Archived
2
0

move locks and bans to state.

This commit is contained in:
Miroslav Šedivý
2022-09-13 20:04:43 +02:00
parent 06e25df962
commit e045bd8a1e
6 changed files with 88 additions and 33 deletions

View File

@ -0,0 +1,61 @@
package state
type State struct {
banned map[string]string // IP -> session ID (that banned it)
locked map[string]string // resource name -> session ID (that locked it)
}
func New() *State {
return &State{
banned: make(map[string]string),
locked: make(map[string]string),
}
}
// Ban
func (s *State) Ban(ip, id string) {
s.banned[ip] = id
}
func (s *State) Unban(ip string) {
delete(s.banned, ip)
}
func (s *State) IsBanned(ip string) bool {
_, ok := s.banned[ip]
return ok
}
func (s *State) GetBanned(ip string) (string, bool) {
id, ok := s.banned[ip]
return id, ok
}
func (s *State) AllBanned() map[string]string {
return s.banned
}
// Lock
func (s *State) Lock(resource, id string) {
s.locked[resource] = id
}
func (s *State) Unlock(resource string) {
delete(s.locked, resource)
}
func (s *State) IsLocked(resource string) bool {
_, ok := s.locked[resource]
return ok
}
func (s *State) GetLocked(resource string) (string, bool) {
id, ok := s.locked[resource]
return id, ok
}
func (s *State) AllLocked() map[string]string {
return s.locked
}