mirror of
https://github.com/zint/zint
synced 2024-11-16 20:57:25 +13:00
Allow image rotation for SVG and EPS files
This commit is contained in:
parent
980e039743
commit
79aaa5304d
@ -434,18 +434,33 @@ INTERNAL int emf_plot(struct zint_symbol *symbol) {
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hexagon[this_hexagon].count = 6;
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radius = hex->diameter / 2.0;
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ay = hex->y + (1.0 * radius);
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by = hex->y + (0.5 * radius);
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cy = hex->y - (0.5 * radius);
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dy = hex->y - (1.0 * radius);
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ey = hex->y - (0.5 * radius);
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fy = hex->y + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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if ((hex->rotation == 0) || (hex->rotation == 180)) {
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ay = hex->y + (1.0 * radius);
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by = hex->y + (0.5 * radius);
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cy = hex->y - (0.5 * radius);
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dy = hex->y - (1.0 * radius);
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ey = hex->y - (0.5 * radius);
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fy = hex->y + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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} else {
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ay = hex->y;
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by = hex->y + (0.86 * radius);
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cy = hex->y + (0.86 * radius);
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dy = hex->y;
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ey = hex->y - (0.86 * radius);
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fy = hex->y - (0.86 * radius);
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ax = hex->x - (1.0 * radius);
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bx = hex->x - (0.5 * radius);
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cx = hex->x + (0.5 * radius);
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dx = hex->x + (1.0 * radius);
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ex = hex->x + (0.5 * radius);
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fx = hex->x - (0.5 * radius);
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}
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hexagon[this_hexagon].a_points_a.x = ax;
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hexagon[this_hexagon].a_points_a.y = ay;
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49
backend/ps.c
49
backend/ps.c
@ -2,7 +2,7 @@
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/*
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libzint - the open source barcode library
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Copyright (C) 2009-2018 Robin Stuart <rstuart114@gmail.com>
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Copyright (C) 2009-2020 Robin Stuart <rstuart114@gmail.com>
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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@ -269,18 +269,33 @@ INTERNAL int ps_plot(struct zint_symbol *symbol) {
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hex = symbol->vector->hexagons;
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while (hex) {
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radius = hex->diameter / 2.0;
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ay = (symbol->vector->height - hex->y) + (1.0 * radius);
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by = (symbol->vector->height - hex->y) + (0.5 * radius);
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cy = (symbol->vector->height - hex->y) - (0.5 * radius);
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dy = (symbol->vector->height - hex->y) - (1.0 * radius);
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ey = (symbol->vector->height - hex->y) - (0.5 * radius);
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fy = (symbol->vector->height - hex->y) + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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if ((hex->rotation == 0) || (hex->rotation == 180)) {
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ay = (symbol->vector->height - hex->y) + (1.0 * radius);
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by = (symbol->vector->height - hex->y) + (0.5 * radius);
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cy = (symbol->vector->height - hex->y) - (0.5 * radius);
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dy = (symbol->vector->height - hex->y) - (1.0 * radius);
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ey = (symbol->vector->height - hex->y) - (0.5 * radius);
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fy = (symbol->vector->height - hex->y) + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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} else {
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ay = (symbol->vector->height - hex->y);
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by = (symbol->vector->height - hex->y) + (0.86 * radius);
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cy = (symbol->vector->height - hex->y) + (0.86 * radius);
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dy = (symbol->vector->height - hex->y);
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ey = (symbol->vector->height - hex->y) - (0.86 * radius);
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fy = (symbol->vector->height - hex->y) - (0.86 * radius);
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ax = hex->x - (1.0 * radius);
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bx = hex->x - (0.5 * radius);
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cx = hex->x + (0.5 * radius);
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dx = hex->x + (1.0 * radius);
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ex = hex->x + (0.5 * radius);
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fx = hex->x - (0.5 * radius);
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}
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fprintf(feps, "%.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f TH\n", ax, ay, bx, by, cx, cy, dx, dy, ex, ey, fx, fy);
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hex = hex->next;
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}
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@ -312,15 +327,23 @@ INTERNAL int ps_plot(struct zint_symbol *symbol) {
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// Text
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string = symbol->vector->strings;
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while (string) {
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fprintf(feps, "matrix currentmatrix\n");
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fprintf(feps, "/Helvetica findfont\n");
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fprintf(feps, "%.2f scalefont setfont\n", string->fsize);
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fprintf(feps, " 0 0 moveto %.2f %.2f translate 0.00 rotate 0 0 moveto\n", string->x, (symbol->vector->height - string->y));
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fprintf(feps, " (%s) stringwidth\n", string->text);
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if (string->rotation != 0) {
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fprintf(feps, "gsave\n");
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fprintf(feps, "%d rotate\n", 360 - string->rotation);
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}
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fprintf(feps, "pop\n");
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fprintf(feps, "-2 div 0 rmoveto\n");
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fprintf(feps, " (%s) show\n", string->text);
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if (string->rotation != 0) {
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fprintf(feps, "grestore\n");
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}
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fprintf(feps, "setmatrix\n");
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string = string->next;
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}
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@ -224,18 +224,33 @@ INTERNAL int svg_plot(struct zint_symbol *symbol) {
