zint/README.macos
gitlost bead450f38 - BMP/EMF/PCX/TIF: fix endianness on big-endian machines (note TIF
now always written as little-endian - simplifies testing)
- READMEs: add date updated
2024-01-17 01:45:45 +00:00

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% README.macos 2014-01-17
% Tested on macOS 12.4 Monterey VirtualBox (thanks to https://github.com/myspaghetti/macos-virtualbox)
1. Prerequisites for building zint and zint-qt
==============================================
Start a terminal.
First if not already installed, install the developer command line tools
xcode-select --install
This can take a (very) long time. Once done, check for updates by selecting "System Preferences" > "Software Update",
and clicking "Advanced" and "OK" (with all the checkboxes set) to trigger the check. If updates are found, install.
This can also take a long time.
With the latest versions of the command line tools, "/usr/include" no longer has the standard C include files. Set
SDKROOT to overcome this (https://stackoverflow.com/a/60002595/664741)
export SDKROOT=$(xcrun --sdk macosx --show-sdk-path)
Install Homebrew (unless already installed)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Install CMake, libpng and Qt5 (git, make, cc & c++ should already be available with command line tools)
brew install cmake
brew install libpng
brew install qt5
Add the Qt5 bin directory to the PATH
export PATH='/usr/local/opt/qt@5/bin':"$PATH"
Clone the latest zint source
git clone https://git.code.sf.net/p/zint/code zint
2. Build
========
The rest is standard CMake
cd zint
mkdir build
cd build
cmake ..
make
sudo make install
This installs into "/usr/local". You can then move the GUI "/usr/local/bin/zint-qt.app" into the main "/Applications"
folder if you wish.
3. CMake options
================
See "README.linux".