KEY_Y
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keys[keycode.KEY_Z.Code] = keycode.KEY_Z
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keys[keycode.WIN_LEFT.Code] = keycode.WIN_LEFT
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keys[keycode.WIN_RIGHT.Code] = keycode.WIN_RIGHT
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keys[keycode.PAD_0.Code] = keycode.PAD_0
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keys[keycode.PAD_1.Code] = keycode.PAD_1
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keys[keycode.PAD_2.Code] = keycode.PAD_2
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keys[keycode.PAD_3.Code] = keycode.PAD_3
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keys[keycode.PAD_4.Code] = keycode.PAD_4
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keys[keycode.PAD_5.Code] = keycode.PAD_5
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keys[keycode.PAD_6.Code] = keycode.PAD_6
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keys[keycode.PAD_7.Code] = keycode.PAD_7
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keys[keycode.PAD_8.Code] = keycode.PAD_8
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keys[keycode.PAD_9.Code] = keycode.PAD_9
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keys[keycode.MULTIPLY.Code] = keycode.MULTIPLY
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keys[keycode.ADD.Code] = keycode.ADD
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keys[keycode.SUBTRACT.Code] = keycode.SUBTRACT
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keys[keycode.DECIMAL.Code] = keycode.DECIMAL
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keys[keycode.DIVIDE.Code] = keycode.DIVIDE
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keys[keycode.KEY_F1.Code] = keycode.KEY_F1
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keys[keycode.KEY_F2.Code] = keycode.KEY_F2
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keys[keycode.KEY_F3.Code] = keycode.KEY_F3
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keys[keycode.KEY_F4.Code] = keycode.KEY_F4
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keys[keycode.KEY_F5.Code] = keycode.KEY_F5
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keys[keycode.KEY_F6.Code] = keycode.KEY_F6
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keys[keycode.KEY_F7.Code] = keycode.KEY_F7
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keys[keycode.KEY_F8.Code] = keycode.KEY_F8
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keys[keycode.KEY_F9.Code] = keycode.KEY_F9
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keys[keycode.KEY_F10.Code] = keycode.KEY_F10
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keys[keycode.KEY_F11.Code] = keycode.KEY_F11
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keys[keycode.KEY_F12.Code] = keycode.KEY_F12
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keys[keycode.NUM_LOCK.Code] = keycode.NUM_LOCK
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keys[keycode.SCROLL_LOCK.Code] = keycode.SCROLL_LOCK
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keys[keycode.SEMI_COLON.Code] = keycode.SEMI_COLON
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keys[keycode.EQUAL.Code] = keycode.EQUAL
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keys[keycode.COMMA.Code] = keycode.COMMA
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keys[keycode.DASH.Code] = keycode.DASH
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keys[keycode.PERIOD.Code] = keycode.PERIOD
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keys[keycode.FORWARD_SLASH.Code] = keycode.FORWARD_SLASH
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keys[keycode.GRAVE.Code] = keycode.GRAVE
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keys[keycode.OPEN_BRACKET.Code] = keycode.OPEN_BRACKET
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keys[keycode.BACK_SLASH.Code] = keycode.BACK_SLASH
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keys[keycode.CLOSE_BRAKET.Code] = keycode.CLOSE_BRAKET
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keys[keycode.SINGLE_QUOTE.Code] = keycode.SINGLE_QUOTE
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buttons[keycode.LEFT_BUTTON.Code] = keycode.LEFT_BUTTON
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buttons[keycode.CENTER_BUTTON.Code] = keycode.CENTER_BUTTON
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buttons[keycode.RIGHT_BUTTON.Code] = keycode.RIGHT_BUTTON
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buttons[keycode.SCROLL_UP_BUTTON.Code] = keycode.SCROLL_UP_BUTTON
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buttons[keycode.SCROLL_DOWN_BUTTON.Code] = keycode.SCROLL_DOWN_BUTTON
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buttons[keycode.SCROLL_LEFT_BUTTON.Code] = keycode.SCROLL_LEFT_BUTTON
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buttons[keycode.SCROLL_RIGHT_BUTTON.Code] = keycode.SCROLL_RIGHT_BUTTON
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}
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func Display(display string) {
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mu.Lock()
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defer mu.Unlock()
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C.setXDisplay(C.CString(display))
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}
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func Move(x, y int) {
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mu.Lock()
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defer mu.Unlock()
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C.XMove(C.int(x), C.int(y))
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}
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func Scroll(x, y int) {
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mu.Lock()
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defer mu.Unlock()
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C.XScroll(C.int(x), C.int(y))
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}
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func ButtonDown(code int) (*keycode.Button, error) {
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mu.Lock()
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defer mu.Unlock()
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button, ok := buttons[code]
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if !ok {
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return nil, fmt.Errorf("invalid button %v", code)
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}
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if _, ok := debounce[code]; ok {
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return nil, fmt.Errorf("debounced button %v(%v)", button.Name, code)
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}
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debounce[code] = time.Now()
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C.XButton(C.uint(button.Keysym), C.int(1))
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return &button, nil
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}
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func KeyDown(code int) (*keycode.Key, error) {
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mu.Lock()
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defer mu.Unlock()
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key, ok := keys[code]
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if !ok {
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return nil, fmt.Errorf("invalid key %v", code)
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}
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if _, ok := debounce[code]; ok {
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return nil, fmt.Errorf("debounced key %v(%v)", key.Name, code)
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}
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debounce[code] = time.Now()
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C.XKey(C.ulong(key.Keysym), C.int(1))
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return &key, nil
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}
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func ButtonUp(code int) (*keycode.Button, error) {
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mu.Lock()
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defer mu.Unlock()
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button, ok := buttons[code]
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if !ok {
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return nil, fmt.Errorf("invalid button %v", code)
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}
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if _, ok := debounce[code]; !ok {
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return nil, fmt.Errorf("debounced button %v(%v)", button.Name, code)
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}
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delete(debounce, code)
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C.XButton(C.uint(button.Keysym), C.int(0))
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return &button, nil
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}
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func KeyUp(code int) (*keycode.Key, error) {
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mu.Lock()
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defer mu.Unlock()
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key, ok := keys[code]
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if !ok {
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return nil, fmt.Errorf("invalid key %v", code)
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}
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if _, ok := debounce[code]; !ok {
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return nil, fmt.Errorf("debounced key %v(%v)", key.Name, code)
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}
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delete(debounce, code)
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C.XKey(C.ulong(key.Keysym), C.int(0))
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return &key, nil
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}
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func ReadClipboard() string {
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mu.Lock()
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defer mu.Unlock()
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return C.GoString(C.XClipboardGet())
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}
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func WriteClipboard(data string) {
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mu.Lock()
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defer mu.Unlock()
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C.XClipboardSet(C.CString(data))
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}
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func Reset() {
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for key := range debounce {
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if key < 8 {
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ButtonUp(key)
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} else {
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KeyUp(key)
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}
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delete(debounce, key)
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}
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}
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func Check(duration time.Duration) {
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t := time.Now()
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for key, start := range debounce {
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if t.Sub(start) < duration {
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continue
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}
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if key < 8 {
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ButtonUp(key)
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} else {
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KeyUp(key)
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}
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delete(debounce, key)
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}
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}
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