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round the bullseye
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@ -351,9 +351,9 @@ void QZint::render(QPainter & painter, const QRectF & paintRect, AspectRatioMode
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painter.setPen(p);
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const qreal w=maxi_width+1;
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const qreal h=maxi_diagonal+1;
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w,h);
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w+w*1.5,h+h*1.5);
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w+w*3,h+h*3);
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w,w);
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w+w*1.5,w+w*1.5);
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painter.drawEllipse(QPointF((qreal)m_zintSymbol->width/2*w,(qreal)m_zintSymbol->height/2*h),w+w*3,w+w*3);
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painter.restore();
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}
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else
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