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Improved Aztec Code bit compression
Somewhat fixes #30 reported by Francois Grieu
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backend/aztec.c
1308
backend/aztec.c
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@ -68,33 +68,18 @@ static const unsigned short int CompactAztecMap[] = {
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559, 557, 555, 553, 551, 549, 547, 545, 543, 541, 539, 537, 535, 533, 531, 529, 527, 525, 523, 521, 519, 517, 515, 513, 511, 508, 509
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};
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const int AztecCodeSet[128] = {
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static const int AztecSymbolChar[128] = {
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/* From Table 2 */
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32, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 12, 32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32, 32, 4, 4, 4, 4, 4, 23, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 24, 8, 24, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 8, 8,
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8, 8, 8, 8, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 4, 8, 4, 4, 4, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 8, 4, 8, 4, 4
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};
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const int AztecSymbolChar[128] = {
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/* From Table 2 */
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0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 300, 14, 15, 16, 17, 18, 19,
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0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 15, 16, 17, 18, 19, 1, 6, 7, 8, 9, 10, 11, 12,
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13, 14, 15, 16, 301, 18, 302, 20, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 21, 22,
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13, 14, 15, 16, 0, 18, 0, 20, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 21, 22,
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23, 24, 25, 26, 20, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
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17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 27, 21, 28, 22, 23, 24, 2, 3, 4,
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
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25, 26, 27, 29, 25, 30, 26, 27
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};
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/* Problem characters are:
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300: Carriage Return (ASCII 13)
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301: Comma (ASCII 44)
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302: Full Stop (ASCII 46)
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*/
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static const char AztecModes[128] = "BMMMMMMMMMMMMXBBBBBBBBBBBBBMMMMMXPPPPPPPPPPPXPXPDDDDDDDDDDPPPPPPMUUUUUUUUUUUUUUUUUUUUUUUUUUPMPMMMLLLLLLLLLLLLLLLLLLLLLLLLLLPMPMM";
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static const unsigned short int AztecSizes[32] = {
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/* Codewords per symbol */
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@ -52,6 +52,7 @@
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <assert.h>
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#ifdef _MSC_VER
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#include <malloc.h>
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#endif
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