zint/win32/zint_cmdline_vc6
gitlost f59bad1e6d win32: update README, changing Visual Studio example from
2017 -> 2022 (2017 moved to "vs2017") and simplifying lpng
  build (use "nmake" - "libpng16_static.lib" -> "libpng.lib");
  update various ".sln", ".vcxproj" & "*.pro" files
update_version.php: update copyright year also in "*.rc" files
manual: note Ultracode 2023 now released but not yet supported
2023-12-16 13:06:48 +00:00
..
readme.txt win32: update README, changing Visual Studio example from 2023-12-16 13:06:48 +00:00
resource.h Added required resource include file for zint cmd on win vc6 2020-01-23 22:16:44 +01:00
zint_black_vc6.ico Use zint-64.svg from https://github.com/frhun/flathub for smoother icons, props frhun 2021-05-20 18:22:57 +01:00
zint_black.svg Use zint-64.svg - add zint-qt.svg and zint_black.svg 2021-05-20 18:47:41 +01:00
zint_cmdline_vc6.dsp Bump version to 2.12.0.9 (dev) 2022-12-12 21:45:16 +00:00
zint_cmdline_vc6.dsw Add MS VC6 makefiles 2016-01-12 18:54:36 +01:00
zint.rc Bump version to 2.12.0.9 (dev) 2022-12-12 21:45:16 +00:00

Harald Oehlmann
2021-06-10

Why to use VC6 ?
It avoids DLL Hell as the runtime is present on all Windows Versions since XP.
I compile on Windows 10 64 bit.

How to compile:

$ZR is the zint root folder (this file is in $ZR\win32\zint_cmdline_vc6)

* get vc6 shell
if not available in the Start Menu, open a Command Prompt and run
"C:\Program Files (x86)\Microsoft Visual Studio\VC98\Bin\VCVARS32.BAT"

a) zlib (current version: 1.2.13)
* put zlib to $ZR\..\zlib
cd $ZR\..\zlib
nmake -f win32\Makefile.msc
-> generates zlib.lib, zlib1.dll

b) lpng (current version: 1.6.39)
* put libpng to $ZR\..\lpng
cd $ZR\..\lpng
nmake -f scripts\makefile.vcwin32
-> generates $ZR\..\lpng\libpng.lib

c) open zint_cmdline_vc6.dsw in this folder with the msvc6 gui and compile