mirror of
https://github.com/zint/zint
synced 2024-11-16 20:57:25 +13:00
6393813cff
project builds (will add back in future if go fully CMake) - NO_PNG -> ZINT_NO_PNG and new API function `Zint_NoPng()` to determine if no PNG support in libzint; replace use in GUI with backend_qt method `noPng()` |
||
---|---|---|
.. | ||
readme.txt | ||
resource.h | ||
zint_black_vc6.ico | ||
zint_black.svg | ||
zint_cmdline_vc6.dsp | ||
zint_cmdline_vc6.dsw | ||
zint.rc |
Harald Oehlmann 2021-06-10 Why to use VC6 ? It avoids DLL Hell as the runtime is present on all Windows Versions since XP. I compile on Windows 10 64 bit. How to compile: $ZR is the zint root folder (this file is in $ZR\win32\zint_cmdline_vc6) * get vc6 shell (if not available in the Start Menu, open a Command Prompt and run "C:\Program Files (x86)\Microsoft Visual Studio\VC98\Bin\VCVARS32.BAT") a) zlib (current version: 1.2.11) * put zlib to $ZR\..\zlib cd $ZR\..\zlib nmake -f win32\Makefile.msc -> generates zlib.lib, zlib1.dll b) lpng (current version: 1.6.37) * put libpng to $ZR\..\lpng cd $ZR\..\lpng nmake -f scripts\makefile.vcwin32 -> generates $ZR\..\lpng\libpng.lib c) open zint_cmdline_vc6.dsw in this folder with the msvc6 gui and compile