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https://github.com/zint/zint
synced 2024-11-16 20:57:25 +13:00
Correctly determine symbol size accoding to section 5.2.2
Bug fix by Milton Neil <miltonneal@bigpond.com>
This commit is contained in:
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319c7791bc
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@ -266,7 +266,7 @@ int datum_b(const unsigned char source[], int position, int length) {
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int datum_c(const unsigned char source[], int position, int length) {
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int datum_c(const unsigned char source[], int position, int length) {
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int retval = 0;
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int retval = 0;
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if (position < length - 2) {
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if (position <= length - 2) {
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if (((source[position] >= '0') && (source[position] <= '9'))
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if (((source[position] >= '0') && (source[position] <= '9'))
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&& ((source[position + 1] >= '0') && (source[position + 1] <= '9')))
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&& ((source[position + 1] >= '0') && (source[position + 1] <= '9')))
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retval = 1;
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retval = 1;
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@ -1039,7 +1039,7 @@ int dotcode(struct zint_symbol *symbol, const unsigned char source[], int length
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int i, j, k;
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int i, j, k;
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size_t jc;
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size_t jc;
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int data_length, ecc_length;
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int data_length, ecc_length;
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int min_dots, n_dots;
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int min_dots, n_dots, min_area;
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int height, width, pad_chars;
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int height, width, pad_chars;
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int mask_score[4];
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int mask_score[4];
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int weight;
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int weight;
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@ -1066,23 +1066,52 @@ int dotcode(struct zint_symbol *symbol, const unsigned char source[], int length
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}
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}
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min_dots = 9 * (data_length + 3 + (data_length / 2)) + 2;
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min_dots = 9 * (data_length + 3 + (data_length / 2)) + 2;
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min_area = min_dots * 2;
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if (symbol->option_2 == 0) {
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if (symbol->option_2 == 0) {
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/* Automatic sizing */
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/* Following Rule 3 (Section 5.2.2) and applying a recommended width to height ratio 3:2 */
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/* Eliminates under sized symbols */
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height = (int) sqrt(2.0 * min_dots);
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float h = (float)(sqrt(min_area * 0.666));
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if (height % 2) {
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float w = (float)(sqrt(min_area * 1.5));
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height++;
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}
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width = (2 * min_dots) / height;
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height = (int) h;
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if (!(width % 2)) {
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width = (int) w;
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width++;
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if ((width + height) % 2 == 1){
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if ((width * height) < min_area){
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width++;
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height++;
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}
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} else {
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if ((h * width) < (w * height)){
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width++;
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if ((width * height) < min_area){
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width--;
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height++;
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if ((width * height) < min_area){
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width += 2;
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}
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}
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} else {
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height++;
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if ((width * height) < min_area){
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width++;
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height--;
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if ((width * height) < min_area){
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height += 2;
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}
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}
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}
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}
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}
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} else {
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} else {
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width = symbol->option_2;
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/* User defined width */
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/* Eliminates under sized symbols */
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height = (2 * min_dots) / width;
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width = symbol->option_2;
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height = (min_area + (width - 1)) / width;
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if (!((width + height) % 2)) {
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if (!((width + height) % 2)) {
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height++;
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height++;
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