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hex = symbol->vector->hexagons;
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while (hex) {
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radius = hex->diameter / 2.0;
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ay = hex->y + (1.0 * radius);
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by = hex->y + (0.5 * radius);
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cy = hex->y - (0.5 * radius);
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dy = hex->y - (1.0 * radius);
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ey = hex->y - (0.5 * radius);
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fy = hex->y + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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if ((hex->rotation == 0) || (hex->rotation == 180)) {
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ay = hex->y + (1.0 * radius);
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by = hex->y + (0.5 * radius);
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cy = hex->y - (0.5 * radius);
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dy = hex->y - (1.0 * radius);
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ey = hex->y - (0.5 * radius);
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fy = hex->y + (0.5 * radius);
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ax = hex->x;
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bx = hex->x + (0.86 * radius);
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cx = hex->x + (0.86 * radius);
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dx = hex->x;
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ex = hex->x - (0.86 * radius);
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fx = hex->x - (0.86 * radius);
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} else {
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ay = hex->y;
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by = hex->y + (0.86 * radius);
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cy = hex->y + (0.86 * radius);
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dy = hex->y;
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ey = hex->y - (0.86 * radius);
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fy = hex->y - (0.86 * radius);
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ax = hex->x - (1.0 * radius);
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bx = hex->x - (0.5 * radius);
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cx = hex->x + (0.5 * radius);
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dx = hex->x + (1.0 * radius);
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ex = hex->x + (0.5 * radius);
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fx = hex->x - (0.5 * radius);
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}
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fprintf(fsvg, " <path d=\"M %.2f %.2f L %.2f %.2f L %.2f %.2f L %.2f %.2f L %.2f %.2f L %.2f %.2f Z\"", ax, ay, bx, by, cx, cy, dx, dy, ex, ey, fx, fy);
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if (fg_alpha != 0xff) {
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fprintf(fsvg, " opacity=\"%.3f\"", (float) fg_alpha / 255.0);
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@ -270,6 +285,9 @@ INTERNAL int svg_plot(struct zint_symbol *symbol) {
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if (fg_alpha != 0xff) {
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fprintf(fsvg, " opacity=\"%.3f\"", (float) fg_alpha / 255.0);
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}
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if (string->rotation != 0) {
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fprintf(fsvg, " transform=\"rotate(%d,%.2f,%.2f)\"", string->rotation, string->x, string->y);
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}
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fprintf(fsvg, " >\n");
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make_html_friendly(string->text, html_string);
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fprintf(fsvg, " %s\n", html_string);
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118
backend/vector.c
118
backend/vector.c
@ -80,6 +80,7 @@ static struct zint_vector_hexagon *vector_plot_create_hexagon(double x, double y
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hexagon->x = x;
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hexagon->y = y;
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hexagon->diameter = (diameter * 5.0) / 4.0; // Ugly kludge for legacy support
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hexagon->rotation = 0;
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return hexagon;
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}
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@ -132,6 +133,7 @@ static int vector_plot_add_string(struct zint_symbol *symbol,
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string->width = width;
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string->fsize = fsize;
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string->length = ustrlen(text);
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string->rotation = 0;
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string->text = (unsigned char*) malloc(sizeof (unsigned char) * (ustrlen(text) + 1));
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ustrcpy(string->text, text);
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@ -241,6 +243,116 @@ static void vector_scale(struct zint_symbol *symbol, int file_type) {
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return;
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}
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static void vector_rotate(struct zint_symbol *symbol, int rotate_angle) {
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// Rotates the image
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struct zint_vector_rect *rect;
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struct zint_vector_hexagon *hex;
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struct zint_vector_circle *circle;
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struct zint_vector_string *string;
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int temp;
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if (rotate_angle == 0) {
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// No rotation needed
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return;
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}
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rect = symbol->vector->rectangles;
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while (rect) {
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if (rotate_angle == 90) {
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temp = rect->x;
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rect->x = symbol->vector->height - (rect->y + rect->height);
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rect->y = temp;
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temp = rect->width;
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rect->width = rect->height;
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rect->height = temp;
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}
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if (rotate_angle == 180) {
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rect->x = symbol->vector->width - (rect->x + rect->width);
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rect->y = symbol->vector->height - (rect->y + rect->height);
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}
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if (rotate_angle == 270) {
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temp = rect->x;
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rect->x = rect->y;
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rect->y = symbol->vector->width - (temp + rect->width);
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temp = rect->width;
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rect->width = rect->height;
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rect->height = temp;
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}
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rect = rect->next;
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}
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hex = symbol->vector->hexagons;
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while (hex) {
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if (rotate_angle == 90) {
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temp = hex->x;
