mirror of
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f59bad1e6d
2017 -> 2022 (2017 moved to "vs2017") and simplifying lpng build (use "nmake" - "libpng16_static.lib" -> "libpng.lib"); update various ".sln", ".vcxproj" & "*.pro" files update_version.php: update copyright year also in "*.rc" files manual: note Ultracode 2023 now released but not yet supported |
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readme.txt | ||
resource.h | ||
zint_black_vc6.ico | ||
zint_black.svg | ||
zint_cmdline_vc6.dsp | ||
zint_cmdline_vc6.dsw | ||
zint.rc |
Harald Oehlmann 2021-06-10 Why to use VC6 ? It avoids DLL Hell as the runtime is present on all Windows Versions since XP. I compile on Windows 10 64 bit. How to compile: $ZR is the zint root folder (this file is in $ZR\win32\zint_cmdline_vc6) * get vc6 shell if not available in the Start Menu, open a Command Prompt and run "C:\Program Files (x86)\Microsoft Visual Studio\VC98\Bin\VCVARS32.BAT" a) zlib (current version: 1.2.13) * put zlib to $ZR\..\zlib cd $ZR\..\zlib nmake -f win32\Makefile.msc -> generates zlib.lib, zlib1.dll b) lpng (current version: 1.6.39) * put libpng to $ZR\..\lpng cd $ZR\..\lpng nmake -f scripts\makefile.vcwin32 -> generates $ZR\..\lpng\libpng.lib c) open zint_cmdline_vc6.dsw in this folder with the msvc6 gui and compile