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hex->x = symbol->vector->height - hex->y;
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hex->y = temp;
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hex->rotation = 90;
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}
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if (rotate_angle == 180) {
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hex->x = symbol->vector->width - hex->x;
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hex->y = symbol->vector->height - hex->y;
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hex->rotation = 180;
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}
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if (rotate_angle == 270) {
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temp = hex->x;
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hex->x = hex->y;
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hex->y = symbol->vector->width - temp;
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hex->rotation = 270;
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}
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hex = hex->next;
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}
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circle = symbol->vector->circles;
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while (circle) {
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if (rotate_angle == 90) {
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temp = circle->x;
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circle->x = symbol->vector->height - circle->y;
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circle->y = temp;
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}
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if (rotate_angle == 180) {
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circle->x = symbol->vector->width - circle->x;
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circle->y = symbol->vector->height - circle->y;
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}
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if (rotate_angle == 270) {
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temp = circle->x;
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circle->x = circle->y;
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circle->y = symbol->vector->width - temp;
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}
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circle = circle->next;
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}
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string = symbol->vector->strings;
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while (string) {
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if (rotate_angle == 90) {
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temp = string->x;
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string->x = symbol->vector->height - string->y;
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string->y = temp;
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string->rotation = 90;
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}
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if (rotate_angle == 180) {
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string->x = symbol->vector->width - string->x;
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string->y = symbol->vector->height - string->y;
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string->rotation = 180;
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}
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if (rotate_angle == 270) {
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temp = string->x;
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string->x = string->y;
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string->y = symbol->vector->width - temp;
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string->rotation = 270;
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}
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string = string->next;
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}
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if ((rotate_angle == 90) || (rotate_angle == 270)) {
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temp = symbol->vector->height;
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symbol->vector->height = symbol->vector->width;
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symbol->vector->width = temp;
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}
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return;
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}
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static void vector_reduce_rectangles(struct zint_symbol *symbol) {
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// Looks for vertically aligned rectangles and merges them together
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struct zint_vector_rect *rect, *target, *prev;
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@ -628,6 +740,7 @@ INTERNAL int plot_vector(struct zint_symbol *symbol, int rotate_angle, int file_
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/* Put normal human readable text at the bottom (and centered) */
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// calculate start xoffset to center text
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vector_plot_add_string(symbol, symbol->text, main_width / 2.0 + xoffset, default_text_posn, text_height, symbol->width, &last_string);
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printf("%s\n", symbol->text);
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}
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xoffset -= comp_offset; // Restore xoffset
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@ -686,6 +799,11 @@ INTERNAL int plot_vector(struct zint_symbol *symbol, int rotate_angle, int file_
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vector_scale(symbol, file_type);
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if (file_type != OUT_EMF_FILE) {
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/* Should be possible for EMF but not sure how to rotate text */
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vector_rotate(symbol, rotate_angle);
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}
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switch (file_type) {
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case OUT_EPS_FILE:
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error_number = ps_plot(symbol);
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@ -47,6 +47,7 @@ extern "C" {
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float x, y, fsize;
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float width; /* Suggested string width, may be 0 if none recommended */
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int length;
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int rotation;
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unsigned char *text;
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struct zint_vector_string *next; /* Pointer to next character */
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};
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@ -59,6 +60,7 @@ extern "C" {
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struct zint_vector_hexagon {
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float x, y, diameter;
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int rotation;
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struct zint_vector_hexagon *next; /* Pointer to next hexagon */
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};
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@ -425,8 +425,8 @@ PNG, GIF, SVG, EMF and EPS files.
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4.8 Rotating the Symbol
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-----------------------
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The symbol can be rotated through four orientations using the --rotate= option
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followed by the angle of rotation as shown below. This option is only available
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with raster image (PNG, BMP, GIF and PCX) output.
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followed by the angle of rotation as shown below. This option does not (yet)
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apply to EMF file output.
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--rotate=0 (default)
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--rotate=90
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